====================================================================== ************************************************************ *FRQ Props: Holiday Sprinkle *Copyright: 2022-12-12 *By: Frequency3D and ShaaraMuse3D *Contact: Frequency3D through Renderosity ************************************************************ Be ready for for the holidays with these dynamic props! (Poser Cloth Room or DAZ Studio dForce, your choice) Can also be used as static props. What's included: POSER: ------------------------------------------- * 18 x dynamic props, use as is or simulate * 24 x .mc6 materials DAZ Studio: ------------------------------------------- * 18 x dForce-ready props, use as is or simulate * 24 x Materials * Ground Plane for use with dForce --- In case soft planes turn out to be unsuitable for the material you have chosen, here are some things you can do: 1. Use as is without simulating 2. Increase Fold Stiffness (Poser) 3. Adjust the different stiffness settings on your surfaces (DAZ Studio) There are more simulation and rendering tips further down in this ReadMe. As for Templates, there is no need as these props can take any square texture map. If you also own FRQ Props: Party Sprinkle, you may be asked to overwrite some files during installation. This should be fine as long as you haven't modified those files while keeping their names - in that case, be sure to backup your files. :) --- This product is a development of Leafdropper by ShaaraMuse3D, also available here at Renderosity. --- ************************ System Requirements: ************************ Poser 6 or higher Daz Studio 4.10 + (required for dForce) *************************** Usage/Copyright Information *************************** See the Renderosity License for more details. This product may be used for your commercial or non-commercial renders. This product may not be included in another commercial, non-commercial, or free package. Texture maps under Textures/Frequency3D may contain elements of merchant resources and may therefore not be used to create any texture packs, free or commercial (unless otherwise stated in the instructions in a separate Template file). Nor may they be redistributed in any form. Contact me at Renderosity if in doubt or if you have any questions. --- Special Note: The folder 'FreqSharedResources' under Textures/Frequency3D is only a folder for sharing some tileable textures between Frequency3D products. This is to help returning customers save on hard disk space. This folder may contain tiles obtained from merchant resources - those resources are copyright of their respective creators and may not be used or shared. ******************************** Poser Installation Instructions: ******************************** Unzip the files into your Poser directory. To load a dynamic prop, go to the Props tab, then select Frequency3D and browse to Props/Sprinkle/. To apply a .mc6 material collection, go to the Materials tab, then select Frequency3D and browse to Props/Holiday Sprinkle/. ************************************************************** ************************************* DAZ Studio Installation Instructions: ************************************* Unzip the files into your DAZ Studio directory. To load a dForce