************************************************************ *Product Name: Ravenhair Shaders Nature Holding Volume II- Fall *Copyright November 27th, 2023 *By: Ravenhair (Mila Abbott) ************************************************************ A beautiful set of autumn inspire shaders that are very realistic. Those shaders are in 1K resolution tiles to prevent any machine taking out more resources than it should, considering they can be seamlessly tiled. The source for this set came from several images obtained at Pxhere and Pixabay pluse other add work using Twisted Brush, Photoshop and Materialize. -------------------------------------- System Requirements: Photoshop PaintShop Pro DAZ Studio 4.22 and above. -------------------------------------- Ownership Statement: All of this product's content was created by Ravenhair (Mila Abbott) -------------------------------------- Needed Files: Any image manipulator that opens JPG files. -------------------------------------- Installation Instructions: DAZ Studio: Simply unzip it into your DAZ Studio content library folder. For creating texture maps: Just unzip it into your favourite folder and use it at will. -------------------------------------- Usage Tips or Limitations: Thank you for purchasing Ravenhair Shaders Nature Holding - Fall. You can use the content of this product for your commercial and non commercial projects but you cannot redistribute or resell it in any form or by part(s). Tips: If you want to use it in DAZ Studio for changing certain parts of your scene, use the provided shaders and feel free to edit it according to your preferences, you can also add some extra editing for tiles and sort under the surface tab. If you want to use the overlay leaves (Autumn Leaves or the Autumn Vines), you can use them freely on any surface you want, they are transparent overlays and add a very cool effect on the surface. If you want to be able to separatedly change the tile size for the vines without affecting the tile option you previously applied, simply, in DAZ Studio, go to Create/Geometry Shells. Under the Scene tab, you will see under your figure or prop, the geometry shell, you might want to turn the transparency on for the materials you don't want to be affected by the overlay, then select the material zone, add the overlay of your choice, and make sure you turn the Translucency Weight on (there is an option under the !Tiles Settings), and then you can resize the overlay tiles the way you want it. For creating your own texture maps, use the provided package that contains the JPG separately. If you encounter any problem with this product, please don't hesitate to send me an email to the address provided above. If you use this product, either for creating texture maps or just as a shader in DAZ Studio, please let me know, I would love to see the results, and will be an honour for me. Have a happy rendering and texturing time! -------------------------------------- Files Included in the Product: \NHFall Part 2\Shader Presets\ Ravenhair.png \NHFall Part 2\Shader Presets\Ravenhair\ Nature Holdings.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\ Fall.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\ !Tile Settings.png Brick Walls.png Concrete Floors.png Dirt Roads.png Floor Tiles.png Forest Floors.png Mossy Rocks.png Rocks.png Tree Bark.png Waters.png Wood Walls.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Wood Walls\ Wood Wall 006.duf Wood Wall 006.png Wood Wall 007.duf Wood Wall 007.png Wood Wall 008.duf Wood Wall 008.png Wood Wall 009.duf Wood Wall 009.png Wood Wall 010.duf Wood Wall 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Waters\ Water 006.duf Water 006.png Water 007.duf Water 007.png Water 008.duf Water 008.png Water 009.duf Water 009.png Water 010.duf Water 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Tree Bark\ Tree Bark 006.duf Tree Bark 006.png Tree Bark 007.duf Tree Bark 007.png Tree Bark 008.duf Tree Bark 008.png Tree Bark 009.duf Tree Bark 009.png Tree Bark 010.duf Tree Bark 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Rocks\ Rocks 006.duf Rocks 006.png Rocks 007.duf Rocks 007.png Rocks 008.duf Rocks 008.png Rocks 009.duf Rocks 009.png Rocks 010.duf Rocks 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Overlay Autumn Vines\ Autumn Vines 006.duf Autumn Vines 006.png Autumn Vines 007.duf Autumn Vines 007.png Autumn Vines 008.duf Autumn