ProductName: L'Cyborg L'Homme (LaFemme) © 2023 by Doug Hunter a.k.a. NotBob -------------------------------------------------------- Required Products: -------------------------------------------------------- L'Homme AND/OR L'Homme Pro -------------------------------------------------------- What you get with this package: -------------------------------------------------------- Pose/Morphs (.pz2) L'Cyborg Morph Materials (.mc6, .mlc) 5 Superfly cyborg styled ‘second skin’ materials for L’Cyborg (Inner Skin) 5 Superfly cyborg styled emissive ‘second skin’ materials for L’Cyborg (Inner Skin) 5 Superfly cyborg styled ‘second skin’ material layers for L’Cyborg (Outer Skin) 5 Superfly cyborg styled emissive ‘second skin’ material layers for L’Cyborg (Outer Skin) -------------------------------------------------------- Information about Copyrights: -------------------------------------------------------- All contents of this package are copyrighted by Doug Hunter a.k.a. NotBob ©2023. All rights reserved. All of the content in this package was created by Doug Hunter. Resources on file with Renderosity. --------------------------------------------------------------------- Installation --------------------------------------------------------------------- To make sure all content gets installed properly, unzip the files directly to your Poser content library. --------------------------------------------------------------------- Usage instructions for L'Cyborg L'Homme (LaFemme) --------------------------------------------------------------------- To apply a material please make sure that the correct L'Homme (LaFemme) is selected. STEP 1) Setup L'Homme (apply your morphs, poses, human skin and expressions) Don't forget about your LCyborg Morph STEP 2) Duplicate L'Homme (from the right click mouse button menu) STEP 3) Apply an IN mat to one L'Homme and an OUT mat to the other HINTS: Utilize the Pose Dots to copy your changes The IN mats use Material Layering: -To remove/change them always start by re-applying your L'Homme human skin Poser will NOT Preview your LCyborg Materials use Physical Surface, they are made for rendering with Superfly and will require Poser 11+ to work and look right. -------------------------------------------------------- Other Information -------------------------------------------------------- This product was tested in Poser 12 and Poser 13 on a PC. This product was not tested on a MAC system. NOTE FOR POSER 11 USERS This product is for Poser 12+ Poser 11 will not read Poser 12’s .mlc files. Not a supported feature (but just for your information) To use a product with .mlc files in Poser 11 would have to be manually changed to the file extensions to .mc6 -------------------------------------------------------- Detailed file list: -------------------------------------------------------- \Documentation\Hunter_D\ L'Cyborg L'Homme (LaFemme) readme.txt renderositylicense.txt \runtime\Libraries\Materials\L'Homme\Morph\Hunter_D\ L'Cyborg\!L'Cyborg Help.cr2 