Decaying Alley (Poser, VUE & OBJ) Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list. Maybe it was once a modest neighbourood, but time and decay has taken its toll. It's a dark and cold alley now, and a invitation to crime and foul play. ______________FOR VUE____________________ Directions: Extract the file Using the figure: 1) Start Vue. 2) Add the model to your scene. 3) The model contains some groups to allow animation, and all props can be saved separately. 4) The model can be retextured using Vue materials. ___________FOR POSER________________________ Full with detailed and characteristic props, With composed materials and lights stretched to give a realistic feel and look, and including some dramatic camera angles. 58 props (grouped in 5 figures for easy load) 32 materials 13 light sets (2 of those with Poser6 point lights) 18 camera sets 54 texturemaps Also included a pz3 file for the complete scene. Note that there are several alternate wall materials, but since some were built with capabilities from P5/P6, they won't render well in D|S or Poser4. 4.Files list (what is included in the zip): \Runtime\ license.txt DecayingAlley_readme.txt \Runtime\textures\RPublishing\Decaying Alley\ DAbrick01.jpg DAbrick02.jpg DAbrick1.jpg DAbrick2.jpg DAbrickbmp.jpg DAdirt.jpg DAdmask.jpg DAdrain.jpg DAmap1.jpg DAmap2.jpg DAmap3.jpg DAmap4.jpg DAmap5.jpg DAnight.jpg DAplank1.jpg DAplank2.jpg DAplank3.jpg DArock01.jpg DArock02.jpg DArock03.jpg DArust01.jpg DArust02.jpg DArust03.jpg DArust04.jpg DArust05.jpg DAsky1.jpg DAsky1b.jpg DAsky2.jpg DAstone.jpg DAwall01.jpg DAwall02.jpg DAwall04.jpg DAwall05.jpg DAwall06.jpg DAwall07.jpg DAwall08.jpg DAwall09.jpg DAwall10.jpg DAwall11.jpg DAwall2B.jpg DAwall3B.jpg DAwallB1.jpg DAwallB2.jpg DAwallB3.jpg DAwallB4.jpg DAwallB5.jpg DAwallB6.jpg DAwallB7.jpg DAwallB8.jpg DAwallB9.jpg DAwood1.jpg DAwood2.jpg DAwood3.jpg DAwood4.jpg \Runtime\pz3 scenes\ decayingalley.pz3 \Runtime\libraries\props\RPublishing\Decaying Alley\ A1Door.png A1Door.pp2 A1DoorB.png A1DoorB.pp2 A1Wall.png A1Wall.pp2 A1draincover.png A1draincover.pp2 A1innerwalls.png A1innerwalls.pp2 A2Door.png A2Door.pp2 A2Wall.png A2Wall.pp2 A2draincover.png A2draincover.pp2 A2innerwalls.png A2innerwalls.pp2 A3Wall.png A3Wall.pp2 Arch.png Arch.pp2 B1Door.png B1Door.pp2 B1Wall.png B1Wall.pp2 B1WallLamp.png B1WallLamp.pp2 B1draincover.png B1draincover.pp2 B1innerwalls.png B1innerwalls.pp2 Bin1.png Bin2.png C1Door.png C1Door.pp2 C1Wall.png C1Wall.pp2 C1WallLamp.png C1WallLamp.pp2 C1draincover.png C1draincover.pp2 C1innerwalls.png C1innerwalls.pp2 C1planks.png C1planks.pp2 C2Door.png C2Door.pp2 C2Wall.png C2Wall.pp2 C2draincover.png C2draincover.pp2 C2innerwalls.png C2innerwalls.pp2 CxWall.png CxWall.pp2 D1Wall.png D1Wall.pp2 Oiltank1.png PlankdoorB.pp2 Woodbox.png bin1.pp2 bin2.pp2 brickwall.png brickwall.pp2 cableX.png cableX.pp2 cableY.png cableY.pp2 cableZ.png cableZ.pp2 cardbox1.png cardbox1.pp2 cardbox2.png cardbox2.pp2 cardbox3.png cardbox3.pp2 cardbox4.png cardbox4.pp2 ground.png ground.pp2 grounddirtlayer.png grounddirtlayer.pp2 litterbag1.png