******************************************************************** April 15th, 2005 © Daniela Hobracht, Martin Fornoni and Jean-Luc Aubert Authors: Daniela Hobracht Martin Fornoni Jean-Luc Aubert Contact: info@damapro.com http://www.damapro.com ******************************************************************** *DM's MYSTIC PLACES 'N POSES 6* Thank you for purchasing our MPP6 package. We really hope you enjoy it. System Requirements: Poser4 or higher, Daz3D's Victoria 3 or Stepanie Petite or Aiko 3, Michael 3 ******************************************************************** Copyright Information: All of this products content was created by Daniela Hobracht (Danie), Martin Fornoni (marforno) and Jean-Luc Aubert (Abraham) using the following resources... Merchant ressources : "PHOTO-BASE-For-Texture-Artists " by kelc, boundless "Environment Textures " from www.environment-textures.com Some textures are based upon our own digital images, aged in Photoshop, using various techniques developped for that purposes. ******************************************************************** Installation Instructions: Run Winzip or another Zip-programm into your Poser-Directory. All files will be placed as shown below from the package-list. ******************************************************************** To use the pz3's, props, poses, lights and cameras: The easiest way is to use one of the pz3's which are included. You will find them in "Runtime\DM Production Pz3's\MPP6\..." - without use of the pz3 : At first you have to start Poser and loading any prop to create your scene. You will find them in your character-folder called "!!DM MPP6" and your props-folder called "!!DM MPP6". The props marked with "for IBL" are optimized for the use of "Image based lighting" in Poser 6. Poses: You will find the poses in your pose-folder called : "!!DM MPP6". All poses are zeroed and can be used everywhere. To place your characters into the right spot of the scenes you will find the respective "Goto-poses" for each scene. The red mark in the thumbnail will show you in which position of the scene your character will be placed. Goto poses doesn´t affect the pose you chose. To reset the position of your character you can use the "Goto-000". In your hand-folder you will find the hand poses for all the included weapons and tools. Lights and cameras: All camera - and light settings from the included pz3 scenes can also be found in your camera and light - folders "!!DM MPP6". Enjoy it ! ******************************************************************** ..\Runtime\Read Me\ Readme-MPP6.txt license.txt ..\Runtime\Geometries\Marforno\666\ Candle.obj CeltCross.obj Coffin2.obj CoffinCover2.obj Cross.obj Dagger.obj Fence1.obj Fence2.obj Ground.obj Hammer.obj Lamp.obj MainWall.obj Mausoleum.obj OakTree.obj OakTree2.obj Stair1.obj Stair2.obj Stair3.obj StairsH2.obj Stick.obj Vase.obj ..