_________Abandoned House Rooms Poser & Vue_______________________ An interior set of a bedroom and a bathroom in an advanced state of decay and abandon. Good to serve as an haunted scenery, it's full with old, dirty,destroyed,broken furniture pieces... It can also be used with my product "Abandoned House (Poser 5)" as it fits in its first floor. However, this product is a stand-alone product, which means it doesn't require "Abandoned House (Poser 5)" or any other product. Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. __________(for Vue)_________________ Directions: Extract the file Using the figure: 1) Start Vue. 2) Add the model to your scene. 3) The model contains some groups to allow animation, and all props can be saved seperately. 4) The model can be retextured using Vue materials. ____________(for Poser)__________________________________________ There is also a pz3 filescene with a complete scene. The walls are separated for flexible camera placement. FILE LIST AT BOTTOM of Readme Detailed installation instructions: Extract the zip file to your Poser folder (eg c:\program files\smith micro\poser) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights) For ease of use the necessary props are gathered in 3 figures. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "Abandoned House Rooms" (ie from Runtime\libraries\characters\RPublishing\Abandoned House Rooms). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "Abandoned House Rooms" folder. To apply different materials to the props, you have first to select the figure where the props belong to. To build the scene simply load the figures included, or, even more immediate, load the pz3 file included. All the props are also available at the props folder. Notes: I. This product is a stand-alone product, which means it doesn't need any other product. However, it can also be used with my product "Abandoned House (Poser 5)". To use AHR in conjunction with AH, delete/make invisible "Abandoned House"'s props "DoorB", "DoorC" and "INTERFACE_Rooms". Note that all props of "Abandoned House Rooms for Poser" are prefixed with AHR. II. This product is placed so that it fits as a first floor to my product "Abandoned House for Poser". As such, it is located higher than ground level. a) If you want to place a human character in the set do this: After loading the character, let's say Jessi, select Body and then change in the Properties: To place her in the bathroom xTran -27.00 yTran 11.240 zTran 50.790 To place her in the bedroom xTran -16.00 yTran 11.240 zTran 43.00 Settings for the Right Camera: DollyY 5.50 DollyX -15.50 Scale 285 Settings for the Front Camera: DollyY 3.50 DollyX -3.50 Scale 480 Settings for the Top Camera: DollyY -8.500 DolyX -3.400 Scale 500 b) If, however, you want to use this set as stand-alone to "Abandoned House" and you want to place the props centrered in the ground plane: After loading the figures "WallsFloorCeiling", "BathroomInterior" and "RoomInterior", select its Body's and then change in the Properties: xTran 16.00 yTran -11.240 zTran -43.00 III. Several camera sets require that some props should be removed or be made invisible: CS01BathWoBW03.cm2 - remove / make invisible prop Bathwall03 