Vines 008.png Autumn Vines 009.duf Autumn Vines 009.png Autumn Vines 010.duf Autumn Vines 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Overlay Autumn Leaves\ Autumn Leaves 006.duf Autumn Leaves 006.png Autumn Leaves 007.duf Autumn Leaves 007.png Autumn Leaves 008.duf Autumn Leaves 008.png Autumn Leaves 009.duf Autumn Leaves 009.png Autumn Leaves 010.duf Autumn Leaves 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Mossy Rocks\ Mossy Rocks 006.duf Mossy Rocks 006.png Mossy Rocks 007.duf Mossy Rocks 007.png Mossy Rocks 008.duf Mossy Rocks 008.png Mossy Rocks 009.duf Mossy Rocks 009.png Mossy Rocks 010.duf Mossy Rocks 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Forest Floors\ Forest Floor Fall 006.duf Forest Floor Fall 006.png Forest Floor Fall 007.duf Forest Floor Fall 007.png Forest Floor Fall 008.duf Forest Floor Fall 008.png Forest Floor Fall 009.duf Forest Floor Fall 009.png Forest Floor Fall 010.duf Forest Floor Fall 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Floor Tiles\ Floor Tile 006.duf Floor Tile 006.png Floor Tile 007.duf Floor Tile 007.png Floor Tile 008.duf Floor Tile 008.png Floor Tile 009.duf Floor Tile 009.png Floor Tile 010.duf Floor Tile 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Dirt Roads\ Dirt Road 006.duf Dirt Road 006.png Dirt Road 007.duf Dirt Road 007.png Dirt Road 008.duf Dirt Road 008.png Dirt Road 009.duf Dirt Road 009.png Dirt Road 010.duf Dirt Road 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Concrete Floors\ Concrete Floor 006.duf Concrete Floor 006.png Concrete Floor 007.duf Concrete Floor 007.png Concrete Floor 008.duf Concrete Floor 008.png Concrete Floor 009.duf Concrete Floor 009.png Concrete Floor 010.duf Concrete Floor 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\Brick Walls\ Brick Wall 006.duf Brick Wall 006.png Brick Wall 007.duf Brick Wall 007.png Brick Wall 008.duf Brick Wall 008.png Brick Wall 009.duf Brick Wall 009.png Brick Wall 010.duf Brick Wall 010.png \NHFall Part 2\Shader Presets\Ravenhair\Nature Holdings\Fall\!Tile Settings\ Displacement Default.duf Displacement Default.png Displacement High.duf Displacement High.png Displacement Off.duf Displacement Off.png Normals Off.duf Normals Off.png Normals On.duf Normals On.png Tiles Deault.duf Tiles Deault.png Tiles X10.duf Tiles X10.png Tiles X2.duf Tiles X2.png Tiles X5.duf Tiles X5.png Translucency Weight Off.duf Translucency Weight Off.png Translucency Weight On.duf Translucency Weight On.png \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Wood Walls\Wood Wall 010\ WoodWall-010_diffuse.jpg WoodWall-010_edge.jpg WoodWall-010_height.jpg WoodWall-010_normal.jpg WoodWall-010_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Wood Walls\Wood Wall 009\ WoodWall-009_diffuse.jpg WoodWall-009_edge.jpg WoodWall-009_height.jpg WoodWall-009_normal.jpg WoodWall-009_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Wood Walls\Wood Wall 008\ WoodWall-008_diffuse.jpg WoodWall-008_edge.jpg WoodWall-008_height.jpg WoodWall-008_normal.jpg WoodWall-008_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Wood Walls\Wood Wall 007\ WoodWall-007_diffuse.jpg WoodWall-007_edge.jpg WoodWall-007_height.jpg WoodWall-007_normal.jpg WoodWall-007_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Wood Walls\Wood Wall 006\ WoodWall-006_diffuse.jpg WoodWall-006_edge.jpg WoodWall-006_height.jpg WoodWall-006_normal.jpg WoodWall-006_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Water\Water 010\ Water-010_diffuse.jpg Water-010_height.jpg Water-010_normal.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Water\Water 009\ Water-009_diffuse.jpg Water-009_height.jpg Water-009_normal.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Water\Water 008\ Water-008_diffuse.jpg Water-008_height.jpg Water-008_normal.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Water\Water 007\ Water-007_diffuse.jpg Water-007_height.jpg Water-007_normal.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Water\Water 006\ Water-006_diffuse.jpg Water-006_height.jpg Water-006_normal.