L'Cyborg\!L'Cyborg Help.png L'Cyborg\IN 01 Emissive.mlc L'Cyborg\IN 01 Emissive.png L'Cyborg\IN 01.mlc L'Cyborg\IN 01.png L'Cyborg\IN 02 Emissive.mlc L'Cyborg\IN 02 Emissive.png L'Cyborg\IN 02.mlc L'Cyborg\IN 02.png L'Cyborg\IN 03 Emissive.mlc L'Cyborg\IN 03 Emissive.png L'Cyborg\IN 03.mlc L'Cyborg\IN 03.png L'Cyborg\IN 04 Emissive.mlc L'Cyborg\IN 04 Emissive.png L'Cyborg\IN 04.mlc L'Cyborg\IN 04.png L'Cyborg\IN 05 Emissive.mlc L'Cyborg\IN 05 Emissive.png L'Cyborg\IN 05.mlc L'Cyborg\IN 05.png L'Cyborg\LCyborgHelp.py L'Cyborg\OUT 01 Emissive.mc6 L'Cyborg\OUT 01 Emissive.png L'Cyborg\OUT 01.mc6 L'Cyborg\OUT 01.png L'Cyborg\OUT 02 Emissive.mc6 L'Cyborg\OUT 02 Emissive.png L'Cyborg\OUT 02.mc6 L'Cyborg\OUT 02.png L'Cyborg\OUT 03 Emissive.mc6 L'Cyborg\OUT 03 Emissive.png L'Cyborg\OUT 03.mc6 L'Cyborg\OUT 03.png L'Cyborg\OUT 04 Emissive.mc6 L'Cyborg\OUT 04 Emissive.png L'Cyborg\OUT 04.mc6 L'Cyborg\OUT 04.png L'Cyborg\OUT 05 Emissive.mc6 L'Cyborg\OUT 05 Emissive.png L'Cyborg\OUT 05.mc6 L'Cyborg\OUT 05.png \runtime\Libraries\pose\L'Homme\Morph\Hunter_D\L'Cyborg\ LCyborg Morphs.pmd LCyborg Morphs.png LCyborg Morphs.pz2 \runtime\textures\Hunter_D\LCyborg\In01\ LCyborg IN01_ArmsLegs_BaseColor.png LCyborg IN01_ArmsLegs_Displacement.png LCyborg IN01_ArmsLegs_Emissive.png LCyborg IN01_ArmsLegs_Height.png LCyborg IN01_ArmsLegs_Metallic.png LCyborg IN01_ArmsLegs_Normal.png LCyborg IN01_ArmsLegs_Opacity.png LCyborg IN01_ArmsLegs_Roughness.png LCyborg IN01_ArmsLegs_Specular.png LCyborg IN01_Body_BaseColor.png LCyborg IN01_Body_Displacement.png LCyborg IN01_Body_Emissive.png LCyborg IN01_Body_Height.png LCyborg IN01_Body_Metallic.png LCyborg IN01_Body_Normal.png LCyborg IN01_Body_Opacity.png LCyborg IN01_Body_Roughness.png LCyborg IN01_Body_Specular.png LCyborg IN01_Eyes_BaseColor.png LCyborg IN01_Eyes_Displacement.png LCyborg IN01_Eyes_Emissive.png LCyborg IN01_Eyes_Height.png LCyborg IN01_Eyes_Metallic.png LCyborg IN01_Eyes_Normal.png LCyborg IN01_Eyes_Opacity.png LCyborg IN01_Eyes_Roughness.png LCyborg IN01_Eyes_Specular.png LCyborg IN01_Eyes2_BaseColor.png LCyborg IN01_Eyes2_Displacement.png LCyborg IN01_Eyes2_Emissive.png LCyborg IN01_Eyes2_Height.png LCyborg IN01_Eyes2_Metallic.png LCyborg IN01_Eyes2_Normal.png LCyborg IN01_Eyes2_Opacity.png LCyborg IN01_Eyes2_Roughness.png LCyborg IN01_Eyes2_Specular.png LCyborg IN01_Face_BaseColor.png LCyborg IN01_Face_Displacement.png LCyborg IN01_Face_Emissive.png LCyborg IN01_Face_Height.png LCyborg IN01_Face_Metallic.png LCyborg IN01_Face_Normal.png LCyborg IN01_Face_Opacity.png LCyborg IN01_Face_Roughness.png LCyborg IN01_Face_Specular.png LCyborg IN01_Lashes_BaseColor.png LCyborg IN01_Lashes_Displacement.png LCyborg IN01_Lashes_Emissive.png LCyborg IN01_Lashes_Height.png LCyborg IN01_Lashes_Metallic.png LCyborg IN01_Lashes_Normal.png LCyborg IN01_Lashes_Opacity.png LCyborg IN01_Lashes_Roughness.png LCyborg IN01_Lashes_Specular.png \runtime\textures\Hunter_D\LCyborg\In02\ LCyborg IN02_ArmsLegs_BaseColor.png LCyborg IN02_ArmsLegs_Displacement.png LCyborg