Iceberg, Copyright PixelDust1 August 6, 2024 Vendor name: PixelDust1 Product description: A sizeable iceberg is spotted on the horizon on a potential collision course! Add drama to your renders with a highly-detailed iceberg model featuring 8K texture maps along with three distinct ocean surfaces. The iceberg is sculpted to be as realistic as possible with smooth surfaces below the water line and rougher, wind eroded cliffs above. The translucency and blueish hue of age-old ice adds an extra touch of realism. Included are three different ocean models; one for wide and long shots and two smaller ones for more middle and closeup ones. Thus, you are covered if you want to stage a near-collision with an ocean-going vessel or to put a landing party on the iceberg itself. Oh, but you have to supply your own ship… I hope these new prop models will add a splash of fun to your scenes. Happy rendering! System requirements: PC and DAZ Studio 4.15 and newer Needed files: No other files/products needed. Installation instructions: Unzip the downloaded product zip file(s) into your data, Documentation, Props and Runtime directory/folder, as applicable. Usage tips/limitations: The iceberg prop model has 8K texture maps for color, roughness and normal map while the ocean props are envisioned to represent a 3D volume liquid material, thus these have no texture maps supplied other than a surface foam texture map. For the ocean props, DAZ Studio’s water Iray shaders were applied. Feel free to change the water’s Transmitted Color surface parameter to go from the dark grey blues of a stormy sea to the light crystal blues of tropical waters. Complete list of morphs: Not applicable. Files list: data\PixelDust1\Iceberg\Iceberg\iceberg.dsf data\PixelDust1\Iceberg\Iceberg\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Iceberg\Ocean01\ocean01.dsf data\PixelDust1\Iceberg\Ocean01\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Iceberg\Ocean02\ocean02.dsf data\PixelDust1\Iceberg\Ocean02\UV Sets\PixelDust1\Base\default.dsf data\PixelDust1\Iceberg\Ocean03\ocean03.dsf data\PixelDust1\Iceberg\Ocean03\UV Sets\PixelDust1\Base\default.dsf Documentation\PD1\Iceberg\Icebergreadme.txt Documentation\PD1\Iceberg\renderositylicense.txt Props\PD1\Iceberg\Iceberg.duf Props\PD1\Iceberg\Iceberg.duf.png Props\PD1\Iceberg\Iceberg.tip.png Props\PD1\Iceberg\Ocean01.duf Props\PD1\Iceberg\Ocean01.duf.png Props\PD1\Iceberg\Ocean01.tip.png Props\PD1\Iceberg\Ocean02.duf Props\PD1\Iceberg\Ocean02.duf.png Props\PD1\Iceberg\Ocean02.tip.png Props\PD1\Iceberg\Ocean03.duf Props\PD1\Iceberg\Ocean03.duf.png Props\PD1\Iceberg\Ocean03.tip.png Runtime\Textures\PixelDust1\Iceberg\Iceberg_baseColor.png Runtime\Textures\PixelDust1\Iceberg\Iceberg_normal.png Runtime\Textures\PixelDust1\Iceberg\Iceberg_roughness.png Runtime\Textures\PixelDust1\Iceberg\Ocean01_foam_0001.exr Runtime\Textures\PixelDust1\Iceberg\Ocean02_foam_0001.exr Runtime\Textures\PixelDust1\Iceberg\Ocean03_foam_0001.exr