Old Style Building (Poser, Vue & OBJ) Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. A complete turn-of-the-century city building, ready for outdoor and indoor scenes. The outdoor component is complete and highly detailed, but the product also features a complete and detailed entrance hall. The rest of its inner components (i.e. the stores and the upper floors) have also some degree of usability, but they are not as detailed and are furnitureless... It was also created in order to make its outdoors position to fit with "Cafe Day & Night (for Poser & Vue)" and "City Building (for Poser & Vue)". Besides, it can also be easily repositioned to create a larger building or have only part of it to make a thinner building. _______FOR VUE_____________ Directions: Extract the file Using the figure: 1) Start Vue. 2) Add the model to your scene. 3) The model contains some groups to allow animation, and all props can be saved separately. 4) The model can be retextured using Vue materials. ___________FOR POSER_________________ Also included 3 pz3 filescenes, 8 light sets, 14 camera sets, and several extra materials and textures... and the walls are separated for flexible camera placement. Files list: \Runtime\ license.txt readme.txt \Runtime\textures\OldBuilding\ OBRefl.jpg OBStairB.jpg OBStairs.jpg OBblk.jpg OBcop.jpg OBdoorB1.jpg OBdoorB2.jpg OBflrp.jpg OBflrp2.jpg OBflrp2x.jpg OBflrp3.jpg OBflrp4.jpg OBflrp5.jpg OBflrp6.jpg OBflrpx.jpg OBglass1.jpg OBglass1X.jpg OBglass2.jpg OBglass3.jpg OBglass3X.jpg OBglass4.jpg OBnight.jpg OBroad.jpg OBroadb.jpg OBrust01.jpg OBrust02.jpg OBrust03.jpg OBsky1.jpg OBsky2.jpg OBston1.jpg OBston1B.jpg OBston2.jpg OBston2B.jpg OBston3.jpg OBston4.jpg OBston5.jpg OBston6.jpg OBston6B.jpg OBstw.jpg OBstwB.jpg OBwall1.jpg OBwall2.jpg OBwall3.jpg OBwall4.jpg OBwall4B.jpg OBwood1.jpg OBwood2.jpg OBwood3.jpg OBwood4.jpg OBwoodB.jpg OBwoodb1.jpg OBwoodb2.jpg OBwoodg1.jpg OBwoodg2.jpg OBwoodg3.jpg OBwoodg4.jpg OBwoodg5.jpg OBwoodg6.jpg OBwoodg7.jpg OBwoodr1.jpg OBwoodr2.jpg OBwoodr3.jpg OBwoodr4.jpg OBwoodr5.jpg \Runtime\Readme\RPublishing\OldBuilding\ license.txt readme.txt \Runtime\pz3 scenes\ OldStyleBuildingInside.pz3 OldStyleBuildingOutside.pz3 OldStyleBuldingNight.pz3 \Runtime\libraries\Props\RPublishing\OldBuilding\ A_Board.png A_Board.pp2 A_DoorA.png A_DoorA.pp2 A_DoorB.png A_DoorB.pp2 A_InWallA.png A_InWallA.pp2 A_InWallB.png A_InWallB.pp2 A_InWallBack.png A_InWallBack.pp2 A_Structure.png A_Structure.pp2 B_DoorA.png B_DoorA.pp2 B_DoorB.png B_DoorB.pp2 B_Shelf01.png B_Shelf01.pp2 B_StoreA01Door.png B_StoreA01Door.pp2 B_StoreA02Door.png B_StoreA02Door.pp2 B_StoreB01Door.png B_StoreB01Door.pp2 B_StoreB02Door.png B_StoreB02Door.pp2 B_Structure.png B_Structure.pp2 C_Booth.png C_Booth.pp2 C_CeilLamp.png C_CeilLamp.pp2 C_KeyBox.png C_Keys.png C_Keys.pp2 C_Lift.png C_Lift.pp2 C_LiftDoorA.png C_LiftDoorA.pp2 C_LiftDoorB.png C_LiftDoorB.pp2 C_LiftStructure.png C_LiftStructure.pp2 C_Rug.png C_Sconces.png C_Sconces.pp2 C_Stairs.png C_Stairs.pp2 C_keyBox.pp2 C_rug.pp2 D_Streets.png D_Streets.pp2 D_StrlampA.png D_StrlampA.pp2 D_StrlampB.png D_StrlampB.pp2 D_Strwalk.png D_strwalk.pp2 Handle.png Handle.pp2 \Runtime\libraries\materials\RPublishing\OldBuilding\ OBCyl1.mt5 OBCyl1.png OBCyl2.mt5 OBCyl2.png OBGlass6.mt5 OBGlass6.png OBGlass_A.png OBGlass_A1.mt5 OBGlass_A1.png OBGlass_A2.mt5 OBGlass_A2.png OBGlass_A3.mt5 OBGlass_A3.png OBGlass_C.mt5 OBGlass_C.png OBGlass_E.mt5 OBGlass_E.png OBGlass_F.mt5 OBGlass_F.png OBGlass_G.mt5 OBGlass_G.png OBGlass_H.mt5 OBGlass_H.png OBGlass_H2.mt5 OBGlass_H2.png OBLIft2_A.mt5 OBLIft2_A.png OBLift1_A.mt5 OBLift1_A.png OBLift1_B.mt5 OBLift1_B.png OBRoof.mt5 OBRoof.png OBRoom01.mt5 OBRoom01.png OBStairs.mt5 OBStairs.png OBSton6.mt5 OBSton6.png OBStone1.mt5 OBStone1.png OBStone2.mt5 OBStone2.png OBStone3.mt5 OBStone3.png OBStone6.mt5 OBStone6.png OBStreet_A.mt5 OBStreet_A.png OBStreet_B.mt5 OBStreet_B.png OBStrut.mt5 OBStrut.png OBWood1_A.mt5 OBWood1_A.png OBWood1_B.mt5 OBWood1_B.png OBWood1_C.mt5 OBWood1_C.png OBWood1_D.mt5 OBWood1_D.png OBWood1_E.mt5 OBWood1_E.png OBWood1_F.mt5 OBWood1_F.png OBWood2_A.mt5 OBWood2_A.png OBWood3_A.mt5 OBWood3_A.png OBWood4_A.mt5 OBWood4_A.png OBWood5_A.mt5 