************************************************************ *Product Name: Ravenhair Shaders Nature Holding - Fall Volume I *Copyright November 27th, 2023 *By: Ravenhair (Mila Abbott) ************************************************************ A beautiful set of autumn inspire shaders that are very realistic. Those shaders are in 1K resolution tiles to prevent any machine taking out more resources than it should, considering they can be seamlessly tiled. The source for this set came from several images obtained at Pxhere and Pixabay pluse other add work using Twisted Brush, Photoshop and Materialize. -------------------------------------- System Requirements: Photoshop PaintShop Pro DAZ Studio 4.22 and above. -------------------------------------- Ownership Statement: All of this product's content was created by Ravenhair (Mila Abbott) -------------------------------------- Needed Files: Any image manipulator that opens JPG files. -------------------------------------- Installation Instructions: DAZ Studio: Simply unzip it into your DAZ Studio content library folder. For creating texture maps: Just unzip it into your favourite folder and use it at will. -------------------------------------- Usage Tips or Limitations: Thank you for purchasing Ravenhair Shaders Nature Holding - Fall. You can use the content of this product for your commercial and non commercial projects but you cannot redistribute or resell it in any form or by part(s). Tips: If you want to use it in DAZ Studio for changing certain parts of your scene, use the provided shaders and feel free to edit it according to your preferences, you can also add some extra editing for tiles and sort under the surface tab. If you want to use the overlay leaves (Autumn Leaves or the Autumn Vines), you can use them freely on any surface you want, they are transparent overlays and add a very cool effect on the surface. If you want to be able to separatedly change the tile size for the vines without affecting the tile option you previously applied, simply, in DAZ Studio, go to Create/Geometry Shells. Under the Scene tab, you will see under your figure or prop, the geometry shell, you might want to turn the transparency on for the materials you don't want to be affected by the overlay, then select the material zone, add the overlay of your choice, and make sure you turn the Translucency Weight on (there is an option under the !Tiles Settings), and then you can resize the overlay tiles the way you want it. For creating your own texture maps, use the provided package that contains the JPG separately. If you encounter any problem with this product, please don't hesitate to send me an email to the address provided above. If you use this product, either for creating texture maps or just as a shader in DAZ Studio, please let me know, I would love to see the results, and will be an honour for me. Have a happy rendering and texturing time! -------------------------------------- Files Included in the Product: \NHFall Part 1\Shader Presets\ Ravenhair.png \NHFall Part 1\Shader Presets\Ravenhair\ Nature Holdings.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\ Fall.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\ !Tile Settings.png Brick Walls.png Concrete Floors.png Dirt Roads.png Floor Tiles.png Forest Floors.png Mossy Rocks.png Rocks.png Tree Bark.png Waters.png Wood Walls.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Wood Walls\ Wood Wall 001.duf Wood Wall 001.png Wood Wall 002.duf Wood Wall 002.png Wood Wall 003.duf Wood Wall 003.png Wood Wall 004.duf Wood Wall 004.png Wood Wall 005.duf Wood Wall 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Waters\ Water 001.duf Water 001.png Water 002.duf Water 002.png Water 003.duf Water 003.png Water 004.duf Water 004.png Water 005.duf Water 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Tree Bark\ Tree Bark 001.duf Tree Bark 001.png Tree Bark 002.duf Tree Bark 002.png Tree Bark 003.duf Tree Bark 003.png Tree Bark 004.duf Tree Bark 004.png Tree Bark 005.duf Tree Bark 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Rocks\ Rocks 001.duf Rocks 001.png Rocks 002.duf Rocks 002.png Rocks 003.duf Rocks 003.png Rocks 004.duf Rocks 004.png Rocks 005.duf Rocks 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Overlay Autumn Vines\ Autumn Vines 001.duf Autumn Vines 001.png Autumn Vines 002.duf Autumn Vines 002.png Autumn Vines 003.duf Autumn