Princess Bedroom Expansion (Poser & OBJ) Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list. Comprised of a semi circular room and a corridor chamber - this one has three different walls. As an expansion set to Princess Bedroom, it is meant to give new possibilities for that set: the semi-circular room is to be used in the place of the boudoir room, and the chamber corridor is to be used in the place of the closet alcove. Although made as an expansion set for Princess Bedroom (Poser), since it gives new rooms to the mentioned set, it can also serve as a stand-alone product. Files list (what is included in the zip): \Runtime\ license.txt PrincessBedroomExp_readme.txt \Runtime\textures\RPublishing\Princess Bedroom Expansion\ PBXmrb00.jpg PBXmrb01.jpg PBXmrb03.jpg PBXmrb04.jpg PBc02.jpg PBlf02.jpg PBlf03b.jpg PBm01.jpg PBmrb05t.jpg PBswirl.jpg PBtrk.jpg PBw01.jpg PBwood1.jpg PBx01.jpg PBx02.jpg PBx04.jpg PBx05.jpg PBx06.jpg PBx07.jpg mountain2.jpg pspbrwse.jbf \Runtime\libraries\props\RPublishing\Princess Bedroom Expansion\ Circle wall.pp2 chamber ceiling.png chamber ceiling.pp2 chamber corridor arch.png chamber corridor arch.pp2 chamber door A.png chamber door A.pp2 chamber door B.png chamber door B.pp2 chamber floor.png chamber floor.pp2 chamber interior arch.png chamber interior arch.pp2 chamber interior columns.png chamber interior columns.pp2 chamber roses wall B.png chamber roses wall B.pp2 chamber wall A.png chamber wall A.pp2 chamber wall B.png chamber wall B.pp2 chamber wall C.png chamber wall C.pp2 chamber wall closet.png chamber wall closet.pp2 circle baserail.png circle baserail.pp2 circle ceiling.png circle ceiling.pp2 circle cols.png circle cols.pp2 circle floor.png circle floor.pp2 circle wall.png \Runtime\libraries\materials\RPublishing\Princess Bedroom Expansion\ PBmarble_G_raytrace.png PBmarble_M04.mt5 PBmarble_M04.png PBmarble_M04_raytrace.mt5 PBmarble_M04_raytrace.png PBmarble_W.png PBmarble_W_raytrace.png PBmarble_bl.mt5 PBmarble_bl.png PBmarble_bm01.mt5 PBmarble_bm01.png PBmarble_bm02.mt5 PBmarble_bm02.png PBmarble_g.mt5 PBmarble_g.png PBmarble_g_raytrace.mt5 PBmarble_gm01.mt5 PBmarble_gm01.png PBmarble_m03.mt5 PBmarble_m03.png PBmarble_p.mt5 PBmarble_p.png PBmarble_w.mt5 PBmarble_w_raytrace.mt5 PBmarble_x_raytrace.mt5 PBmarble_x_raytrace.png PBmarble_xm01_raytrace.mt5 PBmarble_xm01_raytrace.png PBwood.mt5 PBwood.png \Runtime\libraries\light\Light Sets\RPublishing\Princess Bedroom Expansion\ Chamber 01 Dark.lt2 Chamber 01 Dark.png Chamber 02 Point.lt2 Chamber 02 Point.png Chamber 03 Point.lt2 Chamber 03 Point.png Circle 01.lt2 Circle 01.png Circle 02.lt2 Circle 02.png Circle 03.lt2 Circle 03.png Circle 04.lt2 Circle 04.png Circle one point light.lt2 Circle one point light.png Neutral 01.lt2 Neutral 01.png \Runtime\libraries\character\RPublishing\Princess Bedroom Expansion\ Chamber Wall B with doors.cr2 Chamber Wall B with doors.png Chamber Wall C with doors.cr2 Chamber Wall C with doors.png Chamber wall A with doors.cr2 Chamber wall A with doors.png Chamber wall B with arch.cr2 Chamber wall B with arch.png Circle Room.cr2 Circle Room.png \Runtime\libraries\camera\Camera Sets\RPublishing\Princess Bedroom Expansion\ Chamber 04.cm2 Chamber 04.png Circle 01.cm2 Circle 01.png Circle 02.cm2 Circle 02.png chamber 01.cm2 chamber 01.png chamber 02.cm2 chamber 02.png chamber 03.cm2 chamber 03.png chamber 05.cm2 chamber 05.png circle 03.cm2 circle 03.png Runtime\Geometries\RPublishing\Princess Bedroom Expansion\ circle wall.obj circle floor.obj circle cols split.obj circle ceiling.obj circle baserail.obj chamber wall closet.obj chamber wall C.obj chamber wall B.obj chamber wall A.obj chamber roses wall B.obj chamber interior columns.obj chamber interior arch.obj chamber floor.obj chamber door B.obj chamber door A.obj chamber corridor arch.obj chamber ceiling.obj Extract the zip file to your Poser folder (eg c:\program files\poser) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights) For ease of use the necessary props are gathered in figures. As in this an expansion set, where the props and figures are meant to replace some props and figures of "Princess Bedroom" product, take note: I. To use the (expansion) "Circle Room" FIGURES, delete the (original product) "Boudoir" FIGURE. II. To use one the (expansion) "Chamber Wall xxx" FIGURES, delete the (original product) "Wall closet" PROP. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "Princess Bedroom Expansion" (ie from Runtime\libraries\characters\RPublishing\Princess Bedroom Expansion). To add each figure to the scene, select the desired figure clicking it once, and then click on the symbol with the double tick (at the bottom of the menu). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "Princess Bedroom Expansion" folder. To apply different materials to the props, you have first to select the figure where the props belong to. The figures inclosed are: I. "Circle Room.cr2" - which comprises all the semi-circular room props. II. Those which name begins with "Chamber Wall" - are mutually exclusive, and were built from combining the props whose name begins with "chamber". Note that other combinations are possible. Those figures provided can be seen as examples... The props (isolated) are available at the props folder. Note: a) Some of the renders of the promo pictures were donw with Poser renderer but most were done with Firefly. In any case, the Poser renderer gives IMO also a good quality. If you use Firefly: Set Shadows to ON. Set Smooth Polygons to OFF. The less value of Min Shading Rate (like 1.0) the better quality the textures will be. Also, note that there are several materials for the floors. By default the floor props have reflection raytrace materials. They will only reflect if you render with Firefly and with raytrace set to ON. The light sets that have point lights will only work correctly if Raytrace is ON. If you use Poser renderer: Set Shadows and AntiAlias to ON. The reflections of the floor won't be visible. Also, the point lights need raytrace on (which Poser renderer won't allow), so when using point lights use Firefly instead. b) There are some light set that uses Poser lights: Chamber 02 Point.lt2 Chamber 03 Point.lt2 Circle one point light.lt2 c) There are props that are meant to be mutually exclusive. If you use the "chamber wall A" prop, you should not use the "chamber wall B" or the "chamber wall C". But, in fact, there is not a real problem in this case, since they can be used together, creating a new different geometry wall If you use the "chamber door A" and "chamber door B" props, you can open the doors to the inside, but they will only look right when opened, if you don't load the "chamber corridor arch" and "chamber interior arch" props. In short, "chamber door A" and "chamber door B" are supposed to be mutually exclusive with "chamber corridor arch" and "chamber interior arch" props - and vice-versa :) d) This product includes 1 map - mountain2.jpg - to be used as background. To use it or any other background, Import>Background> and then select the desired picture. Exact folder names and locations