Cafe Day & Night (Poser, 3DS, VUE & OBJ) Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. A complete interior and exterior scene: a detailed building with a cafe at the entrance floor. Day and night scenes available. Props: ashtray, plate, small plate, cup, cup with coffee, cigarette, napkin holder, spoon, toast, sofas, tables road (and a box for a very primitive sky background). Also two entrance glass doors (with translation movement), one rear door (with rotation movement), group of sofas, group of tables, group of stools and interior “rooms” (just walls). Light sets – 3 from interior lighting, 3 from exterior lighting, 2 exclusive for outside views Camera Sets – 4 interior views and 3 exterior views __________FOR VUE__________________ Directions: Extract the file Using the figure: 1) Start Vue. 2) Add the model to your scene. 3) The model contains some groups to allow animation, and all props can be saved separately. 4) The model can be retextured using Vue materials. ____________FOR POSER___________________ To create a scene, you have 27 props - in total there are 38 props (because some are alternate or extra) 25 materials 8 lightsets 7 camera sets Files list (what is included in the zip): \Runtime\ license.txt readme.txt \Runtime\textures\RPublsihing\Cafe II\ black1.jpg brick1.bmp brick1or.bmp cafwal.jpg comsuj.jpg comsujb.jpg ercbmp.jpg ercbmp2.jpg ercbrk.jpg ercmet02.jpg ercmetal.bmp madei1.jpg madei2.jpg madei3.jpg night.jpg noise1.jpg opac.jpg pedracom.jpg pedrbr.jpg pedrmix.jpg pedrsuj.jpg roadbmp2.jpg roadrck2.jpg rua.jpg ruabmp.jpg toast.jpg wodbm.jpg \Runtime\libraries\props\RPublsihing\Cafe II\ Bar.png Bar.pp2 Lampset A.pp2 ashtray.png ashtray.pp2 box (simple) for sky.png box (simple) for sky.pp2 building wo glasses.png building wo glasses.pp2 cigarette.png cigarette.pp2 column.png column.pp2 cup and coffee.png cup and coffee.pp2 cup.png cup.pp2 curtain.png curtain.pp2 door1.png door1.pp2 door2.png door2.pp2 glasses of bldg.png glasses of bldg.pp2 interior rooms.png interior rooms.pp2 lampset A.png lampset B.pp2 lampset b.png napkin holder.png napkin holder.pp2 one lamp.png one lamp.pp2 one sofa (new).png one sofa (new).pp2 one sofa (old).png one sofa (old).pp2 one stool.png one stool.pp2 one table (new).png one table (new).pp2 one table (old).png one table (old).pp2 plate.png plate.pp2 rear door.png rear door.pp2 road.png road.pp2 small plate.png small plate.pp2 sofas (new).png sofas (new).pp2 sofas (old).png sofas (old).pp2 spoon.png spoon.pp2 stools.png stools.pp2 street lamp.png street lamp.pp2 street walk 2.png street walk 2.pp2 street walk.png street walk.pp2 tables (intermed).png tables (intermed).pp2 tables (new).png tables (new).pp2 tables (old).png tables (old).pp2 toast (straighter).png toast (straighter).pp2 toast.png toast.pp2 \Runtime\libraries\materials\RPublsihing\Cafe II\ Glass for tables.mt5 Glass for tables.png Light Brighter.mt5 Light Brighter.png Light.mt5 Metal alternative.mt5 Metal alternative.png Red.mt5 Red.png black.mt5 black.png brass.mt5 brass.png brick 2.mt5 brick 2.png brick.mt5 brick.png coffee.mt5 coffee.png glass 2.mt5 glass 2.png glass.mt5 glass.png intwall.mt5 intwall.png light 2.mt5 light 2.png light.png lynch.mt5 lynch.png madei.mt5 madei.png metal.mt5 metal.png pedrx.mt5 pedrx.png pocelain.mt5 pocelain.png road.mt5 road.png room.mt5 room.png sky bg.mt5 sky bg.png street.mt5 street.png toast.mt5 toast.png window.mt5 window.png \Runtime\libraries\light\Light Sets\RPublsihing\Cafe II\ LS Exterior Views 02.lt2 LS Exterior Views 02.png LS Exterior views 01.lt2 LS Exterior views 01.png LS Outside 01.lt2 LS Outside 01.png LS Outside 01B.lt2 LS Outside 01B.png LS Outside 02.lt2 LS Outside 02.png Light Inside 01.png Light Inside 02.lt2 Light Inside 02.png Light Inside 03.lt2 Light Inside 03.png light inside 01.lt2 \Runtime\libraries\camera\Camera Sets\Cafe II\ CS Exterior 01.cm2 CS Exterior 01.png CS Exterior 02.cm2 CS Exterior 02.png CS Exterior 03.cm2 CS Exterior 03.png CS Interior 01.cm2 CS Interior 01.png CS Interior 02.cm2 CS Interior 02.png CS Interior 03.cm2 CS Interior 03.png CS Interior 04.cm2 CS Interior 04.png \Runtime\Geometries\Rpublishing\Cafe II\ ashtray_1.obj bar_1.obj build_1.obj cigarette.obj column_1.obj cup and coffee_1.obj cup_1.obj curtain_1.obj door1_1.obj door2_1.obj glass_1.obj interior rooms.obj lamps A_1.obj lamps B_1.obj napkin holder_1.obj