Thank you for purchasing this product! I hope you enjoy it ************************************************************ Product Name: Dog Motions 2 for Daz Dog 8 © Copyright 2022. April Artist: AnyMatter ************************************************************ Product description: Another extra animations for Daz Dog 8. Compatible with Daz Studio aniblocks. Please check my store or at 'Related Products' section for Dog Motions 1. Please watch the video for animated preview -------------------------------------- Required software: DAZ Studio 4+ -------------------------------------- Required products: DAZ Dog 8 -------------------------------------- Installation instructions: Unzip the 'Dog8Motions2_aniblocks_xxxx.zip' (xxxx is product ID) into Daz Studio directory -------------------------------------- 1) Load and select Daz Dog 8 figure 2) browse to 'aniblocks/AnyMatter/Dog8Motions2' in content library and double click or drag any pose item to that figure in viewport to apply the animation. or browse to 'aniblocks/AnyMatter/Dog8Motions2' in animate2 tab, then double click or drag an aniblock to animate2 timeline. Limitations: 1) Recommended animation frame rate is 30fps 2) Turn off figure limits before applying animations to avoid possible glitches due to limited body movement 3) If the figure body is rescaled, transitional glitch will occur around looping/ blending aniblocks. Bake the animation to studio keyframes to remove the glitch 4) Sometimes mixing aniblocks can cause foot sliding issue. Try adjust the options in 'Reorient start/loops' in Daz aniMate tab to fix the issue 5) Some figure body parts may be partially/not animated 6) There are endless combination of aniblocks. Find and follow the correct order so the aniblocks can blend seamlessly. 7) When extending/shortening an aniblock, Keep the animation complete cycle(s) so it can blend smoothly when combined. 8) If you are using individual frames of these animations as poses, you may need to make some adjustments to the pose 9) animation may be less smooth or jittery, usually can be ignored, otherwise require minor adjustments 10) Poke through between body parts/ floor may occur during movement, with or without morphs -------------------------------------- Filelist: documentation Dog8Motions2_daz_Readme.txt Renderosity license.txt aniblocks/AnyMatter/Dog8Motions2 back_away_cycle.ds back_away_cycle.gfa back_away_cycle.png back_away_cycle_inplace.ds back_away_cycle_inplace.gfa back_away_cycle_inplace.png barking.ds barking.gfa barking.png gallop_cycle.ds gallop_cycle.gfa gallop_cycle.png gallop_cycle_inplace.ds gallop_cycle_inplace.gfa gallop_cycle_inplace.png investigate_cycle.ds investigate_cycle.gfa investigate_cycle.png investigate_cycle_inplace.ds investigate_cycle_inplace.gfa investigate_cycle_inplace.png jump_attack.ds jump_attack.gfa jump_attack.png paddle_cycle.ds paddle_cycle.gfa paddle_cycle.png paddle_cycle_inplace.ds paddle_cycle_inplace.gfa paddle_cycle_inplace.png wag_tail.ds wag_tail.gfa wag_tail.png walk_cycle.ds walk_cycle.gfa walk_cycle.png walk_cycle_inplace.ds walk_cycle_inplace.gfa walk_cycle_inplace.png -------------------------------------- Ownership Statements: These are retargeted motion capture animations -------------------------------------- Usage Rights: Commercial and non-commercial renders are okey. Do not share or redistribute the product content(parts or whole), either in original, copied or modified form.