\Runtime\DM Production Pz3's\MPP6\ Scene01.jpg Scene01_PP.pz3 Scene02.jpg Scene02_PP.pz3 Scene03.jpg Scene03_PP.pz3 Scene04.jpg Scene04_PP.pz3 Scene05.jpg Scene05_PP.pz3 Scene06.jpg Scene06_PP.pz3 Scene07.jpg Scene07_PP.pz3 Scene08.jpg Scene08_PP.pz3 Scene09.jpg Scene09_PP.pz3 Scene10.jpg Scene10_PP.pz3 ..\Runtime\DM Production Pz3's\MPP6\P5+P6Versions\ Scene01_P5P6.pz3 Scene02_P5P6.pz3 Scene03_P5P6.pz3 Scene04_P5P6.pz3 Scene05_P5P6.pz3 Scene06_P5P6.pz3 Scene07_P5P6.pz3 Scene08_P5P6.pz3 Scene09_P5P6.pz3 Scene10_P5P6.pz3 ..\Runtime\Libraries\Pose\!!DM MPP6\ !Goto 000.png !Goto 000.pz2 !Goto 000.rsr !Goto Pz3-01.png !Goto Pz3-01.pz2 !Goto Pz3-01.rsr !Goto Pz3-02.png !Goto Pz3-02.pz2 !Goto Pz3-02.rsr !Goto Pz3-03.png !Goto Pz3-03.pz2 !Goto Pz3-03.rsr !Goto Pz3-03a.png !Goto Pz3-03a.pz2 !Goto Pz3-03a.rsr !Goto Pz3-04.png !Goto Pz3-04.pz2 !Goto Pz3-04.rsr !Goto Pz3-04a.png !Goto Pz3-04a.pz2 !Goto Pz3-04a.rsr !Goto Pz3-05.png !Goto Pz3-05.pz2 !Goto Pz3-05.rsr !Goto Pz3-05a.png !Goto Pz3-05a.pz2 !Goto Pz3-05a.rsr !Goto Pz3-07.png !Goto Pz3-07.pz2 !Goto Pz3-07.rsr !Goto Pz3-07a.png !Goto Pz3-07a.pz2 !Goto Pz3-07a.rsr !Goto Pz3-09.png !Goto Pz3-09.pz2 !Goto Pz3-09.rsr !Goto Pz3-09a.png !Goto Pz3-09a.pz2 !Goto Pz3-09a.rsr A3.png A3.pz2 A3.rsr A3_00.png A3_00.pz2 A3_00.rsr A3_01.png A3_01.pz2 A3_01.rsr A3_02.png A3_02.pz2 A3_02.rsr A3_02a.png A3_02a.pz2 A3_02a.rsr A3_03.png A3_03.pz2 A3_03.rsr A3_04.png A3_04.pz2 A3_04.rsr A3_05.png A3_05.pz2 A3_05.rsr A3_06.png A3_06.pz2 A3_06.rsr A3_07.png A3_07.pz2 A3_07.rsr A3_08.png A3_08.pz2 A3_08.rsr A3_09.png A3_09.pz2 A3_09.rsr A3_10.png A3_10.pz2 A3_10.rsr A3_11.png A3_11.pz2 A3_11.rsr A3_12.png A3_12.pz2 A3_12.rsr A3_13.png A3_13.pz2 A3_13.rsr A3_14.png A3_14.pz2 A3_14.rsr A3_15.png A3_15.pz2 A3_15.rsr A3_16.png A3_16.pz2 A3_16.rsr A3_17.png A3_17.pz2 A3_17.rsr M3.png M3.pz2 M3.rsr M3_00.png M3_00.pz2 M3_00.rsr M3_01.png M3_01.pz2 M3_01.rsr M3_02.png M3_02.pz2 M3_02.rsr M3_03.png M3_03.pz2 M3_03.rsr M3_04.png M3_04.pz2 M3_04.rsr M3_05.png M3_05.pz2 M3_05.rsr M3_06.png M3_06.pz2 M3_06.rsr S3.png S3.pz2 S3.rsr S3_00.png S3_00.pz2 S3_00.rsr S3_01.png S3_01.pz2 S3_01.rsr S3_02.png S3_02.pz2 S3_02.rsr S3_02a.png S3_02a.pz2 S3_02a.rsr S3_03.png S3_03.pz2 S3_03.rsr S3_04.png S3_04.pz2 S3_04.rsr S3_05.png S3_05.pz2 S3_05.rsr S3_06.png S3_06.pz2 S3_06.rsr S3_07.png S3_07.pz2 S3_07.rsr S3_08.png S3_08.pz2 S3_08.rsr S3_09.png S3_09.pz2 S3_09.rsr S3_10.png S3_10.pz2 S3_10.rsr S3_11.png S3_11.pz2 S3_11.rsr S3_12.png S3_12.pz2 S3_12.rsr S3_13.png S3_13.pz2 S3_13.rsr S3_14.png S3_14.pz2 S3_14.rsr S3_15.png S3_15.pz2 S3_15.rsr S3_16.png S3_16.pz2 S3_16.rsr S3_17.png S3_17.pz2 S3_17.rsr V3.png V3.pz2 V3.rsr V3_00.png V3_00.pz2 V3_00.rsr V3_01.png V3_01.pz2 V3_01.rsr V3_02.png V3_02.pz2 V3_02.rsr V3_02a.png V3_02a.pz2 V3_02a.rsr V3_03.png V3_03.pz2 V3_03.rsr V3_04.png V3_04.pz2 V3_04.rsr V3_05.png V3_05.pz2 V3_05.rsr V3_06.png V3_06.pz2 V3_06.rsr V3_07.png V3_07.pz2 V3_07.rsr V3_08.png V3_08.pz2 V3_08.rsr V3_09.png V3_09.pz2 V3_09.rsr V3_10.png V3_10.pz2 V3_10.rsr V3_11.png V3_11.pz2 V3_11.rsr V3_12.png V3_12.pz2 V3_12.rsr V3_13.png V3_13.pz2 V3_13.rsr V3_14.png V3_14.pz2 V3_14.rsr V3_15.png V3_15.pz2 V3_15.rsr V3_16.png V3_16.pz2 V3_16.rsr V3_17.png V3_17.pz2 V3_17.rsr ..