November 15, 2004 (c) Daniela Hobracht, Martin Fornoni and Jean-Luc Aubert Authors: Daniela Hobracht Martin Fornoni Jean-Luc Aubert Filename: DMRGravity2.zip Contact: info@damapro.com http://www.damapro.com **************************************************************************************** *DM's RELATIVE GRAVITY 2* Thank you for purchasing the Relative Gravity 2 package. We really hope you enjoy it. The poses have been especially designed for DAZ's Victoria 3. System Requirements: Poser4 and/or ProPack, Daz3D's Victoria 3 **************************************************************************************** Copyright Information: All of this product's content was created by Daniela Hobracht (Danie), Martin Fornoni (marforno) and Jean-Luc Aubert (Abraham). All rights reserved. Our textures are all based upon our own digital images, aged in Photoshop, using various techniques developped for that purposes. **************************************************************************************** Installation Instructions: Run Winzip or another Zip-programm into your Poser-Directory. All files will be placed as shown below from the package-list. **************************************************************************************** Bump-Maps: Poser-User without the Pro-Pack have to convert the bum.jpg-files into the bum-file while selecting the bum-jpg file in Poser. At the moment of loading a prop, poser will prompt you to locate the respective .bum file, at this point all is required is to select the file with the same name with .jpg extension and Poser will convert it to the correspondant .bum **************************************************************************************** To use the pz3's, cr2's, props, poses, lights & cameras: The easiest way is to use one of the pz3īs which are included. You will find them in your pz3 folder "DM Production Pz3's\Relative Gravity2". Also included in that folder are some background images. The pz3īs will load with one of the machines and a light setting. Just add your character, chose a pose and hit render. After you can add any background image and your scene is done. - without use of the pz3 : At first you have to start Poser and loading any prop to create your scene. You will find them in your character and props-folders called: "!!DMRGravity2". After loading the props you should go to the camera-folder called : "!!DMRGravity2" and load a respective setting. NOTE: To operate the flying machines, load the Cr2 and select it. There you will find the controls to to move several parts of the machines. poses: Load your Victoria Model (V3), locate your pose-folder called : "!!DMRGravity2" and choose any pose that you would like to use. If you donīt move prop nor character, the poses will place your character perfectly on the machines. To place your Vicky into the right spot of the WarMac you will find the respective "Goto-pose". "Goto-000" will reset the position of your Vicky. To parent your character to the flying props you can do as follows: - load your Victoria 3 (donīt move her) - load the flying machine (donīt move it) - choose the respective pose - select Figure1/Body and parent her to the machine (Figure/Set parent/...) - select the machine to move it ... lights and cameras: To change the default POV, locate the camera-folder called: "!!DMRGravity2" and load any camera setting that you would like to use. To change the default light set locate the light-folder called: "!!DMRGravity2" and do it the same way. Feel free to mix and match the cameras and lights and come up with your own cool settings. Enjoy it ! **************************************************************************************** ..