***************************************************************************** COLONY - Medical Bay Copyright 20th Fabruary 2024. by Coflek-Gnorg ************************** DESCRIPTION ****************************** Soon after I published my second or third "Colony" model, you started to ask for Medical Bay module. All this time I had that in mind, but didn't know how to realize it in best way. Finally, I came up with this design: Admission module is basic structure, hexagonal building with entrance door compatible with previous "Colony" structures on one side and 5 empty 'slots' for different medical units. Module is equipped with admission desk and chairs (can be removed to get large empty area). Medical units - 5 in total. You can place them in any order, all different or same. Posing units is very simple; after loading just select 'base' part of medical unit and rotate it by 60 degrees (Poser version use 60 degrees snap angle, little bit sensitive to pose by slider). Basically, rotation by -120 degrees place medical unit in slot 1, -60 in slot 2, 0 (default) in slot 3, 60 degrees in slot 4 and 120 in slot 5. Five different medical units are included, each one with adjustable elements: - Unit A - revitalizing tanks, with open/close door option - Unit B - Robosurge - two robotic arms, each with 7 moving parts, can perform surgical interventions on any part of character's body. Furthermore, you can move up/down any of 16 bed parts, adjusting it to patient's body pose. By hiding unit's walls you can pose camera on any location. - Unit C - diagnostic room - with moving scanner ring and scanner head, also move/ hide desk and chair or walls. - Unit D - recovery room - with 2 beds (slide bed, adjust seat, backrest and legs rest option). Hide video wall or room walls. - Unit E - cryogenic pods - open/close two-segment doors on pods, hide walls option Beside all this, I included 8 simple props of futuristic medical tools and equipment: - Stretchers (actually, not so futuristic) - Datapad - Medical Kit case - Cauterizer - Hand held deep tissue scanner - Injektor - Left hand defibrilator - Right hand defibrilator Poser users can choose between Firefly and Superfly materials for each element. Daz studio version use only Nvidia Iray materials. This structure is fully compatible with my previous 'Colony' and 'Bubble Habitat' releases, or it can be used as stand-alone ******************* SYSTEM REQUIREMENTS ********************** A computer capable of running the appropriate version of Poser and DS *********************** NECESSARY FILES *************************** This is a Stand Alone product. ************************** INSTALATION ******************************* Unpack Poser zip files to Your Poser Runtime folder. Unpack DS zip files to Your My DAZ 3D Library *********************** USAGE/LIMITATIONS **************************** All output forms of models (still pictures, animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. All of this product's content was created by Dominik Lenardo *********************** FILE LIST ************************************** DAZ Studio Files: data\Coflek Gnorg\Colony\MB_Admission\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_Admission\ Admission Module_200974.dsf data\Coflek Gnorg\Colony\MB_cauterizer\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_cauterizer\ Cauterizer_3848.dsf data\Coflek Gnorg\Colony\MB_datapad\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_datapad\ Datapad_512.dsf data\Coflek Gnorg\Colony\MB_defibleft\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_defibleft\ Defibrilator Left_4877.dsf data\Coflek Gnorg\Colony\MB_defibright\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_defibright\ Defibrilator Right_4877.dsf data\Coflek Gnorg\Colony\MB_injektor\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_injektor\ Injektor_5468.dsf data\Coflek Gnorg\Colony\MB_medkitcase\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_medkitcase\ Med Kit Case_5210.dsf data\Coflek Gnorg\Colony\MB_scanner\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_scanner\ Scanner_5711.dsf data\Coflek Gnorg\Colony\MB_strechers\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_strechers\ Strechers_12474.dsf data\Coflek Gnorg\Colony\MB_unitA\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_unitA\ Unit A_78147.dsf data\Coflek Gnorg\Colony\MB_unitB\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_unitB\ Unit B_260884.dsf data\Coflek Gnorg\Colony\MB_unitC\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_unitC\ Unit C_76024.dsf data\Coflek Gnorg\Colony\MB_unitD\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_unitD\ Unit D_132783.dsf data\Coflek Gnorg\Colony\MB_unitE\UV Sets\Coflek Gnorg\Base\ default.dsf data\Coflek Gnorg\Colony\MB_unitE\ Unit E_102569.dsf Documentation\ ColonyMedBay_readme.txt license.txt Environments\Coflek Gnorg\Colony\Med Bay\Props\ Cauterizer.duf Cauterizer.duf.png Cauterizer.tip.png Datapad.duf Datapad.duf.png Datapad.tip.png Defibrilator Left.duf Defibrilator Left.duf.png Defibrilator Left.tip.png Defibrilator Right.duf Defibrilator Right.duf.png Defibrilator Right.tip.png Injektor.duf Injektor.duf.png Injektor.tip.png Med Kit Case.duf Med Kit Case.duf.png Med Kit Case.tip,png.png Scanner.duf Scanner.duf.png Scanner.tip.png Strechers.duf Strechers.duf.png Strechers.tip.png Environments\Coflek Gnorg\Colony\Med Bay\ Admission.duf Admission.duf.png Admission.tip.png Unit A.duf Unit A.duf.png Unit A.tip.png Unit B.duf Unit B.duf.png Unit B.tip.png Unit C.duf Unit C.duf.png Unit C.tip.png Unit D.duf Unit D.duf.png Unit D.tip.png Unit E.duf Unit E.duf.png Unit E.tip.png Runtime\Textures\Coflek Gnorg\Colony\Med Bay\ cgmb_admindecals_diff.jpg cgmb_admindecals_opac.jpg cgmb_bunkfab_bump.jpg cgmb_ceilights_ambi.jpg cgmb_compscreens_diff.jpg cgmb_decodisplays_diff.jpg cgmb_floorspec_spec.jpg cgmb_propscreens_ambi.jpg cgmb_propsdecals_diff.jpg cgmb_propsdecals_opac.jpg cgmb_topvents_diff.jpg cgmb_topvents_spec.jpg cgmb_unitAdecals_diff.jpg cgmb_unitAdecals_opac.jpg cgmb_unitAdisplays_ambi.jpg cgmb_unitBdecal_opac.jpg cgmb_unitBvents_diff.jpg cgmb_unitCdecals_opac.jpg cgmb_unitDscreens_ambi.jpg cgmb_unitEdecals_diff.jpg cgmb_unitEdecals_opac.jpg cgmb_unitEscreens_ambi.jpg cgmb_unitEscreens_opac.jpg POSER FILES: Documentation\ ColonyMedBay_readme.txt license.txt Runtime\Geometries\Coflek Gnorg\Colony\Med Bay\ Admission Module.obj Unit A.obj Unit B.obj Unit C.obj Unit D.obj Unit E.obj case.obj cauterizer.obj datapad.obj injektor.obj left_defib.obj right_defib.obj scanner.obj strechers.obj Runtime\Libraries\Character\Coflek Gnorg\Colony\Med Bay\ Admission Module.cr2 Admission Module.png Unit A.cr2 Unit A.png Unit B.cr2 Unit B.png Unit C.cr2 Unit C.png Unit D.cr2 Unit D.png Unit E.cr2 Unit E.png Runtime\Libraries\Materials\Coflek Gnorg\Colony\Med Bay\Firefly\ Admission Module.mc6 Admission Module.png Props.mc6 Props.png Unit A.mc6 Unit A.png Unit B.mc6 Unit B.png Unit C.mc6 Unit C.png Unit D.mc6 Unit D.png Unit E.mc6 Unit E.png Runtime\Libraries\Materials\Coflek Gnorg\Colony\Med Bay\Superfly\ Admission Module.mc6 Admission Module.png Props.mc6 Props.png Unit A.mc6 Unit A.png Unit B.mc6 Unit B.png Unit C.mc6 Unit C.png Unit D.mc6 Unit D.png Unit E.mc6 Unit E.png Runtime\Libraries\Props\Coflek Gnorg\Colony\Med Bay\ Cauterizer.png Cauterizer.pp2 Datapad.png Datapad.pp2 Defibrilator Left.png Defibrilator Left.pp2 Defibrilator Right.png Defibrilator Right.pp2 Injektor.png Injektor.pp2 Med Kit Case.png Med Kit Case.pp2 Scanner.png Scanner.pp2 Strechers.png Strechers.pp2 Runtime\Textures\Coflek Gnorg\Colony\Med Bay\ cgmb_admindecals_diff.jpg cgmb_admindecals_opac.jpg cgmb_bunkfab_bump.jpg cgmb_ceilights_ambi.jpg cgmb_compscreens_diff.jpg cgmb_decodisplays_diff.jpg cgmb_floorspec_spec.jpg cgmb_propscreens_ambi.jpg cgmb_propsdecals_diff.jpg cgmb_propsdecals_opac.jpg cgmb_topvents_diff.jpg cgmb_topvents_spec.jpg cgmb_unitAdecals_diff.jpg cgmb_unitAdecals_opac.jpg cgmb_unitAdisplays_ambi.jpg cgmb_unitBdecal_opac.jpg cgmb_unitBvents_diff.jpg cgmb_unitCdecals_opac.jpg cgmb_unitDscreens_ambi.jpg cgmb_unitEdecals_diff.jpg cgmb_unitEdecals_opac.jpg cgmb_unitEscreens_ambi.jpg cgmb_unitEscreens_opac.jpg