IN02_ArmsLegs_Emissive.png LCyborg IN02_ArmsLegs_Height.png LCyborg IN02_ArmsLegs_Metallic.png LCyborg IN02_ArmsLegs_Normal.png LCyborg IN02_ArmsLegs_Opacity.png LCyborg IN02_ArmsLegs_Roughness.png LCyborg IN02_ArmsLegs_Specular.png LCyborg IN02_Body_BaseColor.png LCyborg IN02_Body_Displacement.png LCyborg IN02_Body_Emissive.png LCyborg IN02_Body_Height.png LCyborg IN02_Body_Metallic.png LCyborg IN02_Body_Normal.png LCyborg IN02_Body_Opacity.png LCyborg IN02_Body_Roughness.png LCyborg IN02_Body_Specular.png LCyborg IN02_Eyes_BaseColor.png LCyborg IN02_Eyes_Displacement.png LCyborg IN02_Eyes_Emissive.png LCyborg IN02_Eyes_Height.png LCyborg IN02_Eyes_Metallic.png LCyborg IN02_Eyes_Normal.png LCyborg IN02_Eyes_Opacity.png LCyborg IN02_Eyes_Roughness.png LCyborg IN02_Eyes_Specular.png LCyborg IN02_Eyes2_BaseColor.png LCyborg IN02_Eyes2_Displacement.png LCyborg IN02_Eyes2_Emissive.png LCyborg IN02_Eyes2_Height.png LCyborg IN02_Eyes2_Metallic.png LCyborg IN02_Eyes2_Normal.png LCyborg IN02_Eyes2_Opacity.png LCyborg IN02_Eyes2_Roughness.png LCyborg IN02_Eyes2_Specular.png LCyborg IN02_Face_BaseColor.png LCyborg IN02_Face_Displacement.png LCyborg IN02_Face_Emissive.png LCyborg IN02_Face_Height.png LCyborg IN02_Face_Metallic.png LCyborg IN02_Face_Normal.png LCyborg IN02_Face_Opacity.png LCyborg IN02_Face_Roughness.png LCyborg IN02_Face_Specular.png LCyborg IN02_Lashes_BaseColor.png LCyborg IN02_Lashes_Displacement.png LCyborg IN02_Lashes_Emissive.png LCyborg IN02_Lashes_Height.png LCyborg IN02_Lashes_Metallic.png LCyborg IN02_Lashes_Normal.png LCyborg IN02_Lashes_Opacity.png LCyborg IN02_Lashes_Roughness.png LCyborg IN02_Lashes_Specular.png \runtime\textures\Hunter_D\LCyborg\In03\ LCyborg IN03_ArmsLegs_BaseColor.png LCyborg IN03_ArmsLegs_Displacement.png LCyborg IN03_ArmsLegs_Emissive.png LCyborg IN03_ArmsLegs_Height.png LCyborg IN03_ArmsLegs_Metallic.png LCyborg IN03_ArmsLegs_Normal.png LCyborg IN03_ArmsLegs_Opacity.png LCyborg IN03_ArmsLegs_Roughness.png LCyborg IN03_ArmsLegs_Specular.png LCyborg IN03_Body_BaseColor.png LCyborg IN03_Body_Displacement.png LCyborg IN03_Body_Emissive.png LCyborg IN03_Body_Height.png LCyborg IN03_Body_Metallic.png LCyborg IN03_Body_Normal.png LCyborg IN03_Body_Opacity.png LCyborg IN03_Body_Roughness.png LCyborg IN03_Body_Specular.png LCyborg IN03_Eyes_BaseColor.png LCyborg IN03_Eyes_Displacement.png LCyborg IN03_Eyes_Emissive.png LCyborg IN03_Eyes_Height.png LCyborg IN03_Eyes_Metallic.png LCyborg IN03_Eyes_Normal.png LCyborg IN03_Eyes_Opacity.png LCyborg IN03_Eyes_Roughness.png LCyborg IN03_Eyes_Specular.png LCyborg IN03_Eyes2_BaseColor.png LCyborg IN03_Eyes2_Displacement.png LCyborg IN03_Eyes2_Emissive.png LCyborg IN03_Eyes2_Height.png LCyborg IN03_Eyes2_Metallic.png LCyborg IN03_Eyes2_Normal.png LCyborg IN03_Eyes2_Opacity.png LCyborg IN03_Eyes2_Roughness.png LCyborg IN03_Eyes2_Specular.png LCyborg IN03_Face_BaseColor.png LCyborg IN03_Face_Displacement.png LCyborg IN03_Face_Emissive.png LCyborg IN03_Face_Height.png LCyborg IN03_Face_Metallic.png