CS04RoomWoRW02.cm2 - remove / make invisible prop Roomwall02 CS07RoomWoRW02.cm2 - remove / make invisible prop Roomwall02 CS08RoomWoRW03.cm2 - remove / make invisible prop Roomwall03 IV. Both Firefly and Poser renderer can be used. Firefly will deliver better results. If you use Firefly: Set Shadows to ON. If you can set Raytrace to ON, since some water materials have raytraced reflection and refraction, but for quicker renderings and only a small loss of realism, set Raytrace to OFF. Set Smooth Polygons to OFF. The less value of Min Shading Rate (less than 1.0) the better quality the textures will be. V. Although you can create all the scene simply by loading the figures or loading the pz3, as stated above, you can also load prop by prop. VI. Alternate materials, both for Poser 4 and Poser 5 for the glass, mirror, bathroom and bedroom walls are also available in the materials room. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list. Files list of what is included in the zip: AbandHouseRm_readme.txt license0409.txt -end user license agreement (EULA) ------------------------ Product Files: \Runtime\Geometries\RPublishing\Abandoned House Rooms -AHRbasin.obj -AHRbathcurtain.obj -AHRbathdoor.obj -AHRbathdoorframe.obj -AHRbathfloor.obj -AHRbathmirror.obj -AHRbathradiator.obj -AHRbathrubble.obj -AHRbathsanca.obj -AHRbathtable.obj -AHRbathtoilet.obj -AHRbathtub.obj -AHRbathtubbar.obj -AHRbathtubcurtains.obj -AHRbathwall01.obj -AHRbathwall02.obj -AHRbathwall03.obj -AHRbathwall04.obj -AHRbathwater.obj -AHRceiling.obj -AHRGwb.obj -AHRroombed.obj -AHRroombedmatress.obj -AHRroombedtable.obj -AHRroombedtabledrawer01.obj -AHRroombedtabledrawer02.obj -AHRroombedtablefallen.obj -AHRroomcloset.obj -AHRroomclosetdoor01.obj -AHRroomclosetdoor02.obj -AHRroomclosetdrawer.obj -AHRroomcraddle.obj -AHRroomcurtain.obj -AHRroomcurtbar01.obj -AHRroomdoor.obj -AHRroomdoorframe.obj -AHRroomfloor.obj -AHRroomrockchair.obj -AHRroomrubble.obj -AHRroomsanca.obj -AHRroomwall01.obj -AHRroomwall02.obj -AHRroomwall03.obj -AHRroomwall04.obj \Runtime\libraries\Camera\Camera Sets\RPublishing\Abandoned House Rooms -CS01BathWoBW03.cm2 -CS01BathWoBW03.png -CS02Bath.cm2 -CS02Bath.png -CS03Room.cm2 -CS03Room.png -CS04RoomWoRW02.cm2 -CS04RoomWoRW02.png -CS05Bath.cm2 -CS05Bath.png -CS06Bath.cm2 -CS06Bath.png -CS07RoomWoRW02.cm2 -CS07RoomWoRW02.png -CS08RoomWoRW03.cm2 -CS08RoomWoRW03.png \Runtime\libraries\Character\RPublishing\Abandoned House Rooms -BathroomInterior.cr2 -BathroomInterior.png -RoomInterior.cr2 -RoomInterior.png -WallsFloorCeiling.cr2 -WallsFloorCeiling.png \Runtime\libraries\Light\Light Sets\RPublishing\Abandoned House Rooms -LS01Bathroom.lt2 -LS01Bathroom.png -LS02 Neutral.lt2 -LS02 Neutral.png -LS03Bathroom.lt2 -LS03Bathroom.png -LS04RoomPoint.lt2 -LS04RoomPoint.png -LS05RoomPoint.lt2 -LS05RoomPoint.png -LS06Neutral.lt2 -LS06Neutral.png -LS07Room.lt2 -LS07Room.png -LS07RoomPoint.lt2 -LS07RoomPoint.png -LS08Bathroom.lt2 -LS08Bathroom.png \Runtime\libraries\materials\RPublishing\Abandoned House Rooms -AHRbasin.mt5 -AHRbasin.png -AHRbathcurtains_A.mt5 -AHRbathcurtains_A.png -AHRbathcurtains_B.mt5 -AHRbathcurtains_B.png -AHRbathcurtains_C.mt5 -AHRbathcurtains_C.png -AHRblue.mt5 -AHRblue.png -AHRceiling.mt5 -AHRceiling.png -AHRcopp.mt5 -AHRcopp.png -AHRcurtain.mt5 -AHRcurtain.png -AHRdoor1.mt5 -AHRdoor1.png -AHRdoor11.mt5 -AHRdoor11.png -AHRfloor.mt5 -AHRfloor.png -AHRglass1_A.mt5 -AHRglass1_A.png -AHRglass1_B.mt5 -AHRglass1_B.png -AHRmirror_raytraced.mt5 -AHRmirror_raytraced.png -AHRmirror_reflect.mt5 -AHRmirror_reflect.png -AHRred.mt5 -AHRred.png -AHRrubble.mt5 -AHRrubble.png -AHRrust1.mt5 -AHRrust1.png -AHRtile_P4A.mt5 -AHRtile_P4A.png -AHRtile_p5A.mt5 -AHRtile_p5A.png -AHRtile_P5B.mt5 -AHRtile_P5B.png -AHRWallA_P4A.mt5 -AHRWallA_P4A.png -AHRWallA_P5A.mt5 -AHRWallA_P5A.png -AHRWallA_P5B.mt5 -AHRWallA_P5B.png -AHRwallbase.mt5 -AHRwallbase.png -AHRWallB_P4A.mt5 -AHRWallB_P4A.png -AHRWallB_P5A.mt5 -AHRWallB_P5A.png -AHRwood1.mt5 -AHRwood1.png -AHRwood2.mt5 -AHRwood2.png -AHRwood3.mt5 -AHRwood3.png \Runtime\libraries\props\RPublishing\Abandoned House Rooms -AHRbasin.png -AHRbasin.pp2 -AHRbathcurtain.png -AHRbathcurtain.pp2 -AHRbathdoor.png -AHRbathdoor.pp2 -AHRbathdoorframe.png -AHRbathdoorframe.pp2 -AHRbathfloor.png -AHRbathfloor.pp2 -AHRbathmirror.png -AHRbathmirror.pp2 -AHRbathradiator.png -AHRbathradiator.pp2 -AHRbathrubble.png -AHRbathrubble.pp2 -AHRbathsanca.png -AHRbathsanca.pp2 -AHRbathtable.png -AHRbathtable.pp2 -AHRbathtoilet.png -AHRbathtoilet.pp2 -AHRbathtub.png -AHRbathtub.pp2 -AHRbathtubbar.png -AHRbathtubbar.pp2 -AHRbathtubcurtains.png -AHRbathtubcurtains.pp2 -AHRbathwall01.png -AHRbathwall01.pp2 -AHRbathwall02.png -AHRbathwall02.pp2 -AHRbathwall03.png -AHRbathwall03.pp2 -AHRbathwall04.png -AHRbathwall04.pp2 -AHRbathwater.png -AHRbathwater.pp2 -AHRceiling.png -AHRceiling.pp2 -AHRGwb.png -AHRGwb.pp2 -AHRroombar.png -AHRroombar.pp2 -AHRroombed.png -AHRroombed.pp2 -AHRroombedmatress.png -AHRroombedmatress.pp2 -AHRroombedtable.png -AHRroombedtable.pp2 -AHRroombedtabledrawer01.png -AHRroombedtabledrawer01.pp2 -AHRroombedtabledrawer02.png -AHRroombedtabledrawer02.pp2 -AHRroombedtablefallen.png -AHRroombedtablefallen.pp2 -AHRroomcloset.png -AHRroomcloset.pp2 -AHRroomclosetdoor01.png -AHRroomclosetdoor01.pp2 -AHRroomclosetdoor02.png -AHRroomclosetdoor02.pp2 -AHRroomclosetdrawer.png -AHRroomclosetdrawer.pp2 -AHRroomcradle.png -AHRroomcradle.pp2 -AHRroomcurtain.png -AHRroomcurtain.pp2 -AHRroomdoor.png -AHRroomdoor.pp2 -AHRroomdoorframe.png -AHRroomdoorframe.pp2 -AHRroomfloor.png -AHRroomfloor.pp2 -AHRroomrockchair.png -AHRroomrockchair.pp2 -AHRroomrubble.png -AHRroomrubble.pp2 -AHRroomsanca.png -AHRroomsanca.pp2 -AHRroomwall01.png -AHRroomwall01.pp2 -AHRroomwall02.png -AHRroomwall02.pp2 -AHRroomwall03.png -AHRroomwall03.pp2 -AHRroomwall04.png -AHRroomwall04.pp2 \Runtime\pz3 scenes -AHR01.pz3 \Runtime\textures\RPublishing\Abandoned House Rooms -AHbg2.jpg -AHRceil.jpg -AHRceil2.jpg -AHRcopp.jpg -AHRdirty.jpg -AHRdoor1.jpg -AHRdoor2.jpg -AHRdoorB.jpg -AHRfloor1.jpg -AHRfloor2.jpg -AHRfloor3.jpg -AHRfloorB.jpg -AHRfloorC.jpg -AHRglass.jpg -AHRmask.jpg -AHRmaskB.jpg -AHRmaskC.jpg -AHRmaskD.jpg -AHRrust1.jpg -aHRsky.jpg -AHRtile1.jpg -AHRtile2.jpg -AHRtile3.jpg -AHRtile4.jpg -AHRtile5.jpg -AHRtileA.jpg -AHRtileC.jpg -AHRtileD.jpg -AHRtileM.jpg -AHRtub.jpg -AHRwalA.jpg -AHRwalAB.jpg -AHRWalB.jpg -AHRWalBB.jpg -AHRwallF.jpg -AHRwb.jpg -AHRwbB.jpg -AHRwood1.jpg -AHRwood2.jpg