************************************************************ Product Name: AMV_RosalinaHair Contributing Artists: ArMa-Vision (Luna_s20, DisLike) Date of creation: 02.3.2023 ************************************************************ License: For commercial and non-commercial use ************************************************************ Required Products: ---- Required Software: DAZStudio ----------------------------------------------------- Minimum software requirements: program: DAZ 4.21 or newer ===================================================== Installation Instructions: Unzip into your DS Library(Content) directory. ----------------------------------------------------- HOW TO USE: Where I can find this product in DAZ Studio? Hair for Genesis 9: /People/Genesis 9/Hair/AMV Rosalina Hair/ Hair for Genesis 8 Female: /People/Genesis 8 Female/Hair/AMV Rosalina Hair/ Textures are in: Runtime/textures/ArMa-Vision/AMV_RosalinaHair/ Template is in: Templates/ArMa-Vision/ ===================================================== Files Included in the Product: _____________________________________________________ Documentation/ -AMV_Rosalina_Hair_ReadMe.txt -Renderosity License.txt _____________________________________________________ /data/ArMa-Vision/AMV_Hair/AMV_Shaders/ -HairBase_shader.dsf _____________________________________________________ /data/ArMa-Vision/AMV_Hair/Rosalina G8/Hair Rosalina 3 -Base.dsf -base smooth blender 3 h_61250 -UV Sets/ArMa-Vision/Base/default.dsf _____________________________________________________ /data/ArMa-Vision/AMV_Hair/Rosalina G8/Hair Rosalina 3/Morphs/ArMa-Vision/Base/ -Back Bend.dsf -Back Bend Ends.dsf -Back longer.dsf -Back shorter.dsf -Back to left.dsf -Back to right.dsf -body_bs_ExpandAll.dsf -body_cbs_head_x25p.dsf -body_cbs_head_x30n.dsf -body_cbs_neck1_x25n.dsf -body_cbs_neck1_x40p.dsf -body_cbs_neck1_y22n_r.dsf -body_cbs_neck1_y22p_l.dsf -body_cbs_neck1_z40n_l.dsf -body_cbs_neck1_z40p_r.dsf -facs_bs_BrowDownLeft.dsf -facs_bs_BrowDownRight.dsf -facs_bs_BrowInnerUpLeft.dsf -facs_bs_BrowInnerUpRight.dsf -facs_bs_BrowOuterUpLeft.dsf -facs_bs_BrowOuterUpRight.dsf -facs_bs_BrowSqueezeLeft.dsf -facs_bs_BrowSqueezeRight.dsf -facs_bs_CheekHollowLeft.dsf -facs_bs_CheekHollowRight.dsf -facs_bs_CheekInflateCounterLeft.dsf -facs_bs_CheekInflateCounterRight.dsf -facs_bs_CheekInflateLeft.dsf -facs_bs_CheekInflateRight.dsf -facs_bs_CheekSquintLeft.dsf -facs_bs_CheekSquintRight.dsf -facs_bs_EarPullBackLeft.dsf -facs_bs_EarPullBackRight.dsf -facs_bs_EyeCornerTightnessOuterLeft.dsf -facs_bs_EyelidOpenUpperLeft.dsf -facs_bs_JawClenchLeft.dsf -facs_bs_JawClenchRight.dsf -facs_bs_JawLeft.dsf -facs_bs_JawOpen.dsf -facs_bs_JawOpenWide.dsf -facs_bs_JawRecess.dsf -facs_bs_JawRight.dsf -facs_bs_MouthPressLowerLeft.dsf -facs_bs_MouthPressLowerRight.dsf -facs_bs_MouthPressUpperLeft.dsf -facs_bs_MouthPressUpperRight.dsf -facs_bs_MouthStretchLeft.dsf -facs_bs_MouthStretchRight.dsf -facs_bs_NeckFlexLeft.dsf -facs_bs_NeckFlexRight.dsf -facs_bs_NeckMastoidFlexLeft.dsf -facs_bs_NeckMastoidFlexRight.dsf -facs_cbs_BIUL_BDL.dsf -facs_cbs_BIUR_BDR.dsf -FID_Genesis8Female.dsf -Left shoulder - Back.dsf -Left shoulder - Front.dsf -Left shoulder - Left.dsf -Left shoulder - Longer.dsf -Left shoulder - Right.dsf -Left shoulder - Short.dsf -Left shoulder - Twist.dsf -More Realistic.dsf -pJCMCollarUp_55_L.dsf -pJCMCollarUp_55_R.dsf -pJCMFlexCollarUpperBack_L.dsf -pJCMFlexCollarUpperBack_R.dsf -pJCMNeckBack_27.dsf -pJCMNeckFwd_35.dsf -pJCMShldrDown_40_L.dsf -pJCMShldrDown_40_R.dsf -pJCMShldrFwd_110_L.dsf -pJCMShldrFwd_110_R.dsf -pJCMShldrUp_90_L.dsf -pJCMShldrUp_90_R.dsf -Right shoulder - Back.dsf -Right shoulder - Front.dsf -Right shoulder - Left.dsf -Right shoulder - Longer.dsf -Right shoulder - Right.dsf -Right shoulder - Short.dsf -Right shoulder - Twist.dsf -Show Left Ear.dsf _____________________________________________________ /data/ArMa-Vision/AMV_Hair/Rosalina G9/Hair Rosalina 3 -Base.dsf -base smooth blender 3 h_61250 -UV Sets/ArMa-Vision/Base/default.dsf _____________________________________________________ /data/ArMa-Vision/AMV_Hair/Rosalina G9/Hair Rosalina 3/Morphs/ArMa-Vision/Base/ -Back Bend.dsf -Back Bend Ends.dsf -Back longer.dsf -Back shorter.dsf -Back to left.dsf -Back to right.dsf -body_bs_ExpandAll.dsf -body_cbs_head_x25p.dsf -body_cbs_head_x30n.dsf -body_cbs_neck1_x25n.dsf -body_cbs_neck1_x40p.dsf -body_cbs_neck1_y22n_r.dsf -body_cbs_neck1_y22p_l.dsf -body_cbs_neck1_z40n_l.dsf -body_cbs_neck1_z40p_r.dsf -facs_bs_BrowDownLeft.dsf -facs_bs_BrowDownRight.dsf -facs_bs_BrowInnerUpLeft.dsf -facs_bs_BrowInnerUpRight.dsf -facs_bs_BrowOuterUpLeft.dsf -facs_bs_BrowOuterUpRight.dsf -facs_bs_BrowSqueezeLeft.dsf -facs_bs_BrowSqueezeRight.dsf -facs_bs_CheekHollowLeft.dsf -facs_bs_CheekHollowRight.dsf -facs_bs_CheekInflateCounterLeft.dsf -facs_bs_CheekInflateCounterRight.dsf -facs_bs_CheekInflateLeft.dsf -facs_bs_CheekInflateRight.dsf -facs_bs_CheekSquintLeft.dsf -facs_bs_CheekSquintRight.dsf -facs_bs_EarPullBackLeft.dsf -facs_bs_EarPullBackRight.dsf -facs_bs_EyeCornerTightnessOuterLeft.dsf -facs_bs_EyelidOpenUpperLeft.dsf -facs_bs_JawClenchLeft.dsf -facs_bs_JawClenchRight.dsf -facs_bs_JawLeft.dsf -facs_bs_JawOpen.dsf -facs_bs_JawOpenWide.dsf -facs_bs_JawRecess.dsf -facs_bs_JawRight.dsf -facs_bs_MouthPressLowerLeft.dsf -facs_bs_MouthPressLowerRight.dsf -facs_bs_MouthPressUpperLeft.dsf -facs_bs_MouthPressUpperRight.dsf -facs_bs_MouthStretchLeft.dsf -facs_bs_MouthStretchRight.dsf -facs_bs_NeckFlexLeft.dsf -facs_bs_NeckFlexRight.dsf -facs_bs_NeckMastoidFlexLeft.dsf -facs_bs_NeckMastoidFlexRight.dsf -facs_cbs_BIUL_BDL.dsf -facs_cbs_BIUR_BDR.dsf -FID_Genesis8Female.dsf -Left shoulder - Back.dsf -Left shoulder - Front.dsf -Left shoulder - Left.dsf -Left shoulder - Longer.dsf -Left shoulder - Right.dsf -Left shoulder - Short.dsf -Left shoulder - Twist.dsf -More Realistic.dsf -pJCMCollarUp_55_L.dsf -pJCMCollarUp_55_R.dsf -pJCMFlexCollarUpperBack_L.dsf -pJCMFlexCollarUpperBack_R.dsf -pJCMNeckBack_27.dsf -pJCMNeckFwd_35.dsf -pJCMShldrDown_40_L.dsf -pJCMShldrDown_40_R.dsf -pJCMShldrFwd_110_L.dsf -pJCMShldrFwd_110_R.dsf -pJCMShldrUp_90_L.dsf -pJCMShldrUp_90_R.dsf -Right shoulder - Back.dsf -Right shoulder - Front.dsf -Right shoulder - Left.dsf -Right shoulder - Longer.dsf -Right shoulder - Right.dsf -Right shoulder - Short.dsf -Right shoulder - Twist.dsf -Show Left Ear.dsf _____________________________________________________ /People/Genesis 8 Female/Hair/AMV_RosalinaHair/ -Hair Rosalina.duf -Hair Rosalina.duf.png -Hair Rosalina.tip.png _____________________________________________________ /People/Genesis 8 Female/Hair/AMV_RosalinaHair/Materials/ -01 - Blonde.duf -01 - Blonde.duf.png -01 - Blonde.tip.png -02 - DarkBlonde.duf -02 - DarkBlonde.duf.png -02 - DarkBlonde.tip.png -03 - Ginger.duf -03 - Ginger.duf.png -03 - Ginger.tip.png -04 - Cappuccino.duf -04 - Cappuccino.duf.png -04 - Cappuccino.tip.png -05 - Brown.duf -05 - Brown.duf.png -05 - Brown.tip.png -06 - Black.duf -06 - Black.duf.png -06 - Black.tip.png -07 - Copper.duf -07 - Copper.duf.png -07 - Copper.tip.png -08 - Mahogany.duf -08 - Mahogany.duf.png -08 - Mahogany.tip.png -09 - Pink.duf -09 - Pink.duf.png -09 - Pink.tip.png -10 - Blue.duf -10 - Blue.duf.png -10 - Blue.tip.png -11 - DarkBlue.duf -11 - DarkBlue.duf.png -11 - DarkBlue.tip.png -12 - DarkGreen.duf -12 - DarkGreen -12 - DarkGreen.tip.png -13 - Green.duf -13 - Green.duf.png -13 - Green.tip.png -14 - Cherry.duf -14 - Cherry.duf.png -14 - Cherry.tip.png -15 - White.duf -15 - White.duf.png -15 - White.tip.png -16 - Grey.duf -16 - Grey.duf.png -16 - Grey.tip.png _____________________________________________________ /People/Genesis 9/Hair/AMV_RosalinaHair/ -Hair Rosalina.duf -Hair Rosalina.duf.png -Hair Rosalina.tip.png _____________________________________________________ /People/Genesis 9/Hair/AMV_RosalinaHair/Materials/ -01 - Blonde.duf -01 - Blonde.duf.png -01 - Blonde.tip.png -02 - DarkBlonde.duf -02 - DarkBlonde.duf.png -02 - DarkBlonde.tip.png -03 - Ginger.duf -03 - Ginger.duf.png -03 - Ginger.tip.png -04 - Cappuccino.duf -04 - Cappuccino.duf.png -04 - Cappuccino.tip.png -05 - Brown.duf -05 - Brown.duf.png -05 - Brown.tip.png -06 - Black.duf -06 - Black.duf.png -06 - Black.tip.png -07 - Copper.duf -07 - Copper.duf.png -07 - Copper.tip.png -08 - Mahogany.duf -08 - Mahogany.duf.png -08 - Mahogany.tip.png -09 - Pink.duf -09 - Pink.duf.png -09 - Pink.tip.png -10 - Blue.duf -10 - Blue.duf.png -10 - Blue.tip.png -11 - DarkBlue.duf -11 - DarkBlue.duf.png -11 - DarkBlue.tip.png -12 - DarkGreen.duf -12 - DarkGreen -12 - DarkGreen.tip.png -13 - Green.duf -13 - Green.duf.png -13 - Green.tip.png -14 - Cherry.duf -14 - Cherry.duf.png -14 - Cherry.tip.png -15 - White.duf -15 - White.duf.png -15 - White.tip.png -16 - Grey.duf -16 - Grey.duf.png -16 - Grey.tip.png _____________________________________________________ Runtime/textures/ArMa-Vision/AMV_Rosalina_Hair/ -AMV_RosalinaHair_B.jpg -AMV_RosalinaHair_G.jpg -AMV_RosalinaHair_N.jpg -AMV_RosalinaHair_TC1.jpg -AMV_RosalinaHair_TR1.jpg -AMV_RosalinaHair_TR2.jpg -AMV_RosalinaHair_TR3.jpg -AMV_RosalinaHair_TR4.jpg -AMV_RosalinaHair_TR5.jpg -AMV_RosalinaHair_TX1.jpg -AMV_RosalinaHair_TX2.jpg -AMV_RosalinaHair_TX3.jpg -AMV_RosalinaHair_TX4.jpg -AMV_RosalinaHair_TX5.jpg -AMV_RosalinaHair_TX6.jpg -AMV_RosalinaHair_TX7.jpg -AMV_RosalinaHair_TX8.jpg -AMV_RosalinaHair_TX9.jpg -AMV_RosalinaHair_TX10.jpg -AMV_RosalinaHair_TX11.jpg -AMV_RosalinaHair_TX12.jpg -AMV_RosalinaHair_TX13.jpg -AMV_RosalinaHair_TX14.jpg -AMV_RosalinaHair_TX15.jpg -AMV_RosalinaHair_TX16.jpg _____________________________________________________ Templates/ArMa-Vision/AMV_Rosalina_Hair/ -AMV_HairRosalina_Template.jpg ===================================================== Note: If you want to achieve the effect of combining hair with custom Genesis figure morphs, you can use hair as an independent prop, and assign the model to a head bone. If existing morphs have limits that are too small for you and you need a custom fit, additional effects can be achieved by going into the details of the specific morph and unchecking 'Use limits' in the options. If the hair does not behave as expected after insertion and does not cooperate with the author's characters, you can load it into the scene as an independent object and assign it to the head bone. ===================================================== _____________________________________________________