******************************************************** L'Homme 2 Pro for Poser 11+ ******************************************************** © 2024 by RPublishing © 2024 by Afrodite-Ohki System Requirements -------------------------------------- PC and Mac compatible Poser 11 and up -------------------------------------- L'Homme 2 Pro is a new figure created from La Femme 2 as a new generation from L'Homme. OVERVIEW -A-pose base allows for more natural shoulder movement and easier creation of realistic clothing to fit her. -Entirely new shape with realistic proportions offers you a natural look out of the box. -Facial controls inspired by techniques widely used in modern character animation allows for more natural face expressions with ease. -Made specially with content creators in mind, for easier and better quality asset creation for the figure. -Thoroughly tested by the Poser Software beta testing team AND the Renderosity Quality Assurance team, ensuring perfectionistic-level quality. MODELING (by Afrodite-Ohki, upon previous work by Blackhearted) -Mesh topology follows the greater landmarks of the body, to allow for better muscle detail and highly detailed face morphs without as much need for HD morphing. -Improved UV mapping makes texture asymmetry possible throughout, allowing creators to make more natural-looking characters and details like heterochromia. -Designed for subdivision in rendering, while still allowing for HD morphing for special shapes. RIGGING (by Afrodite-Ohki and Nerd3d) -Less JCMs allow for easier conforming clothing creation. -Different dials to show and hide posing handles - decide if you want to see body posing chips, facial expression chips and/or the new facial control chips. -Body part names are the same as L'Homme's, with all the detailed posing possibilities intact. TEXTURES (by Afrodite-Ohki, upon previous work by Rhiannon) -Skin textures with normal maps for greater detail, all in 4k resolution. -2k resolution lash and brow transparency map. -2k resolution eye textures, with normal map detail. SHADERS -Physical Surface shaders make the most of Superfly rendering, while still working well in Firefly. -Poser 13-ready skin, making use of the new improved Subsurface Scattering methods, while automatically compatible with Poser 11 and Poser 12. INCLUDED CONTENT -Brand-new hair prop -A pair of briefs -Seven hand poses. -Nine face expressions. -Ten body poses and their mirror versions. -Six Walking animations -Talk designer definitions. -Walk designer files - requires Poser 13 or higher. BACKWARD COMPATIBILITY WITH L'HOMME -LH poses work with LH2 with included Body Dial converter. Some tweaking may be needed because of differences in body proportions. -Most hairstyles made for LH will fit LH2 with included INJs. -Most props parented to the head area of LH will work in LH2 with easy adjustments in translations and scales. -LH skin textures work out of the box in LH2. Eyes, eyebrows and eyelashes work with included material converter (which requires Poser 12 or higher). -Dynamic clothing for LH will work in LH2 by dialing the included LH shape morph (and, if needed, the included LH scale dial) in the first frame of the simulation animation. -Props are included with the Pro version to help you convert conforming clothing from LH to LH2. L'HOMME 2 PRO FEATURES -Genital