Vines 003.png Autumn Vines 004.duf Autumn Vines 004.png Autumn Vines 005.duf Autumn Vines 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Overlay Autumn Leaves\ Autumn Leaves 001.duf Autumn Leaves 001.png Autumn Leaves 002.duf Autumn Leaves 002.png Autumn Leaves 003.duf Autumn Leaves 003.png Autumn Leaves 004.duf Autumn Leaves 004.png Autumn Leaves 005.duf Autumn Leaves 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Mossy Rocks\ Mossy Rocks 001.duf Mossy Rocks 001.png Mossy Rocks 002.duf Mossy Rocks 002.png Mossy Rocks 003.duf Mossy Rocks 003.png Mossy Rocks 004.duf Mossy Rocks 004.png Mossy Rocks 005.duf Mossy Rocks 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Forest Floors\ Forest Floor Fall 001.duf Forest Floor Fall 001.png Forest Floor Fall 002.duf Forest Floor Fall 002.png Forest Floor Fall 003.duf Forest Floor Fall 003.png Forest Floor Fall 004.duf Forest Floor Fall 004.png Forest Floor Fall 005.duf Forest Floor Fall 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Floor Tiles\ Floor Tile 001.duf Floor Tile 001.png Floor Tile 002.duf Floor Tile 002.png Floor Tile 003.duf Floor Tile 003.png Floor Tile 004.duf Floor Tile 004.png Floor Tile 005.duf Floor Tile 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Dirt Roads\ Dirt Road 001.duf Dirt Road 001.png Dirt Road 002.duf Dirt Road 002.png Dirt Road 003.duf Dirt Road 003.png Dirt Road 004.duf Dirt Road 004.png Dirt Road 005.duf Dirt Road 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Concrete Floors\ Concrete Floor 001.duf Concrete Floor 001.png Concrete Floor 002.duf Concrete Floor 002.png Concrete Floor 003.duf Concrete Floor 003.png Concrete Floor 004.duf Concrete Floor 004.png Concrete Floor 005.duf Concrete Floor 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\Brick Walls\ Brick Wall 001.duf Brick Wall 001.png Brick Wall 002.duf Brick Wall 002.png Brick Wall 003.duf Brick Wall 003.png Brick Wall 004.duf Brick Wall 004.png Brick Wall 005.duf Brick Wall 005.png \NHFall Part 1\Shader Presets\Ravenhair\Nature Holdings\Fall\!Tile Settings\ Displacement Default.duf Displacement Default.png Displacement High.duf Displacement High.png Displacement Off.duf Displacement Off.png Normals Off.duf Normals Off.png Normals On.duf Normals On.png Tiles Deault.duf Tiles Deault.png Tiles X10.duf Tiles X10.png Tiles X2.duf Tiles X2.png Tiles X5.duf Tiles X5.png Translucency Weight Off.duf Translucency Weight Off.png Translucency Weight On.duf Translucency Weight On.png \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Wood Walls\Wood Wall 005\ WoodWall-005_diffuse.jpg WoodWall-005_edge.jpg WoodWall-005_height.jpg WoodWall-005_normal.jpg WoodWall-005_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Wood Walls\Wood Wall 004\ WoodWall-004_diffuse.jpg WoodWall-004_edge.jpg WoodWall-004_height.jpg WoodWall-004_normal.jpg WoodWall-004_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Wood Walls\Wood Wall 003\ WoodWall-003_diffuse.jpg WoodWall-003_edge.jpg WoodWall-003_height.jpg WoodWall-003_normal.jpg WoodWall-003_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Wood Walls\Wood Wall 002\ WoodWall-002_diffuseOriginal.jpg WoodWall-002_edge.jpg WoodWall-002_height.jpg WoodWall-002_normal.jpg WoodWall-002_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Wood Walls\Wood Wall 001\ WoodWall-001_diffuse.jpg WoodWall-001_edge.jpg WoodWall-001_height.jpg WoodWall-001_normal.jpg WoodWall-001_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Water\Water 005\ Water-005_diffuse.jpg Water-005_height.jpg Water-005_normal.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Water\Water 004\ Water-004_diffuse.jpg Water-004_height.jpg Water-004_normal.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Water\Water 003\ Water-003_diffuse.jpg Water-003_height.jpg Water-003_normal.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Water\Water 002\ Water-002_diffuse.jpg Water-002_height.jpg Water-002_normal.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Water\Water 001\ Water-001_diffuse.jpg Water-001_height.jpg Water-001_normal.