July 17, 2004 (c) Daniela Hobracht, Martin Fornoni and Jean-Luc Aubert Authors: Daniela Hobracht Martin Fornoni Jean-Luc Aubert Filename: DMRGravity.zip Contact: info@danies-place.de marforno@hotmail.com **************************************************************************************** *DM's RELATIVE GRAVITY* Thank you for purchasing the Relative Gravity package. We really hope you enjoy it. The poses have been especially designed for DAZ's Victoria 3 and Stephanie Petite. They can also be used with DAZ Victoria 2 and Stephanie, with some minor adjustments. System Requirements: Poser4 and/or ProPack, Daz3D's Victoria 3 or Stephanie Petite **************************************************************************************** Copyright Information: All of this product's content was created by Daniela Hobracht (Danie), Martin Fornoni (marforno) and Jean-Luc Aubert (Abraham). All rights reserved. You are free to use this product Commercially in any rendered images for print, web, tv, clothing, or other types of media. The licensing rights do NOT give you authority to re-distribute in any form including tubes, brushes, background images or any other product that directly competes with this product. Our textures are all based upon our own digital images, aged in Photoshop, using various techniques developped for that purposes. **************************************************************************************** Installation Instructions: Run Winzip or another Zip-programm into your Poser-Directory. All files will be placed as shown below from the package-list. **************************************************************************************** Bump-Maps: Poser-User without the Pro-Pack have to convert the bum.jpg-files into the bum-file while selecting the bum-jpg file in Poser. At the moment of loading a prop, poser will prompt you to locate the respective .bum file, at this point all is required is to select the file with the same name with .jpg extension and Poser will convert it to the correspondant .bum **************************************************************************************** To use the pz3's, cr2's, props, poses, lights & cameras: The easiest way is to use one of the pz3īs which are included. You will find them in your pz3 folder "DM Production Pz3's\Relative Gravity". Also included in that folder are some background images. - without use of the pz3 : At first you have to start Poser and loading any prop to create your scene. You will find them in your character and props-folders called: "!!DMRGravity". After loading the props you should go to the camera-folder called : "!!DMRGravity" and load the respective setting. NOTE: To operate the Lighthouse and Dock, load the Cr2 and select the "body". There you will find the controls to to move several parts of the buildings. poses: Load your Victoria Model (V3) or Stephanie Petite, locate your pose-folder called : "!!DMRGravity" and choose any pose that you would like to use. To place