************************************************************ *Product Name: GI Combat Gear-M3_Vietnam *Copyright 09/01/2006 *By: Panos Coliopoulos (Panko) *Contact: panflynn@otenet.gr ************************************************************ This is a complete GI Combat Gear and Weapons from the Vietnam War era to fit DAZ’s Michael 3. It Includes: 7 Character files: ============= 1) ALICE Web System -- Conforming Figure 2) M1 Helmet -- Conforming figure 3) US Assault Rifle -- Fully posable and articulate figure 4) 1911A Automatic Pistol -- Fully posable and articulate figure 5) M67 Fragmentation Grenade -- Fully posable and articulate figure 6) M61 Fragmentation Grenade -- Fully posable and articulate figure 7) M18 Smoke Grenade -- Fully posable and articulate figure 31 Props, most of which are parented to either the character or the Web Gear. ============================================================= 1) Combat Backpack -- Smart Propped to ALICE Web Gear 2) Water Canteen -- Smart Propped to ALICE Web Gear 3) First Aid Pouch -- Smart Propped to ALICE Web Gear 4) Pistol Holster -- Smart Propped to ALICE Web Gear 5) Pistol Ammo Pouch -- Smart Propped to ALICE Web Gear 6 & 7) Rifle 20 Round Ammo Pouch (Right and Left) -- Smart Propped to ALICE Web Gear 8 & 9) Rifle 30 Round Ammo Pouch (Right and Left) -- Smart Propped to ALICE Web Gear 10 & 11) Cigarette Pack -- Smart Propped to Helmet and also to the character’s hand 12) Cigarette -- Smart Propped to the character’s mouth 13) Cigarette unlit -- Smart Propped to the character’s mouth 14) Cigarette Hand – Smart Propped to the character’s hand 15) Gun Oil -- Smart Propped to the Helmet 16) Dog Tags -- Smart Propped to the character 17) Wrist Watch -- Smart Propped to the character 18) Rifle 20 Round Magazine 19) Rifle 30 Round Magazine 20) Pistol Magazine 21 & 22) 5.56 Bullet -- Smart Propped to the character’s right and left hands 23 & 24) .45 Bullet -- Smart Propped to the character’s right and left hands 25) 5.56 Ejecting shell (single) -- Smart Propped to the Assault Rifle 26) 5.56 Ejecting shells (group) -- Smart Propped to the Assault Rifle 27) .45 Ejecting shell -- Smart Propped to the Pistol 28) M9 Bayonet -- Smart Propped to M9 Sheath 29) M9 Bayonet -- Smart Propped to Assault Rifle 30) M9 Bayonet -- Smart Propped to character’s hand 31) M9 Bayonet Sheath -- Smart Propped to ALICE Web Gear 10 Hand poses 8 MAT Poses for the Helmet 32 MAT Poses for the Gear 34 GI Poses for using the Weapons 69 Textures -------------------------------------- System Requirements: PC and Mac compatible Poser 4 and above -------------------------------------- Ownership Statement: All of this product's content was created by Panos Coliopoulos (Panko) -------------------------------------- Needed Files: DAZ Michael 3 (free from DAZ) -------------------------------------- Installation Instructions: All character files should be placed at: Runtime\libraries\character\Panko_Vietnam (or to a folder of your choice) All prop files should go to: Runtime\libraries\props\Panko_Vietnam (or to a folder of your