LCyborg IN03_Face_Normal.png LCyborg IN03_Face_Opacity.png LCyborg IN03_Face_Roughness.png LCyborg IN03_Face_Specular.png LCyborg IN03_Lashes_BaseColor.png LCyborg IN03_Lashes_Displacement.png LCyborg IN03_Lashes_Emissive.png LCyborg IN03_Lashes_Height.png LCyborg IN03_Lashes_Metallic.png LCyborg IN03_Lashes_Normal.png LCyborg IN03_Lashes_Opacity.png LCyborg IN03_Lashes_Roughness.png LCyborg IN03_Lashes_Specular.png \runtime\textures\Hunter_D\LCyborg\In04\ LCyborg IN04_ArmsLegs_BaseColor.png LCyborg IN04_ArmsLegs_Displacement.png LCyborg IN04_ArmsLegs_Emissive.png LCyborg IN04_ArmsLegs_Height.png LCyborg IN04_ArmsLegs_Metallic.png LCyborg IN04_ArmsLegs_Normal.png LCyborg IN04_ArmsLegs_Opacity.png LCyborg IN04_ArmsLegs_Roughness.png LCyborg IN04_ArmsLegs_Specular.png LCyborg IN04_Body_BaseColor.png LCyborg IN04_Body_Displacement.png LCyborg IN04_Body_Emissive.png LCyborg IN04_Body_Height.png LCyborg IN04_Body_Metallic.png LCyborg IN04_Body_Normal.png LCyborg IN04_Body_Opacity.png LCyborg IN04_Body_Roughness.png LCyborg IN04_Body_Specular.png LCyborg IN04_Eyes_BaseColor.png LCyborg IN04_Eyes_Displacement.png LCyborg IN04_Eyes_Emissive.png LCyborg IN04_Eyes_Height.png LCyborg IN04_Eyes_Metallic.png LCyborg IN04_Eyes_Normal.png LCyborg IN04_Eyes_Opacity.png LCyborg IN04_Eyes_Roughness.png LCyborg IN04_Eyes_Specular.png LCyborg IN04_Eyes2_BaseColor.png LCyborg IN04_Eyes2_Displacement.png LCyborg IN04_Eyes2_Emissive.png LCyborg IN04_Eyes2_Height.png LCyborg IN04_Eyes2_Metallic.png LCyborg IN04_Eyes2_Normal.png LCyborg IN04_Eyes2_Opacity.png LCyborg IN04_Eyes2_Roughness.png LCyborg IN04_Eyes2_Specular.png LCyborg IN04_Face_BaseColor.png LCyborg IN04_Face_Displacement.png LCyborg IN04_Face_Emissive.png LCyborg IN04_Face_Height.png LCyborg IN04_Face_Metallic.png LCyborg IN04_Face_Normal.png LCyborg IN04_Face_Opacity.png LCyborg IN04_Face_Roughness.png LCyborg IN04_Face_Specular.png LCyborg IN04_Lashes_BaseColor.png LCyborg IN04_Lashes_Displacement.png LCyborg IN04_Lashes_Emissive.png LCyborg IN04_Lashes_Height.png LCyborg IN04_Lashes_Metallic.png LCyborg IN04_Lashes_Normal.png LCyborg IN04_Lashes_Opacity.png LCyborg IN04_Lashes_Roughness.png LCyborg IN04_Lashes_Specular.png \runtime\textures\Hunter_D\LCyborg\In05\ LCyborg IN05_ArmsLegs_BaseColor.png LCyborg IN05_ArmsLegs_Displacement.png LCyborg IN05_ArmsLegs_Emissive.png LCyborg IN05_ArmsLegs_Height.png LCyborg IN05_ArmsLegs_Metallic.png LCyborg IN05_ArmsLegs_Normal.png LCyborg IN05_ArmsLegs_Opacity.png LCyborg IN05_ArmsLegs_Roughness.png LCyborg IN05_ArmsLegs_Specular.png LCyborg IN05_Body_BaseColor.png LCyborg IN05_Body_Displacement.png LCyborg IN05_Body_Emissive.png LCyborg IN05_Body_Height.png LCyborg IN05_Body_Metallic.png LCyborg IN05_Body_Normal.png LCyborg IN05_Body_Opacity.png LCyborg IN05_Body_Roughness.png LCyborg IN05_Body_Specular.png LCyborg IN05_Eyes_BaseColor.png LCyborg IN05_Eyes_Displacement.png LCyborg IN05_Eyes_Emissive.png LCyborg IN05_Eyes_Height.png LCyborg IN05_Eyes_Metallic.png LCyborg IN05_Eyes_Normal.png