your Vicky into the right spot of the props and scenes you will find the respective "Goto-poses". They have been saved without any posing so you wont loose the pose you chose. "Goto-000" will reset the position of your Vicky. To parent your character to the flying props you can do as follows: - load your Vic or Steph (donīt move her) - load the prop (donīt move it) - choose the respective pose - select Figure1/Body and parent her to the prop (Figure/Set parent/...) - select the prop to move it ... lights and cameras: To change the default POV, locate the camera-folder called: "!!DMRGravity" and load any camera setting that you would like to use. To change the default light set locate the light-folder called: "!!DMRGravity" and do it the same way. The light and camera setting marked by colors has been made for the included pz3īs. All other light and camera settings are optional and should work with all props. Enjoy it ! **************************************************************************************** \Runtime\Read Me\ Readme-RelativeGravity.txt license.txt \Runtime\DM Production Pz3's\Relative Gravity\ BalloonShip on Lighthouse_P4.pz3 BalloonShip on Lighthouse_PP.pz3 Zeppelin on Dock_P4.pz3 Zeppelin on Dock_PP.pz3 \Runtime\DM Production Pz3's\Relative Gravity\Backgrounds\ cliff1.jpg cliff2.jpg sky1.jpg sky2.jpg sky3.jpg \Runtime\Geometries\Marforno\FM1\ Anchor.obj Dock.obj Lighthouse.OBJ MAC.obj Sand.obj Shiff.obj Skew5.obj Surf2.obj Zeppelin.obj \Runtime\libraries\character\!!DMRGravity_P4\ Dock.cr2 Dock.png Dock.rsr LightHouse.cr2 LightHouse.png LightHouse.rsr \Runtime\libraries\character\!!DMRGravity_PP\ Dock.cr2 Dock.png Dock.rsr LightHouse.cr2 LightHouse.png LightHouse.rsr \Runtime\libraries\pose\!!DMRGravity\ !!S3 default.png !!S3 default.pz2 !!S3 default.rsr !!V3 default.png !!V3 default.pz2 !!V3 default.rsr !Goto-000.png !Goto-000.pz2 !Goto-000.rsr !Goto-BSoLH.png !Goto-BSoLH.pz2 !Goto-BSoLH.rsr !Goto-Dock.png !Goto-Dock.pz2 !Goto-Dock.rsr !Goto-Dock2.png !Goto-Dock2.pz2 !Goto-Dock2.rsr !Goto-LH.png !Goto-LH.pz2 !Goto-LH.rsr !Goto-LH2.png !Goto-LH2.pz2 !Goto-LH2.rsr !Goto-MAC.png !Goto-MAC.pz2 !Goto-MAC.rsr !Goto-Wship.png !Goto-Wship.pz2 !Goto-Wship.rsr !Goto-Zep.png !Goto-Zep.pz2 !Goto-Zep.rsr !Goto-ZoD.png !Goto-ZoD.pz2 !Goto-ZoD.rsr BSpose01.png BSpose01.pz2 BSpose01.rsr BSpose01S3.png BSpose01S3.pz2 BSpose01S3.rsr BSpose02.png BSpose02.pz2 BSpose02.rsr BSpose02S3.png BSpose02S3.pz2 BSpose02S3.rsr BSpose03.png BSpose03.pz2 BSpose03.rsr BSpose03S3.png BSpose03S3.pz2 BSpose03S3.rsr MSpose01.png MSpose01.pz2 MSpose01.rsr MSpose01S3.png MSpose01S3.pz2 MSpose01S3.rsr MSpose02.png MSpose02.pz2 MSpose02.rsr MSpose02S3.png MSpose02S3.pz2 MSpose02S3.rsr MSpose03.png MSpose03.pz2 MSpose03.rsr MSpose03S3.png MSpose03S3.pz2 MSpose03S3.rsr Pose01.png Pose01.pz2 Pose01.rsr Pose01S3.png Pose01S3.pz2 Pose01S3.rsr Pose02.png Pose02.pz2 Pose02.rsr Pose02S3.png Pose02S3.pz2 Pose02S3.rsr Pose03.png Pose03.pz2 Pose03.rsr Pose03S3.png Pose03S3.pz2 Pose03S3.rsr