Bleak Future - Bedroom (Poser & OBJ) Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list. For the grim and dark future days ahead...! The "Bleak Future Bedroom" features a complete bedroom and bathroom in cyberpunkish style, where the classic antique and the futuristic are mixed with the rot, rust and decay. Lots of high quality textures and materials, including a good load of optional materials and textures. The set is composed of 29 props, grouped in 2 figures. Also included: 12 Camera Sets 10 Light Sets 37 materials For immediate load, there are also 2 .pz3 files. Poser prop format Files list (what is included in the zip): \runtime\ license.txt BleakFutureBedroom_readme.txt \runtime\textures\BleakFuture_Bedroom\ BFBbrk03.jpg BFBbrk03b.jpg BFBbrk05.jpg BFBbrk05B.jpg BFBbrk07.jpg BFBbrk07B.jpg BFBflr1b.jpg BFBflr2B.jpg BFBmac01.jpg BFBmac01B.jpg BFBmac02.jpg BFBmac02b.jpg BFBmac03.jpg BFBmac04.jpg BFBmac05.jpg BFBmac06.jpg BFBmac07.jpg BFBmac08.jpg BFBmac09.jpg BFBmac10.jpg BFBmrbR1.jpg BFBmrbR2.jpg BFBmrbR3.jpg BFBmrbR4.jpg BFBrot01.jpg BFBrot02.jpg BFBrst03.jpg BFBrst04.jpg BFBrst05.jpg BFBrst06.jpg BFBrst07.jpg BFBrst08.jpg BFBrst09.jpg BFBrst10.jpg BFBrst11.jpg BFBrst12.jpg BFBrst13.jpg BFBrst14.jpg BFBrst15.jpg BFBrst15b.jpg BFBrst16.jpg BFBrst17.jpg BFBrst17b.jpg BFBrst18.jpg BFBrst18b.jpg BFBscrn.jpg BFBstn01.jpg BFBstn01bmp.jpg \runtime\pz3scenes\ BleakFutureBathroom.pz3 BleakFutureBedroom.pz3 \runtime\libraries\Props\RPublishing\BleakFuture_Bedrooom\ A_Bed.png A_Bed.pp2 A_BedBack.png A_BedBack.pp2 A_BedSupport.png A_BedSupportTV.png A_BedSupportTV.pp2 A_Cables.png A_Cables.pp2 A_Ceiling.png A_Ceiling.pp2 A_DoorF01.png A_DoorF01.pp2 A_DoorF02.png A_DoorF02.pp2 A_DoorM01.png A_DoorM01.pp2 A_DoorM02.png A_DoorM02.pp2 A_Floor.png A_Floor.pp2 A_Lamp.png A_Lamp.pp2 A_SoundSystem.png A_SoundSystem.pp2 A_SoundSystemPipe.png A_SoundSystemPipe.pp2 A_TVR.png A_TVR.pp2 A_TVS.png A_TVS.pp2 A_WallBack.png A_WallBack.pp2 A_WallFront.png A_WallFront.pp2 A_WallMiddle.png A_WallMiddle.pp2 A_WallSide.png A_WallSide.pp2 A_bedSupport.pp2 B_Ceiling.png B_Ceiling.pp2 B_Floor.png B_Floor.pp2 B_Wall01.png B_Wall01Pipes.png B_Wall01Pipes.pp2 B_Wall02.png B_Wall02.pp2 B_Wall02Pipes.png B_Wall02Pipes.pp2 B_Wall03.png B_Wall03.pp2 B_Wall03Pipes.png B_Wall03Pipes.pp2 B_Wall04.png B_Wall04.pp2 B_wall01.pp2 \runtime\libraries\materials\RPublishing\BleakFuture_Bedrooom\ BFBWallBR_A.mt5 BFBWallBR_A.png BFBWallBR_B.mt5 BFBWallBR_B.png BFBWallRM_A.mt5 BFBWallRM_A.png BFBWallRM_A2.mt5 BFBWallRM_A2.png BFBWallRM_B.mt5 BFBWallRM_B.png BFBWallRM_C.mt5 BFBWallRM_C.png BFBWallRM_D.mt5 BFBWallRM_D.png BFBWallRR.mt5 BFBWallRR.png BFBbrk01_A.mt5 BFBbrk01_A.png BFBbrk01_B.mt5 BFBbrk01_B.png BFBcloth.mt5 BFBcloth.png BFBcolsR.mt5 BFBcolsR.png BFBcord1.mt5 BFBcord1.png BFBcord2.mt5 BFBcord2.png BFBflr01_A.mt5 BFBflr01_A.png BFBflr01_B.mt5 BFBflr01_B.png BFBflr02.mt5 BFBflr02.png BFBhb01.mt5 BFBhb01.png BFBhb02.mt5 BFBhb02.png BFBlight.mt5 BFBlight.png BFBmac01.mt5 BFBmac01.png BFBmac01_A.mt5 BFBmac01_A.png BFBmac01_B.mt5 BFBmac01_B.png BFBmac01_C.mt5 BFBmac01_C.png BFBmac01_D.mt5 BFBmac01_D.png BFBmac01_E.mt5 