Eerie Asylum for Poser & VUE Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. A large hall of an asylum or mental institution. Some strange "machines" included, and as special emphasis on the medical bed with a detailed electric shock helmet. The 10 light sets included are meant to reinforce the eerie and desolate mood of the place. Some poses for V3 and Jessi on the medical bed are included, although they are serve more as a starting point. There are also 3 pz3 filescenes included. The walls are separated for flexible camera placement. ___________FOR VUE_________________ Directions: Extract the file Using the figure: 1) Start Vue. 2) Add the model to your scene. 3) The model contains some groups to allow animation, and all props can be saved separately. 4) The model can be retextured using Vue materials. ______________FOR POSER_______________________ Files list of what is included in the zip: \Runtime\ license0409.txt EerieAsylum_readme.txt \Runtime\textures\RPublishing\EerieAsylum\ EAair.jpg EAalu.jpg EAbrkB.jpg EAceil01.jpg EAclck.jpg EAclock.jpg EAcopp.jpg EAdirt.jpg EAelec.jpg EAflr01.jpg EAglass.jpg EAmask01.jpg EAmat01.jpg EAmet01.jpg EAmet02.jpg EAmet04.jpg EAmet05.jpg EAmet06.jpg EAmet07.jpg EAmet08a.jpg EAmet10.jpg EAmetE.jpg EAmetE1.jpg EApipes.jpg EAplast.jpg EArock01.jpg EArust01.jpg EAsky.jpg EAst01.jpg EAst01b.jpg EAtank.jpg EAwl01.jpg EAwl02.jpg EAwl03.jpg EAwood1.jpg EAwood2.jpg \Runtime\pz3 scenes\ EerieAsylum1.pz3 EerieAsylum2.pz3 EerieAsylum3.pz3 \Runtime\libraries\Props\RPublishing\EerieAsylum\ ALampsExtra.png ALampsExtra.pp2 AWall.png AWall.pp2 BLampsExtra.png BLampsExtra.pp2 BWall.png BWall.pp2 CCircuitLever.png CCircuitLever.pp2 CLampsExtra.png CLampsExtra.pp2 CTubbing.png CTubbing.pp2 CWall.png CWall.pp2 DLampsExtra.png DLampsExtra.pp2 DWall.png DWall.pp2 GFloorA.png GFloorA.pp2 GFloorB.png GFloorB.pp2 GGlassWindow.png GGlassWindow.pp2 GTopCeiling.png GTopCeiling.pp2 MAirLine.png MAirLine.pp2 MAirPump.png MAirPump.pp2 MBed.png MBed.pp2 MBedBeltA1.png MBedBeltA1.pp2 MBedBeltA2.png MBedBeltA2.pp2 MBedBeltA3.png MBedBeltA3.pp2 MBedBeltA4.png MBedBeltA4.pp2 MBedBeltB1.png MBedBeltB1.pp2 MBedBeltB2.png MBedBeltB2.pp2 MBedBeltsC.png MBedBeltsC.pp2 MConsole.png MConsole.pp2 MConsoleLines.png MConsoleLines.pp2 MHelmet.png MHelmet.pp2 MHelmetBase.png MHelmetBase.pp2 MHelmetLines.png MHelmetLines.pp2 MTank.png MTank.pp2 \Runtime\libraries\Pose\RPublishing\EerieAsylum\ EA01Jessi.png EA01Jessi.pz2 EA01V3.png EA01V3.pz2 EA02Jessi.png EA02Jessi.pz2 EA02V3.png EA02V3.pz2 EA03V3.png EA03V3.pz2 \Runtime\libraries\materials\RPublishing\EerieAsylum\ EACeil.mt5 EACeil.png EAGlass1.mt5 EAGlass1.png EAGlass2.mt5 EAGlass2.png EAGlass2B.mt5 EAGlass2B.png EAGlass2C.mt5 EAGlass2C.png EAPipes.mt5 EAPipes.png EAairt01.mt5 EAairt01.png EAblack.mt5 EAblack.png EAbright.mt5 EAbright.png EAclock.mt5 EAclock.png EAelec.mt5 EAelec.png EAfl01.mt5 EAfl01.png EAmet01.mt5 EAmet01.png EAmet02.mt5 EAmet02.png EAmet04.mt5 EAmet04.png EAmet05.mt5 EAmet05.png EAmet06.mt5 EAmet06.png EAmet07.mt5 EAmet07.png EAmet08.mt5 EAmet08.png EAmet09.mt5 EAmet09.png EAmet10.mt5 EAmet10.png EAplast.mt5 EAplast.png EArust01.mt5 EArust01.png EAtCeil.mt5 EAtCeil.png EAtanks.mt5 EAtanks.png EAwl01.mt5 EAwl01.png EAwl02.mt5 EAwl02.png EAwood1.mt5 EAwood1.png \Runtime\libraries\Light\Light Sets\RPublishing\EerieAsylum\ LS00Neutral.lt2 LS00Neutral.png LS01Red.lt2 