prop, go to Props/FRQ/Sprinkle, materials are in Props/FRQ/Sprinkle/Materials/Holiday Sprinkle/ To load a ground plane prop, go to Props/FRQ/Ground Planes, materials are in Props/FRQ/Ground planes/Materials/ ************************************************************** ***************** Poser Usage Tips: ***************** Using this product is fairly simple. Just do the following steps: 1. Make sure you have your scene set up the way you want it. 2. Load one of the Sprinkle clusters. 3. Go into the Cloth room, and clothify the prop. 4. Go to "Collide With" and choose any items you want your cluster to interact with. Please note that the more items you collide, the slower the collision/calculation will become. 5. Set up the cloth settings. The default settings generally work well, but you may want to turn friction on, and set both static and dynamic friction to 1. This will prevent the individual planes from sliding off of surfaces too quickly. They tend to "gather" in holes and down below slopes if you are using a non-flat surface. Increasing the friction will reduce this somewhat. Decreasing the density will help towards this too. 6. In the simulation settings, set the amount of frames you want. 60 frames or higher is usually recommended, since the simulation may not finish completely in time with only 30 frames. * You can add as many clusters as you want, using a new simulation for each one, using different materials if you wish. * A "Cloud" is also included, this one is not flat, but has random rotation in a cloud structure, this is very useful if you want the sense of objects falling in mid-air. Can be simulated or just placed as-is. * Make sure before the simulation that the cluster is -above- the items it is going to collect with, adjust this with the y-translate on your first frame. * Try rotating and scaling the clusters before simulation to get even more variations! MATERIALS: * For optimal results, you can render in SuperFly, or in FireFly using IDL. The materials will work in any version of Poser that handles .mc6 files. * Some of the materials use the physical (PBR) root node for SuperFly only, together with a normal map. When loading these materials in Poser versions before P11, you may see an orphaned node or two in the material room. These belong to the SuperFly setup, and can simply be ignored. ************************************************************** ***************** DAZ Studio Usage Tips: ***************** Using this product is fairly simple. Just do the following steps: 1. Make sure you have your scene set up the way you want it. 2. Load one of the leaf clusters. 3. Dynamics is already set up for the petals, so all you have to do is to align them over your scene (Make sure they are above the scene, any leaf inside something will disappear during the simulation) 4. A ground plane has been added to this product for your convenience. 