choice) All pose files should go to: Runtime\libraries\Pose\... All hand files should go to: Runtime\libraries\hand\Panko_Vietnam (or to a folder of your choice) All obj files should be placed to: Runtime\Geometries\Panko\Vietnam (do not change this) All texture files should be placed to: Runtime\textures\Panko\Vietnam (do not change this) -------------------------------------- Usage Tips or Limitations: Due to the size and contain and in order to avoid any pitfalls using the many options of this product I decided to examine the included items one by one. CHARACTER: **************** ---- 1911A1 AUTOMATIC: Fully posable. It has options that are controlled by dials on the “body”. This is not a conforming figure. However setup poses are provided for easy posing and handling --see the section on Pose. ---- USAR_15A1 Assault Rifle: (Named thus to avoid possible “trademark issues”). Fully posable with functions controlled by dials on the “body” part. It is also using switching geometries to change the shape of the sling and the magazine (from the standard 20 rounds to the long 30 rounds). To change the sling shape, select the “sling” part of the body and use the dial reserved for this function. For the magazine change select the “Mag20” part and use the dial. Like the pistol this is not a conforming figure --setup poses are provided though. ---- ALICE Web Gear: It has been designed for use with most available clothes; however a little tweaking may be necessary with some of these or in extreme posing. In these cases I recommend to select the “hip” part and scale, move and rotate as required. Also in extreme posing situations the first aid pouch may need some re-adjustment. There are FBM morphs to insure compatibility with most M3 body morphs. MAT poses are provided to apply different textures. This is a conforming figure. ---- GI_HELMET: Also a conforming figure. It is using switching geometries to change the straps into closed under the chin or put back on the helmet. The dial is found at the “neck” part of the figure, alternatively you can select the straps. MAT poses are provided to apply different textures. ---- GRENADES: Like the rifle and pistol these are fully posable. The pin is movable and the handle can be flipped up. These options are controlled by dials found in the “body” part. These are not conforming figures. Setup poses are provided for easy posing and handling, also MAT files for easy change of the Smoke Grenade. Note: Take care not to delete any part on these characters as the entire character will be deleted. If, for some reason, you want to get rid of a part -- the sling of the rifle for example-- go to properties and check “invisible”. PROPS: ********* ---- .45 and 5.56 CARTRIGES (for the pistol and the rifle respectively): Spare bullets smart propped to the characters right or left hand. ---- EJECTING SHELLS: For the rifle (5.56) and for the pistol (.45), to add realism when shooting. Smart propped to their respective guns. ---- 1911A_HOLSTER: Smart propped to the Web Gear belt (abdomen). It has a dial allowing the flap to