conforming figure. -Two separate sets of skin textures, one in light color and one in dark color, set up in six different skin color materials, with matching genital materials. -Five eye colors, each with their own diffuse texture. -Five eyebrow options and five eyelash options. -Body hair and beard options work on all skin colors and require Superfly and Poser 12 or higher: five beard colors, five body hair colors and five pubic hair colors. -Three face shapes and three body shapes, as well as nipple detail morph. -Props to aid with conversion of LH conforming clothing to LH2. -DEV suit rig for clothing creation. -Permission to use several of the included contents as merchant resources as described in the next session. L'HOMME 2 PRO MERCHANT RESOURCE DETAILS -You may use all of the included textures, material shaders and morphs as merchant resources. -While the base mesh is not a merchant resource, everything included in the DEV rigs is, from mesh to UV mapping to rigging to morphs. (Please notice that separate morph packs that could include INJs for the dev rigs might not be merchant resources - refer to the terms in each morph pack.) -------------------------------------------------------- Credits: -------------------------------------------------------- Body sculpt, retopology, morphs, poses and base rigging by Afrodite-Ohki. Advanced rigging, dial automation, technical work and DEV rigs by Nerd3d. UV mapping and initial topology made over original LF1 which was done by Blackhearted. Textures made by Afrodite-Ohki over original LF1 textures by Rhiannon. Advanced testing by Nerd3d and ShvrDavid. Documentation by Kalypso. Python scripts by Wolfnom. This project could not have even started without the work and support of Jenn Blake. A special thank you to the Renderosity QA team and Poser Software beta testers for additional testing and feedback. -------------------------------------------------------- Compatible Products / Software: -------------------------------------------------------- Poser 11 or higher required. Poser 12 is required for Body Hair and Texture conversion scripts. Poser 13 is required for proper use of Walk Designer with this figure. -------------------------------------------------------- Detailed Filelist: -------------------------------------------------------- ...\Documentation\ LHomme 2 Pro User Guide.pdf LHomme 2 Pro ReadMe.txt Renderosity Stardard License.txt ..\Runtime\Geometries\AfroditeOhki\HommelyHair\ AO_HommelyHair.obj ..\Runtime\Geometries\RPublishing\LHomme2\ LH2_Briefs.obj LH2_DEVSuitHi.obj LHomme2.obj LHomme2_gen.obj ..\Runtime\Libraries\Character\LHomme2\Clothing\Briefs\ LH2_Briefs.cr2 LH2_Briefs.png ..\Runtime\Libraries\Character\LHomme2\DEVtools\ LH2_DEVsuit.cr2 LH2_DEVsuit.png ..\Runtime\Libraries\Character\LHomme2\ LHomme2 - Genitals.cr2 LHomme2 - Genitals.png LHomme2 Pro.cr2 LHomme2 Pro.png ..\Runtime\Libraries\face\LHomme2\Base Expressions\ !Zero.fc2 !Zero.png Anger.fc2 Anger.png Big Smile.fc2 Big Smile.png Disgust.fc2 Disgust.png Fear.fc2 Fear.png Joy.fc2 Joy.png Kissy.fc2 Kissy.png Lip Lick.fc2 Lip Lick.png Sadness.fc2 Sadness.png Surprise.fc2 Surprise.png ..\Runtime\Libraries\hair\LHomme2\Afrodite-Ohki\HommelyHair\ HommelyHair.hr2 HommelyHair.png ..