October 5th, 2005 (c) Daniela Hobracht, Martin Fornoni and Jean-Luc Aubert Authors: Daniela Hobracht Martin Fornoni Jean-Luc Aubert Contact: info@damapro.com http://www.damapro.com **************************************************************************************** *DM Daiwa's Dominion ...* Thank you for purchasing our Daiwa's Dominion Collection. We really hope you enjoy it. The poses have been especially designed for Daz3D's Victoria 3. With some minor adjustments they can also be used with most of DAZ's other Millenium figures. System Requirements: Poser4 Pro Pack or higher, Daz3D's Victoria 3. **************************************************************************************** Copyright Information: All of this products content was created by Daniela Hobracht (Danie), Martin Fornoni (marforno) and Jean-Luc Aubert (Abraham) using the following resources... Merchant ressources : "Environment Textures " from www.environment-textures.com "PHOTO-BASE-For-Texture-Artists " by kelc, boundless "REFERENCE 800 H.Q. photos" by nicu1 "Dark Designs - Volume 1 & 2" by Laurie S, Moyra (Daz3D) for Daiwa character: "Louise Hi Res" by SamTherapy "KandaceWright Treasures" by Kandace Wright (PoserPros) "Nude Photo Texture Sources" by Levius (3d.sk) "B_I_G Eyes" by nicu1 "72 Brushes for Photoshop ~ Eyebrows, eyelashes and pubic hair" by Lisbeth, Blazerwiccan "SS Texture Development Pack for Victoria" by Silverleif Studios (PoserPros) [for teeth, gum] Some textures are based upon our own digital images, aged in Photoshop, using various techniques developped for that purposes. **************************************************************************************** Installation Instructions: Run Winzip or another Zip-program into your Poser-Directory. All files will be placed as shown below from the package-list. IMPORTANT: Poser 5 and Poser 6 users, please make sure to install and use the the P5 versions of the package in order to get the best results. **************************************************************************************** To use the pz3's, props, poses, lights & cameras: The easiest way is to use one of the pz3īs which are included. You will find them in "Runtime\DM Production Pz3's\Daiwas Dominion" - without use of the pz3's : At first you have to start Poser and loading any prop to create your scene. You will find them in your character-folder called : "!!DM DaiwasD" and the props-folder called: "!!DM DaiwasD". By selecting the doors of the Gate you will find the dials to open and close them. Poses: Load the model (V3) of your choice, locate the pose-folder called: "!!DM Daiwa" and load any pose you would like to use. All poses will load by 0-0-0 and can be used everywhere. To place them easy in the provided pz3-scenes you will find the respective Goto poses. Lights and cameras: All camera - and light settings from the included pz3 scenes can also be found in your camera and light - folders "!!DM DaiwasD" Enjoy it ! **************************************************************************************** ..