5. Hit simulate either from present frame, or through the animation range if you have set up your scene this way. * You can add as many clusters as you want, using a new simulation for each one, using different leaf textures and variants * Experiment with either the global Gravity setting, or the Density setting(s) under Surfaces/Simulation for how fast the planes will drop, and how far they will go during the simulation. * A "Cloud" is also included, this one is not flat, but has random rotation in a cloud structure, this is very useful if you want the sense of objects falling in mid-air. Can be simulated or just placed as-is. * Make sure before the simulation that the cluster is -above- the items it is going to collect with, adjust this with the y-translate on your first frame. * Try rotating and scaling the leaf clusters before simulation to get even more variations! ************************************************************** ************************************* Files Included in this Product: POSER ************************************* ..Documentation\Frequency3D\Holiday Sprinkle\ FRQ3D-HolidaySprinkle_Readme.txt RENDEROSITY-LICENSE.txt ..Runtime\Geometries\Frequency3D\Props\Sprinkle\ frq_sprinkle_Big01.obj frq_sprinkle_Cloud.obj frq_sprinkle_Mid_Dense01.obj frq_sprinkle_Mid_Dense01_0.obj frq_sprinkle_Mid_Dense02.obj frq_sprinkle_Mid_Dense02_0.obj frq_sprinkle_Mid01.obj frq_sprinkle_Mid01_0.obj frq_sprinkle_Small_Dense01.obj frq_sprinkle_Small_Dense01_0.obj frq_sprinkle_Small01.obj frq_sprinkle_Small01_0.obj frq_sprinkle_XSmall01.obj frq_sprinkle_XSmall01_0.obj frq_sprinkle_XSmall01_Dense.obj frq_sprinkle_XSmall01_Dense_0.obj frq_sprinkle_XSmall01_XDense.obj frq_sprinkle_XSmall01_XDense_0.obj ..Runtime\Libraries\Materials\Frequency3D\Props\Holiday Sprinkle\ 01A Snowflakes Blue.mc6 01A Snowflakes Blue.png 01B Snowflakes Blue Glow.mc6 01B Snowflakes Blue Glow.png 02A Snowflakes White.mc6 02A Snowflakes White.png 02B Snowflakes White Glow.mc6 02B Snowflakes White Glow.png 03A Snowflakes Mixed.mc6 03A Snowflakes Mixed.png 03B Snowflakes Mixed Glow.mc6 03B Snowflakes Mixed Glow.png 04A Candy Canes Red.mc6 04A Candy Canes Red.png 04B Candy Canes Red Glow.mc6 04B Candy Canes Red Glow.png 05A Candy Canes Green.mc6 05A Candy Canes Green.png 05B Candy Canes Green Glow.mc6 05B Candy Canes Green Glow.png 06A Candy Canes Multi.mc6 06A Candy Canes Multi.png 06B Candy Canes Multi Glow.mc6 06B Candy Canes Multi Glow.png 07A Candy Canes Mixed.mc6 07A Candy Canes Mixed.png 07B Candy Canes Mixed Glow.mc6 07B Candy Canes Mixed Glow.png 08A Gingerbread Hearts.mc6 08A Gingerbread Hearts.png 08B Gingerbread Hearts Glow.mc6 08B Gingerbread Hearts Glow.png 09A Gingerbread Stars.mc6 09A Gingerbread Stars.png 09B Gingerbread Stars Glow.mc6 09B Gingerbread Stars Glow.png 10A Gingerbread Trees.mc6 10A Gingerbread Trees.png 10B Gingerbread Trees Glow.mc6 10B Gingerbread Trees Glow.png 11A Gingerbread Mixed.mc6 11A Gingerbread Mixed.png 11B Gingerbread Mixed Glow.mc6 11B Gingerbread Mixed Glow.png 12A Pine Twigs.mc6 12A Pine Twigs.png 12B Pine Twigs Glow.mc6 12B Pine Twigs Glow.png ..Runtime\Props\Frequency3D\Props\Sprinkle\ Sprinkle-Big.png Sprinkle-Big.pp2 Sprinkle-Cloud.png Sprinkle-Cloud.pp2 SprinkleEven-Medium.png SprinkleEven-Medium.pp2 SprinkleEven-MediumDense-1.png SprinkleEven-MediumDense-1.pp2 SprinkleEven-MediumDense-2.png SprinkleEven-MediumDense-2.pp2 SprinkleEven-Small.png SprinkleEven-Small.pp2 SprinkleEven-SmallDense-1.png SprinkleEven-SmallDense-1.pp2 SprinkleEven-SmallDense-2.png SprinkleEven-SmallDense-2.pp2 SprinkleEven-XSmall.png SprinkleEven-XSmall.pp2 