\Runtime\Libraries\hand\LHomme2\Base Hand Poses\ !Zero.hd2 !Zero.png At Ease.hd2 At Ease.png Fist.hd2 Fist.png Flat.hd2 Flat.png Grasping.hd2 Grasping.png Leaning.hd2 Leaning.png Pointing.hd2 Pointing.png Resting.hd2 Resting.png ..\Runtime\Libraries\materials\LHomme2\Base Materials\Body Hair (P12 and up)\ 1Beard!Remove.mc6 1Beard!Remove.png 1Beard-Black.mlc 1Beard-Black.png 1Beard-Blonde.mlc 1Beard-Blonde.png 1Beard-Brown.mlc 1Beard-Brown.png 1Beard-DarkBrown.mlc 1Beard-DarkBrown.png 1Beard-Red.mlc 1Beard-Red.png 2BodyHair!Remove.mc6 2BodyHair!Remove.png 2BodyHair-Black.mlc 2BodyHair-Black.png 2BodyHair-Blonde.mlc 2BodyHair-Blonde.png 2BodyHair-Brown.mlc 2BodyHair-Brown.png 2BodyHair-DarkBrown.mlc 2BodyHair-DarkBrown.png 2BodyHair-Red.mlc 2BodyHair-Red.png 3PubicHair!Remove.mc6 3PubicHair!Remove.png 3PubicHair-Black.mlc 3PubicHair-Black.png 3PubicHair-Blonde.mlc 3PubicHair-Blonde.png 3PubicHair-Brown.mlc 3PubicHair-Brown.png 3PubicHair-DarkBrown.mlc 3PubicHair-DarkBrown.png 3PubicHair-Red.mlc 3PubicHair-Red.png LH2_beard_shaver.pyc LH2_body_shaver.pyc LH2_pubic_shaver.pyc ..\Runtime\Libraries\materials\LHomme2\Base Materials\ 0Skin-0Default.mc6 0Skin-0Default.png 0Skin-1PalePink.mc6 0Skin-1PalePink.png 0Skin-2Tan.mc6 0Skin-2Tan.png 0Skin-3Brown.mc6 0Skin-3Brown.png 0Skin-4Dark.mc6 0Skin-4Dark.png 0Skin-5Darker.mc6 0Skin-5Darker.png 1Eyes_Blue.mc6 1Eyes_Blue.png 1Eyes_Brown.mc6 1Eyes_Brown.png 1Eyes_Green.mc6 1Eyes_Green.png 1Eyes_Hazel.mc6 1Eyes_Hazel.png 1Eyes_Honey.mc6 1Eyes_Honey.png 2Brows_Black.mc6 2Brows_Black.png 2Brows_Blonde.mc6 2Brows_Blonde.png 2Brows_Brown.mc6 2Brows_Brown.png 2Brows_DarkBrown.mc6 2Brows_DarkBrown.png 2Brows_Red.mc6 2Brows_Red.png 3Lashes_Black.mc6 3Lashes_Black.png 3Lashes_Blonde.mc6 3Lashes_Blonde.png 3Lashes_Brown.mc6 3Lashes_Brown.png 3Lashes_DarkBrown.mc6 3Lashes_DarkBrown.png 3Lashes_Red.mc6 3Lashes_Red.png 4Genitals-0Default.mc6 4Genitals-0Default.png 4Genitals-1PalePink.mc6 4Genitals-1PalePink.png 4Genitals-2Tan.mc6 4Genitals-2Tan.png 4Genitals-3Brown.mc6 4Genitals-3Brown.png 4Genitals-4Dark.mc6 4Genitals-4Dark.png 4Genitals-5Darker.mc6 4Genitals-5Darker.png LH2-BaseSkin.mc6 LH2-BaseSkin.png LH2-Briefs.mc6 LH2-Briefs.png LH2-Whiteout.mc6 LH2-Whiteout.png ..\Runtime\Libraries\materials\LHomme2\Clothing\Briefs\ Baby Blue.mc6 Baby Blue.png Beige.mc6 Beige.png Black.mc6 Black.png Forest.mc6 Forest.png Gray.mc6 Gray.png Green.mc6 Green.png Navy Blue.mc6 Navy Blue.png Red.mc6 Red.png White.mc6 White.png Yellow.mc6 Yellow.png ..\Runtime\Libraries\materials\LHomme2\Hair\Afrodite-Ohki\HommelyHair\ 01.mc6 01.png 02.mc6 02.png 03.mc6 03.png 04.mc6 04.png 05.mc6 05.png 06.mc6 06.png 07.mc6 07.png 08.mc6 08.png 09.mc6 09.png 10.mc6 10.png 11.mc6 11.png 12.mc6 12.png 13.mc6 13.png 14.mc6 14.png 15.mc6 15.png 16.mc6 16.png 17.mc6 17.png 18.mc6 18.png ..\Runtime\Libraries\materials\LHomme2\Tools\Materials from LHomme\ !Convert LH materials to LH2.mc6 !Convert LH materials to LH2.png Convert LH Eyebrows.mc6 Convert LH Eyebrows.png Convert LH Eyelashes.mc6 Convert LH Eyelashes.png Convert LH Eyes.mc6 Convert LH Eyes.png LH1_to_LH2_eyebrows.pyc LH1_to_LH2_eyelashes.pyc LH1_to_LH2_eyes.pyc ..