September 17th, 2004 (c) Daniela Hobracht, Martin Fornoni, Jean-Luc Aubert Authors: Daniela Hobracht Martin Fornoni Jean-Luc Aubert Filename: DMMedPromenade.zip Contact: info@damapro.com http://www.damapro.com **************************************************************************************** *DM's MEDIEVAL PROMENADE* Thank you for purchasing our Medieval Promenade package. We really hope you enjoy it. The poses have been especially designed for DAZ's Victoria 3, Stephanie Petite and the Girl. System Requirements: Poser4 and/or ProPack **************************************************************************************** Copyright Information: All of this product's content was created by Daniela Hobracht (Danie), Martin Fornoni (marforno) and Jean-Luc Aubert (Abraham). All rights reserved. Our textures are all based upon our own digital images, aged in Photoshop, using various techniques developped for that purposes. **************************************************************************************** Installation Instructions: Run Winzip or another Zip-program into your Poser-Directory. All files will be placed as shown below from the package-list. **************************************************************************************** Bump-Maps: Poser-User without the Pro-Pack have to convert the bum.jpg-files into the bum-file while selecting the bum-jpg file in Poser. At the moment of loading a prop, poser will prompt you to locate the respective .bum file, at this point all is required is to select the file with the same name with .jpg extension and Poser will convert it to the correspondant .bum **************************************************************************************** To use the pz3īs, props, poses, lights: The easiest way is to use one of the pz3īs which are included. You will find them in your Runtime folder "DM Production Pz3's\Medieval Promenade". - without use of the pz3 : At first you have to start Poser and loading any prop to create your scene. You will find the main parts in your character-folder called: "!!DMMedProm" and the separate props in your props-folders called: "!!DMMedProm". NOTE: The "optimized" props will load in the correct position to build a room/scene easy with just a few clicks. The "zeroed" props will load in the center of your poser window. poses: In the pose-folder named "!!DMMedProm", you will find "Goto-poses" for each pz3, that will allow you to place your character in the main spot of the mentioned Pz3 scene. They have been saved without any posing so you wont lose the pose you chose. "Goto-000" will reset the position of your character. For the Pz3īs 10 and 11 a "Goto" isnīt necessary. lights: All light settings from the included pz3īs have been saved your your light-folder namend:"!!DMMedProm". Enjoy it ! **************************************************************************************** ..\Runtime\Read Me\ Readme-MedievalPromenade.txt license.txt ..