SprinkleEven-XSmallDense.png SprinkleEven-XSmallDense.pp2 SprinkleMixed-Medium.png SprinkleMixed-Medium.pp2 SprinkleMixed-MediumDense-1.png SprinkleMixed-MediumDense-1.pp2 SprinkleMixed-MediumDense-2.png SprinkleMixed-MediumDense-2.pp2 SprinkleMixed-Small.png SprinkleMixed-Small.pp2 SprinkleMixed-SmallDense.png SprinkleMixed-SmallDense.pp2 SprinkleMixed-XSmall.png SprinkleMixed-XSmall.pp2 SprinkleMixed-XSmallDense-1.png SprinkleMixed-XSmallDense-1.pp2 SprinkleMixed-XSmallDense-2.png SprinkleMixed-XSmallDense-2.pp2 ..Runtime\Textures\Frequency3D\FreqSharedResources\ frequency_pddm-Reflect01.jpg ..Runtime\Textures\Frequency3D\Props\HolidaySprinkle\ frq-hdaysprinkle_01-bc1.png frq-hdaysprinkle_01-dsp.png frq-hdaysprinkle_01-nm.png frq-hdaysprinkle_01-tr.png frq-hdaysprinkle_02-bc1.png frq-hdaysprinkle_02-dsp.png frq-hdaysprinkle_02-nm.png frq-hdaysprinkle_02-tr.png frq-hdaysprinkle_03-bc1.png frq-hdaysprinkle_03-dsp.png frq-hdaysprinkle_03-nm.png frq-hdaysprinkle_03-tr.png frq-hdaysprinkle_04-bc1.png frq-hdaysprinkle_04-dsp.png frq-hdaysprinkle_04-nm.png frq-hdaysprinkle_04-tr.png frq-hdaysprinkle_05-bc1.png frq-hdaysprinkle_05-dsp.png frq-hdaysprinkle_05-nm.png frq-hdaysprinkle_05-tr.png frq-hdaysprinkle_06-bc1.png frq-hdaysprinkle_06-dsp.png frq-hdaysprinkle_06-nm.png frq-hdaysprinkle_06-tr.png frq-hdaysprinkle_07-bc1.png frq-hdaysprinkle_07-dsp.png frq-hdaysprinkle_07-nm.png frq-hdaysprinkle_07-tr.png frq-hdaysprinkle_08-bc1.png frq-hdaysprinkle_08-dsp.png frq-hdaysprinkle_08-nm.png frq-hdaysprinkle_08-tr.png frq-hdaysprinkle_09-bc1.png frq-hdaysprinkle_09-bc2.png frq-hdaysprinkle_09-bc3.png frq-hdaysprinkle_09-dsp.png frq-hdaysprinkle_09-e01.png frq-hdaysprinkle_09-e02.png frq-hdaysprinkle_09-e03.png frq-hdaysprinkle_09-nm.png frq-hdaysprinkle_09-tr.png frq-hdaysprinkle_09-tr2.png frq-hdaysprinkle_09-tr3.png frq-hdaysprinkle_10b-d.png frq-hdaysprinkle_10c-d.png frq-hdaysprinkle_10-d.png frq-hdaysprinkle_10-dsp.png frq-hdaysprinkle_10-e.png frq-hdaysprinkle_10-nm.png frq-hdaysprinkle_10-r.png frq-hdaysprinkle_10-tr.png frq-hdaysprinkle_11b-d.png frq-hdaysprinkle_11c-d.png frq-hdaysprinkle_11-d.png frq-hdaysprinkle_11-dsp.png frq-hdaysprinkle_11-e.png frq-hdaysprinkle_11-nm.png frq-hdaysprinkle_11-r.png frq-hdaysprinkle_11-tr.png frq-hdaysprinkle_12b-d.png frq-hdaysprinkle_12c-d.png frq-hdaysprinkle_12-d.png frq-hdaysprinkle_12-dsp.png frq-hdaysprinkle_12-e.png frq-hdaysprinkle_12-nm.png frq-hdaysprinkle_12-r.png frq-hdaysprinkle_12-tr.png frq-hdaysprinkle_13-bc.png frq-hdaysprinkle_13-dsp.png frq-hdaysprinkle_13-e.png frq-hdaysprinkle_13-nm.png frq-hdaysprinkle_13-tr.png frq-hdaysprinkle_14-bc.png frq-hdaysprinkle_14-dsp.png frq-hdaysprinkle_14-e.png frq-hdaysprinkle_14-nm.png frq-hdaysprinkle_14-tr.png frq-hdaysprinkle_15-bc.png frq-hdaysprinkle_15-dsp.png frq-hdaysprinkle_15-e.png frq-hdaysprinkle_15-nm.png frq-hdaysprinkle_15-tr.png frq-hdaysprinkle_16-bc.png frq-hdaysprinkle_16-dsp.png frq-hdaysprinkle_16-e.png frq-hdaysprinkle_16-nm.png frq-hdaysprinkle_16-tr.png frq-hdaysprinkle_17-bc.png frq-hdaysprinkle_17-dsp.png frq-hdaysprinkle_17-e.png frq-hdaysprinkle_17-nm.png frq-hdaysprinkle_17-tr.png ****************************************** Files Included in this Product: DAZ STUDIO ****************************************** ..Documentation\Frequency3D\Holiday Sprinkle\ FRQ3D-HolidaySprinkle_Readme.txt RENDEROSITY-LICENSE.txt ..Props\ FRQ.png ..Props\FRQ\Ground Planes\ FRQ Ground Plane 01 48x48.duf FRQ Ground Plane 01 48x48.png FRQ Ground Plane 01 48x48.tip.png ..Props\FRQ\Ground Planes\Materials\ 00 Transparent.duf 00 Transparent.png 00 Transparent.tip.png 01 Matte Black.duf 01 Matte Black.png 01 Matte Black.tip.png 02 Promo Holiday Sprinkle.duf 02 Promo Holiday Sprinkle.png 02 Promo Holiday Sprinkle.tip.png ..Props\FRQ\Sprinkle\ Sprinkle-Big.duf Sprinkle-Big.png Sprinkle-Big.tip.png Sprinkle-Cloud.duf Sprinkle-Cloud.png Sprinkle-Cloud.tip.png SprinkleEven-Medium.duf SprinkleEven-Medium.png SprinkleEven-Medium.tip.png SprinkleEven-MediumDense-1.duf SprinkleEven-MediumDense-1.png SprinkleEven-MediumDense-1.tip.png SprinkleEven-MediumDense-2.duf SprinkleEven-MediumDense-2.png SprinkleEven-MediumDense-2.tip.png SprinkleEven-Small.duf SprinkleEven-Small.png SprinkleEven-Small.tip.png SprinkleEven-SmallDense-1.duf SprinkleEven-SmallDense-1.png SprinkleEven-SmallDense-1.tip.png SprinkleEven-SmallDense-2.duf SprinkleEven-SmallDense-2.png SprinkleEven-SmallDense-2.tip.png SprinkleEven-XSmall.duf SprinkleEven-XSmall.png SprinkleEven-XSmall.tip.png SprinkleEven-XSmallDense.duf SprinkleEven-XSmallDense.png SprinkleEven-XSmallDense.tip.png SprinkleMixed-Medium.duf SprinkleMixed-Medium.png SprinkleMixed-Medium.tip.png SprinkleMixed-MediumDense-1.duf SprinkleMixed-MediumDense-1.png SprinkleMixed-MediumDense-1.tip.png SprinkleMixed-MediumDense-2.duf SprinkleMixed-MediumDense-2.png SprinkleMixed-MediumDense-2.tip.png SprinkleMixed-Small.duf SprinkleMixed-Small.png SprinkleMixed-Small.tip.png SprinkleMixed-SmallDense.duf SprinkleMixed-SmallDense.png SprinkleMixed-SmallDense.tip.png SprinkleMixed-XSmall.duf SprinkleMixed-XSmall.png SprinkleMixed-XSmall.tip.png SprinkleMixed-XSmallDense-1.duf SprinkleMixed-XSmallDense-1.png SprinkleMixed-XSmallDense-1.tip.png SprinkleMixed-XSmallDense-2.duf SprinkleMixed-XSmallDense-2.png SprinkleMixed-XSmallDense-2.tip.png ..Props\FRQ\Sprinkle\Materials\Holiday Sprinkle\ 01A Snowflakes Blue.duf 01A Snowflakes Blue.png 01A Snowflakes Blue.tip.png 01B Snowflakes Blue Glow.duf 01B Snowflakes Blue Glow.png 01B Snowflakes Blue Glow.tip.png 02A Snowflakes White.duf 02A Snowflakes White.png 02A Snowflakes White.tip.png 02B Snowflakes White Glow.duf 02B Snowflakes White Glow.png 02B Snowflakes White Glow.tip.png 03A Snowflakes Mixed.duf 03A Snowflakes Mixed.png 03A Snowflakes Mixed.tip.png 03B Snowflakes Mixed Glow.duf 03B Snowflakes Mixed Glow.png 03B Snowflakes Mixed Glow.tip.png 04A Candy Canes Red.duf 04A Candy Canes Red.png 04A Candy Canes Red.tip.png 04B Candy Canes Red Glow.duf 04B Candy Canes Red Glow.png 04B Candy Canes Red Glow.tip.png 05A Candy Canes Green.duf 05A Candy Canes Green.png 05A Candy Canes Green.tip.png 05B Candy Canes Green Glow.duf 05B Candy Canes Green Glow.png 05B Candy Canes Green Glow.tip.png 06A Candy Canes Multi.duf 06A Candy Canes Multi.png 06A Candy Canes Multi.tip.png 06B Candy Canes Multi Glow.duf 06B Candy Canes Multi Glow.png 06B Candy Canes Multi Glow.tip.png 07A Candy Canes Mixed.duf 07A Candy Canes Mixed.png 07A Candy Canes Mixed.tip.png 07B Candy Canes Mixed Glow.duf 07B Candy