1stBastion Buildings: Firehouse-Station 3D artist and modeler: FirstBastion © Copyright 2017-2023 Toronto Canada. All Rights reserved. You gain a non transferable license to use the content for specific purposes. Read the Renderosity license. Contents of the zip file: Folders: data - DAZ-format geometry and UV mapping info files Documentation - readme and license Environments - 1stBastion Buildings Runtime - Textures - Firstbastion Daz Studio is an flexible program, you can install in any number of locations and it will work as long as you point DazStudio to look for the content directory in the preferences tab. Unzip the content of the zip file into your DazStudio Content folder or you My Library folder, and point the preference/content tab to the location and Studio will read it. The entire product is over 85 mb and is included in one zip file. 1stBastion-Buildings-Firehouse.zip Drag and drop copy the contents of the zip into your Daz Studio directory. If you have a Content folder or a My Library folder, place them there. The product loads two scene.duf files. Both scenes include multiple cameras and the promo lightset seen in the promo images. Depending on which version of Daz Studio you are using, the lighting will vary. Daz Studio 3Delight renderer version Daz Studio iRay renderer version Full Scene file including tone mapping adjustments in the Render setting and renders with Scene Only lighting. For DS 4.10-4.16 this scene renders brighter with the ambi-panel in the ceiling. For DS 4.20 and above, that ambi-panel is neutral because of changes in how iray handles emissive. \Environments\1stBastion\Buildings\FireHouse-Station\1stBastion-Firehouse.duf Full 3Delight Scene opens the same scene, but for 3DL #delight Render Settings. Provides a 3DL lightset and a physical skydome as need. \Environments\1stBastion\Buildings\FireHouse-Station\3DelightScene\1stBastion-Firehouse\3DLscene.duf All the props seen in the promos are parented and placed in the scenes. There is no HDRI included with the iray version for this set. Add your own, or use the default The 3Delight version has a physical skydome in the scene, as well as distance lights for ambiance and sunlight. Make SURE you use the right version for the renderer you intend to use. They are not interchangeable. Tested in DazStudio version: 4.10 4.12 4.16 4.21 Product Description This is an 3D exterior scene of a modern Firehouse-Fire Station seen in many North American cities and towns. There is also a partial interior providing useful realism to the scene. Three large garage bays. A main sliding door entrance, and various other hinged fire doors that open and close. The main bay doors have an open state, and a closed state. Choose the one that works best for your image, and hide the other one. There are also 3 large pyramid shaped skylights on the roof of the station. The entire scene is lit for the appropriate renderer engine in Daz Studio. There is an Firehouse-Station Iray version of the scene. There is a Firehouse-Station 3Delight version of the scene. Each scene has over 15 camera angles offering a variety of views for storytelling. They are designed with a 16:9 aspect ratio in mind. Vehicles are not included. Characters are not included. The benches, work tables, lockers, light fixtures, ladders are included. This is an environment prop set, with lights and cameras. Ready to Render. WYSIWYG lighting shown in promos. Geometry Data data/first_bastion/bastionbuildings/firelane-marking/1stb-firelane-markers.dsf data/first_bastion/firehouse/bays/1stb-bays.dsf data/first_bastion/firesign/city/fb-city.dsf data/first_bastion/firesign/depart/fb_firedept.dsf data/first_bastion/firesign/mountain/fb_mountain.dsf data/first_bastion/firesign/number/fb-no17.dsf data/first_bastion/firesign/station/fb-text-station.dsf data/firstbastion/bastionbuildings/8noisepanels/fb_eightpanels.dsf data/firstbastion/bastionbuildings/stationwall/fb_station-wall.dsf data/firstbastion/firehouse-detail/fullflag/fb-full-flagpole.dsf data/firstbastion/firehouse-detail/lobbychairs/fb_lobbychairs.dsf data/firstbastion/firehouse-detail/outsidetrash/fb_outsidetrash.dsf data/firstbastion/firehouse-detail/receptiondesk/recep-desk.dsf data/firstbastion/firehouse-detail/stripes3/fb_stripes3.dsf data/firstbastion/firehouse/2nd-rail/fb-2ndfl-rail.dsf data/firstbastion/firehouse/drivewaysign/fb_drive-sign.dsf data/firstbastion/firehouse/fillstep/fb_firefill-step.dsf data/firstbastion/firehouse/fire-bollard/fb_fire-bollard.dsf data/firstbastion/firehouse/fire-counter/1stb-workcounter.dsf data/firstbastion/firehouse/firebench/1stb-firebench.dsf data/firstbastion/firehouse/firefillup/1stb-firefillup.dsf data/firstbastion/firehouse/firehouse-bay-closed/fb_firehouse-closed-door.dsf data/firstbastion/firehouse/firehouse-bay-open/fb_firehouse-open-door.dsf data/firstbastion/firehouse/firehouse-floods/fb_firehouse-floods.dsf data/firstbastion/firehouse/firehouse-station/fb-firehouse_station.dsf data/firstbastion/firehouse/firelockers/1stb-firelockers.dsf data/firstbastion/firehouse/ladder-side/fb_fire-ladder.dsf data/firstbastion/firehouse/pad/fb_firepad.dsf data/firstbastion/firehouse/pole/fb_firepole.dsf data/firstbastion/firehouse/rails/fb_emerg-rails.dsf data/firstbastion/firehouse/shallow-canopy/fb_shallow-canopy.dsf data/firstbastion/firehouse/sliderdoors/fb_sliders.dsf 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