\Runtime\DM Production Pz3's\Medieval Promenade\ 01ChimneyRoom.jpg 01ChimneyRoom_P4.pz3 01ChimneyRoom_PP.pz3 02ChimneyRoom2.jpg 02ChimneyRoom2_P4.pz3 02ChimneyRoom2_PP.pz3 03Cloister.jpg 03Cloister_P4.pz3 03Cloister_PP.pz3 04Cloister2.jpg 04Cloister2_P4.pz3 04Cloister2_PP.pz3 05Cloister3.jpg 05Cloister3_P4.pz3 05Cloister3_PP.pz3 06Jail.jpg 06Jail_P4.pz3 06Jail_PP.pz3 07Jail2.jpg 07Jail2_P4.pz3 07Jail2_PP.pz3 08Jail3.jpg 08Jail3_P4.pz3 08Jail3_PP.pz3 09Jail4.jpg 09Jail4_P4.pz3 09Jail4_PP.pz3 10TheChimney.jpg 10TheChimney_P4.pz3 10TheChimney_PP.pz3 11TheWindow.jpg 11TheWindow_P4.pz3 11TheWindow_PP.pz3 ..\Runtime\Geometries\Marforno\RRoom\ Bed.obj Bench.obj Candle.obj ChainBall.obj Chair.obj Chandelier.obj ChimneyWall.obj ClosterWall1.obj ClosterWall2.obj Cushion.obj DoorAndWall.obj FireplaceLogs.obj Floor.obj Grid.obj JailWall1.obj JailWall2.obj LogsReserve.obj PlainWall.obj Torch1.obj Vase.obj Vase2.obj Vaults.obj WindowAndWall.obj ..\Runtime\libraries\props\!!DMMedProm_PP\ Bench.png Bench.pp2 Bench.rsr Candle.png Candle.pp2 Candle.rsr Chair.png Chair.pp2 Chair.rsr Chandelier.png Chandelier.pp2 Chandelier.rsr Chandelier_Z.png Chandelier_Z.pp2 Chandelier_Z.rsr Cushion.png Cushion.pp2 Cushion.rsr Fireplace.png Fireplace.pp2 Fireplace.rsr Fireplace_Z.png Fireplace_Z.pp2 Fireplace_Z.rsr Floor.png Floor.pp2 Floor.rsr IronBall_L.png IronBall_L.pp2 IronBall_L.rsr IronBall_R.png IronBall_R.pp2 IronBall_R.rsr JailBed1.png JailBed1.pp2 JailBed1.rsr JailBed2.png JailBed2.pp2 JailBed2.rsr LogsReserve.png LogsReserve.pp2 LogsReserve.rsr Torch.png Torch.pp2 Torch.rsr Vase.png Vase.pp2 Vase.rsr Vase2.png Vase2.pp2 Vase2.rsr ..\Runtime\libraries\props\!!DMMedProm_P4\ Bench.png Bench.pp2 Bench.rsr Candle.png Candle.pp2 Candle.rsr Chair.png Chair.pp2 Chair.rsr Chandelier.png Chandelier.pp2 Chandelier.rsr Chandelier_Z.png Chandelier_Z.pp2 Chandelier_Z.rsr Cushion.png Cushion.pp2 Cushion.rsr Fireplace.png Fireplace.pp2 Fireplace.rsr Fireplace_Z.png Fireplace_Z.pp2 Fireplace_Z.rsr Floor.png Floor.pp2 Floor.rsr IronBall_L.png IronBall_L.pp2 IronBall_L.rsr IronBall_R.png IronBall_R.pp2 IronBall_R.rsr JailBed1.png JailBed1.pp2 JailBed1.rsr JailBed2.png JailBed2.pp2 JailBed2.rsr LogsReserve.png LogsReserve.pp2 LogsReserve.rsr Torch.png Torch.pp2 Torch.rsr Vase.png Vase.pp2 Vase.rsr Vase2.png Vase2.pp2 Vase2.rsr ..\Runtime\libraries\light\!!DMMedProm\ !Default.lt2 !Default.png !Default.rsr 01 Light.lt2 01 Light.old 01 Light.png 01 Light.rsr 02 Light.lt2 02 Light.old 02 Light.png 02 Light.rsr 03 Light.lt2 03 Light.old 03 Light.png 03 Light.rsr 04 Light.lt2 04 Light.old 04 Light.png 04 Light.rsr 05 Light.lt2 05 Light.old 05 Light.png 05 Light.rsr 06 Light.lt2 06 Light.old 06 Light.png 06 Light.rsr 07 Light.lt2 07 Light.old 07 Light.png 07 Light.rsr 08 Light.lt2 08 Light.old 08 Light.png 08 Light.rsr 09 Light.lt2 09 Light.old 09 Light.png 09 Light.rsr 10 Light.lt2 10 Light.old 10 Light.png 10 Light.rsr 11 Light.lt2 11 Light.old 11 Light.png 11 Light.rsr ..