Wading, Copyright PixelDust1 August 27, 2022 Vendor name: PixelDust1 Product description: There are many excellent renderings of scenes where the heroine or hero is partially immersed in water. Be that fighting, evading enemies, or just having fun in the water. Almost all scenes imply motion, based on the pose our action star takes on. Yet, there could be something missing! In the rendered images, while running or slashing, our heroes stand amidst a still, motionless body of water. There is no trace of ripples or waves supporting the dynamic motion shown in the scene. Well, not anymore! The Wading product includes three distinct model sequences (Sets 1, 2 and 3) of a body of water reacting to a human wading into it (the sloping plane representing the 'bottom' of the water body and a human model is not part of the Wading product, you need to supply your own human :o) ). To ensure realism, the models were generated using a fluid dynamics simulation to capture the formation of eddies and waves as a body wades into and submerges in water. Each set contains twenty (20) distinct prop models giving rise to sixty (60) highly detailed models in total. Two of the sets (Sets 1 and 2) show the effect of a human body entering a previously still water surface (a lake or pond for example) and the third set (Set 3) shows water that already has visible waves (sea or ocean). In Set 1, the effect of a human body wading in about knee deep is shown, while in Set 2 and 3, the water responds to a human wading in about chest deep. In about fifteen models in each set, the effect of a human body moving forward and downward is shown. In the remaining models of a set, the human stops moving, and the waves propagate and dissipate accordingly. I hope these new props models will add a splash of fun to your scenes. Happy rendering! System requirements: PC and DAZ Studio 4.15 and newer Needed files: No other files/products needed. Installation instructions: Unzip the downloaded product zip file(s) into your data, Documentation and Props directory/folder. Usage tips/limitations: The prop models are envisioned to represent a 3D volume material, thus there are no texture maps supplied. It is anticipated that the user will assign a 3D material shader such as water, milk, chocolate, lava, metal or other material. These generally work without the need for texture maps. For the generation of promo images, DAZ Studio’s water Iray shaders were used. Although the extent of the modeled water surface should be enough for scenes where a single human body is the main subject, it is possible to add additional models from the set and align/mirror them to extend the water surface. For Set 3, where there are existing waves, the best approach is to mirror another copy of the same geometry to match up the wave crests and troughs. In Sets 2 and 3, the water surface reacts to not only the legs and torso but the arms entering and moving through the water, thus to ensure realism, the human’s arms have to be posed accordingly. Complete list of morphs: Not applicable. Files list: Documentation\PD1\Wading\Wadingreadme.txt Documentation\PD1\ Wading d\renderositylicense.txt data\PixelDust1\MeltForYou2\M-Set01-Stage01\male-set01-stage01-UV.dsf … Props\PD1\MeltForYou2\M-Set01-Stage01.duf …