Alchemist Lab for Poser & Vue (not tested or supported in Daz Studio) Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. NONE of these files may be redistributed (please completely read the enclosed license) Want to transform lead into gold? Try the alchemist lab! Fit for every aspiring Merlin or sorceress... Full with lab trinkets and utensils, enchantment books and scrolls, magic orbs and cobwebs. _____FOR VUE__________ Directions: Extract the file Using the figure: 1) Start Vue. 2) Add the model to your scene. 3) The model contains some groups to allow animation, and all props can be saved seperately. 4) The model can be retextured using Vue materials. ____FOR POSER 5 and later___________ The product includes 84 props, 5 light sets, 13 camera sets, 49 materials, and 8 figures that group the props for easier loading. There is also a pz3 filescene with a complete scene. Files included in the zip: AlchemistLab_readme.txt license.txt (Renderosity EULA) ------------------------ Product Files: \Runtime\Geometries\RPublishing\Alchemist Lab -AL_Ceiling.obj -AL_Door.obj -BookA.obj -BookB.obj -BookC.obj -bookcase.obj -bookcaseRowA.obj -BookcaseRowB.obj -BookcaseRowC.obj -bookcaseRowD.obj -BookcaseRowE.obj -BookD.obj -BookE.obj -BookF.obj -BookG.obj -BookH.obj -BookI.obj -BookJ.obj -BookK.obj -BookOnFloor.obj -BookOnShelf.obj -BookStand.obj -broom.obj -candle.obj -candlepot.obj -Cauldron.obj -Firewood.obj -flameA.obj -FlameB.obj -flameC.obj -Fole.obj -Globe.obj -goblet.obj -JarA.obj -JarB.obj -JarC.obj -JarD.obj -JarE.obj -jarextra.obj -LabBottleA.obj -LabBottleB.obj -LabBottleC.obj -LabBottleOnTripod.obj -LabHelix.obj -LabPot.obj -lampA.obj -LampB.obj -lampC.obj -largepot.obj -MeltcandleA.obj -MeltCandleB.obj -MeltcandleC.obj -Orb.obj -OrbStone.obj -Oven.obj -potA.obj -potB.obj -potextra.obj -rock.obj -sandglass.obj -Scale.obj -scrollC.obj -ScrollCase.obj -scrollE.obj -scrollsA.obj -scrollsB.obj -scrollsD.obj -ShelfA.obj -ShelfB.obj -smallpotA.obj -smallpotB.obj -spiderweb.obj -spiderweb2.obj -stonefloor.obj -stool.obj -tableA.obj -tableB.obj -TableC.obj -tripod.obj -WallA.obj -WallB.obj -WallC.obj -Weights.obj \Runtime\libraries\Camera\Camera Sets\RPublishing\Alchemist Lab -CS 01 Neutral.cm2 -CS 01 Neutral.png -CS 02 Fisheye.cm2 -CS 02 Fisheye.png -CS 03.cm2 -CS 03.png -CS 04.cm2 -CS 04.png -CS 05.cm2 -CS 05.png -CS 06.cm2 -CS 06.png -CS 07.cm2 -CS 07.png -CS 08.cm2 -CS 08.png -CS 09.cm2 -CS 09.png -CS 10.cm2 -CS 10.png -CS 11 Detail.cm2 -CS 11 Detail.png -CS 12.cm2 -CS 12.png -CS 13.cm2 -CS 13.png \Runtime\libraries\Character\RPublishing\Alchemist Lab -BookcaseAndBooks.cr2 -BookcaseAndBooks.png -FloorAndObjects.cr2 -FloorAndObjects.png -OvenAndCauldron.cr2 -OvenAndCauldron.png -ScrollcaseWithScrolls.cr2 -ScrollcaseWithScrolls.png -TableAtCentre.cr2 -TableAtCentre.png -TableWithOrb.cr2 -TableWithOrb.png -TableWithScale.cr2 -TableWithScale.png -WallsAndCeiling.cr2 -WallsAndCeiling.png \Runtime\libraries\Light\Light Sets\RPublishing\Alchemist Lab -LS00 Neutral.lt2 -LS00 Neutral.png -LS01 General Point Light.lt2 -LS01 General Point Light.png -LS02 Lamps.lt2 -LS02 Lamps.png -LS03 IBL Amb Occ.lt2 -LS03 IBL Amb Occ.png -LS04 Lamps.lt2 -LS04 Lamps.png \Runtime\libraries\materials\RPublishing\Alchemist