\Runtime\Libraries\Pose\LHomme2\Poses\Base Poses\ Annoyed - M.png Annoyed - M.pz2 Annoyed.png Annoyed.pz2 Arms Up - M.png Arms Up - M.pz2 Arms Up.png Arms Up.pz2 Grooving - M.png Grooving - M.pz2 Grooving.png Grooving.pz2 Kneeling - M.png Kneeling - M.pz2 Kneeling.png Kneeling.pz2 Shy - M.png Shy - M.pz2 Shy.png Shy.pz2 Sitting - M.png Sitting - M.pz2 Sitting.png Sitting.pz2 Standing - M.png Standing - M.pz2 Standing.png Standing.pz2 Tired - M.png Tired - M.pz2 Tired.png Tired.pz2 Waiting - M.png Waiting - M.pz2 Waiting.png Waiting.pz2 Walking - M.png Walking - M.pz2 Walking.png Walking.pz2 ..\Runtime\Libraries\Pose\LHomme2\Poses\Walking Animations\ Run.png Run.pz2 Shuffle.png Shuffle.pz2 Stomp.png Stomp.pz2 Strong.png Strong.pz2 Strut.png Strut.pz2 Walk.png Walk.pz2 ..\Runtime\Libraries\Pose\LHomme2\Poses\ !Zero pose.png !Zero pose.pz2 Zero Eyes.png Zero Eyes.pz2 Zero Toes.png Zero Toes.pz2 Zero fingers.png Zero fingers.pz2 ..\Runtime\Libraries\Pose\LHomme2\Tools\Fits from LHomme\ Fit_LHFigureHair.png Fit_LHFigureHair.pz2 Fit_LHPropHair.png Fit_LHPropHair.pz2 ..\Runtime\Libraries\props\LHomme2\DEVtools\ LH1 to LH2 Prefit Tool.png LH1 to LH2 Prefit Tool.pp2 LH2 to LH1 Prefit Tool.png LH2 to LH1 Prefit Tool.pp2 ..\Runtime\LipSync\Face\LHomme2\ Anger.fc2 Disgust.fc2 Fear.fc2 Joy.fc2 Sadness.fc2 Surprise.fc2 ..\Runtime\LipSync\ LHomme2VisemeMap_P11.xml LHomme2VisemeMap_P13.xml ..\Runtime\Textures\AfroditeOhki\UniversalHair\ AO_UniversalHair_01Scalp.jpg AO_UniversalHair_01Short.jpg AO_UniversalHair_02Scalp.jpg AO_UniversalHair_02Short.jpg AO_UniversalHair_03Scalp.jpg AO_UniversalHair_03Short.jpg AO_UniversalHair_04Scalp.jpg AO_UniversalHair_04Short.jpg AO_UniversalHair_05Scalp.jpg AO_UniversalHair_05Short.jpg AO_UniversalHair_06Scalp.jpg AO_UniversalHair_06Short.jpg AO_UniversalHair_07Scalp.jpg AO_UniversalHair_07Short.jpg AO_UniversalHair_08Scalp.jpg AO_UniversalHair_08Short.jpg AO_UniversalHair_09Scalp.jpg AO_UniversalHair_09Short.jpg AO_UniversalHair_10Scalp.jpg AO_UniversalHair_10Short.jpg AO_UniversalHair_11Scalp.jpg AO_UniversalHair_11Short.jpg AO_UniversalHair_12Scalp.jpg AO_UniversalHair_12Short.jpg AO_UniversalHair_13Scalp.jpg AO_UniversalHair_13Short.jpg AO_UniversalHair_14Scalp.jpg AO_UniversalHair_14Short.jpg AO_UniversalHair_15Scalp.jpg AO_UniversalHair_15Short.jpg AO_UniversalHair_16Scalp.jpg AO_UniversalHair_16Short.jpg AO_UniversalHair_17Scalp.jpg AO_UniversalHair_17Short.jpg AO_UniversalHair_18Scalp.jpg AO_UniversalHair_18Short.jpg AO_UniversalScalp_Alpha.png AO_UniversalScalp_Bump.png AO_UniversalShort_Alpha.jpg AO_UniversalShort_Bump.jpg ..\Runtime\Textures\RPublishing\LHomme2\Clothing\Briefs\ LH2_Briefs_Bump.png LH2_Briefs_Mask.png ..\Runtime\Textures\RPublishing\LHomme2\ LHome2_Genital.jpg LHome2_Genital_Bump.png LHome2_Genital_Mask.png LHome2_Genital_Normal.png LHome2_Genital_color2.jpg LHomme2_BriefsMask.png LHomme2_Brows.png LHomme2_Eyes.jpg LHomme2_Eyes2.jpg LHomme2_Eyes3.jpg LHomme2_Eyes4.jpg LHomme2_Eyes5.jpg LHomme2_Eyes_Bump.png LHomme2_Eyes_Normal.png LHomme2_Eyes_Roughness.png LHomme2_HalfMask.jpg LHomme2_Head.jpg LHomme2_Head_Bump.png LHomme2_Head_Normal.png LHomme2_Head_SSS.png LHomme2_Limbs.jpg LHomme2_Limbs_Bump.png LHomme2_Limbs_Normal.png LHomme2_Limbs_SSS.png LHomme2_Torso.jpg LHomme2_Torso_Bump.png LHomme2_Torso_Normal.png LHomme2_Torso_SSS.png LHomme2_color2_Head.jpg LHomme2_color2_Limbs.jpg LHomme2_color2_Torso.jpg ..\Runtime\WalkDesigner\LHomme 2 Base\ LHomme2 for Walk Designer.crz Run.p2z Run.png Shuffle.p2z Shuffle.png Stomp.p2z Stomp.png Strong.p2z Strong.png Strut.p2z Strut.png WalkCache.pwd walk.p2z walk.png walkDesignerFigure