Pose04.png Pose04.pz2 Pose04.rsr Pose04S3.png Pose04S3.pz2 Pose04S3.rsr SBpose01.png SBpose01.pz2 SBpose01.rsr SBpose01S3.png SBpose01S3.pz2 SBpose01S3.rsr SBpose02.png SBpose02.pz2 SBpose02.rsr SBpose02S3.png SBpose02S3.pz2 SBpose02S3.rsr SBpose03.png SBpose03.pz2 SBpose03.rsr SBpose03S3.png SBpose03S3.pz2 SBpose03S3.rsr SBpose04.png SBpose04.pz2 SBpose04.rsr SBpose04S3.png SBpose04S3.pz2 SBpose04S3.rsr WSpose01.png WSpose01.pz2 WSpose01.rsr WSpose01S3.png WSpose01S3.pz2 WSpose01S3.rsr WSpose02.png WSpose02.pz2 WSpose02.rsr WSpose02S3.png WSpose02S3.pz2 WSpose02S3.rsr WSpose03.png WSpose03.pz2 WSpose03.rsr WSpose03S3.png WSpose03S3.pz2 WSpose03S3.rsr Zpose01.png Zpose01.pz2 Zpose01.rsr Zpose01S3.png Zpose01S3.pz2 Zpose01S3.rsr Zpose02.png Zpose02.pz2 Zpose02.rsr Zpose02S3.png Zpose02S3.pz2 Zpose02S3.rsr Zpose03.png Zpose03.pz2 Zpose03.rsr Zpose03S3.png Zpose03S3.pz2 Zpose03S3.rsr \Runtime\libraries\light\!!DMRGravity\ !Default.lt2 !Default.png !Default.rsr BSoLH 01.lt2 BSoLH 01.png BSoLH 01.rsr BSoLH 02.lt2 BSoLH 02.png BSoLH 02.rsr BSoLH 03.lt2 BSoLH 03.png BSoLH 03.rsr Set 01.lt2 Set 01.png Set 01.rsr Set 02.lt2 Set 02.png Set 02.rsr Set 03.lt2 Set 03.png Set 03.rsr ZoD 01.lt2 ZoD 01.png ZoD 01.rsr ZoD 02.lt2 ZoD 02.png ZoD 02.rsr ZoD 03.lt2 ZoD 03.png ZoD 03.rsr \Runtime\libraries\camera\!!DMRGravity\ !Default.cm2 !Default.png !Default.rsr BSoLH 01.cm2 BSoLH 01.png BSoLH 01.rsr BSoLH 02.cm2 BSoLH 02.png BSoLH 02.rsr BSoLH 03.cm2 BSoLH 03.png BSoLH 03.rsr Set 01.cm2 Set 01.png Set 01.rsr Set 02.cm2 Set 02.png Set 02.rsr Set 03.cm2 Set 03.png Set 03.rsr ZoD 01.cm2 ZoD 01.png ZoD 01.rsr ZoD 02.cm2 ZoD 02.png ZoD 02.rsr ZoD 03.cm2 ZoD 03.png ZoD 03.rsr \Runtime\libraries\props\!!DMRGravity_P4\ Balloonship.png Balloonship.pp2 Balloonship.rsr MACSkater.png MACSkater.pp2 MACSkater.rsr Surfboard.png Surfboard.pp2 Surfboard.rsr Wingship.png Wingship.pp2 Wingship.rsr Zep_Anchor.png Zep_Anchor.pp2 Zep_Anchor.rsr Zep_Sand_L.png Zep_Sand_L.pp2 Zep_Sand_L.rsr Zep_Sand_R.png Zep_Sand_R.pp2 Zep_Sand_R.rsr Zeppelin.png Zeppelin.pp2 Zeppelin.rsr \Runtime\libraries\props\!!DMRGravity_PP\ Balloonship.png Balloonship.pp2 Balloonship.rsr MACSkater.png MACSkater.pp2 MACSkater.rsr Surfboard.png Surfboard.pp2 Surfboard.rsr Wingship.png Wingship.pp2 Wingship.rsr Zep_Anchor.png Zep_Anchor.pp2 Zep_Anchor.rsr Zep_Sand_L.png Zep_Sand_L.pp2 Zep_Sand_L.rsr Zep_Sand_R.png Zep_Sand_R.pp2 Zep_Sand_R.rsr Zeppelin.png Zeppelin.pp2 Zeppelin.rsr \Runtime\Textures\danieNmarforno\FM1\ RGRefl.jpg RGalu.jpg RGaluBUM.jpg RGballon.jpg RGballoons.jpg RGbronce.jpg RGbronceBUM.jpg RGfabric.jpg RGflame.jpg RGflameTR.jpg RGfloor.jpg RGfloorBUM.jpg RGglassBUM.jpg RGmet.jpg RGmetBUM.jpg RGmetfloor.jpg RGmetfloor2.jpg RGmetfloor2BUM.jpg RGmetfloorBUM.jpg RGplain.jpg RGplainBUM.jpg RGplank.jpg RGplankBUM.jpg RGrust.jpg RGrust2.jpg RGrust2BUM.jpg RGrustBUM.jpg RGrustwall.jpg RGrustwallBUM.jpg RGsurf.jpg RGsurf2.jpg RGsurf2BUM.jpg RGsurfBUM.jpg RGwing.jpg RGwingTR.jpg RGwood.jpg RGwoodBUM.jpg RGwoodred.jpg