open/close. ---- 1911A_MAGAZINE: Spare magazine for the pistol --not smart propped. ---- 1911A_POUCH: For the pistol magazine: Including two magazines. Smart propped to the web belt. ---- CIGARETTE: A lit cigarette with morphs to make it shorter or longer -- smart propped to the character’s lips. ---- CIGARETTE_HAND: As above, only smart propped to the character’s left hand. ---- CIGARETTE UNLIT: Smart propped to the character’s lips. ---- CIGARETTE PACK_HELMET: A soft pack smart propped to the Helmet (it will be advisable to also load the Helmet Band and morph it). Has morphs allowing one cigarette to come up…. :) ---- CIGARETTE PACK_HAND: Same as above, only smart propped to the character’s left hand. ---- MAT files are provided for changing the brand of the packets. ---- FIRST AID POUCH: Smart propped to the Web Gear’s left upper strap -- as is usual with the real stuff. ---- GI_COMBAT PACK: Smart propped to the back system of the Web Gear. ---- GI_DOG TAGS: Smart propped to the character’s chest -- to avoid distortion. A “silenced” texture is also provided with the MAT poses. ---- GI_WATCH: Smart propped to the character’s left forearm. It has props to allow the sizing of the bracelet. ---- GI_GUN OIL: Smart propped to the Helmet, like the cigarette pack (don’t forget to load + morph the helmet band). ---- GI_WATER CANTEEN: Smart propped to the web belt. ---- HELMET BAND: Smart propped to the helmet, with a morph to accommodate the cigarette pack or the gun oil bottle. ---- M9 BAYONET: Comes in three versions: a) Handheld -- smart propped to the character’s right hand, b) On Gun -- smart propped to the Rifle, c) On Sheath -- smart propped to its sheath. In this latter case you first load the sheath (which is smart propped to the web belt and then the knife). ---- US AMMO POUCHES: Two varieties are provided; the M56 (used to store the 30 round magazine) and the M67 (for the 20 round magazine). There are left and right pouches. They have morphs for the side loop straps that are used for hanging grenades. By default these are retracted, to expand them just zero the corresponding dial. The grenades should be placed in the loops manually –not that hard… :) ---- 20 ROUND and 30 ROUND MAGAZINES (for the rifle): Just spares. You can give them to your character to hold or you can have them thrown on the ground. They are not needed on the rifle as it is using swapping geometries to change from one to another. ---- A note on this: When changing to the 30 round mag, make sure to chose the most expanded of the sling morphs and then increase a little the Y size to avoid the sling collision with the magazine. POSES: ********* ---- GI_GEAR_MAT: MAT poses are included to show/hide ALICE Web Gear Straps and also the colour of the webbing. MATs to change colour of the rest of the gear are also provided. ---- GI_HELMET_MAT: MAT poses are provided to apply different textures. Also poses to stripe the outer shell and to restore the default. ---- GI_POSES: Before applying any of these poses turn all IK (Inverse Kinematics) and Limits off on your character (M3) Setup poses are provided for easier handling of weapons. Here is the drill: You load the figure (M3) and you turn the IK off while it will help to also zero the figure and “drop it” on the floor (Ctrl+D). Then you load the weapon, you apply the pose to the figure and then you apply the pose to the weapons. After this you parent manually the "body" of the weapon to the figure's right hand and you are in business. For example: You want to setup the figure and weapon for the USAR (rifle) poses. You apply USAR_Setup-Char on Mike and then select the rifle and apply USAR_Setup-Gun. Make sure that the body of the gun is selected and parent it (manually) to the figure’s right hand. That’s it! Then you can apply any of the poses provided to the figure -- the gun will remain in his hand. All poses are taking into consideration that the character will be posed with boots (or shoes) on. A note here concerning the grenade “throwing” poses. I left the pin on. This should be made of course invisible (through “properties”). Poser 4 users should convert any bump maps to Poser 4 *.bum format before use. (Only one is used anyway, for the cigarette pack: GI_CigPack-Soft_bum.jpg) As this is a very large project with many possibilities and functions you may come up with some questions. Please do not hesitate to contact me -- I’ll be glad to help. -------------------------------------- Files Included in the Product: ..\Readme\ GI_CombatGear-M3_Readme.txt License.txt ..\Runtime\libraries\character\Panko_Vietnam\ 1911A1.cr2 1911A1.png 1911A1.rsr ALICE_WebGear-M3.cr2 ALICE_WebGear-M3.png ALICE_WebGear-M3.rsr GI_Helmet-M3.cr2 GI_Helmet-M3.png GI_Helmet-M3.rsr M18_Smoke.cr2 M18_Smoke.png M18_Smoke.rsr M61_Frag.cr2 M61_Frag.png M61_Frag.rsr M67_Frag.cr2 M67_Frag.png M67_Frag.rsr USAR_15A1.cr2 USAR_15A1.png USAR_15A1.rsr ..\Runtime\libraries\hand\Panko_Vietnam\ 045_Bullet.hd2 045_Bullet.png 045_Bullet.rsr 1911A_Pistol.hd2 1911A_Pistol.png 1911A_Pistol.rsr Cigarette_Hand.hd2 Cigarette_Hand.png Cigarette_Hand.rsr Cigarette_Pack.hd2 Cigarette_Pack.png Cigarette_Pack.rsr M18_Grenade.hd2 M18_Grenade.png M18_Grenade.rsr M61_Grenade.hd2 M61_Grenade.png M61_Grenade.rsr M67_Grenade.hd2 M67_Grenade.png M67_Grenade.rsr M9_Bayonet.hd2 M9_Bayonet.png M9_Bayonet.rsr USAR15_Rifle.hd2 USAR15_Rifle.png USAR15_Rifle.rsr USAR15_Rifle1.hd2 USAR15_Rifle1.png USAR15_Rifle1.rsr ..\Runtime\libraries\Pose\GI_Gear_MAT\ !Alice_Reset.png !Alice_Reset.pz2 !Alice_Reset.rsr Alice_Green.png Alice_Green.pz2 Alice_Green.rsr Alice_NoStraps.png Alice_NoStraps.pz2 Alice_NoStraps.rsr Alice_NoStraps_Green.png Alice_NoStraps_Green.pz2 Alice_NoStraps_Green.rsr CigPack_1.png CigPack_1.pz2 CigPack_1.rsr CigPack_2.png CigPack_2.pz2 CigPack_2.rsr CigPack_3.png CigPack_3.pz2 CigPack_3.rsr CigPack_4.png CigPack_4.pz2 CigPack_4.rsr Combat-Pack_Green.png Combat-Pack_Green.pz2 Combat-Pack_Green.rsr Combat-Pack_Reset.png Combat-Pack_Reset.pz2 Combat-Pack_Reset.rsr DogTags_Reset.png DogTags_Reset.pz2 DogTags_Reset.rsr DogTags_Silenced.png DogTags_Silenced.pz2 DogTags_Silenced.rsr First-Aid_Green.png