---------------------------------------------------- "EV Flamethrower - Daz", by EVargas All copyrights to this product reserved by E. Vargas (EVargas) - Feb/2024 Requirements: Daz Studio 4 with Iray, Default Resources for Daz Studio (Simple OpenVDB MDL Volume), Genesis 8 Female. Ownership statement: All of the content in this package was created by EVargas using the following resources: - 3DCoat PBR library. ---------------------------------------------------- INSTALLATION: Extract the zip folder contents over your content library of choice. DESCRIPTION: Flamethrower propgun with animated flames and pose for Genesis 8 Female. Propgun measures approx. 0.13 x 0.14 x 0.93 meters, flame measures approx. 2 x 2 x 5 meters. ITEMS INCLUDED: - Propgun with left/right hand smart prop versions for Genesis 8 Female. There is a morph to pull the trigger if you need it; - Flame as smart prop for the propgun (select the propgun before adding it); - Pose presets for the Genesis 8 Female, with left/right versions: full body and hand only; - A sequence of 77 VDB files for the flame animation, with density/flame attributes; - Script for animation rendering (accept multiple flames and triggers). Please read the "HOW TO USE"; - Material presets (Iray) for the flame. The propgun has only a "default" preset to fallback in case you need it (PBR textures 4k for color/metalness/normal/roughness). HOW TO USE (prop load and poses): 1. With Genesis 8 Female in the scene and selected, choose one of the poses under "/Poses" and apply it; 2. Choose the propgun version which matches your pose (*L/*R), apply it; 3. Select the propgun, then add the "EVFT-Flame" to the scene. It is a smartprop, which should attach automatically as child of the propgun. HOW TO USE (still image): For still image you can render as usual. At any frame of the timeline, choose the VDB file you want to use in "surfaces tab / volume / volume file", choose a material preset or change settings manually and render. HOW TO USE (animation): For animated sequences you need to use a different vdb file for each frame. You can achieve this with third-party methods if you are familiar with any, or you can use the custom script I provided. Note about crash/restart render: the current version of this script works fine to render all the sequence at once (from frame 0 to end). If you need to restart in the middle, due to a crash or something, please choose a FRAME where there is no active flame animation running, or a trigger frame (for all). The script assumes no flame animation until it finds the first "On" trigger (it can be the 1st of the play range no problem). This script accept multiple items (flames) in the scene, as long as you don't change the original name/prefix (adding something at the end, like when duplicating shouldn't be a problem). The flame has a custom parameter ("Parameters/Script/Is Trigger Frame"), set to "Off" by default, which you can use to control when you want that particular flame animation to start (by setting it to "On"). Once started it will run for 77 frames and stop. Important: remember to change it to "Off" in the immediate frame after each "On", otherwise it will keep restarting at every frame. Remember to follow theses steps before running the script: - Choose "Still Image" in "Render settings/General/Destination/Render Type"; - Selected a start frame in timeline; - Save your scene. The script uses the render settings you have already set, it only changes the "Destination" part. Results will be written to a folder named "render" in the same location of your saved scene. RENDERING: Ready for Nvidia Iray. This product uses the Simple OpenVDB MDL Volume shader preset, so if you are familiar with it you can manually change the settings in the surfaces tab (density, emission, etc...). I provide some custom material presets in the product folder if you want, to use it simply select the volume container and apply. Important! When rendering VDB volumes (more so if emission enabled) I recommend that you always set a time limit per frame (see render settings / progressive / max time in seconds). Daz Studio can make the math for you, so if you type for example "60*10" and click enter it will