Lab -ALbk1S.mt5 -ALbk1S.png -ALbk5S.mt5 -ALbk5S.png -ALbk6S.mt5 -ALbk6S.png -ALbkBS.mt5 -ALbkBS.png -ALbook1.mt5 -ALbook1.png -ALBook2.mt5 -ALBook2.png -ALBook3.mt5 -ALBook3.png -AlBook4.mt5 -AlBook4.png -ALbook5.mt5 -ALbook5.png -ALBook6.mt5 -ALBook6.png -ALBook8.mt5 -ALBook8.png -ALBookA.mt5 -ALBookA.png -ALBookB.mt5 -ALBookB.png -ALbrick.mt5 -ALbrick.png -ALCandle.mt5 -ALCandle.png -ALCop.mt5 -ALCop.png -ALflameA.mt5 -ALflameA.png -ALflameB.mt5 -ALflameB.png -ALflameC.mt5 -ALflameC.png -ALGlass1A.mt5 -ALGlass1A.png -ALGlass1B.mt5 -ALGlass1B.png -ALGlass1C.mt5 -ALGlass1C.png -ALGlass1D.mt5 -ALGlass1D.png -ALGlass1Glow.mt5 -ALGlass1Glow.png -ALGlass1LessGlow.mt5 -ALGlass1LessGlow.png -ALGlass1Orb.mt5 -ALGlass1Orb.png -ALglobe.mt5 -ALglobe.png -AlGold.mt5 -AlGold.png -ALgrey.mt5 -ALgrey.png -ALgreyBumped.mt5 -ALgreyBumped.png -ALLiq01.mt5 -ALLiq01.png -ALLiq02.mt5 -ALLiq02.png -ALLiq03.mt5 -ALLiq03.png -ALLiq04.mt5 -ALLiq04.png -ALPaper1.mt5 -ALPaper1.png -ALRust1.mt5 -ALRust1.png -ALRust2.mt5 -ALRust2.png -ALrust4.mt5 -ALrust4.png -ALsand.mt5 -ALsand.png -ALstone1A.mt5 -ALstone1A.png -ALStone1B.mt5 -ALStone1B.png -ALstone2.mt5 -ALstone2.png -ALstone3A.mt5 -ALstone3A.png -ALstone3B.mt5 -ALstone3B.png -ALstone3C.mt5 -ALstone3C.png -ALstone3D.mt5 -ALstone3D.png -ALWall1.mt5 -ALWall1.png -ALWood1.mt5 -ALWood1.png -SALBookA.mt5 -SALBookA.png \Runtime\libraries\props\RPublishing\Alchemist Lab -BookA.png -BookA.pp2 -BookB.png -BookB.pp2 -BookC.png -BookC.pp2 -BookCase.png -BookCase.pp2 -BookCaseRowA.png -BookCaseRowA.pp2 -BookCaseRowB.png -BookCaseRowB.pp2 -BookCaseRowC.png -BookCaseRowC.pp2 -BookCaseRowD.png -BookCaseRowD.pp2 -BookCaseRowE.png -BookCaseRowE.pp2 -BookD.png -BookD.pp2 -BookE.png -BookE.pp2 -BookF.png -BookF.pp2 -BookG.png -BookG.pp2 -BookH.png -BookH.pp2 -BooKI.png -BooKI.pp2 -BookJ.png -BookJ.pp2 -BookK.png -BookK.pp2 -BookOnFloor.png -BookOnFloor.pp2 -BookOnShelf.png -BookOnShelf.pp2 -BookStand.png -BookStand.pp2 -Broom.png -Broom.pp2 -Candle.png -Candle.pp2 -CandlePot.png -CandlePot.pp2 -Cauldron.png -Cauldron.pp2 -Ceiling.png -Ceiling.pp2 -Door.png -Door.pp2 -Firewood.png -Firewood.pp2 -FlameA.png -FlameA.pp2 -FlameB.png -FlameB.pp2 -FlameC.png -FlameC.pp2 -Fole.png -Fole.pp2 -Globe.png -Globe.pp2 -Goblet.png -Goblet.pp2 -JarA.png -JarA.pp2 -JarB.png -JarB.pp2 -JarC.png -JarC.pp2 -JarD.png -JarD.pp2 -JarE.png -JarE.pp2 -JarExtra.png -JarExtra.pp2 -LabBottleA.png -LabBottleA.pp2 -LabBottleB.png -LabBottleB.pp2 -LabBottleC.png -LabBottleC.pp2 -LabBottleOnTripod.png -LabBottleOnTripod.pp2 -LabHelix.png -LabHelix.pp2 -LabPot.png -LabPot.pp2 -LampA.png -LampA.pp2 -LampB.png -LampB.pp2 -LampC.png -LampC.pp2 -LargePot.png -LargePot.pp2 -MeltCandleA.png -MeltCandleA.pp2 -MeltCandleB.png -MeltCandleB.pp2 -MeltCandleC.png -MeltCandleC.pp2 -Orb.png -Orb.pp2 -OrbStone.png -OrbStone.pp2 -Oven.png -Oven.pp2 -PotA.png -PotA.pp2 -PotB.png -PotB.pp2 -PotExtra.png -PotExtra.pp2 -Rock.png -Rock.pp2 -Sandglass.png -SandGlass.pp2 -Scale.png -Scale.pp2 -ScrollC.png -ScrollC.pp2 -ScrollCase.png -ScrollCase.pp2 -ScrollE.png -ScrollE.pp2 -Scrollsa.png -ScrollsA.pp2 -ScrollsB.png -ScrollsB.pp2 -ScrollsD.png -ScrollsD.pp2 -ShelfA.png -ShelfA.pp2 -ShelfB.png -ShelfB.pp2 -SmallPotA.png -SmallPotA.pp2 -SmallPotB.png -SmallPotB.pp2 -SpiderWebCeiling.png -spiderWebCeiling.pp2 -SpiderWebTable.png -SpiderWebTable.pp2 -stonefloor.png -stonefloor.pp2 -stonefloorW.png -stonefloorW.pp2 -Stool.png -Stool.pp2 -TableA.png -TableA.pp2 -TableB.png -TableB.pp2 -TableC.png -TableC.pp2 -Tripod.png -Tripod.pp2 -WallA.png -WallA.pp2 -WallB.png -WallB.pp2 -WallC.png -WallC.pp2 -Weights.png -Weights.pp2 \Runtime\pz3 scenes -AlchemistLab.pz3 \Runtime\textures\RPublishing\Alchemist Lab -ALbrk.jpg -ALbrkB.jpg -ALcop.jpg -ALdirt.jpg -ALdoor.jpg -ALdoor2.jpg -ALdoorB.jpg -ALgold.jpg -ALIBL1.jpg -ALIBL2.jpg -ALIBL3.jpg -Almundi.jpg -ALpaper1.jpg -ALpaper2.jpg -ALpaper3.jpg -ALrust1.jpg -ALrust2.jpg -ALsand.jpg -ALstone2.jpg -ALstone3.jpg -ALtube.jpg -ALwallB.jpg -ALwallB6.jpg -ALwallC.jpg -ALwallR.jpg -ALwood1.jpg -ALwood2.jpg -ALwoodB.jpg -ALWston1.jpg -ALWston1B.jpg -ALWstonB.jpg -ALWstonR.jpg -SALbk1S.jpg -SALbk5S.jpg -SALbk6S.jpg -SALbkB6.jpg -SALbkBS.jpg -SALbook1.jpg -SALbook2.jpg -SALbook3.jpg -SALbook4.jpg -SALbook5.jpg -SALbook6.jpg -SALbook7.jpg -SALbook8.jpg -SALbook9.jpg -SALbookA.jpg -SALbookB.jpg -SALbookB1.jpg -SALbookB5.jpg -SALbookC.jpg -SALbookS.jpg Extract the zip file to your Poser folder (eg c:\program files\smith micro\poser) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights) For ease of use the necessary props are gathered in 8 figures. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "Alchemist Lab" (ie from Runtime\libraries\characters\RPublishing\Alchemist Lab). To add each figure to the scene, select the desired figure clicking it once, and then click on the symbol with the double tick (at the bottom of the menu). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "Alchemist Lab" folder. To apply different materials to the props, you have first to select the figure where the props belong to. To build the scene simply load the figures included, or, even more immediate, load the pz3 file included. All the props are also available in the props folder. Notes: a) When using LS02 Lamps.lt2 or LS04 Lamps.lt2 light set, for better effect, you should turn OFF Shadows at the Properties for the following props: LampA LampB LampC FlameA FlameB FlameC b) Both Firefly and Poser renderer can be used. If you use Firefly: Set Shadows to ON. If you can set Raytrace to ON, since the glass materials have raytraced reflection and refraction, but for quicker renderings and only a small loss of realism, set Raytrace to OFF. Set Smooth Polygons to OFF. The less value of Min Shading Rate (like 1.0) the better quality the textures will be. In several cases, and with several light sets it's higly advisable to do it, to get a good quality render, even if it will mean higher rendering times. If you use Poser renderer: Set Shadows and AntiAlias to ON. c) Although you can create all the scene simply by loading the figures or loading the pz3, as stated above, you can also load prop by prop. d) There are several alternate materials which are easily referenced by the similarity of names. e) Also included in the texture folder ALIBL1.jpg, ALIBL2.jpg and ALIBL3.jpg to use IBL Poser 6 lights. Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list.