\Runtime\Libraries\Hand\!!DM MPP6\ Candle.hd2 Candle.png Candle.rsr Candle_A3.hd2 Candle_A3.png Candle_A3.rsr Candle_S3.hd2 Candle_S3.png Candle_S3.rsr Dagger.hd2 Dagger.png Dagger.rsr Dagger_A3.hd2 Dagger_A3.png Dagger_A3.rsr Dagger_S3.hd2 Dagger_S3.png Dagger_S3.rsr Hammer.hd2 Hammer.png Hammer.rsr Hammer_A3.hd2 Hammer_A3.png Hammer_A3.rsr Hammer_S3.hd2 Hammer_S3.png Hammer_S3.rsr Stick.hd2 Stick.png Stick.rsr Stick_A3.hd2 Stick_A3.png Stick_A3.rsr Stick_S3.hd2 Stick_S3.png Stick_S3.rsr ..\Runtime\Libraries\Light\!!DM MPP6\ !Default.lt2 !Default.png !Default.rsr Pz3-01.lt2 Pz3-01.png Pz3-01.rsr Pz3-02.lt2 Pz3-02.png Pz3-02.rsr Pz3-03.lt2 Pz3-03.png Pz3-03.rsr Pz3-04.lt2 Pz3-04.png Pz3-04.rsr Pz3-05.lt2 Pz3-05.png Pz3-05.rsr Pz3-06.lt2 Pz3-06.png Pz3-06.rsr Pz3-07.lt2 Pz3-07.png Pz3-07.rsr Pz3-08.lt2 Pz3-08.png Pz3-08.rsr Pz3-09.lt2 Pz3-09.png Pz3-09.rsr Pz3-10.lt2 Pz3-10.png Pz3-10.rsr ..\Runtime\Libraries\Camera\!!DM MPP6\ !Default.cm2 !Default.png !Default.rsr Pz3-01.cm2 Pz3-01.png Pz3-01.rsr Pz3-02.cm2 Pz3-02.png Pz3-02.rsr Pz3-03.cm2 Pz3-03.png Pz3-03.rsr Pz3-04.cm2 Pz3-04.png Pz3-04.rsr Pz3-05.cm2 Pz3-05.png Pz3-05.rsr Pz3-06.cm2 Pz3-06.png Pz3-06.rsr Pz3-07.cm2 Pz3-07.png Pz3-07.rsr Pz3-08.cm2 Pz3-08.png Pz3-08.rsr Pz3-09.cm2 Pz3-09.png Pz3-09.rsr Pz3-10.cm2 Pz3-10.png Pz3-10.rsr ..\Runtime\Libraries\Props\!!DM 666 P5+P6\ 00Props.png 00Props.pp2 01 Stair1.png 01 Stair1.pp2 02 Stair2.png 02 Stair2.pp2 03 Stair3.png 03 Stair3.pp2 04 Stair4.png 04 Stair4.pp2 05 OakTree.png 05 OakTree.pp2 05 OakTree2.png 05 OakTree2.pp2 06 Lamp.png 06 Lamp.pp2 07 CeltCross.png 07 CeltCross.pp2 08 Cross.png 08 Cross.pp2 09 Coffin.png 09 Coffin.pp2 10 CoffinLid.png 10 CoffinLid.pp2 11 Fence.png 11 Fence.pp2 12 Fence2.png 12 Fence2.pp2 13 Ground.png 13 Ground.pp2 14 Vase.png 14 Vase.pp2 15 Candle.png 15 Candle.pp2 15 Candle_RH.png 15 Candle_RH.pp2 15 Candle_RHA3.png 15 Candle_RHA3.pp2 15 Candle_RHS3.png 15 Candle_RHS3.pp2 16 Hammer.png 16 Hammer.pp2 16 Hammer_RH.png 16 Hammer_RH.pp2 16 Hammer_RHA3.png 16 Hammer_RHA3.pp2 16 Hammer_RHS3.png 16 Hammer_RHS3.pp2 17 Stick.png 17 Stick.pp2 17 Stick_LH.png 17 Stick_LH.pp2 17 Stick_LHA3.png 17 Stick_LHA3.pp2 17 Stick_LHS3.png 17 Stick_LHS3.pp2 18 Dagger.png 18 Dagger.pp2 18 Dagger_IBL.png 18 Dagger_IBL.pp2 18 Dagger_LH.png 18 Dagger_LH.pp2 18 Dagger_LH_IBL.png 18 Dagger_LH_IBL.pp2 18 Dagger_RH.png 18 Dagger_RH.pp2 18 Dagger_RH_IBL.png 18 Dagger_RH_IBL.pp2 19 Dagger_LHA3.png 19 Dagger_LHA3.pp2 19 Dagger_LHA3_IBL.png 19 Dagger_LHA3_IBL.pp2 19 Dagger_RHA3.png 19 Dagger_RHA3.pp2 19 Dagger_RHA3_IBL.png 19 Dagger_RHA3_IBL.pp2 20 Dagger_LHS3.png 20 Dagger_LHS3.pp2 20 Dagger_LHS3_IBL.png 20 Dagger_LHS3_IBL.pp2 20 Dagger_RHS3.png 20 Dagger_RHS3.pp2 20 Dagger_RHS3_IBL.png 20 Dagger_RHS3_IBL.pp2 ..