LS01Red.png LS01Yellow.lt2 LS01Yellow.png LS02.lt2 LS02.png LS03Point.lt2 LS03Point.png LS03PointShadows.lt2 LS03PointShadows.png LS03PointShadowsB.lt2 LS03PointShadowsB.png LS04.lt2 LS04.png LS05.lt2 LS05.png LS06.lt2 LS06.png \Runtime\libraries\Character\RPublishing\EerieAsylum\ MachineProps.cr2 MachineProps.png Walls.cr2 Walls.png \Runtime\libraries\Camera\Camera Sets\RPublishing\EerieAsylum\ CS01.cm2 CS01.png CS02.cm2 CS02.png CS03.cm2 CS03.png CS04.cm2 CS04.png CS05.cm2 CS05.png CS06.cm2 CS06.png CS07.cm2 CS07.png CS08.cm2 CS08.png CS09.cm2 CS09.png CS10.cm2 CS10.png CS11.cm2 CS11.png CS12.cm2 CS12.png \Runtime\Geometries\RPublishing\ ALampsExtra.obj AWall.obj BLampsExtra.obj BWall.obj CCircuitLever.obj CLampsExtra.obj CTubbing.obj CWall.obj DLampsExtra.obj DWall.obj GFloorA.obj GFloorB.obj GGlassWindow.obj GTopCeiling.obj MAirLine.obj MAirPump.obj MBed.obj MBedBeltA1.obj MBedBeltA2.obj MBedBeltA3.obj MBedBeltA4.obj MBedBeltB1.obj MBedBeltB2.obj MBedBeltsA.obj MBedBeltsB.obj MBedBeltsC.obj MConsole.obj MConsoleLines.obj MHelmet.obj MHelmetBase.obj MHelmetLines.obj MHelmetSplit.obj MTank.obj MTankPlugs.obj Detailed installation instructions: I. Extract the zip file to your Poser folder (eg c:\program files\smith micro\poser) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights) For ease of use the necessary props are gathered in 2 figures. Note that each of these figures can be thought as an independent set, so you don't need to load them all. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "EerieAsylum" (ie from Runtime\libraries\characters\RPublishing\EerieAsylum). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "EerieAsylum" folder. To apply different materials to the props, you have first to select the figure where the props belong to. To build the scene simply load the figures included, or, even more immediate, load the pz3 files included. All the props are also available at the props folder. Note: GfloorB is an alternate to GFloorA. II. There are poses for V3 and Jessi included. These are meant more as a starting point for How to position the figures: a) using pose EA01Jessi select Body and change the following parameters: x-Translate -6.7800 y-Translate 2.976 z-Translate -3.302 b) using pose EA02Jessi select Body and change the following parameters: x-Translate -6.505 y-Translate 2.899 z-Translate -3.448 c) using pose EA01V3 select Body and change the following parameters: x-Translate -6.708 y-Translate 2.958 z-Translate -2.821 d) using pose EA02V3 and EA03V3 select Body and change the following parameters: x-Translate -6.536 y-Translate 3.139 z-Translate -2.933 III. The BedBelts props are simple props, with no morphing capabilities. However, since they are umcomplex props, to adapt them to fit the figure, you can easily use the (x- y- or z-) scaling capabilities, since each of those types of props is a separated prop. IV. Both Firefly and Poser renderer can be used. Firefly will deliver better results. If you use Firefly: Set Shadows to ON. Set Raytrace to ON, to get shadows when using the light sets that have raytrace shadows (LS03PointShadows, LS03PointShadowsB and LS06). Set Smooth Polygons to OFF. The less value of Min Shading Rate (less than 1.0) the better quality the textures will be. If you use Poser renderer: Set Shadows and AntiAlias to ON. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list.