BFBmac01_E.png BFBpip01.mt5 BFBpip01.png BFBpip02.mt5 BFBpip02.png BFBrstA.mt5 BFBrstA.png BFBrstB.mt5 BFBrstB.png BFBscreen.mt5 BFBscreen.png BFBstn01.mt5 BFBstn01.png BFBtape.mt5 BFBtape.png BFBtub01.mt5 BFBtub01.png BFBtub02.mt5 BFBtub02.png BFBtub03.mt5 BFBtub03.png BFBtub04.mt5 BFBtub04.png \runtime\libraries\Light\Light Sets\RPublishing\BleakFuture_Bedrooom\ A_01.lt2 A_01.png A_02.lt2 A_02.png A_03.lt2 A_03.png A_04P.lt2 A_04P.png A_05.lt2 A_05.png B_01.lt2 B_01.png B_02P.lt2 B_02P.png B_03.lt2 B_03.png B_04.lt2 B_04.png Neutral.lt2 Neutral.png \runtime\libraries\Character\RPublishing\BleakFuture_Bedrooom\ Bathroom.cr2 Bathroom.png Bedroom.cr2 Bedroom.png \runtime\libraries\Camera\Camera Sets\RPublishing\BleakFuture_Bedrooom\ A_01_NoWallSide.cm2 A_01_NoWallSide.png A_02.cm2 A_02.png A_03.cm2 A_03.png A_04_NoWallSide.cm2 A_04_NoWallSide.png A_05.cm2 A_05.png A_06.cm2 A_06.png B_01.cm2 B_01.png B_02.cm2 B_02.png B_03.cm2 B_03.png B_04.cm2 B_04.png B_05.cm2 B_05.png B_06.cm2 B_06.png \runtime\Geometries\RPublishing\ A_Bed.obj A_BedBack.obj A_BedSupportTV.obj A_Cables.obj A_Ceiling.obj A_DoorF01.obj A_DoorF02.obj A_DoorM01.obj A_DoorM02.obj A_Floor.obj A_Lamp.obj A_SoundSystem.obj A_SoundSystemPipe.obj A_TVR.obj A_TVS.obj A_WallBack.obj A_WallFront.obj A_WallMiddle.obj A_WallSide.obj A_bedSupport.obj B_Ceiling.obj B_Floor.obj B_Wall01Pipes.obj B_Wall02.obj B_Wall02Pipes.obj B_Wall03.obj B_Wall03Pipes.obj B_Wall04.obj B_wall01.obj Detailed installation instructions: I. Extract the zip file to your Poser folder (eg c:\program files\poser) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights) There are two .pz3 files included: one for the bedroom and one for the bathroom, named, respectively, BleakFutureBedroom.pz3 and BleakFutureBathroom.pz3. Also for ease of use all the necessary props are gathered in 2 figures. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "BleakFuture_Bedroom" (ie from Runtime\libraries\characters\RPublishing\BleakFuture_Bedroom). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "BleakFuture_Bedroom" folder. To apply different materials to the props, you have first to select the figure where the props belong to. To build the scene simply load the figures included. All the props are also available at the props folder. II. The camera sets sufixed with "NoWallSide" require that the A_WallSide prop be made invisible or deleted. III. The material room includes all the materials used on the props and even some additional alternative materials. IV. Both Firefly and Poser renderer can be used. Firefly will deliver better results. If you use Firefly: Set Shadows to ON. Set Raytrace to ON. Set Smooth Polygons to OFF. The less value of Min Shading Rate (less than 1.0) the better quality the textures will be. The Raytrace option of Firefly should be used mainly when the light sets that are sufixed with P are used, since P6 Point Lights are included and they use raytrace shadows. Also, there is one material "BFBWallRM_A2.mt5" (as optional) that uses raytrace reflection If you use Poser renderer: Set Shadows and AntiAlias to ON. Exact folder names and locations