litterbag1.pp2 litterbag2.png litterbag2.pp2 littercontainer.png littercontainer.pp2 littercontainertop.png littercontainertop.pp2 oiltank1.pp2 oiltank2.png oiltank2.pp2 palette.png palette.pp2 plankdoorA.png plankdoorA.pp2 plankdoorB.png planksA.png planksA.pp2 planksB.png planksB.pp2 planksC.png planksC.pp2 planksD.png planksD.pp2 roofleft.png roofleft.pp2 roofright.png roofright.pp2 rope.png rope.pp2 watertank.png watertank.pp2 woodbox.pp2 \Runtime\libraries\materials\RPublishing\Decaying Alley\ DABulb.mt5 DABulb.png DACable.mt5 DACable.png DASac.png DAWalk.mt5 DAWalk.png DAWall01.mt5 DAWall01.png DAWall02.mt5 DAWall02.png DAWall02B1.mt5 DAWall02B1.png DAWall02B2.mt5 DAWall02B2.png DAWall02B3.mt5 DAWall02B3.png DAWall02B4.mt5 DAWall02B4.png DAWall02C.mt5 DAWall02C.png DAWall03B1.mt5 DAWall03B1.png DAWall03B1B.mt5 DAWall03B1B.png DAWall03B2.mt5 DAWall03B2.png DAWall04.mt5 DAWall04.png DAWall04bin.mt5 DAWall04bin.png DAWood3.mt5 DAWood3.png DAcardbox.mt5 DAcardbox.png DAdirt.mt5 DAdirt.png DAdrain.mt5 DAdrain.png DAglass1 raytrace.mt5 DAglass1 raytrace.png DAglass1.mt5 DAglass1.png DArust1.mt5 DArust1.png DArust2.mt5 DArust2.png DArust3.mt5 DArust3.png DAsac.mt5 DAstone.mt5 DAstone.png DAstoneB1.mt5 DAstoneB1.png DAtank.mt5 DAtank.png DAwall03.mt5 DAwall03.png DAwood2.mt5 DAwood2.png DAwood4.mt5 DAwood4.png DAwood6.mt5 DAwood6.png \Runtime\libraries\light\Light Sets\RPublishing\Decaying Alley\ Street 01.lt2 Street 01.png Street 02.lt2 Street 02.png Street 02B.lt2 Street 02B.png Street 03.lt2 Street 03.png Street 03B.lt2 Street 03B.png Street 03C.lt2 Street 03C.png Street and House 01.lt2 Street and House 01.png Street and House 02 Point.lt2 Street and House 02 Point.png Street and House 02.lt2 Street and House 02.png Sun 01.lt2 Sun 01.png Sun 02.lt2 Sun 02.png Sun 03.lt2 Sun 03.png Sun Point 01.lt2 Sun Point 01.png \Runtime\libraries\character\RPublishing\Decaying Alley\ BldgLeft.cr2 BldgLeft.png BldgRight.cr2 BldgRight.obj BldgRight.png EndWall.cr2 EndWall.png Objects.cr2 Objects.png ground.cr2 ground.png \Runtime\libraries\camera\Camera Sets\RPublishing\Decaying Alley\ Above 01.cm2 Above 01.png Above 02.cm2 Above 02.png Above 03.cm2 Above 03.png Closer 01.cm2 Closer 01.png Closer 02.cm2 Closer 02.png General 01.png General 02.cm2 General 02.png General 03.cm2 General 03.png General 04.cm2 General 04.png General 05.cm2 General 05.png Inside 01.cm2 Inside 01.png Inside 02.cm2 Inside 02.png Inside 03.cm2 Inside 03.png No BldgLeft.cm2 No BldgLeft.png No BldgRight 01.cm2 No BldgRight 01.png Out 01.cm2 Out 01.png Out 02.cm2 Out 02.png Out 03.cm2 Out 03.png general 01.cm2 \Runtime\Geometries\RPublishing\DecayingAlley\ woodbox.obj watertank.obj rope.obj RoofRight.obj RoofLeft.obj planksD.obj planksC.obj planksB.obj planksA.obj PlankDoorB.obj PlankDoorA.obj palette.obj oiltank2.obj oiltank1.obj littercontainerTop.obj littercontainer.obj litterbag2.obj litterbag1.obj grounddirtlayer.obj ground.obj D1Wall.obj CxWall.obj cardbox4.obj cardbox3.obj cardbox2.obj cardbox1.obj CableZ.obj CableY.obj CableX.obj C2Wall.obj C2innerwalls.obj C2draincover.obj