one lamp_1.obj one sofa hard.obj one sofa_1.obj one stool_1.obj one table new.obj one table_1.obj plate_1.obj rear door.obj small plate_1.obj sofas hard_1.obj sofas.obj spoon_1.obj stools_1.obj street lamp_1.obj street walk_1.obj street_1.obj tables new_1.obj tables_1.obj toast.obj toast_1.obj Extract the zip file to your Poser 5 folder (eg c:\program files\smith micro\poser) with option "Use Folder Names" checked ON. Note that you won't need the "3ds format" to work in Poser, so you can delete it. (Note: prior to getting the lights in this pack, please delete your existing light settings) Get the props from Runtime\libraries\props\RPublsihing\Cafe II (ie in Poser 5, click "Props" folder, then "RPublsihing" folder, then "Cafe II" folder. Get the light sets and camera much the same way as the props: from their folders Light Sets and Camera Sets and clicking within those folders "RPublsihing" folder and "Cafe II" folder. The props needed to build the scene are: Bar.pp2 ashtray.pp2 box (simple) for sky.pp2 building wo glasses.pp2 cigarette.pp2 column.pp2 cup and coffee.pp2 - or cup.pp2 curtain.pp2 door1.pp2 door2.pp2 glasses of bldg.pp2 interior rooms.pp2 - this one is not a fundamental requirement! see notes further on lampset A.pp2 lampset B.pp2 napkin holder.pp2 plate.pp2 rear door.pp2 road.pp2 small plate.pp2 sofas (new).pp2 - or sofas (old).pp2 spoon.pp2 stools.pp2 street lamp.pp2 street walk 2.pp2 street walk.pp2 tables (new).pp2 - or tables (intermed).pp2 or tables (old).pp2 toast (straighter).pp2 - or toast.pp2 there are also extra props (in the sense they are not needed to make the scene, but can used on your own, almost like a kit): one lamp.pp2 one sofa (new).pp2 one sofa (old).pp2 one stool.pp2 one table (new).pp2 one table (old).pp2 All props named with “One ….” (like “One Stool”), are not needed to created the scene, but are presented for use in the scene other than the use originally intended or even to use it as props in other scenes. With this product, you can have several different types of views or lighting. There are exterior views (ie views of the building from the outside) and interior views of the Café, and there are light sets for daylight and nighttime (i.e. lights from inside the Café). So, take note of the following: Exterior views: Camera Sets – CS Exterior 01, CS Exterior 02, CS Exterior 03 Light Sets – LS Exterior Views 01, LS Exterior Views 02 Interior views – daylight: Camera Sets – CS Interior 01, CS Interior 02, CS Interior 03, CS Interior 04 Light Sets – LS Outside 01, LS Outside 01B, LS Outside 02 Interior views – night: Camera Sets – CS Interior 01, CS Interior 02, CS Interior 03, CS Interior 04 Light Sets – Light Inside 01, Light Inside 02, Light Inside 03 When rendering views from inside the Café, set the background colour such as: Daylight lighting: R:126 G:169 B:254 Interior lamps (night) lighting: R: 0 G: 0 B: 0 For your convenience this product comes with a basic texture for a starry night called “night.jpg” and a material for a blue sky and clounds named “sky bg”. (used in promo images) But, you can use your own backgrounds, if you prefer. When rendering the views from the outside the Café, you can use the simple prop named “Box (simple) for sky” (this was used in promo images). To replicate promo images, Use the glass of the windows of the building (prop named “glasses of bldg“) and the glass for the entrance doors (props named “door1” and “door2”) was as such: Daylight lighting: material “Glass 2” and Interior lamps (night) lighting: “Glass” All promo pictures rendered in Poser, with the Cast Shadows and Anti-alias ON. (Note: If you use the Firefly renderer, the material “brick 2” may be used instead of “brick”) The props for the sofas and tables have “new” and “old” versions and are named as such. (not much difference) The prop named “interior rooms” is just a collection of planes to simulate room walls, but have no relevancy to the final picture – just try it for yourself to see if the difference is significant to you. The openable door (ie "rear door") rotates along the correct axis: In Object properties, Transform, move the dial of yRotate. The entrance doors (ie "door 1" and "door 2") are not supposed to rotate, but translate instead, along the x axis: In Object properties, Transform, move the dial of xTran. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list.