LCyborg IN05_Eyes_Opacity.png LCyborg IN05_Eyes_Roughness.png LCyborg IN05_Eyes_Specular.png LCyborg IN05_Eyes2_BaseColor.png LCyborg IN05_Eyes2_Displacement.png LCyborg IN05_Eyes2_Emissive.png LCyborg IN05_Eyes2_Height.png LCyborg IN05_Eyes2_Metallic.png LCyborg IN05_Eyes2_Normal.png LCyborg IN05_Eyes2_Opacity.png LCyborg IN05_Eyes2_Roughness.png LCyborg IN05_Eyes2_Specular.png LCyborg IN05_Face_BaseColor.png LCyborg IN05_Face_Displacement.png LCyborg IN05_Face_Emissive.png LCyborg IN05_Face_Height.png LCyborg IN05_Face_Metallic.png LCyborg IN05_Face_Normal.png LCyborg IN05_Face_Opacity.png LCyborg IN05_Face_Roughness.png LCyborg IN05_Face_Specular.png LCyborg IN05_Lashes_BaseColor.png LCyborg IN05_Lashes_Displacement.png LCyborg IN05_Lashes_Emissive.png LCyborg IN05_Lashes_Height.png LCyborg IN05_Lashes_Metallic.png LCyborg IN05_Lashes_Normal.png LCyborg IN05_Lashes_Opacity.png LCyborg IN05_Lashes_Roughness.png LCyborg IN05_Lashes_Specular.png \runtime\textures\Hunter_D\LCyborg\Out01\ LCyborg OUT01_ArmsLegs_BaseColor.png LCyborg OUT01_ArmsLegs_Displacement.png LCyborg OUT01_ArmsLegs_e_BaseColor.png LCyborg OUT01_ArmsLegs_e_Displacement.png LCyborg OUT01_ArmsLegs_e_Emissive.png LCyborg OUT01_ArmsLegs_e_Height.png LCyborg OUT01_ArmsLegs_e_Metallic.png LCyborg OUT01_ArmsLegs_e_Normal.png LCyborg OUT01_ArmsLegs_e_Opacity.png LCyborg OUT01_ArmsLegs_e_Roughness.png LCyborg OUT01_ArmsLegs_e_Specular.png LCyborg OUT01_ArmsLegs_Emissive.png LCyborg OUT01_ArmsLegs_Height.png LCyborg OUT01_ArmsLegs_Metallic.png LCyborg OUT01_ArmsLegs_Normal.png LCyborg OUT01_ArmsLegs_Opacity.png LCyborg OUT01_ArmsLegs_Roughness.png LCyborg OUT01_ArmsLegs_Specular.png LCyborg OUT01_Body_BaseColor.png LCyborg OUT01_Body_Displacement.png LCyborg OUT01_Body_e_BaseColor.png LCyborg OUT01_Body_e_Displacement.png LCyborg OUT01_Body_e_Emissive.png LCyborg OUT01_Body_e_Height.png LCyborg OUT01_Body_e_Metallic.png LCyborg OUT01_Body_e_Normal.png LCyborg OUT01_Body_e_Opacity.png LCyborg OUT01_Body_e_Roughness.png LCyborg OUT01_Body_e_Specular.png LCyborg OUT01_Body_Emissive.png LCyborg OUT01_Body_Height.png LCyborg OUT01_Body_Metallic.png LCyborg OUT01_Body_Normal.png LCyborg OUT01_Body_Opacity.png LCyborg OUT01_Body_Roughness.png LCyborg OUT01_Body_Specular.png LCyborg OUT01_Eyes_BaseColor.png LCyborg OUT01_Eyes_Displacement.png LCyborg OUT01_Eyes_Emissive.png LCyborg OUT01_Eyes_Height.png LCyborg OUT01_Eyes_Metallic.png LCyborg OUT01_Eyes_Normal.png LCyborg OUT01_Eyes_Opacity.png LCyborg OUT01_Eyes_Roughness.png LCyborg OUT01_Eyes_Specular.png LCyborg OUT01_Eyes2_BaseColor.png LCyborg OUT01_Eyes2_Displacement.png LCyborg OUT01_Eyes2_Emissive.png LCyborg OUT01_Eyes2_Height.png LCyborg OUT01_Eyes2_Metallic.png LCyborg OUT01_Eyes2_Normal.png LCyborg OUT01_Eyes2_Opacity.png LCyborg OUT01_Eyes2_Roughness.png LCyborg OUT01_Eyes2_Specular.png LCyborg OUT01_Face_BaseColor.png LCyborg OUT01_Face_Displacement.png LCyborg OUT01_Face_Emissive.png LCyborg OUT01_Face_Height.png LCyborg OUT01_Face_Metallic.png LCyborg