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Tree Barks\Tree Bark 010\ TreeBark-010_diffuse.jpg TreeBark-010_edge.jpg TreeBark-010_height.jpg TreeBark-010_normal.jpg TreeBark-010_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Tree Barks\Tree Bark 009\ TreeBark-009_diffuse.jpg TreeBark-009_edge.jpg TreeBark-009_height.jpg TreeBark-009_normal.jpg TreeBark-009_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Tree Barks\Tree Bark 008\ TreeBark-008_diffuse.jpg TreeBark-008_edge.jpg TreeBark-008_height.jpg TreeBark-008_normal.jpg TreeBark-008_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Tree Barks\Tree Bark 007\ TreeBark-007_diffuse.jpg TreeBark-007_edge.jpg TreeBark-007_height.jpg TreeBark-007_normal.jpg TreeBark-007_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Tree Barks\Tree Bark 006\ TreeBark-006_diffuseOriginal.jpg TreeBark-006_edge.jpg TreeBark-006_height.jpg TreeBark-006_normal.jpg TreeBark-006_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Rocks\Rocks 010\ Rocks-010_diffuse.jpg Rocks-010_edge.jpg Rocks-010_height.jpg Rocks-010_normal.jpg Rocks-010_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Rocks\Rocks 009\ Rocks-009_diffuse.jpg Rocks-009_edge.jpg Rocks-009_height.jpg Rocks-009_normal.jpg Rocks-009_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Rocks\Rocks 008\ Rocks-008_diffuse.jpg Rocks-008_edge.jpg Rocks-008_height.jpg Rocks-008_normal.jpg Rocks-008_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Rocks\Rocks 007\ Rocks-007_diffuse.jpg Rocks-007_edge.jpg Rocks-007_height.jpg Rocks-007_normal.jpg Rocks-007_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Rocks\Rocks 006\ Rocks-006_diffuse.jpg Rocks-006_edge.jpg Rocks-006_height.jpg Rocks-006_normal.jpg Rocks-006_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Mossy Rocks\MossyRock-010\ MossyRock-010_diffuse.jpg MossyRock-010_edge.jpg MossyRock-010_height.jpg MossyRock-010_normal.jpg MossyRock-010_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Mossy Rocks\MossyRock-009\ MossyRock-009_diffuse.jpg MossyRock-009_edge.jpg MossyRock-009_height.jpg MossyRock-009_normal.jpg MossyRock-009_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Mossy Rocks\MossyRock-008\ MossyRock-008_diffuse.jpg MossyRock-008_edge.jpg MossyRock-008_height.jpg MossyRock-008_normal.jpg MossyRock-008_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Mossy Rocks\MossyRock-007\ MossyRock-007_diffuse.jpg MossyRock-007_edge.jpg MossyRock-007_height.jpg MossyRock-007_normal.jpg MossyRock-007_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Mossy Rocks\MossyRock-006\ MossyRock-006_diffuse.jpg MossyRock-006_edge.jpg MossyRock-006_height.jpg MossyRock-006_normal.jpg MossyRock-006_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Forest Floors\ForestFloor-010\ ForestFloor-010_diffuse.jpg ForestFloor-010_edge.jpg ForestFloor-010_height.jpg ForestFloor-010_normal.jpg ForestFloor-010_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Forest Floors\ForestFloor-009\ ForestFloor-009_diffuse.jpg ForestFloor-009_edge.jpg ForestFloor-009_height.jpg ForestFloor-009_normal.jpg ForestFloor-009_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Forest Floors\ForestFloor-008\ ForestFloor-008_diffuse.jpg ForestFloor-008_edge.jpg ForestFloor-008_height.jpg ForestFloor-008_normal.jpg ForestFloor-008_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Forest Floors\ForestFloor-007\ ForestFloor-007_diffuse.jpg ForestFloor-007_edge.jpg ForestFloor-007_height.jpg ForestFloor-007_normal.jpg ForestFloor-007_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Forest Floors\ForestFloor-006\ ForestFloor-006_diffuse.jpg ForestFloor-006_edge.jpg ForestFloor-006_height.jpg ForestFloor-006_normal.jpg ForestFloor-006_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Floor Tiles\Floor Tile 010\ FloorTile-010_diffuse.jpg FloorTile-010_edge.jpg FloorTile-010_height.jpg FloorTile-010_normal.jpg FloorTile-010_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Floor Tiles\Floor Tile 009\ FloorTile-009_diffuse.jpg FloorTile-009_edge.jpg FloorTile-009_height.jpg FloorTile-009_normal.jpg FloorTile-009_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Floor Tiles\Floor Tile 008\ FloorTile-008_diffuse.jpg FloorTile-008_edge.jpg FloorTile-008_height.jpg FloorTile-008_normal.jpg FloorTile-008_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Floor Tiles\Floor Tile 007\ FloorTile-007_diffuse.jpg FloorTile-007_edge.jpg FloorTile-007_height.jpg FloorTile-007_normal.jpg FloorTile-007_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Floor Tiles\Floor Tile 006\ FloorTile-005_diffuse.jpg FloorTile-005_edge.jpg FloorTile-005_height.jpg FloorTile-005_normal.jpg FloorTile-005_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Dirt