First-Aid_Green.pz2 First-Aid_Green.rsr First-Aid_Reset.png First-Aid_Reset.pz2 First-Aid_Reset.rsr M14_Incendiary.png M14_Incendiary.pz2 M14_Incendiary.rsr M18_Green.png M18_Green.pz2 M18_Green.rsr M18_Red.png M18_Red.pz2 M18_Red.rsr M18_Violet.png M18_Violet.pz2 M18_Violet.rsr M18_Yellow.png M18_Yellow.pz2 M18_Yellow.rsr M7CS_Smoke.png M7CS_Smoke.pz2 M7CS_Smoke.rsr M7_Gas.png M7_Gas.pz2 M7_Gas.rsr Pistol-Pouch_Green.png Pistol-Pouch_Green.pz2 Pistol-Pouch_Green.rsr Pistol-Pouch_Reset.png Pistol-Pouch_Reset.pz2 Pistol-Pouch_Reset.rsr US_PouchM56-L_Green.png US_PouchM56-L_Green.pz2 US_PouchM56-L_Green.rsr US_PouchM56-L_Reset.png US_PouchM56-L_Reset.pz2 US_PouchM56-L_Reset.rsr US_PouchM56-R_Green.png US_PouchM56-R_Green.pz2 US_PouchM56-R_Green.rsr US_PouchM56-R_Reset.png US_PouchM56-R_Reset.pz2 US_PouchM56-R_Reset.rsr US_PouchM67-L_Green.png US_PouchM67-L_Green.pz2 US_PouchM67-L_Green.rsr US_PouchM67-L_Reset.png US_PouchM67-L_Reset.pz2 US_PouchM67-L_Reset.rsr US_PouchM67-R_Green.png US_PouchM67-R_Green.pz2 US_PouchM67-R_Green.rsr US_PouchM67-R_Reset.png US_PouchM67-R_Reset.pz2 US_PouchM67-R_Reset.rsr WaterCanteen_Green.png WaterCanteen_Green.pz2 WaterCanteen_Green.rsr WaterCanteen_Reset.png WaterCanteen_Reset.pz2 WaterCanteen_Reset.rsr ..\Runtime\libraries\Pose\GI_Helmet_MAT\ !Reset_Helmet.png !Reset_Helmet.pz2 !Reset_Helmet.rsr Cammo1.png Cammo1.pz2 Cammo1.rsr Cammo2.png Cammo2.pz2 Cammo2.rsr Green_Canvas.png Green_Canvas.pz2 Green_Canvas.rsr Green_Peace.png Green_Peace.pz2 Green_Peace.rsr Green_SeeYa.png Green_SeeYa.pz2 Green_SeeYa.rsr Inner_Helmet.png Inner_Helmet.pz2 Inner_Helmet.rsr No_Canvas.png No_Canvas.pz2 No_Canvas.rsr ..\Runtime\libraries\Pose\GI_Poses\ !M18_Setup-Char.png !M18_Setup-Char.pz2 !M18_Setup-Char.rsr !M18_Setup-Gren.png !M18_Setup-Gren.pz2 !M18_Setup-Gren.rsr !M61_Setup-Char.png !M61_Setup-Char.pz2 !M61_Setup-Char.rsr !M61_Setup-Gren.png !M61_Setup-Gren.pz2 !M61_Setup-Gren.rsr !M67_Setup-Char.png !M67_Setup-Char.pz2 !M67_Setup-Char.rsr !M67_Setup-Gren.png !M67_Setup-Gren.pz2 !M67_Setup-Gren.rsr !US45_Setup-Char.png !US45_Setup-Char.pz2 !US45_Setup-Char.rsr !US45_Setup-Gun.png !US45_Setup-Gun.pz2 !US45_Setup-Gun.rsr !US45_Setup-Holster.png !US45_Setup-Holster.pz2 !US45_Setup-Holster.rsr !USAR_Setup-Char.png !USAR_Setup-Char.pz2 !USAR_Setup-Char.rsr !USAR_Setup-Gun.png !USAR_Setup-Gun.pz2 !USAR_Setup-Gun.rsr M18_Throw.png M18_Throw.pz2 M18_Throw.rsr M61_Throw.png M61_Throw.pz2 M61_Throw.rsr M67_Throw.png M67_Throw.pz2 M67_Throw.rsr US45_Arming.png US45_Arming.pz2 US45_Arming.rsr US45_Feeding.png US45_Feeding.pz2 US45_Feeding.rsr US45_Holding-Down.png US45_Holding-Down.pz2 US45_Holding-Down.rsr US45_Holding-Up.png US45_Holding-Up.pz2 US45_Holding-Up.rsr US45_Shooting1.png US45_Shooting1.pz2 US45_Shooting1.rsr US45_Shooting2.png US45_Shooting2.pz2 US45_Shooting2.rsr US45_Shooting3.png US45_Shooting3.pz2 US45_Shooting3.rsr USAR_Feeding.png USAR_Feeding.pz2 USAR_Feeding.rsr USAR_Patroling.png USAR_Patroling.pz2 USAR_Patroling.rsr USAR_Prone.png USAR_Prone.pz2 USAR_Prone.rsr USAR_Ready-Down.png USAR_Ready-Down.pz2 USAR_Ready-Down.rsr