\Runtime\Read Me\ Readme-DaiwasDominion.txt license.txt ..\Runtime\DM Production Pz3's\Daiwas Dominion\P5versions\ Scene01_P5.pz3 Scene02_P5.pz3 Scene03_P5.pz3 Scene04_P5.pz3 Scene05_P5.pz3 Scene06_P5.pz3 Scene07_P5.pz3 Scene08_P5.pz3 Scene09_P5.pz3 ..\Runtime\DM Production Pz3's\Daiwas Dominion\ Scene01_PP.pz3 Scene02_PP.pz3 Scene03_PP.pz3 Scene04_PP.pz3 Scene05_PP.pz3 Scene06_PP.pz3 Scene07_PP.pz3 Scene08_PP.pz3 Scene09_PP.pz3 scene01.jpg scene02.jpg scene03.jpg scene04.jpg scene05.jpg scene06.jpg scene07.jpg scene08.jpg scene09.jpg ..\Runtime\Geometries\Marforno\DD\ Bench.obj BigTomb.obj Candle.obj Chain.obj Cross1.obj Cross2.obj Cross3.obj DeadTree.obj DeadTree2.obj Fence.obj Floor1.obj Gate.obj Ground.obj Lamp.obj Lantern.obj Lid1.obj Mauer.obj Pillar.obj Sarcofag.obj Stone1.obj Stone2.obj Stone3.obj Stone4.obj StreetLamp.obj Tomb.obj Tomb2.obj Tomb3.obj lilstones.obj lilstones2.obj ..\Runtime\Libraries\camera\!!DM DaiwasD\ !Default.cm2 !Default.rsr Pz3-01.cm2 Pz3-01.rsr Pz3-02.cm2 Pz3-02.rsr Pz3-03.cm2 Pz3-03.rsr Pz3-04.cm2 Pz3-04.rsr Pz3-05.cm2 Pz3-05.rsr Pz3-06.cm2 Pz3-06.rsr Pz3-07.cm2 Pz3-07.rsr Pz3-08.cm2 Pz3-08.rsr Pz3-09.cm2 Pz3-09.rsr Pz3-10.cm2 Pz3-10.rsr ..\Runtime\Libraries\character\!!DM DaiwasD_P5\ Gate.cr2 Gate.rsr Graveyard_Complete.cr2 Graveyard_Complete.rsr Graveyard_Front.cr2 Graveyard_Front.rsr ..\Runtime\Libraries\character\!!DM DaiwasD_PP\ Gate.cr2 Gate.rsr Graveyard_Complete.cr2 Graveyard_Complete.rsr Graveyard_Front.cr2 Graveyard_Front.rsr ..\Runtime\Libraries\light\!!DM DaiwasD\ !Default.lt2 !Default.rsr Pz3-01.lt2 Pz3-01.rsr Pz3-02.lt2 Pz3-02.rsr Pz3-03.lt2 Pz3-03.rsr Pz3-04.lt2 Pz3-04.rsr Pz3-05.lt2 Pz3-05.rsr Pz3-06.lt2 Pz3-06.rsr Pz3-07.lt2 Pz3-07.rsr Pz3-08.lt2 Pz3-08.rsr Pz3-09.lt2 Pz3-09.rsr Pz3-10.lt2 Pz3-10.rsr ..\Runtime\Libraries\Pose\!!DM Daiwa\ Z Poses.png Z Poses.pz2 Z Poses.rsr Z Default V3.png Z Default V3.pz2 Z Default V3.rsr Z Goto 000.png Z Goto 000.pz2 Z Goto 000.rsr Z Goto Ground.png Z Goto Ground.pz2 Z Goto Ground.rsr Z Goto Pz3-04.png Z Goto Pz3-04.pz2 Z Goto Pz3-04.rsr Z Goto Pz3-06.png Z Goto Pz3-06.pz2 Z Goto Pz3-06.rsr Z pose01.png Z pose01.pz2 Z pose01.rsr Z pose02.png Z pose02.pz2 Z pose02.rsr Z pose03.png Z pose03.pz2 Z pose03.rsr Z pose04.png Z pose04.pz2 Z pose04.rsr Z pose05.png Z pose05.pz2 Z pose05.rsr Z pose06.png Z pose06.pz2 Z pose06.rsr Z pose07.png Z pose07.pz2 Z pose07.rsr Z pose08.png Z pose08.pz2 Z pose08.rsr Z pose09.png Z pose09.pz2 Z pose09.rsr Z pose10.png Z pose10.pz2 Z pose10.rsr ..