C2Door.obj C1WallLamp.obj C1Wall.obj C1planks.obj C1innerwalls.obj C1draincover.obj C1Door.obj brickwall.obj Bin2.obj Bin1.obj B1WallLamp.obj B1Wall.obj B1innerwalls.obj B1draincover.obj B1Door.obj Arch.obj A3Wall.obj A2Wall.obj A2innerwalls.obj A2draincover.obj A2Door.obj A1Wall.obj A1innerwalls.obj A1draincover.obj A1DoorB.obj A1Door.obj Detailed installation instructions: Extract the zip file to your Poser folder (eg c:\program files\poser ) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights) For ease of use the necessary props are gathered in 5 figures. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "Decaying Alley" (ie from Runtime\libraries\characters\RPublishing\Decaying Alley). To add each figure to the scene, select the desired figure clicking it once, and then click on the symbol with the double tick (at the bottom of the menu). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "Decaying Alley" folder. To apply different materials to the props, you have first to select the figure where the props belong to. The figures needed to build the scene are: BldgLeft.cr2 BldgRight.cr2 EndWall.cr2 Objects.cr2 ground.cr2 You can also load the complete scene, from the pz3 file that is located at \Runtime\pz3 scenes\decayingalley.pz3 All the props are also available at the props folder. Notes: a) Both Firefly and Poser renderer can be used. If you use Firefly: Set Shadows to ON. Set Raytrace to ON. Set Smooth Polygons to OFF. The less value of Min Shading Rate (like 1.0) the better quality the textures will be. In several cases, and with several light sets it's higly advisable to do it, to get a good quality render, even if it will mean higher rendering times. If you use Poser renderer: Set Shadows and AntiAlias to ON. b) There are two light sets that uses Poser lights: Street and House 02 Point.lt2 Sun Point 01.lt2 Use raytrace ON. c) Although you can create all the scene simply by loading the figures, as stated above, or from the pz3 file, you can also load prop by prop. d) There are several alternate materials which are easily referenced by the similarity of names. For instance: DAWall02, DAWall02B1, DAWall02B2, etc. are all set to be used as material DAWall02. Besides you use the DAWall materials at choice. For example, use "DAWall03" that is the material room for the C1 Wall material called "DAWall02"... Note that DAWall01, DAWall02 and DAWall03 are Poser materials, ie, they won't look as they are supposed to in Poser or Daz|Studio. e) This product includes maps - DAnight.jpg, DAsky1.jpg, DAsky1b.jpg and DAsky2.jpg - that can be used as background. To use it or any other background, Import>Background> and then select the desired picture. f) Two of the camera sets demand that some props are made invisible: "No BldgLeft.cm2" requires that "BldgLeft.cr2" be deleted from the scene or that all props that belong to "BldgLeft.cr2" be made invisible "No BldgRight 01.cm2" requires that "BldgRight.cr2" be deleted from the scene or that all props that belong to "BldgRight.cr2" be made invisible Exact folder names and locations