Canes Mixed Glow.png 07B Candy Canes Mixed Glow.tip.png 08A Gingerbread Hearts.duf 08A Gingerbread Hearts.png 08A Gingerbread Hearts.tip.png 08B Gingerbread Hearts Glow.duf 08B Gingerbread Hearts Glow.png 08B Gingerbread Hearts Glow.tip.png 09A Gingerbread Stars.duf 09A Gingerbread Stars.png 09A Gingerbread Stars.tip.png 09B Gingerbread Stars Glow.duf 09B Gingerbread Stars Glow.png 09B Gingerbread Stars Glow.tip.png 10A Gingerbread Trees.duf 10A Gingerbread Trees.png 10A Gingerbread Trees.tip.png 10B Gingerbread Trees Glow.duf 10B Gingerbread Trees Glow.png 10B Gingerbread Trees Glow.tip.png 11A Gingerbread Mixed.duf 11A Gingerbread Mixed.png 11A Gingerbread Mixed.tip.png 11B Gingerbread Mixed Glow.duf 11B Gingerbread Mixed Glow.png 11B Gingerbread Mixed Glow.tip.png 12A Pine Twigs.duf 12A Pine Twigs.png 12A Pine Twigs.tip.png 12B Pine Twigs Glow.duf 12B Pine Twigs Glow.png 12B Pine Twigs Glow.tip.png ..Runtime\Textures\Frequency3D\Props\HolidaySprinkle\ frq-hdaysprinkle_01-bc1.png frq-hdaysprinkle_01-dsp.png frq-hdaysprinkle_01-nm.png frq-hdaysprinkle_01-tr.png frq-hdaysprinkle_02-bc1.png frq-hdaysprinkle_02-dsp.png frq-hdaysprinkle_02-nm.png frq-hdaysprinkle_02-tr.png frq-hdaysprinkle_03-bc1.png frq-hdaysprinkle_03-dsp.png frq-hdaysprinkle_03-nm.png frq-hdaysprinkle_03-tr.png frq-hdaysprinkle_04-bc1.png frq-hdaysprinkle_04-dsp.png frq-hdaysprinkle_04-nm.png frq-hdaysprinkle_04-tr.png frq-hdaysprinkle_05-bc1.png frq-hdaysprinkle_05-dsp.png frq-hdaysprinkle_05-nm.png frq-hdaysprinkle_05-tr.png frq-hdaysprinkle_06-bc1.png frq-hdaysprinkle_06-dsp.png frq-hdaysprinkle_06-nm.png frq-hdaysprinkle_06-tr.png frq-hdaysprinkle_07-bc1.png frq-hdaysprinkle_07-dsp.png frq-hdaysprinkle_07-nm.png frq-hdaysprinkle_07-tr.png frq-hdaysprinkle_08-bc1.png frq-hdaysprinkle_08-dsp.png frq-hdaysprinkle_08-nm.png frq-hdaysprinkle_08-tr.png frq-hdaysprinkle_09-bc1.png frq-hdaysprinkle_09-bc2.png frq-hdaysprinkle_09-bc3.png frq-hdaysprinkle_09-dsp.png frq-hdaysprinkle_09-e01.png frq-hdaysprinkle_09-e02.png frq-hdaysprinkle_09-e03.png frq-hdaysprinkle_09-nm.png frq-hdaysprinkle_09-tr.png frq-hdaysprinkle_09-tr2.png frq-hdaysprinkle_09-tr3.png frq-hdaysprinkle_10b-d.png frq-hdaysprinkle_10c-d.png frq-hdaysprinkle_10-d.png frq-hdaysprinkle_10-dsp.png frq-hdaysprinkle_10-e.png frq-hdaysprinkle_10-nm.png frq-hdaysprinkle_10-r.png frq-hdaysprinkle_10-tr.png frq-hdaysprinkle_11b-d.png frq-hdaysprinkle_11c-d.png frq-hdaysprinkle_11-d.png frq-hdaysprinkle_11-dsp.png frq-hdaysprinkle_11-e.png frq-hdaysprinkle_11-nm.png frq-hdaysprinkle_11-r.png frq-hdaysprinkle_11-tr.png frq-hdaysprinkle_12b-d.png frq-hdaysprinkle_12c-d.png frq-hdaysprinkle_12-d.png frq-hdaysprinkle_12-dsp.png frq-hdaysprinkle_12-e.png frq-hdaysprinkle_12-nm.png frq-hdaysprinkle_12-r.png frq-hdaysprinkle_12-tr.png frq-hdaysprinkle_13-bc.png frq-hdaysprinkle_13-dsp.png frq-hdaysprinkle_13-e.png frq-hdaysprinkle_13-nm.png frq-hdaysprinkle_13-tr.png frq-hdaysprinkle_14-bc.png frq-hdaysprinkle_14-dsp.png frq-hdaysprinkle_14-e.png frq-hdaysprinkle_14-nm.png frq-hdaysprinkle_14-tr.png frq-hdaysprinkle_15-bc.png frq-hdaysprinkle_15-dsp.png frq-hdaysprinkle_15-e.png frq-hdaysprinkle_15-nm.png frq-hdaysprinkle_15-tr.png frq-hdaysprinkle_16-bc.png frq-hdaysprinkle_16-dsp.png