Tiger P Elefant, for DAZ Studio c 2024 Digimation Model Bank All of this product's content was created by Digimation Model Bank. Author: Digimation Model Bank Directions: Extract the files into the specified folders: Put the dsf file into \data\VanishingPoint\DigimationTanks\TigerPElefant\ Put the duf/ png (prop) into \Props\Digimation-Tanks\TigerPElefant\ Put the duf/ png (materials) into \Props\Digimation-Tanks\TigerPElefant\Materials\ Put the gif files (templates) into \Runtime\Templates\ Put the jpg files (textures) into \Runtime\Textures\Digimation\tanks\Elefant\ Notes: 1) The gif files are not used on the model: they are included in case you want to make your own textures. Using the model: 1) Start DAZ Studio. 2) Go to the DAZ Content > Props > Digimation-Tanks > TigerPElefant Library. 3) Add the model to your scene. 4) Add people to your scene to suit your taste. 5) Pose the people to suit your taste. Notes: 1) To move any of the parts, including the guns, hatches, and treads, use the Pose Controls dials located on the Body. 2) To change the color scheme, go to the Materials folder. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. You may NOT sell or give away any files found in this zip package without express permission. ----------------------------------- File Listing for Tiger P Elefant (for DAZ Studio) ------------------------ Product Files: \Documentation !readme_TigerPElefantDS.txt -this product's readme file license.txt -Renderosity end user license file \data\VanishingPoint\DigimationTanks\TigerPElefant\ Elefant_229137.dsf \data\VanishingPoint\DigimationTanks\TigerPElefant\Morphs\VanishingPoint\Base\ alias_trackL_trackLm.dsf alias_trackR_trackRm.dsf BothTracks.dsf BowMgElev{2F}Depress.dsf BowMgLeft{2F}Right.dsf CmdrHatch.dsf DriverHatch.dsf GunElev{2F}Depress.dsf GunLeft{2F}Right.dsf GunLock{3C}Up{2F}Down{3E}.dsf jpa_cycle.dsf jpa_cycle128.dsf jpa_cycle16.dsf jpa_cycle2.dsf jpa_cycle32.dsf jpa_cycle4.dsf jpa_cycle64.dsf jpa_cycle8.dsf jpa_reset128.dsf jpa_reset16.dsf jpa_reset2.dsf jpa_reset32.dsf jpa_reset4.dsf jpa_reset64.dsf jpa_reset8.dsf jpa_rstFilter128.dsf jpa_rstFilter16.dsf jpa_rstFilter2.dsf jpa_rstFilter32.dsf jpa_rstFilter4.dsf jpa_rstFilter64.dsf jpa_rstFilter8.dsf jpb_cycle.dsf jpb_cycle128.dsf jpb_cycle16.dsf jpb_cycle2.dsf jpb_cycle32.dsf jpb_cycle4.dsf jpb_cycle64.dsf jpb_cycle8.dsf jpb_reset128.dsf jpb_reset16.dsf jpb_reset2.dsf jpb_reset32.dsf jpb_reset4.dsf jpb_reset64.dsf jpb_reset8.dsf jpb_rstFilter128.dsf jpb_rstFilter16.dsf jpb_rstFilter2.dsf jpb_rstFilter32.dsf jpb_rstFilter4.dsf jpb_rstFilter64.dsf jpb_rstFilter8.dsf LeftFender.dsf LeftShellHatch.dsf LeftTrack.dsf LeftTrck_sign.dsf LoaderHatch.dsf Mg34Elevate{2F}Depress.dsf Mg34Swivel.dsf mgmountslide.dsf RadioOpHatch.dsf RearHatch.dsf RightFender.dsf RightShellHatch.dsf RightTrack.dsf RightTrck_sign.dsf trackLm_trackL.dsf trackRm_trackR.dsf \data\VanishingPoint\DigimationTanks\TigerPElefant\UV Sets\VanishingPoint\Base\ default.dsf \Props\Digimation-Tanks\TigerPElefant\ TigerPElefant.duf TigerPElefant.duf.png TigerPElefant.tip.png \Props\Digimation-Tanks\TigerPElefant\Materials\ Desert.duf Desert.duf.png Desert.tip.png Green.duf Green.duf.png Green.tip.png LightGreen.duf LightGreen.duf.png LightGreen.tip.png \Runtime\Templates\ 0Elefantgun.gif 0Elefanthulllower.gif 0Elefantsprocketsfront.gif 0Elefantsprocketsrear.gif 0Elefanttoolsetc.gif 0Elefanttrack.gif 0Elefantwheels.gif \Runtime\Textures\Digimation\tanks\Elefant\ Elefantgun.jpg Elefantgun2.jpg Elefanthull.jpg Elefanthull2.jpg Elefanthulllower.jpg Elefanthulllower2.jpg Elefantsprocketsfront.jpg Elefantsprocketsrear.jpg Elefanttoolsetc.jpg Elefanttrack.jpg Elefantwheels.jpg