\Runtime\libraries\character\!!DMMedProm_PP\ !Optimized.cr2 !Optimized.png !Optimized.rsr ChimneyWall.cr2 ChimneyWall.png ChimneyWall.rsr ClosterWall1.cr2 ClosterWall1.png ClosterWall1.rsr ClosterWall2.cr2 ClosterWall2.png ClosterWall2.rsr DoorWall.cr2 DoorWall.png DoorWall.rsr Grid.cr2 Grid.png Grid.rsr JailWall1.cr2 JailWall1.png JailWall1.rsr JailWall2.cr2 JailWall2.png JailWall2.rsr PlainWall.cr2 PlainWall.png PlainWall.rsr Vaults.cr2 Vaults.png Vaults.rsr WindowWall.cr2 WindowWall.png WindowWall.rsr Z_ Zeroed.cr2 Z_ Zeroed.png Z_ Zeroed.rsr Z_ChimneyWall.cr2 Z_ChimneyWall.png Z_ChimneyWall.rsr Z_CloisterWall.cr2 Z_CloisterWall.png Z_CloisterWall.rsr Z_DoorWall.cr2 Z_DoorWall.png Z_DoorWall.rsr Z_Grid.cr2 Z_Grid.png Z_Grid.rsr Z_JailWall.cr2 Z_JailWall.png Z_JailWall.rsr Z_PlainWall.cr2 Z_PlainWall.png Z_PlainWall.rsr Z_WindowWall.cr2 Z_WindowWall.png Z_WindowWall.rsr ..\Runtime\libraries\character\!!DMMedProm_P4\ !Optimized.cr2 !Optimized.png !Optimized.rsr ChimneyWall.cr2 ChimneyWall.png ChimneyWall.rsr ClosterWall1.cr2 ClosterWall1.png ClosterWall1.rsr ClosterWall2.cr2 ClosterWall2.png ClosterWall2.rsr DoorWall.cr2 DoorWall.png DoorWall.rsr Grid.cr2 Grid.png Grid.rsr JailWall1.cr2 JailWall1.png JailWall1.rsr JailWall2.cr2 JailWall2.png JailWall2.rsr PlainWall.cr2 PlainWall.png PlainWall.rsr Vaults.cr2 Vaults.png Vaults.rsr WindowWall.cr2 WindowWall.png WindowWall.rsr Z_ Zeroed.cr2 Z_ Zeroed.png Z_ Zeroed.rsr Z_ChimneyWall.cr2 Z_ChimneyWall.png Z_ChimneyWall.rsr Z_CloisterWall.cr2 Z_CloisterWall.png Z_CloisterWall.rsr Z_DoorWall.cr2 Z_DoorWall.png Z_DoorWall.rsr Z_Grid.cr2 Z_Grid.png Z_Grid.rsr Z_JailWall.cr2 Z_JailWall.png Z_JailWall.rsr Z_PlainWall.cr2 Z_PlainWall.png Z_PlainWall.rsr Z_WindowWall.cr2 Z_WindowWall.png Z_WindowWall.rsr ..\Runtime\libraries\pose\!!DMMedProm\ !Goto-000.png !Goto-000.pz2 !Goto-000.rsr 01_Goto.png 01_Goto.pz2 01_Goto.rsr 01_Pz3_Goto.png 01_Pz3_Goto.pz2 01_Pz3_Goto.rsr 02_Goto.png 02_Goto.pz2 02_Goto.rsr 02_Pz3_Goto.png 02_Pz3_Goto.pz2 02_Pz3_Goto.rsr 03_Goto.png 03_Goto.pz2 03_Goto.rsr 03_Pz3_Goto.png 03_Pz3_Goto.pz2 03_Pz3_Goto.rsr 04_Goto.png 04_Goto.pz2 04_Goto.rsr 04_Pz3_Goto.png 04_Pz3_Goto.pz2 04_Pz3_Goto.rsr 05_Goto.png 05_Goto.pz2 05_Goto.rsr 05_Pz3_Goto.png 05_Pz3_Goto.pz2 05_Pz3_Goto.rsr 06_Goto.png 06_Goto.pz2 06_Goto.rsr 06_Pz3_Goto.png 06_Pz3_Goto.pz2 06_Pz3_Goto.rsr 07_Goto.png 07_Goto.pz2 07_Goto.rsr 07_Pz3_Goto.png 07_Pz3_Goto.pz2 07_Pz3_Goto.rsr 08_Goto.png 08_Goto.pz2 08_Goto.rsr 08_Pz3_Goto.png 08_Pz3_Goto.pz2 08_Pz3_Goto.rsr 09_Goto.png 09_Goto.pz2 09_Goto.rsr 09_Pz3_Goto.png 09_Pz3_Goto.pz2 09_Pz3_Goto.rsr ..\Runtime\Textures\danieNmarforno\RRoom\ RRChair.jpg RRColumns.jpg RRColumnsBUM.jpg RRCushion.jpg RRFloor.jpg RRFloorBUM.jpg RRGlass2.jpg RRGlass2BUM.jpg RRGlass2TR.jpg RRVault.jpg RRVaultBUM.jpg RRWall.jpg RRWallArch.jpg RRWallArchBUM.jpg RRWallBUM.jpg RRWallPlain.jpg RRWallPlainBUM.jpg RRbark.jpg RRbarkBUM.jpg RRcandle.jpg RRflame.jpg RRflameTR.jpg RRlogs.jpg RRlogsBUM.jpg RRmetal.jpg RRmetal2.jpg RRmetalBUM.jpg RRrust.jpg RRrustBUM.jpg RRvase.jpg RRvase2.jpg RRwood.jpg RRwood2.jpg RRwoodBUM.jpg