OUT01_Face_Normal.png LCyborg OUT01_Face_Opacity.png LCyborg OUT01_Face_Roughness.png LCyborg OUT01_Face_Specular.png LCyborg OUT01_Lashes_BaseColor.png LCyborg OUT01_Lashes_Displacement.png LCyborg OUT01_Lashes_Emissive.png LCyborg OUT01_Lashes_Height.png LCyborg OUT01_Lashes_Metallic.png LCyborg OUT01_Lashes_Normal.png LCyborg OUT01_Lashes_Opacity.png LCyborg OUT01_Lashes_Roughness.png LCyborg OUT01_Lashes_Specular.png \runtime\textures\Hunter_D\LCyborg\Out02\ LCyborg OUT02_ArmsLegs_BaseColor.png LCyborg OUT02_ArmsLegs_Displacement.png LCyborg OUT02_ArmsLegs_Emissive.png LCyborg OUT02_ArmsLegs_Height.png LCyborg OUT02_ArmsLegs_Metallic.png LCyborg OUT02_ArmsLegs_Normal.png LCyborg OUT02_ArmsLegs_Opacity.png LCyborg OUT02_ArmsLegs_Roughness.png LCyborg OUT02_ArmsLegs_Specular.png LCyborg OUT02_Body_BaseColor.png LCyborg OUT02_Body_Displacement.png LCyborg OUT02_Body_e_BaseColor.png LCyborg OUT02_Body_e_Displacement.png LCyborg OUT02_Body_e_Emissive.png LCyborg OUT02_Body_e_Height.png LCyborg OUT02_Body_e_Metallic.png LCyborg OUT02_Body_e_Normal.png LCyborg OUT02_Body_e_Opacity.png LCyborg OUT02_Body_e_Roughness.png LCyborg OUT02_Body_e_Specular.png LCyborg OUT02_Body_Emissive.png LCyborg OUT02_Body_Height.png LCyborg OUT02_Body_Metallic.png LCyborg OUT02_Body_Normal.png LCyborg OUT02_Body_Opacity.png LCyborg OUT02_Body_Roughness.png LCyborg OUT02_Body_Specular.png LCyborg OUT02_Eyes_BaseColor.png LCyborg OUT02_Eyes_Displacement.png LCyborg OUT02_Eyes_Emissive.png LCyborg OUT02_Eyes_Height.png LCyborg OUT02_Eyes_Metallic.png LCyborg OUT02_Eyes_Normal.png LCyborg OUT02_Eyes_Opacity.png LCyborg OUT02_Eyes_Roughness.png LCyborg OUT02_Eyes_Specular.png LCyborg OUT02_Eyes2_BaseColor.png LCyborg OUT02_Eyes2_Displacement.png LCyborg OUT02_Eyes2_Emissive.png LCyborg OUT02_Eyes2_Height.png LCyborg OUT02_Eyes2_Metallic.png LCyborg OUT02_Eyes2_Normal.png LCyborg OUT02_Eyes2_Opacity.png LCyborg OUT02_Eyes2_Roughness.png LCyborg OUT02_Eyes2_Specular.png LCyborg OUT02_Face_BaseColor.png LCyborg OUT02_Face_Displacement.png LCyborg OUT02_Face_Emissive.png LCyborg OUT02_Face_Height.png LCyborg OUT02_Face_Metallic.png LCyborg OUT02_Face_Normal.png LCyborg OUT02_Face_Opacity.png LCyborg OUT02_Face_Roughness.png LCyborg OUT02_Face_Specular.png LCyborg OUT02_Lashes_BaseColor.png LCyborg OUT02_Lashes_Displacement.png LCyborg OUT02_Lashes_Emissive.png LCyborg OUT02_Lashes_Height.png LCyborg OUT02_Lashes_Metallic.png LCyborg OUT02_Lashes_Normal.png LCyborg OUT02_Lashes_Opacity.png LCyborg OUT02_Lashes_Roughness.png LCyborg OUT02_Lashes_Specular.png \runtime\textures\Hunter_D\LCyborg\Out03\ LCyborg OUT03_ArmsLegs_BaseColor.png LCyborg OUT03_ArmsLegs_Displacement.png LCyborg OUT03_ArmsLegs_e_BaseColor.png LCyborg OUT03_ArmsLegs_e_Displacement.png LCyborg OUT03_ArmsLegs_e_Emissive.png LCyborg OUT03_ArmsLegs_e_Height.png LCyborg OUT03_ArmsLegs_e_Metallic.png LCyborg OUT03_ArmsLegs_e_Normal.png LCyborg OUT03_ArmsLegs_e_Opacity.png LCyborg OUT03_ArmsLegs_e_Roughness.png LCyborg OUT03_ArmsLegs_e_Specular.png