Maelstrom, Copyright PixelDust1 November 7, 2023 Vendor name: PixelDust1 Product description: The Maelstrom… old sailors shudder if even only the word is whispered in their presence. The whirlpool can drag down any ship unlucky enough to encounter it. The Maelstrom can form suddenly in any body of water, be that a calm lake or a tempestuous ocean. The Maelstrom product contains nine different props for DAZ Studio representing various stages of the whirlpool, from its formation to the raging funnel of water. In addition to a mesh showing the body of water, spherical particles are used to represent foam, bubbles and spray evolving as the whirlpool gains strength. To show that a whirlpool can be tamed, a cute yellow toy boat is included in the product. I hope these new prop models will add a splash of fun to your scenes. Happy rendering! System requirements: PC and DAZ Studio 4.15 and newer Needed files: No other files/products needed. Installation instructions: Unzip the downloaded product zip file(s) into your data, Documentation, Props and Runtime directory/folder, as applicable. Usage tips/limitations: The Maelstrom prop models are envisioned to represent a 3D volume material, thus there are no texture maps supplied. By default, DAZ Studio’s water Iray shaders were applied to the models except the toy boat, which is the customary yellow plastic. Feel free to change the water’s Transmitted Color surface parameter to go from the dark grey blues of a stormy sea to the light crystal blues of tropical waters. Complete list of morphs: Not applicable. Files list: data\PixelDust1\Maelstrom\boat\yellowtoyboat.dsf data\PixelDust1\Maelstrom\boat\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Maelstrom\maelstrom01\maelstrom_01.dsf data\PixelDust1\Maelstrom\maelstrom01\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Maelstrom\maelstrom02\maelstrom_02.dsf data\PixelDust1\Maelstrom\maelstrom02\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Maelstrom\maelstrom03\maelstrom_03.dsf data\PixelDust1\Maelstrom\maelstrom03\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Maelstrom\maelstrom04\maelstrom_04.dsf data\PixelDust1\Maelstrom\maelstrom04\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Maelstrom\maelstrom05\maelstrom_05.dsf data\PixelDust1\Maelstrom\maelstrom05\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Maelstrom\maelstrom06\maelstrom_06.dsf data\PixelDust1\Maelstrom\maelstrom06\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Maelstrom\maelstrom07\maelstrom_07.dsf data\PixelDust1\Maelstrom\maelstrom07\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Maelstrom\maelstrom08\maelstrom_08.dsf data\PixelDust1\Maelstrom\maelstrom08\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Maelstrom\maelstrom09\maelstrom_09.dsf data\PixelDust1\Maelstrom\maelstrom09\UV Sets\PixelDust1\Base\default.dsf Documentation\PD1\Maelstrom\Maelstromreadme.txt Documentation\PD1\Maelstrom\renderositylicense.txt Props\PD1\Maelstrom\boat.duf Props\PD1\Maelstrom\boat.duf.png Props\PD1\Maelstrom\boat.tip.png Props\PD1\Maelstrom\maelstrom01.duf Props\PD1\Maelstrom\maelstrom01.duf.png Props\PD1\Maelstrom\maelstrom01.tip.png Props\PD1\Maelstrom\maelstrom02.duf Props\PD1\Maelstrom\maelstrom02.duf.png Props\PD1\Maelstrom\maelstrom02.tip.png Props\PD1\Maelstrom\maelstrom03.duf Props\PD1\Maelstrom\maelstrom03.duf.png Props\PD1\Maelstrom\maelstrom03.tip.png Props\PD1\Maelstrom\maelstrom04.duf Props\PD1\Maelstrom\maelstrom04.duf.png Props\PD1\Maelstrom\maelstrom04.tip.png Props\PD1\Maelstrom\maelstrom05.duf Props\PD1\Maelstrom\maelstrom05.duf.png Props\PD1\Maelstrom\maelstrom05.tip.png Props\PD1\Maelstrom\maelstrom06.duf Props\PD1\Maelstrom\maelstrom06.duf.png Props\PD1\Maelstrom\maelstrom06.tip.png Props\PD1\Maelstrom\maelstrom07.duf Props\PD1\Maelstrom\maelstrom07.duf.png Props\PD1\Maelstrom\maelstrom07.tip.png Props\PD1\Maelstrom\maelstrom08.duf Props\PD1\Maelstrom\maelstrom08.duf.png Props\PD1\Maelstrom\maelstrom08.tip.png Props\PD1\Maelstrom\maelstrom09.duf Props\PD1\Maelstrom\maelstrom09.duf.png Props\PD1\Maelstrom\maelstrom09.tip.png