Thank you for purchasing this product! I hope you enjoy it. ************************************************************ Product Name: Horse Motions for Daz3d MIllennium Horse © Copyright 2022 April Artist: AnyMatter ************************************************************ Product description: Animation kit for Daz3D Millennium Horse. Riding animations for Michael 4 and Genesis 1 are also included! Compatible with Daz Studio aniMate(aniblocks). Please check video for animated promo -------------------------------------- Required software: DAZ Studio 3+ -------------------------------------- Required products: Daz3d Millennium Horse Daz3d Genesis Daz3d Michael 4 -------------------------------------- Installation instructions: Unzip the 'Mil_HorseMotions_aniblocks_xxxx.zip' (xxxx is product ID) into Daz Studio directory Unzip the 'G1_HorseMotions_aniblocks_xxxx.zip' (xxxx is product ID) into Daz Studio directory Unzip the 'M4_HorseMotions_aniblocks_xxxx.zip' (xxxx is product ID) into Daz Studio directory -------------------------------------- Usage tips: 1) Load Daz3d Millennium Horse figure 2) Load a rider (Daz3d genesis or Michael 4 figure) 3) Parent the rider hip to Daz3d Millennium Horse abdomen 4) Select the horse figure, browse to 'aniblocks/AnyMatter/MilHorseMotions/Horse in content library and double click or drag any item to the figure in viewport to apply an animation or browse to 'aniblocks/AnyMatter/MilHorseMotions/Horse in animate tab, then double click or drag an aniblock to the figure's timeline to apply an animation 5) Select the rider figure, browse to 'aniblocks/AnyMatter/MilHorseMotions/Rider in content library and double click or drag any item to the figure in viewport to apply an animation or browse to 'aniblocks/AnyMatter/MilHorseMotions/Rider in animate tab, then double click or drag an aniblock to the figure's timeline to apply an animation 7) horse aniblocks has few categories: - 'idles' consists of still motions such as standing and sitting - 'locomotions' consists of walking, trotting and galloping - 'connectors' connect between motions seamlessly - 'miscellaneous' consists of various motions 6) Make sure the position and animation applied to rider pairs with the horse correctly. For example, - If 'trot_ztrans' aniblock is applied to the horse, apply 'M4_trot' or 'G1_trot' aniblock to Micheal 4 or Genesis respectively - If 'kick_double' aniblock is applied to the horse, apply 'M4_kick_double' or 'G1_kick_double' aniblock to Micheal 4 or Genesis respectively - If you wish to apply the aniblocks (listed below) to the raider, unparent the rider hip and reposition the body so the animation fits to where the horse is located 1) attacked kick single 2) ride in 3) ride out Limitations: 1) Recommended animation frame rate is 30fps 2) Turn off figure limits before applying animations to avoid possible glitches due to limited body movement 3) If the figure body is rescaled, transitional glitch will occur around looping/ blending aniblocks. Bake the animation to studio keyframes to remove the glitch 4) Sometimes mixing aniblocks can cause foot sliding issue. Try adjust the options in 'Reorient start/loops' in Daz aniMate tab to fix the issue 5) Some figure body parts may be partially/not animated 6) There are endless combination of aniblocks. Find and follow the correct order so the aniblocks can blend seamlessly. 7) When extending/shortening an aniblock, Keep the animation complete cycle(s) so it can blend smoothly when combined. 8) If you are using individual frames of these animations as poses, you may need to make some adjustments to the pose 9) animation may be less smooth or jittery, usually can be ignored, otherwise require minor adjustments 10) Poke through between body parts/ floor may occur during movement, with or without morphs -------------------------------------- Filelist: documentation MilHorseMotions_daz_Readme.txt Renderosity license.txt aniblocks/AnyMatter/MilHorseMotions/Horse/connectors gallop_to_trot.ds gallop_to_trot.gfa gallop_to_trot.png sit_to_stand.ds sit_to_stand.gfa sit_to_stand.png stand_to_sit.ds stand_to_sit.gfa stand_to_sit.png stand_to_walk.ds stand_to_walk.gfa stand_to_walk.png trot_to_gallop.ds trot_to_gallop.gfa trot_to_gallop.png trot_to_walk.ds trot_to_walk.gfa trot_to_walk.png walk_to_stand.ds walk_to_stand.gfa walk_to_stand.png walk_to_trot.ds walk_to_trot.gfa walk_to_trot.png aniblocks/AnyMatter/MilHorseMotions/Horse/idles sitting.ds sitting.gfa sitting.png standing.ds standing.gfa standing.png aniblocks/AnyMatter/MilHorseMotions/Horse/locomotions gallop_inplace.ds gallop_inplace.gfa gallop_inplace.png gallop_ztrans.ds gallop_ztrans.gfa gallop_ztrans.png trot_inplace.ds trot_inplace.gfa trot_inplace.png trot_ztrans.ds trot_ztrans.gfa trot_ztrans.png walk_inplace.ds walk_inplace.gfa walk_inplace.png walk_ztrans.ds walk_ztrans.gfa walk_ztrans.png aniblocks/AnyMatter/MilHorseMotions/Horse/miscellaneous graze.ds graze.gfa graze.png jump_gallop.ds jump_gallop.gfa jump_gallop.png kick_double.ds kick_double.gfa kick_double.png kick_single.ds kick_single.gfa kick_single.png rear.ds rear.gfa rear.png your_majesty.ds your_majesty.gfa your_majesty.png aniblocks/AnyMatter/MilHorseMotions/Rider/Genesis G1_attacked_kick_single.ds G1_attacked_kick_single.gfa G1_attacked_kick_single.png G1_gallop.ds G1_gallop.gfa G1_gallop.png G1_jump_gallop.ds G1_jump_gallop.gfa G1_jump_gallop.png G1_kick_double.ds G1_kick_double.gfa G1_kick_double.png G1_kick_single.ds G1_kick_single.gfa G1_kick_single.png G1_rear.ds G1_rear.gfa G1_rear.png G1_ride_in.ds G1_ride_in.gfa G1_ride_in.png G1_ride_out.ds G1_ride_out.gfa G1_ride_out.png G1_standing.ds G1_standing.gfa G1_standing.png G1_trot.ds G1_trot.gfa G1_trot.png G1_walk.ds G1_walk.gfa G1_walk.png aniblocks/AnyMatter/MilHorseMotions/Rider/Michael4 M4_attacked_kick_single.ds M4_attacked_kick_single.gfa M4_attacked_kick_single.png M4_gallop.ds M4_gallop.gfa M4_gallop.png M4_jump_gallop.ds M4_jump_gallop.gfa M4_jump_gallop.png M4_kick_double.ds M4_kick_double.gfa M4_kick_double.png M4_kick_single.ds M4_kick_single.gfa M4_kick_single.png M4_rear.ds M4_rear.gfa M4_rear.png M4_ride_in.ds M4_ride_in.gfa M4_ride_in.png M4_ride_out.ds M4_ride_out.gfa M4_ride_out.png M4_standing.ds M4_standing.gfa M4_standing.png M4_trot.ds M4_trot.gfa M4_trot.png M4_walk.ds M4_walk.gfa M4_walk.png -------------------------------------- Ownership Statements: Animations were rotoscoped/traditionally keyframed by the artist(AnyMatter) -------------------------------------- Usage Rights: Commercial and non-commercial renders are okey. Do not share or redistribute the product content(parts or whole), either in original, copied or modified form.