Roads\Dirt Road 010\ DirtRoad-010_diffuse.jpg DirtRoad-010_edge.jpg DirtRoad-010_height.jpg DirtRoad-010_normal.jpg DirtRoad-010_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Dirt Roads\Dirt Road 009\ DirtRoad-009_diffuse.jpg DirtRoad-009_edge.jpg DirtRoad-009_height.jpg DirtRoad-009_normal.jpg DirtRoad-009_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Dirt Roads\Dirt Road 008\ DirtRoad-008_diffuse.jpg DirtRoad-008_edge.jpg DirtRoad-008_height.jpg DirtRoad-008_normal.jpg DirtRoad-008_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Dirt Roads\Dirt Road 007\ DirtRoad-007_diffuse.jpg DirtRoad-007_edge.jpg DirtRoad-007_height.jpg DirtRoad-007_normal.jpg DirtRoad-007_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Dirt Roads\Dirt Road 006\ DirtRoad-006_diffuse.jpg DirtRoad-006_edge.jpg DirtRoad-006_height.jpg DirtRoad-006_normal.jpg DirtRoad-006_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Concrete Floors\Concrete Floor 010\ ConcretFloor-010_diffuse.jpg ConcretFloor-010_edge.jpg ConcretFloor-010_height.jpg ConcretFloor-010_normal.jpg ConcretFloor-010_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Concrete Floors\Concrete Floor 009\ ConcreteFloor-009_diffuse.jpg ConcreteFloor-009_edge.jpg ConcreteFloor-009_height.jpg ConcreteFloor-009_normal.jpg ConcreteFloor-009_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Concrete Floors\Concrete Floor 008\ ConcreteFloor-008_diffuse.jpg ConcreteFloor-008_edge.jpg ConcreteFloor-008_height.jpg ConcreteFloor-008_normal.jpg ConcreteFloor-008_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Concrete Floors\Concrete Floor 007\ ConcreteFloor-007_diffuse.jpg ConcreteFloor-007_edge.jpg ConcreteFloor-007_height.jpg ConcreteFloor-007_normal.jpg ConcreteFloor-007_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Concrete Floors\Concrete Floor 006\ ConcretFloor-006_diffuse.jpg ConcretFloor-006_edge.jpg ConcretFloor-006_height.jpg ConcretFloor-006_normal.jpg ConcretFloor-006_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Brick Walls\Brick Wall 010\ BrickWall-010_diffuse.jpg BrickWall-010_edge.jpg BrickWall-010_height.jpg BrickWall-010_normal.jpg BrickWall-010_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Brick Walls\Brick Wall 009\ BrickWall-009_diffuse.jpg BrickWall-009_edge.jpg BrickWall-009_height.jpg BrickWall-009_normal.jpg BrickWall-009_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Brick Walls\Brick Wall 008\ BrickWall-008_diffuse.jpg BrickWall-008_edge.jpg BrickWall-008_height.jpg BrickWall-008_normal.jpg BrickWall-008_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Brick Walls\Brick Wall 007\ BrickWall-007_diffuse.jpg BrickWall-007_edge.jpg BrickWall-007_height.jpg BrickWall-007_normal.jpg BrickWall-007_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Brick Walls\Brick Wall 006\ BrickWall-006_diffuse.jpg BrickWall-006_edge.jpg BrickWall-006_height.jpg BrickWall-006_normal.jpg BrickWall-006_smoothness.jpg \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Vines\AVines010\ AutumnVine-010.png AutumnVine-010alpha.jpg AutumnVine-010roughness.png \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Vines\AVines009\ AutumnVine-009.png AutumnVine-009alpha.jpg AutumnVine-009roughness.png \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Vines\AVines008\ AutumnVine-008.png AutumnVine-008alpha.jpg AutumnVine-008roughness.png \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Vines\AVines007\ AutumnVine-007.png AutumnVine-007alpha.jpg AutumnVine-007roughness.png \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Vines\AVines006\ AutumnVine-006.png AutumnVine-006alpha.jpg AutumnVine-006roughness.png \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Leaves\ALeaves010\ ALeaves010.png ALeaves010alpha.jpg ALeaves010roughness.png \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Leaves\ALeaves009\ ALeaves009.png ALeaves009alpha.jpg ALeaves009roughness.png \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Leaves\ALeaves008\ ALeaves008.png ALeaves008alpha.jpg ALeaves008roughness.png \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Leaves\ALeaves007\ ALeaves007.png ALeaves007alpha.jpg ALeaves007roughness.png \NHFall Part 2\Runtime\Textures\RD\Nature Holdings\Fall\Autumn Leaves\ALeaves006\ ALeaves006.png ALeaves006alpha.jpg ALeaves006roughness.png \NHFall Part 2\Documentation\ NatureHoldings-Fall_Vol_II-ReadMe.txt Renderosity License.txt