Zen Room, Copyright PixelDust1 June 22, 2023 Vendor name: PixelDust1 Product description: In today’s hectic world, we all crave access to a relaxing place, a sanctuary. Why not provide the same for the people living in our crowded DAZ Studio model libraries? The Zen Room was inspired by the old tradition of Japanese rooms with tatami floors, carefully curated artwork and humble woodwork. Built piece-by-piece, the custom textured wood planks, soft fabric-covered doors, and silk-bound tatami mats create an environment perfect for relaxation. The translucent shoji screen walls of the room allow a glimpse of the outside world, be that the soft shadows of a bamboo grove or the first rays of the rising sun. The bespoke artwork adorning the walls of the room establishes the cultural richness of the environment and stimulates contemplation and relaxation. All four walls of the room, along with the ceiling and floor, are removable allowing any camera angle. The five props included in the package can create an unlimited number of scenes perfect for relaxation and contemplation. I hope this scene subset and the props will add some calm and peace to your scenes. Happy rendering! System requirements: PC and DAZ Studio 4.15 and newer Needed files: No other files/products needed. Installation instructions: Unzip the downloaded product zip file(s) into your data, Documentation, Props and Runtime directory/folder, as applicable. Usage tips/limitations: The Zen Room scene subset and the accompanying five props (three different pots, a plate and a tray) can be found under “Props\PD1\ZenRoom” in the library where you have installed the product. Clicking on any of the five props or the ZenRoom scene subset located in this folder will load it with all the Iray shaders applied. However, don’t stop there! Please feel free to modify the surfaces and their properties to suit your needs. All four sides of the room plus both the ceiling and floor can be made invisible or deleted, allowing you to choose the perfect combination of camera placement and focal length to fulfill your vision. Complete list of morphs: Not applicable. Files list: data\PixelDust1\ZenRoom\Plate\plate.dsf data\PixelDust1\ZenRoom\Plate\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\ZenRoom\Pot1\pot1.dsf data\PixelDust1\ZenRoom\Pot1\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\ZenRoom\Pot2\pot2.dsf data\PixelDust1\ZenRoom\Pot2\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\ZenRoom\Pot3\pot3.dsf data\PixelDust1\ZenRoom\Pot3\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\ZenRoom\Tray\tray.dsf data\PixelDust1\ZenRoom\Tray\UV Sets\PixelDust1\Base\default.dsf Documentation\PD1\ZenRoom\renderositylicense.txt Documentation\PD1\ZenRoom\ZenRoomreadme.txt Props\PD1\ZenRoom\Plate.duf Props\PD1\ZenRoom\Plate.duf.png Props\PD1\ZenRoom\Plate.tip.png Props\PD1\ZenRoom\Pot1.duf Props\PD1\ZenRoom\Pot1.duf.png Props\PD1\ZenRoom\Pot1.tip.png Props\PD1\ZenRoom\Pot2.duf Props\PD1\ZenRoom\Pot2.duf.png Props\PD1\ZenRoom\Pot2.tip.png Props\PD1\ZenRoom\Pot3.duf Props\PD1\ZenRoom\Pot3.duf.png Props\PD1\ZenRoom\Pot3.tip.png Props\PD1\ZenRoom\Tray.duf Props\PD1\ZenRoom\Tray.duf.png Props\PD1\ZenRoom\Tray.tip.png Props\PD1\ZenRoom\ZenRoom.duf Props\PD1\ZenRoom\ZenRoom.duf.png Props\PD1\ZenRoom\ZenRoom.tip.png Runtime\Textures\PixelDust1\ZenRoom\art01.png Runtime\Textures\PixelDust1\ZenRoom\art02.png Runtime\Textures\PixelDust1\ZenRoom\art03.png Runtime\Textures\PixelDust1\ZenRoom\art04.png Runtime\Textures\PixelDust1\ZenRoom\japanese_door_panel_basecolor.png Runtime\Textures\PixelDust1\ZenRoom\japanese_door_panel_normal.png Runtime\Textures\PixelDust1\ZenRoom\japanese_door_panel_roughness.png Runtime\Textures\PixelDust1\ZenRoom\japanese_greenish_mottled_wall_basecolor.png Runtime\Textures\PixelDust1\ZenRoom\japanese_greenish_mottled_wall_roughness.png Runtime\Textures\PixelDust1\ZenRoom\pot2_basecolor.png Runtime\Textures\PixelDust1\ZenRoom\pot2_normal.png Runtime\Textures\PixelDust1\ZenRoom\pot2_roughness.png Runtime\Textures\PixelDust1\ZenRoom\pot3_basecolor.png Runtime\Textures\PixelDust1\ZenRoom\pot3_normal.png Runtime\Textures\PixelDust1\ZenRoom\pot3_roughness.png Runtime\Textures\PixelDust1\ZenRoom\Tatami01_basecolor.png Runtime\Textures\PixelDust1\ZenRoom\Tatami01_height.png Runtime\Textures\PixelDust1\ZenRoom\Tatami01_normal.png Runtime\Textures\PixelDust1\ZenRoom\Tatami01_roughness.png Runtime\Textures\PixelDust1\ZenRoom\Tatami01_roughness_extra.png Runtime\Textures\PixelDust1\ZenRoom\Wood01_basecolor.png Runtime\Textures\PixelDust1\ZenRoom\Wood01_normal.png Runtime\Textures\PixelDust1\ZenRoom\Wood01_roughness.png Runtime\Textures\PixelDust1\ZenRoom\Wood01_var_a_basecolor.png Runtime\Textures\PixelDust1\ZenRoom\Wood01_var_a_normal.png Runtime\Textures\PixelDust1\ZenRoom\Wood01_var_a_roughness.png Runtime\Textures\PixelDust1\ZenRoom\Wood01_var_b_basecolor.png Runtime\Textures\PixelDust1\ZenRoom\Wood01_var_b_normal.png Runtime\Textures\PixelDust1\ZenRoom\Wood01_var_b_roughness.png