Thank you for purchasing this product! I hope you enjoy it. ************************************************************ Product Name: Horse Motions for Daz3d Horse 2 and Horse 3 © Copyright 2024 Nov Artist: AnyMatter ************************************************************ Product description: Aniblocks for Daz3D Horse 2 and Horse 3! Please check video for animated promo! -------------------------------------- Required software: DAZ Studio 4+ -------------------------------------- Required products: Daz3d Horse 2 Daz3d Horse 3 -------------------------------------- Installation instructions: Unzip the 'H2_HorseMotions_aniblocks_xxxx.zip' (xxxx is product ID) into Daz Studio directory Unzip the 'H3_HorseMotions_aniblocks_xxxx.zip' (xxxx is product ID) into Daz Studio directory -------------------------------------- Usage tips: 1) load Horse 2 or 3 figure 2) make sure the horse figure is selected, browse to 'aniblocks/AnyMatter/HorseMotions/Horse2(or 3) in animate tab, then double click or drag an aniblock to the figure's timeline to apply an animation Limitations: 1) Recommended animation frame rate is 30fps 2) Turn off figure limits before applying animations to avoid stiff movement 3) If the figure body is rescaled, transitional glitch will occur around looping/ blending aniblocks. Bake the animation to studio keyframes to remove the glitch 4) Sometimes mixing aniblocks can cause foot sliding issue. Try adjust the options in 'Reorient start/loops' in Daz aniMate tab to fix the issue 5) Some figure body parts may be partially/not animated 6) There are endless combination of aniblocks. Find and follow the correct order so the aniblocks can blend seamlessly 7) When extending/shortening an aniblock, Keep the animation complete cycle(s) so it can blend smoothly when combined or looped 8) If you are using individual frames of these animations as poses, you may need to make some adjustments to the pose 9) animation may be less smooth or jittery, usually can be ignored, otherwise require minor adjustments 10) Poke through between body parts/ floor may occur during movement, with or without morphs -------------------------------------- Filelist: aniblocks/AnyMatter/HorseMotions/Horse2 horse2_attack.gfa horse2_attack.png horse2_bucking.gfa horse2_bucking.png horse2_dying.gfa horse2_dying.png horse2_gallop_forward.gfa horse2_gallop_forward.png horse2_gallop_inplace.gfa horse2_gallop_inplace.png horse2_getup.gfa horse2_getup.png horse2_headbutt.gfa horse2_headbutt.png horse2_jump_forward.gfa horse2_jump_forward.png horse2_loiter.gfa horse2_loiter.png horse2_loiter2.gfa horse2_loiter2.png horse2_loiter3.gfa horse2_loiter3.png horse2_rear.gfa horse2_rear.png horse2_tackle.gfa horse2_tackle.png horse2_walk_forward.gfa horse2_walk_forward.png horse2_walk_inplace.gfa horse2_walk_inplace.png aniblocks/AnyMatter/HorseMotions/Horse3 horse3_attack.gfa horse3_attack.png horse3_bucking.gfa horse3_bucking.png horse3_dying.gfa horse3_dying.png horse3_gallop_forward.gfa horse3_gallop_forward.png horse3_gallop_inplace.gfa horse3_gallop_inplace.png horse3_getup.gfa horse3_getup.png horse3_headbutt.gfa horse3_headbutt.png horse3_jump_forward.gfa horse3_jump_forward.png horse3_loiter.gfa horse3_loiter.png horse3_loiter2.gfa horse3_loiter2.png horse3_loiter3.gfa horse3_loiter3.png horse3_rear.gfa horse3_rear.png horse3_tackle.gfa horse3_tackle.png horse3_walk_forward.gfa horse3_walk_forward.png horse3_walk_inplace.gfa horse3_walk_inplace.png documentation H2&3_HorseMotions_daz_Readme.txt Renderosity license.txt -------------------------------------- Ownership Statements: Animations by truebones, CMU, mocapdata and so on. Retargeted and polished in blender -------------------------------------- Usage Rights: Commercial and non-commercial renders are okey. Do not share or redistribute the product content(parts or whole), either in original, copied or modified form.