Thank you for purchasing this product! I hope you enjoy it. ************************************************************ Product Name: Gorilla Motions for Daz3D Genesis Gorilla © Copyright 2024 February Artist: AnyMatter ************************************************************ Product description: Bring back DAZ3D genesis gorilla into life with this animation kit! So You have King Kong or King Lou(from jungle book) in your mind? Sure! Now you can create gorilla animation like never before! Compatible with Daz Studio aniblocks. Please check video for animated promo -------------------------------------- Required software: DAZ Studio 4.6+ -------------------------------------- Required products: Daz3d Genesis Gorilla -------------------------------------- Installation instructions: Unzip the 'G1GorillaMotions_aniblocks_xxxx.zip' (xxxx is product ID) into Daz Studio directory -------------------------------------- Usage tips: 1) Load and select Daz3d Genesis Gorilla figure, 2) browse to 'aniblocks/AnyMatter/G1GorillaMotions' in content library and double click or drag any item to the figure in viewport to apply an animation or browse to 'aniblocks/AnyMatter/G1GorillaMotions' in animate tab, then double click or drag an aniblock to the figure's timeline to apply an animation 3) Aniblocks are categorized into separate folders:- - 'idle' consists of still motions such as standing and sitting - 'locomotions' consists of walking, running, jumping and climbing movements - 'connectors' consists of motions to connect between motions seamlessly - 'miscellaneous' consists of various motions Limitations: 1) Recommended animation frame rate is 30fps 2) Turn off figure limits before applying animations to avoid possible glitches due to limited body movement 3) If the figure body is rescaled, transitional glitch will occur around looping/ blending aniblocks. Bake the animation to studio keyframes to remove the glitch 4) Sometimes mixing aniblocks can cause foot sliding issue. Try adjust the options in 'Reorient start/loops' in Daz aniMate tab to fix the issue 5) Some figure body parts may be partially/not animated 6) There are endless combination of aniblocks. Find and follow the correct order so the aniblocks can blend seamlessly. 7) When extending/shortening an aniblock, Keep the animation complete cycle(s) so it can blend smoothly when combined. 8) If you are using individual frames of these animations as poses, you may need to make some adjustments to the pose 9) animation may be less smooth or jittery, usually can be ignored, otherwise require minor adjustments 10) Poke through between body parts/ floor may occur during movement, with or without morphs -------------------------------------- Filelist: documentation G1GorillaMotions_daz_Readme.txt Renderosity license.txt aniblocks/AnyMatter/G1GorillaMotions/connectors quadruped_to_sit.ds quadruped_to_sit.gfa quadruped_to_sit.png quadruped_to_upright.ds quadruped_to_upright.gfa quadruped_to_upright.png quadruped_to_walk_quad.ds quadruped_to_walk_quad.gfa quadruped_to_walk_quad.png run_fast_to_run_slow.ds run_fast_to_run_slow.gfa run_fast_to_run_slow.png run_slow_to_run_fast.ds run_slow_to_run_fast.gfa run_slow_to_run_fast.png run_slow_to_walk_quad.ds run_slow_to_walk_quad.gfa run_slow_to_walk_quad.png run_slow_to_walk_upright.ds run_slow_to_walk_upright.gfa run_slow_to_walk_upright.png sit_to_quadruped.ds sit_to_quadruped.gfa sit_to_quadruped.png stand_upright_to_quadruped.ds stand_upright_to_quadruped.gfa stand_upright_to_quadruped.png stand_upright_to_walk_upright.ds stand_upright_to_walk_upright.gfa stand_upright_to_walk_upright.png walk_quad_to_quadruped.ds walk_quad_to_quadruped.gfa walk_quad_to_quadruped.png walk_quad_to_run_slow.ds walk_quad_to_run_slow.gfa walk_quad_to_run_slow.png walk_upright_to_run_slow.ds walk_upright_to_run_slow.gfa walk_upright_to_run_slow.png walk_upright_to_stand_upright.ds walk_upright_to_stand_upright.gfa walk_upright_to_stand_upright.png aniblocks/AnyMatter/G1GorillaMotions/idles quadruped.ds quadruped.gfa quadruped.png sit.ds sit.gfa sit.png upright.ds upright.gfa upright.png aniblocks/AnyMatter/G1GorillaMotions/locomotions run_fast_inplace.ds run_fast_inplace.gfa run_fast_inplace.png run_fast_ztrans.ds run_fast_ztrans.gfa run_fast_ztrans.png run_slow_inplace.ds run_slow_inplace.gfa run_slow_inplace.png run_slow_ztrans.ds run_slow_ztrans.gfa run_slow_ztrans.png walk_quad_inplace.ds walk_quad_inplace.gfa walk_quad_inplace.png walk_quad_ztrans.ds walk_quad_ztrans.gfa walk_quad_ztrans.png walk_upright_inplace.ds walk_upright_inplace.gfa walk_upright_inplace.png walk_upright_ztrans.ds walk_upright_ztrans.gfa walk_upright_ztrans.png aniblocks/AnyMatter/G1GorillaMotions/locomotions/climb climb_up_end.ds climb_up_end.gfa climb_up_end.png climb_up_loop.ds climb_up_loop.gfa climb_up_loop.png climb_up_start.ds climb_up_start.gfa climb_up_start.png aniblocks/AnyMatter/G1GorillaMotions/locomotions/jump jump_down_end.ds jump_down_end.gfa jump_down_end.png jump_down_loop.ds jump_down_loop.gfa jump_down_loop.png jump_down_start.ds jump_down_start.gfa jump_down_start.png aniblocks/AnyMatter/G1GorillaMotions/locomotions/swing swing_forward_end.ds swing_forward_end.gfa swing_forward_end.png swing_forward_loop.ds swing_forward_loop.gfa swing_forward_loop.png swing_forward_start.ds swing_forward_start.gfa swing_forward_start.png aniblocks/AnyMatter/G1GorillaMotions/miscellaneous chest_beat_1.ds chest_beat_1.gfa chest_beat_1.png chest_beat_2.ds chest_beat_2.gfa chest_beat_2.png eat.ds eat.gfa eat.png frenzy.ds frenzy.gfa frenzy.png ground_slam.ds ground_slam.gfa ground_slam.png lift_object.ds lift_object.gfa lift_object.png outta_my_face.ds outta_my_face.gfa outta_my_face.png -------------------------------------- Ownership Statements: Animations were rotoscoped/traditionally keyframed by the artist(AnyMatter) -------------------------------------- Usage Rights: Commercial and non-commercial renders are okey. Do not share or redistribute the product content(parts or whole), either in original, copied or modified form.