\Runtime\Libraries\props\!!DM DaiwasD_P5\ !!!FencePillar.pp2 !!!FencePillar.rsr !!!FenceWall.pp2 !!!FenceWall.rsr !!!Ground.pp2 !!!Ground.rsr !!!Lamp.pp2 !!!Lamp.rsr !!ChainLock.pp2 !!ChainLock.rsr !BigTomb.pp2 !BigTomb.rsr !Tomb.pp2 !Tomb.rsr !Tomb2.pp2 !Tomb2.rsr !Tomb3.pp2 !Tomb3.rsr ++Bench.pp2 ++Bench.rsr ++Cross1.pp2 ++Cross1.rsr ++Cross2.pp2 ++Cross2.rsr ++Cross3.pp2 ++Cross3.rsr ++DeadTree.pp2 ++DeadTree.rsr ++DeadTree2.pp2 ++DeadTree2.rsr ++Sarcofag.pp2 ++Sarcofag.rsr ++SarcofagLid.pp2 ++SarcofagLid.rsr +Candle.pp2 +Candle.rsr +Lantern.pp2 +Lantern.rsr +OilLamp.pp2 +OilLamp.rsr Fence.pp2 Fence.rsr FloorBig.pp2 FloorBig.rsr LittleStones.pp2 LittleStones.rsr LittleStones2.pp2 LittleStones2.rsr Stone1.pp2 Stone1.rsr Stone2.pp2 Stone2.rsr Stone3.pp2 Stone3.rsr Stone4.pp2 Stone4.rsr ..\Runtime\Libraries\props\!!DM DaiwasD_PP\ !!!FencePillar.pp2 !!!FencePillar.rsr !!!FenceWall.pp2 !!!FenceWall.rsr !!!Ground.pp2 !!!Ground.rsr !!!Lamp.pp2 !!!Lamp.rsr !!ChainLock.pp2 !!ChainLock.rsr !BigTomb.pp2 !BigTomb.rsr !Tomb.pp2 !Tomb.rsr !Tomb2.pp2 !Tomb2.rsr !Tomb3.pp2 !Tomb3.rsr ++Bench.pp2 ++Bench.rsr ++Cross1.pp2 ++Cross1.rsr ++Cross2.pp2 ++Cross2.rsr ++Cross3.pp2 ++Cross3.rsr ++DeadTree.pp2 ++DeadTree.rsr ++DeadTree2.pp2 ++DeadTree2.rsr ++Sarcofag.pp2 ++Sarcofag.rsr ++SarcofagLid.pp2 ++SarcofagLid.rsr +Candle.pp2 +Candle.rsr +Lantern.pp2 +Lantern.rsr +OilLamp.pp2 +OilLamp.rsr Fence.pp2 Fence.rsr FloorBig.pp2 FloorBig.rsr LittleStones.pp2 LittleStones.rsr LittleStones2.pp2 LittleStones2.rsr Stone1.pp2 Stone1.rsr Stone2.pp2 Stone2.rsr Stone3.pp2 Stone3.rsr Stone4.pp2 Stone4.rsr ..\Runtime\Textures\danieNmarforno\DD\ M1Ubark.jpg M1UbarkBUM.jpg M1Ubench.jpg M1UbenchBUM.jpg M1UbtCol.jpg M1UbtColBUM.jpg M1UbtFrontMot.jpg M1UbtFrontMotBUM.jpg M1UbtPedMot.jpg M1UbtPedMotBUM.jpg M1UcFloor.jpg M1UcFloorBUM.jpg M1Ucandle.jpg M1Ucross3.jpg M1Ucross3BUM.jpg M1Uflame.jpg M1UflameTR.jpg M1Uground.jpg M1UgroundBUM.jpg M1Uiron.jpg M1UironBUM.jpg M1Ulid.jpg M1UlidBUM.jpg M1Umet.jpg M1UmetBUM.jpg M1Upath.jpg M1Uplain1.jpg M1Uplain1BUM.jpg M1Uplain1a.jpg M1Uplain2.jpg M1Uplain2BUM.jpg M1Uplain2a.jpg M1Uplain2b.jpg M1Uplain2bBUM.jpg M1Uplain3.jpg M1Uplain3BUM.jpg M1Uplain3a.jpg M1Uplain3b.jpg M1Uplain4.jpg M1Uplain4a.jpg M1Urust.jpg M1Urust2.jpg M1Urust2BUM.jpg M1UrustBUM.jpg M1Ut1ColsMot.jpg M1Ut1ColsMotBUM.jpg M1Ut1FrontMot.jpg M1Ut1FrontMotBUM.jpg M1Ut1MainMot.jpg M1Ut1MainMotBUM.jpg M1Ut1Mot.jpg M1Ut1Mot2.jpg M1Ut1Mot2BUM.jpg M1Ut1MotBUM.jpg M1Ut2FrontMot.jpg M1Ut2FrontMotBUM.jpg M1Ut3FrontMot.jpg M1Ut3FrontMotBUM.jpg M1Ut3brick.jpg M1Ut3brickBUM.jpg M1Uwalk.jpg M1UwalkBUM.jpg