show 600 which means 10 minutes. Product tested on Windows 10 / Daz Studio 4.22. Not tested on Mac! Permitted usage: Please check the included license file for more information. Have fun! (c)2024 E. Vargas. All rights reserved. ---------------------------------------------------- Copyright Information: The entire contents of this product are copyright 2024 E. Vargas (EVargas). All rights reserved. ---------------------------------------------------- Files Included in the Product: ---------------------------------------------------- +---data | \---EVargas | \---Flamethrower | | evfds_vol_0001.vdb | | evfds_vol_0002.vdb | | evfds_vol_0003.vdb | | evfds_vol_0004.vdb | | evfds_vol_0005.vdb | | evfds_vol_0006.vdb | | evfds_vol_0007.vdb | | evfds_vol_0008.vdb | | evfds_vol_0009.vdb | | evfds_vol_0010.vdb | | evfds_vol_0011.vdb | | evfds_vol_0012.vdb | | evfds_vol_0013.vdb | | evfds_vol_0014.vdb | | evfds_vol_0015.vdb | | evfds_vol_0016.vdb | | evfds_vol_0017.vdb | | evfds_vol_0018.vdb | | evfds_vol_0019.vdb | | evfds_vol_0020.vdb | | evfds_vol_0021.vdb | | evfds_vol_0022.vdb | | evfds_vol_0023.vdb | | evfds_vol_0024.vdb | | evfds_vol_0025.vdb | | evfds_vol_0026.vdb | | evfds_vol_0027.vdb | | evfds_vol_0028.vdb | | evfds_vol_0029.vdb | | evfds_vol_0030.vdb | | evfds_vol_0031.vdb | | evfds_vol_0032.vdb | | evfds_vol_0033.vdb | | evfds_vol_0034.vdb | | evfds_vol_0035.vdb | | evfds_vol_0036.vdb | | evfds_vol_0037.vdb | | evfds_vol_0038.vdb | | evfds_vol_0039.vdb | | evfds_vol_0040.vdb | | evfds_vol_0041.vdb | | evfds_vol_0042.vdb | | evfds_vol_0043.vdb | | evfds_vol_0044.vdb | | evfds_vol_0045.vdb | | evfds_vol_0046.vdb | | evfds_vol_0047.vdb | | evfds_vol_0048.vdb | | evfds_vol_0049.vdb | | evfds_vol_0050.vdb | | evfds_vol_0051.vdb | | evfds_vol_0052.vdb | | evfds_vol_0053.vdb | | evfds_vol_0054.vdb | | evfds_vol_0055.vdb | | evfds_vol_0056.vdb | | evfds_vol_0057.vdb | | evfds_vol_0058.vdb | | evfds_vol_0059.vdb | | evfds_vol_0060.vdb | | evfds_vol_0061.vdb | | evfds_vol_0062.vdb | | evfds_vol_0063.vdb | | evfds_vol_0064.vdb | | evfds_vol_0065.vdb | | evfds_vol_0066.vdb | | evfds_vol_0067.vdb | | evfds_vol_0068.vdb | | evfds_vol_0069.vdb | | evfds_vol_0070.vdb | | evfds_vol_0071.vdb | | evfds_vol_0072.vdb | | evfds_vol_0073.vdb | | evfds_vol_0074.vdb | | evfds_vol_0075.vdb | | evfds_vol_0076.vdb | | evfds_vol_0077.vdb | | | +---EVFT-Flame | | | pCube(11cg000)1_xpos.dsf | | | | | +---Morphs | | | \---EVargas | | | \---Base | | | Is Trigger Frame.dsf | | | | | \---UV Sets | | \---EVargas | | \---Base | | default.dsf | | | \---EVFT-PropGun | | evft-propgun.dsf | | | +---Morphs | | \---EVargas | | \---Base | | Pull Trigger.dsf | | | \---UV Sets | \---EVargas | \---Base | default.dsf | +---Documentation | EV-Flamethrower_Readme.txt | Renderosity Stardard License.txt | +---Props | \---EVargas | \---Flamethrower | | EVFT-Flame.duf | | EVFT-Flame.duf.png | | EVFT-Flame.tip.png | | EVFT-PropGun.duf | | EVFT-PropGun.duf.png | | EVFT-PropGun.tip.png | | EVFT-PropGun_L.duf | | EVFT-PropGun_L.duf.png | | EVFT-PropGun_L.tip.png | | EVFT-PropGun_R.duf | | EVFT-PropGun_R.duf.png | | EVFT-PropGun_R.tip.png | | | +---Iray Materials | | +---Flame | | | Default.duf | | | Default.duf.png | | | Default.tip.png | | | Style 1.duf | | | Style 1.duf.png | | | Style 1.tip.png | | | Style 2.duf | | | Style 2.duf.png | | | Style 2.tip.png | | | Style 3.duf | | | Style 3.duf.png | | | Style 3.tip.png | | | Style 4.duf | | | Style 4.duf.png | | | Style 4.tip.png | | | | | \---PropGun | | Default.duf | | Default.duf.png | | Default.tip.png | | | +---Poses | | \---Genesis 8 Female | | Full Body L.duf | | Full Body L.duf.png | | Full Body L.tip.png | | Full Body R.duf | | Full Body R.duf.png | | Full Body R.tip.png | | Hand Pose L.duf | | Hand Pose L.duf.png | | Hand Pose L.tip.png | | Hand Pose R.duf | | Hand Pose R.duf.png | | Hand Pose R.tip.png | | | \---Script | Render Multi Frame Anim.dse | Render Multi Frame Anim.dse.png | Render Multi Frame Anim.tip.png | \---Runtime \---Textures \---EVargas \---Flamethrower evft_1001_color.jpg evft_1001_metalness.jpg evft_1001_normal.jpg evft_1001_roughness.jpg evft_1002_color.jpg evft_1002_metalness.jpg evft_1002_normal.jpg evft_1002_roughness.jpg