OBWood5_A.png OBblack.mt5 OBblack.png OBcopper.mt5 OBcopper.png OBglass_A.mt5 OBglass_B.mt5 OBglass_B.png OBglass_D.mt5 OBglass_D.png OBknob.mt5 OBknob.png OBmetal.mt5 OBmetal.png OBrug.mt5 OBrug.png OBstw.mt5 OBstw.png \Runtime\libraries\Light\Light Sets\RPublishing\OldBuilding\ In_01.lt2 In_01.png In_02_Point.lt2 In_02_point.png In_03_point_AO.lt2 In_03_point_AO.png In_04_point_AO.lt2 In_04_point_AO.png Out_01.lt2 Out_01.png Out_02.lt2 Out_02.png Out_03.lt2 Out_03.png StreetLights_01.lt2 StreetLights_01.png \Runtime\libraries\Character\RPublishing\OldBuilding\ Building.cr2 Building.png Street.cr2 Street.png \Runtime\libraries\Camera\Camera Sets\RPublishing\OldBuilding\ Global_01.cm2 Global_01.png In_01.cm2 In_01.png In_02.cm2 In_02.png In_03.cm2 In_03.png In_04_Wo_A_ InWallBack.cm2 In_04_Wo_A_InWallBack.png In_05_Wo_A_InWallA.cm2 In_05_Wo_A_InWallA.png Out_01.cm2 Out_01.png Out_02.cm2 Out_02.png Out_03.cm2 Out_03.png Out_04.cm2 Out_04.png Out_05.cm2 Out_05.png Out_06.cm2 Out_06.png Out_07.cm2 Out_07.png Out_08.cm2 Out_08.png \Runtime\Geometries\RPublishing\ A_Board.obj A_DoorA.obj A_DoorB.obj A_InWallA.obj A_InWallB.obj A_InWallBack.obj A_Structure.obj B_DoorA.obj B_DoorB.obj B_Shelf01.obj B_StoreA01Door.obj B_StoreA02Door.obj B_StoreB01Door.obj B_StoreB02Door.obj B_Structure.obj C_Booth.obj C_CeilLamp.obj C_Keys.obj C_Lift.obj C_LiftDoorA.obj C_LiftDoorB.obj C_LiftStructure.obj C_Sconces.obj C_Stairs.obj C_keyBox.obj C_rug.obj D_Streets.obj D_StrlampA.obj D_StrlampB.obj D_strwalk.obj Handle.obj Extract the zip file to your Poser folder (eg c:\program files\smith micro\poser) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights). For ease of use the necessary props are gathered in 2 figures. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "OldBuilding" (ie from Runtime\libraries\characters\RPublishing\OldBuilding). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "OldBuilding" folder. To apply different materials to the props, you have first to select the figure where the props belong to. To build the scene simply load the figures included, or, even more immediate, load one of the 3 pz3 files included. All the props are also available at the props folder. The props are named as such: The ones prefixed "A_" refer to the thin part of the building. The ones prefixed "B_" make the rest of the building. The ones prefixed "C_" refer to the entrance hall props. The ones prefixed "D_" are for the street. This set can be use in conjunction with "Cafe Day & Night (Poser & 3ds)" and "City Building (Poser & OBJ)", also available by RPublishing at Renderosity. Note that the common ground - i.e. the streets - are available in each of this products, although with slight differences - the main one being the park that comes with "City Building (Poser & OBJ)". There is the possibility of altering the overall aspect of the building. a) You can move or rotate the building as a whole to reposition it or even to make a larger building, by addind it to itself. For instance: First, load figure Building. Select its prop called HANDLE, and change its parameters: YRotate: -135 XTrans: 4.00 ZTrans: 4.00 Then, load again from the figures folder, the figure Building (which will take the name Building1). Select its prop called HANDLE1, and change its parameters: YRotate: 135 XTrans: -24.50 ZTrans: 4.00 b) You can also have a thin building, if you don't load the props with prefix "B". The following camera sets "In_04_Wo_A_InWallBack" and "In_05_Wo_A_InWallA" require that the props "A_InWallBack" and "A_InWallA", respectively are removed (deleted or made invisible) from the scene. The ligths sets sufixed with "Point" or "Point_AO" require the Firefly Raytrace option be ON. Both Firefly and Poser renderer can be used. Firefly will deliver better results. If you use Firefly: Set Shadows to ON. Set Raytrace to ON, to get shadows when using the light sets that have raytrace shadows (LS03PointShadows, LS03PointShadowsB and LS06). Set Smooth Polygons to OFF. The less value of Min Shading Rate (less than 1.0) the better quality the textures will be. If you use Poser renderer: Set Shadows and AntiAlias to ON. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list.