\Runtime\Read Me\ Readme-Relative Gravity2.txt license.txt ..\Runtime\Geometries\Marforno\FM2\ FL4.obj FlBike.obj FlWarPt.obj FlyingBoat6.obj Gun.obj ..\Runtime\DM Production Pz3's\Relative Gravity2\ 01Airboat.pz3 01Airboat_P4.pz3 02Mac4.pz3 02Mac4_P4.pz3 03SkyBike.pz3 03SkyBike_P4.pz3 04WarMac.pz3 04WarMac_P4.pz3 ..\Runtime\DM Production Pz3's\Relative Gravity2\Backgrounds\ Back2.jpg Back3.jpg Sunset.jpg Towers.jpg Towers2.jpg TowersCorridor.jpg TowersWaterTown.jpg ..\Runtime\libraries\pose\!!DMRGravity2\ !!V3 default.png !!V3 default.pz2 !!V3 default.rsr !Goto-000.png !Goto-000.pz2 !Goto-000.rsr !Goto-WarMac.png !Goto-WarMac.pz2 !Goto-WarMac.rsr ABpose01.png ABpose01.pz2 ABpose01.rsr ABpose02.png ABpose02.pz2 ABpose02.rsr ABpose03.png ABpose03.pz2 ABpose03.rsr ABpose04.png ABpose04.pz2 ABpose04.rsr Mpose01.png Mpose01.pz2 Mpose01.rsr Mpose02.png Mpose02.pz2 Mpose02.rsr Mpose03.png Mpose03.pz2 Mpose03.rsr Pose01.png Pose01.pz2 Pose01.rsr Pose02.png Pose02.pz2 Pose02.rsr Pose03.png Pose03.pz2 Pose03.rsr SBpose01.png SBpose01.pz2 SBpose01.rsr SBpose02.png SBpose02.pz2 SBpose02.rsr SBpose03.png SBpose03.pz2 SBpose03.rsr SBpose03F.png SBpose03F.pz2 SBpose03F.rsr SBpose04.png SBpose04.pz2 SBpose04.rsr SBpose04F.png SBpose04F.pz2 SBpose04F.rsr WMpose01.png WMpose01.pz2 WMpose01.rsr WMpose02.png WMpose02.pz2 WMpose02.rsr WMpose03.png WMpose03.pz2 WMpose03.rsr WMpose04.png WMpose04.pz2 WMpose04.rsr ..\Runtime\libraries\props\!!DMRGravity2\ Gun LH.png Gun LH.pp2 Gun LH.rsr Gun LH_P4.png Gun LH_P4.pp2 Gun LH_P4.rsr Gun RH.png Gun RH.pp2 Gun RH.rsr Gun RH_P4.png Gun RH_P4.pp2 Gun RH_P4.rsr Gun.png Gun.pp2 Gun.rsr Gun_P4.png Gun_P4.pp2 Gun_P4.rsr ..\Runtime\libraries\character\!!DMRGravity2_PP\ AirBoat.cr2 AirBoat.png AirBoat.rsr Mac4.cr2 Mac4.png Mac4.rsr SkyBike.cr2 SkyBike.png SkyBike.rsr WarMac.cr2 WarMac.png WarMac.rsr ..\Runtime\libraries\character\!!DMRGravity2_P4\ AirBoat.cr2 AirBoat.png AirBoat.rsr Mac4.cr2 Mac4.png Mac4.rsr SkyBike.cr2 SkyBike.png SkyBike.rsr WarMac.cr2 WarMac.png WarMac.rsr ..\Runtime\libraries\hand\!!DMRGravity2\ Gun_V3.hd2 Gun_V3.png Gun_V3.rsr ..\Runtime\libraries\light\!!DMRGravity2\ !Default.lt2 !Default.png !Default.rsr Set01.lt2 Set01.png Set01.rsr Set02.lt2 Set02.png Set02.rsr Set03.lt2 Set03.png Set03.rsr Set04.lt2 Set04.png Set04.rsr ..\Runtime\libraries\camera\!!DMRGravity2\ !Default.cm2 !Default.png !Default.rsr Set01.cm2 Set01.png Set01.rsr Set01a.cm2 Set01a.png Set01a.rsr Set01b.cm2 Set01b.png Set01b.rsr Set02.cm2 Set02.png Set02.rsr Set02a.cm2 Set02a.png Set02a.rsr Set02b.cm2 Set02b.png Set02b.rsr Set03.cm2 Set03.png Set03.rsr Set03a.cm2 Set03a.png Set03a.rsr Set03b.cm2 Set03b.png Set03b.rsr Set04.cm2 Set04.png Set04.rsr Set04a.cm2 Set04a.png Set04a.rsr Set04b.cm2 Set04b.png Set04b.rsr ..\Runtime\Textures\danieNmarforno\FM2\ RG2Bikebaloon.jpg RG2Chair.jpg RG2ChairBUM.jpg RG2Engine.jpg RG2Engine4.jpg RG2Pedbox.jpg RG2PropBoat.jpg RG2PropHead.jpg RG2Tail4.jpg RG2ToolPanel.jpg RG2WarBlade.jpg RG2WarMain.jpg RG2WarMainBUM.jpg RG2WarRing.jpg RG2WarRingBUM.jpg RG2WarTail.jpg RG2WarTailBUM.jpg RG2WheelCover.jpg RG2alu.jpg RG2aluBUM.jpg RG2armor.jpg RG2balloons.jpg RG2black.jpg RG2camou.jpg RG2chrome.jpg RG2glassBUM.jpg RG2leatherBUM.jpg RG2metal.jpg RG2metalBUM.jpg RG2plates.jpg RG2platesBUM.jpg RG2ruder.jpg RG2skates.jpg RG2tail.jpg RG2weap.jpg RG2weapon.jpg RG2wood.jpg RG2wood2.jpg RG2wood2BUM.jpg