LCyborg OUT03_ArmsLegs_Emissive.png LCyborg OUT03_ArmsLegs_Height.png LCyborg OUT03_ArmsLegs_Metallic.png LCyborg OUT03_ArmsLegs_Normal.png LCyborg OUT03_ArmsLegs_Opacity.png LCyborg OUT03_ArmsLegs_Roughness.png LCyborg OUT03_ArmsLegs_Specular.png LCyborg OUT03_Body_BaseColor.png LCyborg OUT03_Body_Displacement.png LCyborg OUT03_Body_Emissive.png LCyborg OUT03_Body_Height.png LCyborg OUT03_Body_Metallic.png LCyborg OUT03_Body_Normal.png LCyborg OUT03_Body_Opacity.png LCyborg OUT03_Body_Roughness.png LCyborg OUT03_Body_Specular.png LCyborg OUT03_Eyes_BaseColor.png LCyborg OUT03_Eyes_Displacement.png LCyborg OUT03_Eyes_Emissive.png LCyborg OUT03_Eyes_Height.png LCyborg OUT03_Eyes_Metallic.png LCyborg OUT03_Eyes_Normal.png LCyborg OUT03_Eyes_Opacity.png LCyborg OUT03_Eyes_Roughness.png LCyborg OUT03_Eyes_Specular.png LCyborg OUT03_Eyes2_BaseColor.png LCyborg OUT03_Eyes2_Displacement.png LCyborg OUT03_Eyes2_Emissive.png LCyborg OUT03_Eyes2_Height.png LCyborg OUT03_Eyes2_Metallic.png LCyborg OUT03_Eyes2_Normal.png LCyborg OUT03_Eyes2_Opacity.png LCyborg OUT03_Eyes2_Roughness.png LCyborg OUT03_Eyes2_Specular.png LCyborg OUT03_Face_BaseColor.png LCyborg OUT03_Face_Displacement.png LCyborg OUT03_Face_Emissive.png LCyborg OUT03_Face_Height.png LCyborg OUT03_Face_Metallic.png LCyborg OUT03_Face_Normal.png LCyborg OUT03_Face_Opacity.png LCyborg OUT03_Face_Roughness.png LCyborg OUT03_Face_Specular.png LCyborg OUT03_Lashes_BaseColor.png LCyborg OUT03_Lashes_Displacement.png LCyborg OUT03_Lashes_Emissive.png LCyborg OUT03_Lashes_Height.png LCyborg OUT03_Lashes_Metallic.png LCyborg OUT03_Lashes_Normal.png LCyborg OUT03_Lashes_Opacity.png LCyborg OUT03_Lashes_Roughness.png LCyborg OUT03_Lashes_Specular.png \runtime\textures\Hunter_D\LCyborg\Out04\ LCyborg OUT04_ArmsLegs_BaseColor.png LCyborg OUT04_ArmsLegs_Displacement.png LCyborg OUT04_ArmsLegs_Emissive.png LCyborg OUT04_ArmsLegs_Height.png LCyborg OUT04_ArmsLegs_Metallic.png LCyborg OUT04_ArmsLegs_Normal.png LCyborg OUT04_ArmsLegs_Opacity.png LCyborg OUT04_ArmsLegs_Roughness.png LCyborg OUT04_ArmsLegs_Specular.png LCyborg OUT04_Body_BaseColor.png LCyborg OUT04_Body_Displacement.png LCyborg OUT04_Body_Emissive.png LCyborg OUT04_Body_Height.png LCyborg OUT04_Body_Metallic.png LCyborg OUT04_Body_Normal.png LCyborg OUT04_Body_Opacity.png LCyborg OUT04_Body_Roughness.png LCyborg OUT04_Body_Specular.png LCyborg OUT04_Eyes_BaseColor.png LCyborg OUT04_Eyes_Displacement.png LCyborg OUT04_Eyes_Emissive.png LCyborg OUT04_Eyes_Height.png LCyborg OUT04_Eyes_Metallic.png LCyborg OUT04_Eyes_Normal.png LCyborg OUT04_Eyes_Opacity.png LCyborg OUT04_Eyes_Roughness.png LCyborg OUT04_Eyes_Specular.png LCyborg OUT04_Eyes2_BaseColor.png LCyborg OUT04_Eyes2_Displacement.png LCyborg OUT04_Eyes2_Emissive.png LCyborg OUT04_Eyes2_Height.png LCyborg OUT04_Eyes2_Metallic.png LCyborg OUT04_Eyes2_Normal.png LCyborg OUT04_Eyes2_Opacity.png LCyborg OUT04_Eyes2_Roughness.png LCyborg OUT04_Eyes2_Specular.png LCyborg OUT04_Face_BaseColor.png LCyborg OUT04_Face_Displacement.png