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Tree Barks\Tree Bark 005\ TreeBark-005_diffuseOriginal.jpg TreeBark-005_edge.jpg TreeBark-005_height.jpg TreeBark-005_normal.jpg TreeBark-005_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Tree Barks\Tree Bark 004\ TreeBark-004_diffuse.jpg TreeBark-004_edge.jpg TreeBark-004_height.jpg TreeBark-004_normal.jpg TreeBark-004_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Tree Barks\Tree Bark 003\ TreeBark-003_diffuse.jpg TreeBark-003_edge.jpg TreeBark-003_height.jpg TreeBark-003_normal.jpg TreeBark-003_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Tree Barks\Tree Bark 002\ TreeBark-002_diffuse.jpg TreeBark-002_edge.jpg TreeBark-002_height.jpg TreeBark-002_normal.jpg TreeBark-002_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Tree Barks\Tree Bark 001\ TreeBark-001_diffuse.jpg TreeBark-001_edge.jpg TreeBark-001_height.jpg TreeBark-001_normal.jpg TreeBark-001_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Rocks\Rocks 005\ Rock-005_diffuse.jpg Rock-005_edge.jpg Rock-005_height.jpg Rock-005_normal.jpg Rock-005_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Rocks\Rocks 004\ Rocks-004_diffuse.jpg Rocks-004_edge.jpg Rocks-004_height.jpg Rocks-004_normal.jpg Rocks-004_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Rocks\Rocks 003\ Rocks-003_diffuse.jpg Rocks-003_edge.jpg Rocks-003_height.jpg Rocks-003_normal.jpg Rocks-003_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Rocks\Rocks 002\ Rocks-002_diffuse.jpg Rocks-002_edge.jpg Rocks-002_height.jpg Rocks-002_normal.jpg Rocks-002_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Rocks\Rocks 001\ Rocks-001_diffuse.jpg Rocks-001_edge.jpg Rocks-001_height.jpg Rocks-001_normal.jpg Rocks-001_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Mossy Rocks\MossyRock-005\ MossyRock-005_diffuse.jpg MossyRock-005_edge.jpg MossyRock-005_height.jpg MossyRock-005_normal.jpg MossyRock-005_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Mossy Rocks\MossyRock-004\ MossyRock-004_diffuse.jpg MossyRock-004_edge.jpg MossyRock-004_height.jpg MossyRock-004_normal.jpg MossyRock-004_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Mossy Rocks\MossyRock-003\ MossyRock-003_diffuse.jpg MossyRock-003_edge.jpg MossyRock-003_height.jpg MossyRock-003_normal.jpg MossyRock-003_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Mossy Rocks\MossyRock-002\ MossyRock-002_diffuse.jpg MossyRock-002_edge.jpg MossyRock-002_height.jpg MossyRock-002_normal.jpg MossyRock-002_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Mossy Rocks\MossyRock-001\ MossyRock-001_diffuse.jpg MossyRock-001_edge.jpg MossyRock-001_height.jpg MossyRock-001_normal.jpg MossyRock-001_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Forest Floors\ForestFloor-005\ ForestFloor-005_diffuse.jpg ForestFloor-005_edge.jpg ForestFloor-005_height.jpg ForestFloor-005_normal.jpg ForestFloor-005_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Forest Floors\ForestFloor-004\ ForestFloor-004_diffuse.jpg ForestFloor-004_edge.jpg ForestFloor-004_height.jpg ForestFloor-004_normal.jpg ForestFloor-004_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Forest Floors\ForestFloor-003\ ForestFloor-003_diffuse.jpg ForestFloor-003_edge.jpg ForestFloor-003_height.jpg ForestFloor-003_normal.jpg ForestFloor-003_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Forest Floors\ForestFloor-002\ ForestFloor-002_diffuse.jpg ForestFloor-002_edge.jpg ForestFloor-002_height.jpg ForestFloor-002_normal.jpg ForestFloor-002_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Forest Floors\ForestFloor-001\ ForestFloor-001_diffuse.jpg ForestFloor-001_edge.jpg ForestFloor-001_height.jpg ForestFloor-001_normal.jpg ForestFloor-001_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Floor Tiles\Floor Tile 005\ FloorTile-005_diffuse.jpg FloorTile-005_edge.jpg FloorTile-005_height.jpg FloorTile-005_normal.jpg FloorTile-005_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Floor Tiles\Floor Tile 004\ FloorTile-004_diffuse.jpg FloorTile-004_edge.jpg FloorTile-004_height.jpg FloorTile-004_normal.jpg FloorTile-004_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Floor Tiles\Floor Tile 003\ FloorTile-003_diffuseOriginal.jpg FloorTile-003_edge.jpg FloorTile-003_height.jpg FloorTile-003_normal.jpg FloorTile-003_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Floor Tiles\Floor Tile 002\ FloorTile-002_diffuse.jpg FloorTile-002_edge.jpg FloorTile-002_height.jpg FloorTile-002_normal.jpg FloorTile-002_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Floor Tiles\Floor Tile 001\ FloorTile-001_diffuse.jpg FloorTile-001_edge.jpg FloorTile-001_height.jpg FloorTile-001_normal.jpg FloorTile-001_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Dirt