frq-hdaysprinkle_16-e.png frq-hdaysprinkle_16-nm.png frq-hdaysprinkle_16-tr.png frq-hdaysprinkle_17-bc.png frq-hdaysprinkle_17-dsp.png frq-hdaysprinkle_17-e.png frq-hdaysprinkle_17-nm.png frq-hdaysprinkle_17-tr.png ..data\Frequency3D\Ground Planes\FRQ Ground Plane 01 48x48\ frq_groundplane01_48x48.dsf ..data\Frequency3D\Ground Planes\FRQ Ground Plane 01 48x48\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\Sprinkle-Big\ frq_sprinkle_Big01_22689.dsf ..data\Frequency3D\Sprinkle\Sprinkle-Big\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\Sprinkle-Cloud\ frq_sprinkle_Cloud_2304.dsf ..data\Frequency3D\Sprinkle\Sprinkle-Cloud\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-Medium\ frq_sprinkle_Mid01_0_1152.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-Medium\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-MediumDense-1\ frq_sprinkle_Mid_Dense01_0_2304.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-MediumDense-1\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-MediumDense-2\ frq_sprinkle_Mid_Dense02_0_6561.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-MediumDense-2\UV Sets\Frequency3D\Base\ default.dsf ..data\data\Frequency3D\Sprinkle\SprinkleEven-Small frq_sprinkle_Small01_0_864.dsf ..data\data\Frequency3D\Sprinkle\SprinkleEven-Small\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-SmallDense-1 frq_sprinkle_Small_Dense01_0_1440.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-SmallDense-1\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-SmallDense-2 frq_sprinkle_XSmall01_XDense_0_1728.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-SmallDense-2\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-XSmall frq_sprinkle_XSmall01_0_576.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-XSmall\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-XSmallDense frq_sprinkle_XSmall01_Dense_0_864.dsf ..data\Frequency3D\Sprinkle\SprinkleEven-XSmallDense\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-Medium frq_sprinkle_Mid01_1152.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-Mediume\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-MediumDense-1 frq_sprinkle_Mid_Dense01_2304.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-MediumDense-1\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-MediumDense-2 frq_sprinkle_Mid_Dense02_6561.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-MediumDense-2\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-Small frq_sprinkle_Small01_864.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-Small\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-SmallDense frq_sprinkle_Small_Dense01_1440.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-SmallDense\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-XSmall frq_sprinkle_XSmall01_576.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-XSmall\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-XSmallDense-1 frq_sprinkle_XSmall01_Dense_864.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-XSmallDense-1\UV Sets\Frequency3D\Base\ default.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-XSmallDense-2 frq_sprinkle_XSmall01_XDense_1728.dsf ..data\Frequency3D\Sprinkle\SprinkleMixed-XSmallDense-2\UV Sets\Frequency3D\Base\ default.dsf