\Runtime\Libraries\Props\!!DM 666 PP\ 00Props.png 00Props.pp2 00Props.rsr 01 Stair1.png 01 Stair1.pp2 01 Stair1.rsr 02 Stair2.png 02 Stair2.pp2 02 Stair2.rsr 03 Stair3.png 03 Stair3.pp2 03 Stair3.rsr 04 Stair4.png 04 Stair4.pp2 04 Stair4.rsr 05 OakTree.png 05 OakTree.pp2 05 OakTree.rsr 05 OakTree2.png 05 OakTree2.pp2 05 OakTree2.rsr 06 Lamp.png 06 Lamp.pp2 06 Lamp.rsr 07 CeltCross.png 07 CeltCross.pp2 07 CeltCross.rsr 08 Cross.png 08 Cross.pp2 08 Cross.rsr 09 Coffin.png 09 Coffin.pp2 09 Coffin.rsr 10 CoffinLid.png 10 CoffinLid.pp2 10 CoffinLid.rsr 11 Fence.png 11 Fence.pp2 11 Fence.rsr 12 Fence2.png 12 Fence2.pp2 12 Fence2.rsr 13 Ground.png 13 Ground.pp2 13 Ground.rsr 14 Vase.png 14 Vase.pp2 14 Vase.rsr 15 Candle.png 15 Candle.pp2 15 Candle.rsr 15 Candle_RH.png 15 Candle_RH.pp2 15 Candle_RH.rsr 15 Candle_RHA3.png 15 Candle_RHA3.pp2 15 Candle_RHA3.rsr 15 Candle_RHS3.png 15 Candle_RHS3.pp2 15 Candle_RHS3.rsr 16 Hammer.png 16 Hammer.pp2 16 Hammer.rsr 16 Hammer_RH.png 16 Hammer_RH.pp2 16 Hammer_RH.rsr 16 Hammer_RHA3.png 16 Hammer_RHA3.pp2 16 Hammer_RHA3.rsr 16 Hammer_RHS3.png 16 Hammer_RHS3.pp2 16 Hammer_RHS3.rsr 17 Stick.png 17 Stick.pp2 17 Stick.rsr 17 Stick_LH.png 17 Stick_LH.pp2 17 Stick_LH.rsr 17 Stick_LHA3.png 17 Stick_LHA3.pp2 17 Stick_LHA3.rsr 17 Stick_LHS3.png 17 Stick_LHS3.pp2 17 Stick_LHS3.rsr 18 Dagger.png 18 Dagger.pp2 18 Dagger.rsr 18 Dagger_LH.png 18 Dagger_LH.pp2 18 Dagger_LH.rsr 18 Dagger_RH.png 18 Dagger_RH.pp2 18 Dagger_RH.rsr 19 Dagger_LHA3.png 19 Dagger_LHA3.pp2 19 Dagger_LHA3.rsr 19 Dagger_RHA3.png 19 Dagger_RHA3.pp2 19 Dagger_RHA3.rsr 20 Dagger_LHS3.png 20 Dagger_LHS3.pp2 20 Dagger_LHS3.rsr 20 Dagger_RHS3.png 20 Dagger_RHS3.pp2 20 Dagger_RHS3.rsr ..\Runtime\Libraries\character\!!DM 666 PP\ GY Complex.cr2 GY Complex.png GY Complex.rsr MainStructure.cr2 MainStructure.png MainStructure.rsr Mausoleum.cr2 Mausoleum.png Mausoleum.rsr ..\Runtime\Libraries\character\!!DM 666 P5+P6\ GY Complex.cr2 GY Complex.png MainStructure.cr2 MainStructure.png Mausoleum.cr2 Mausoleum.png ..\Runtime\Textures\danieNmarforno\666\ GR6Black.jpg GR6BlackBUM.jpg GR6Ccross.jpg GR6CcrossBUM.jpg GR6Met1.jpg GR6Met1BUM.jpg GR6arch.jpg GR6archBUM.jpg GR6bark.jpg GR6barkBUM.jpg GR6brick.jpg GR6brickBUM.jpg GR6candle.jpg GR6conc.jpg GR6concBUM.jpg GR6crac.jpg GR6crac2.jpg GR6crac2BUM.jpg GR6cracBUM.jpg GR6cross.jpg GR6crossBUM.jpg GR6dagger.jpg GR6dirt.jpg GR6flame.jpg GR6flameTR.jpg GR6floor.jpg GR6floorBUM.jpg GR6mot.jpg GR6motBUM.jpg GR6oakleaf.jpg GR6oakleafTR.jpg GR6plainBUM.jpg GR6plainD.jpg GR6plainL.jpg GR6rust1.jpg GR6vase.jpg GR6vaseBUM.jpg GR6wood.jpg GR6wood2.jpg GR6wood2BUM.jpg GR6wood3.jpg GR6woodBUM.jpg ..\Runtime\Textures\danieNmarforno\Shany\ 666chrome.jpg