Roads\Dirt Road 005\ DirtRoad-005_diffuse.jpg DirtRoad-005_edge.jpg DirtRoad-005_height.jpg DirtRoad-005_normal.jpg DirtRoad-005_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Dirt Roads\Dirt Road 004\ DirtRoad-004_diffuse.jpg DirtRoad-004_edge.jpg DirtRoad-004_height.jpg DirtRoad-004_normal.jpg DirtRoad-004_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Dirt Roads\Dirt Road 003\ DirtRoad-003_diffuse.jpg DirtRoad-003_edge.jpg DirtRoad-003_height.jpg DirtRoad-003_normal.jpg DirtRoad-003_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Dirt Roads\Dirt Road 002\ DirtRoad-002_diffuse.jpg DirtRoad-002_edge.jpg DirtRoad-002_height.jpg DirtRoad-002_normal.jpg DirtRoad-002_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Dirt Roads\Dirt Road 001\ DirtRoad-001_diffuse.jpg DirtRoad-001_edge.jpg DirtRoad-001_height.jpg DirtRoad-001_normal.jpg DirtRoad-001_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Concrete Floors\Concrete Floor 005\ concreteFloor-005_diffuse.jpg concreteFoor-005_edge.jpg concreteFoor-005_height.jpg concreteFoor-005_normal.jpg concreteFoor-005_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Concrete Floors\Concrete Floor 004\ ConcreteFloor-004_diffuse.jpg ConcreteFloor-004_edge.jpg ConcreteFloor-004_height.jpg ConcreteFloor-004_normal.jpg ConcreteFloor-004_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Concrete Floors\Concrete Floor 003\ ConcreteFloor-003_diffuse.jpg ConcreteFloor-003_edge.jpg ConcreteFloor-003_height.jpg ConcreteFloor-003_normal.jpg ConcreteFloor-003_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Concrete Floors\Concrete Floor 002\ ConcreteFloor-002_diffuse.jpg ConcreteFloor-002_edge.jpg ConcreteFloor-002_height.jpg ConcreteFloor-002_normal.jpg ConcreteFloor-002_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Concrete Floors\Concrete Floor 001\ ConcreteFloor001_diffuse.jpg ConcreteFloor001_edge.jpg ConcreteFloor001_height.jpg ConcreteFloor001_normal.jpg ConcreteFloor001_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Brick Walls\Brick Wall 005\ BrickWall-005_diffuse.jpg BrickWall-005_edge.jpg BrickWall-005_height.jpg BrickWall-005_normal.jpg BrickWall-005_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Brick Walls\Brick Wall 004\ BrickWall-004_diffuse.jpg BrickWall-004_edge.jpg BrickWall-004_height.jpg BrickWall-004_normal.jpg BrickWall-004_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Brick Walls\Brick Wall 003\ BrickWall-003_diffuse.jpg BrickWall-003_edge.jpg BrickWall-003_height.jpg BrickWall-003_normal.jpg BrickWall-003_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Brick Walls\Brick Wall 002\ BrickWall-002_diffuse.jpg BrickWall-002_edge.jpg BrickWall-002_height.jpg BrickWall-002_normal.jpg BrickWall-002_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Brick Walls\Brick Wall 001\ BrickWall-001_diffuse.jpg BrickWall-001_edge.jpg BrickWall-001_height.jpg BrickWall-001_normal.jpg BrickWall-001_smoothness.jpg \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Vines\AVines005\ AutumnVine-005.png AutumnVine-005alpha.jpg AutumnVine-005roughness.png \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Vines\AVines004\ AutumnVine-004.png AutumnVine-004alpha.jpg AutumnVine-004roughness.png \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Vines\AVines003\ AutumnVine-003.png AutumnVine-003alpha.jpg AutumnVine-003roughness.png \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Vines\AVines002\ AutumnVine-002.png AutumnVine-002alpha.jpg AutumnVine-002roughness.png \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Vines\AVines001\ AutumnVine-001.png AutumnVine-001alpha.jpg AutumnVine-001roughness.png \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Leaves\ALeaves005\ ALeaves005.png ALeaves005alpha.jpg ALeaves005roughness.png \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Leaves\ALeaves004\ ALeaves004.png ALeaves004alpha.jpg ALeaves004roughness.png \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Leaves\ALeaves003\ ALeaves003.png ALeaves003alpha.jpg ALeaves003roughness.png \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Leaves\ALeaves002\ ALeaves002.png ALeaves002alpha.jpg ALeaves002roughness.png \NHFall Part 1\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Leaves\ALeaves001\ ALeaves001.png ALeaves001alpha.jpg ALeaves001roughness.png \NHFall Part 1\Documentation\ NatureHoldings-Fall_ReadMe.txt Renderosity License.txt