Eerie Asylum Cell (Poser, Obj & VUE) Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list. Eerie Asylum Cell includes a corridor and a complete padded cell of an asylum or mental institution. This set is a stand-alone product, but can also be used in conjunction with "Eerie Asylum (Poser)". There is also a pz3 filescene included. The walls are separated for flexible camera placement. Poser prop format ______________________________________ VUE Directions: Extract the file Using the figure: 1) Start Vue. 2) Add the model to your scene. 3) The model contains some groups to allow animation, and all props can be saved seperately. 4) The model can be retextured using Vue materials. _______________________________________ POSER installation instructions: Extract the zip file to your Poser folder (eg c:\program files\poser) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights) For ease of use the necessary props are gathered in 2 figures. Note that each of these figures can be thought as an independent set, so you don't need to load them all. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "EerieAsylumCell" (ie from Runtime\libraries\characters\RPublishing\EerieAsylumCell). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "EerieAsylum" folder. To apply different materials to the props, you have first to select the figure where the props belong to. To build the scene simply load the figures included, or, even more immediate, load the pz3 file included. All the props are also available at the props folder. Note: LampCeilingOld.pp2 and LampCeilingNeonLarge.pp2 are alternate props to LampCeilingNeonSmall.pp2 . This set can be use in conjunction with "Eerie Asylum (Poser)", also available at Renderosity. To do that, you have to load that product(Eerie Asylum), delete the prop "BWall.pp2" and load "BWall_EA.pp2" from this product (Eerie Asylum Cell). Both Firefly and Poser renderer can be used. Firefly will deliver better results. If you use Firefly: Set Shadows to ON. Set Raytrace to ON, to get shadows when using the light sets that have raytrace shadows (LS03PointShadows, LS03PointShadowsB and LS06). Set Smooth Polygons to OFF. The less value of Min Shading Rate (less than 1.0) the better quality the textures will be. If you use Poser renderer: Set Shadows and AntiAlias to ON. ____________________________________________________________________________________________ POSER Files list (what is included in the zip): \Runtime\ license.txt EerieAsylumCell_readme.txt \Runtime\textures\RPublishing\EerieAsylumCells\ EACalu.jpg EACbrkB.jpg EACcopp.jpg EACdirt.jpg EACelec.jpg EACflr01.jpg EACglas1.jpg EACglas2.jpg EACmet01.jpg EACmet02.jpg EACmet04.jpg EACmet05.jpg EACmet06.jpg EACpipes.jpg EACplast.jpg EACsky.jpg EACskyB.jpg EACst01.jpg EACst01b.jpg EACwl01.jpg EACwl02.jpg EACwl03.jpg EAceil01.jpg \Runtime\Readme\RPublishing\EerieAsylumCell\ license.txt readme.txt \Runtime\pz3 scenes\ EAC01.pz3 \Runtime\libraries\Props\RPublishing\EerieAsylumCell\ BWall_EA.png BWall_EA.pp2 BarsDoor.png BarsDoor.pp2 BarsDoorFrame.png BarsDoorFrame.pp2 Ceiling.png Ceiling.pp2 CeilingSub.png CeilingSub.pp2 Door_BWall.png Door_BWall.pp2 Floor.png Floor.pp2 LampCeilingNeonLarge.png LampCeilingNeonLarge.pp2 LampCeilingNeonSmall.png LampCeilingNeonSmall.pp2 LampCeilingOld.png LampCeilingOld.pp2 PCCeiling.png PCCeiling.pp2 PCDoor.png PCDoor.pp2 PCFloor.png PCFloor.pp2 PCLampNeon.png PCLampNeon.pp2 PCLampOld.png PCLampOld.pp2 PCWallBack.png PCWallBack.pp2 PCWallDoor.png PCWallDoor.pp2 PCWallS01.png PCWallS01.pp2 PCWallS02.png PCWallS02.pp2 WallBack.png WallBack.pp2 WallBackWindow.png WallBackWindow.pp2 WallE.png WallE.pp2 WallS01.png WallS01.pp2 WallS02.png WallS02.pp2 WallS03.png WallS03.pp2 WallS04PC.png WallS04PC.pp2 \Runtime\libraries\materials\RPublishing\EerieAsylumCell\ EACbri.mt5 EACbri.png EACceil.mt5 EACceil.png EACceilB.mt5 EACceilB.png EACcell.mt5 EACcell.png EACcellB.mt5 EACcopp.mt5 EACcopp.png EACfl01.mt5 EACfl01.png EACglass1.mt5 EACglass1.png EACglass2.mt5 EACglass2.png EACglass3.mt5 EACglass3.png EACglass4.mt5 EACglass4.png EACmet01.mt5 EACmet01.png EACmet02.mt5 EACmet02.png EACmet04.mt5 EACmet04.png EACpipes.mt5 EACpipes.png EACplast.mt5 EACplast.png EACwl01.mt5 EACwl01.png EACwl02.mt5 EACwl02.png EAccellB.png \Runtime\libraries\Light\Light Sets\RPublishing\EerieAsylumCell\ ARayOfHope.lt2 ARayOfHope.png LS00Neutral.lt2 LS00Neutral.png LS01Classic.lt2 LS01Classic.png LS02Neon.lt2 LS02Neon.png LS03NeonA.lt2 LS03NeonA.png LS03NeonB.lt2 LS03NeonB.png LS04NeonPA.lt2 LS04NeonPA.png LS04NeonPB.lt2 LS04NeonPB.png LS05PC.lt2 LS05PC.png LS06PCNeon.lt2 LS06PCNeon.png LS07PCNeonP.lt2 LS07PCNeonP.png \Runtime\libraries\Character\RPublishing\EerieAsylumCell\ Corridor.cr2 Corridor.png PaddedCell.cr2 PaddedCell.png \Runtime\libraries\Camera\Camera Sets\RPublishing\EerieAsylumCell\ CS01.cm2 CS01.png CS02.cm2 CS02.png CS03.cm2 CS03.png CS04.cm2 CS04.png CS05.cm2 CS05.png CS06.cm2 CS06.png CS07.cm2 CS07.png CS08.cm2 CS08.png \Runtime\Geometries\RPublishing\ BWall_EA.obj BarsDoor.obj BarsDoorFrame.obj Ceiling.obj CeilingSub.obj Door_BWall.obj Floor.obj LampCeilingNeon.obj LampCeilingNeons.obj LampCeilingOld.obj PCCeiling.obj PCDoor.obj PCFloor.obj PCLamp.obj PCLampNeon.obj PCLampOld.obj PCWallBack.obj PCWallDoor.obj PCWallS01.obj PCWallS02.obj WallBack.obj WallBackWindow.obj WallE.obj WallS01.obj WallS02.obj WallS03.obj WallS04PC.obj