LCyborg OUT04_Face_Emissive.png LCyborg OUT04_Face_Height.png LCyborg OUT04_Face_Metallic.png LCyborg OUT04_Face_Normal.png LCyborg OUT04_Face_Opacity.png LCyborg OUT04_Face_Roughness.png LCyborg OUT04_Face_Specular.png LCyborg OUT04_Lashes_BaseColor.png LCyborg OUT04_Lashes_Displacement.png LCyborg OUT04_Lashes_Emissive.png LCyborg OUT04_Lashes_Height.png LCyborg OUT04_Lashes_Metallic.png LCyborg OUT04_Lashes_Normal.png LCyborg OUT04_Lashes_Opacity.png LCyborg OUT04_Lashes_Roughness.png LCyborg OUT04_Lashes_Specular.png \runtime\textures\Hunter_D\LCyborg\Out05\ LCyborg OUT05_ArmsLegs_BaseColor.png LCyborg OUT05_ArmsLegs_Displacement.png LCyborg OUT05_ArmsLegs_e_BaseColor.png LCyborg OUT05_ArmsLegs_e_Displacement.png LCyborg OUT05_ArmsLegs_e_Emissive.png LCyborg OUT05_ArmsLegs_e_Height.png LCyborg OUT05_ArmsLegs_e_Metallic.png LCyborg OUT05_ArmsLegs_e_Normal.png LCyborg OUT05_ArmsLegs_e_Opacity.png LCyborg OUT05_ArmsLegs_e_Roughness.png LCyborg OUT05_ArmsLegs_e_Specular.png LCyborg OUT05_ArmsLegs_Emissive.png LCyborg OUT05_ArmsLegs_Height.png LCyborg OUT05_ArmsLegs_Metallic.png LCyborg OUT05_ArmsLegs_Normal.png LCyborg OUT05_ArmsLegs_Opacity.png LCyborg OUT05_ArmsLegs_Roughness.png LCyborg OUT05_ArmsLegs_Specular.png LCyborg OUT05_Body_BaseColor.png LCyborg OUT05_Body_Displacement.png LCyborg OUT05_Body_e_BaseColor.png LCyborg OUT05_Body_e_Displacement.png LCyborg OUT05_Body_e_Emissive.png LCyborg OUT05_Body_e_Height.png LCyborg OUT05_Body_e_Metallic.png LCyborg OUT05_Body_e_Normal.png LCyborg OUT05_Body_e_Opacity.png LCyborg OUT05_Body_e_Roughness.png LCyborg OUT05_Body_e_Specular.png LCyborg OUT05_Body_Emissive.png LCyborg OUT05_Body_Height.png LCyborg OUT05_Body_Metallic.png LCyborg OUT05_Body_Normal.png LCyborg OUT05_Body_Opacity.png LCyborg OUT05_Body_Roughness.png LCyborg OUT05_Body_Specular.png LCyborg OUT05_Eyes_BaseColor.png LCyborg OUT05_Eyes_Displacement.png LCyborg OUT05_Eyes_Emissive.png LCyborg OUT05_Eyes_Height.png LCyborg OUT05_Eyes_Metallic.png LCyborg OUT05_Eyes_Normal.png LCyborg OUT05_Eyes_Opacity.png LCyborg OUT05_Eyes_Roughness.png LCyborg OUT05_Eyes_Specular.png LCyborg OUT05_Eyes2_BaseColor.png LCyborg OUT05_Eyes2_Displacement.png LCyborg OUT05_Eyes2_Emissive.png LCyborg OUT05_Eyes2_Height.png LCyborg OUT05_Eyes2_Metallic.png LCyborg OUT05_Eyes2_Normal.png LCyborg OUT05_Eyes2_Opacity.png LCyborg OUT05_Eyes2_Roughness.png LCyborg OUT05_Eyes2_Specular.png LCyborg OUT05_Face_BaseColor.png LCyborg OUT05_Face_Displacement.png LCyborg OUT05_Face_Emissive.png LCyborg OUT05_Face_Height.png LCyborg OUT05_Face_Metallic.png LCyborg OUT05_Face_Normal.png LCyborg OUT05_Face_Opacity.png LCyborg OUT05_Face_Roughness.png LCyborg OUT05_Face_Specular.png LCyborg OUT05_Lashes_BaseColor.png LCyborg OUT05_Lashes_Displacement.png LCyborg OUT05_Lashes_Emissive.png LCyborg OUT05_Lashes_Height.png LCyborg OUT05_Lashes_Metallic.png LCyborg OUT05_Lashes_Normal.png LCyborg OUT05_Lashes_Opacity.png LCyborg OUT05_Lashes_Roughness.png LCyborg OUT05_Lashes_Specular.png