USAR_Ready-Up.png USAR_Ready-Up.pz2 USAR_Ready-Up.rsr USAR_Relaxed-Down.png USAR_Relaxed-Down.pz2 USAR_Relaxed-Down.rsr USAR_Relaxed-Up.png USAR_Relaxed-Up.pz2 USAR_Relaxed-Up.rsr USAR_Shooting1.png USAR_Shooting1.pz2 USAR_Shooting1.rsr USAR_Shooting2.png USAR_Shooting2.pz2 USAR_Shooting2.rsr USAR_Shooting3.png USAR_Shooting3.pz2 USAR_Shooting3.rsr USAR_Shooting4.png USAR_Shooting4.pz2 USAR_Shooting4.rsr USAR_Shooting5.png USAR_Shooting5.pz2 USAR_Shooting5.rsr USAR_Signaling.png USAR_Signaling.pz2 USAR_Signaling.rsr ..\Runtime\libraries\props\Panko_Vietnam\ 045_Bullet.png 045_Bullet.pp2 045_Bullet.rsr 045_Eject.png 045_Eject.pp2 045_Eject.rsr 1911A_Holster.png 1911A_Holster.pp2 1911A_Holster.rsr 1911A_Magazine.png 1911A_Magazine.pp2 1911A_Magazine.rsr 1911A_Pouch.png 1911A_Pouch.pp2 1911A_Pouch.rsr 556_Eject-FullAuto.png 556_Eject-FullAuto.pp2 556_Eject-FullAuto.rsr 556_Eject-Single.png 556_Eject-Single.pp2 556_Eject-Single.rsr 556_LHand.png 556_LHand.pp2 556_LHand.rsr 556_RHand.png 556_RHand.pp2 556_RHand.rsr CigPack-S_Hand.png CigPack-S_Hand.pp2 CigPack-S_Hand.rsr CigPack-S_Helmet.png CigPack-S_Helmet.pp2 CigPack-S_Helmet.rsr CigPack_Helmet.png CigPack_Helmet.pp2 CigPack_Helmet.rsr Cigarette.png Cigarette.pp2 Cigarette.rsr Cigarette_Hand.png Cigarette_Hand.pp2 Cigarette_Hand.rsr Cigarette_Unlit.png Cigarette_Unlit.pp2 Cigarette_Unlit.rsr FirstAid_Pouch.png FirstAid_Pouch.pp2 FirstAid_Pouch.rsr GI_CombatPack.png GI_CombatPack.pp2 GI_CombatPack.rsr GI_DogTags.png GI_DogTags.pp2 GI_DogTags.rsr GI_GunOil.png GI_GunOil.pp2 GI_GunOil.rsr GI_Watch-M3.png GI_Watch-M3.pp2 GI_Watch-M3.rsr GI_WaterCanteen.png GI_WaterCanteen.pp2 GI_WaterCanteen.rsr Helmet_Band.png Helmet_Band.pp2 Helmet_Band.rsr M9_Handheld.png M9_Handheld.pp2 M9_Handheld.rsr M9_OnGun.png M9_OnGun.pp2 M9_OnGun.rsr M9_OnSheath.png M9_OnSheath.pp2 M9_OnSheath.rsr M9_Sheath.png M9_Sheath.pp2 M9_Sheath.rsr USAR_Mag20R.png USAR_Mag20R.pp2 USAR_Mag20R.rsr USAR_Mag30R.png USAR_Mag30R.pp2 USAR_Mag30R.rsr US_Pouch20_L.png US_Pouch20_L.pp2 US_Pouch20_L.rsr US_Pouch20_R.png US_Pouch20_R.pp2 US_Pouch20_R.rsr US_PouchM67_L.png US_PouchM67_L.pp2 US_PouchM67_L.rsr US_PouchM67_R.png US_PouchM67_R.pp2 US_PouchM67_R.rsr ..\Runtime\Geometries\Panko\Vietnam\ 045_Bullet.obj 045_Eject.obj 1911A1.obj 1911A_Holster.obj 1911A_Magazine.obj 1911A_Pouch.obj 556_Bullet.obj 556_Eject-FullAuto.obj 556_Eject-Single.obj ALICE_WebGear_M3.obj CigPack-S_Helmet.obj Cigarette.obj Cigarette_Unlit.obj FirstAid_Pouch.obj GI_CombatPack.obj GI_DogTags.obj GI_GunOil.obj GI_HStrapsBack_3.obj GI_HStrapsClosed_2.obj GI_Helmet-M3.obj GI_Watch-M3.obj GI_WaterCanteen.obj Helmet_Band.obj M18_Smoke.obj M61_1.obj M67_Frag.obj M9_Bayonet.obj M9_Sheath.obj Sling1.obj Sling2.obj USAR15.obj USAR_Mag20R.obj USAR_Mag30R.obj USAR_Mag30_v12.obj US_Pouch20_L.obj US_Pouch20_R.obj US_PouchM67_L.obj US_PouchM67_R.obj ..\Runtime\textures\Panko\Vietnam\ 045Bullet.jpg 045Shell.jpg 1911A_Holster.jpg 1911A_Magazine.jpg 1911A_Poutch.jpg 1911A_Poutch_G.jpg 1911A_v3.jpg 556Bullet.jpg 556Bullet_v2.jpg 556Shell.jpg ALICE-M3.jpg ALICE-M3_G.jpg AR15_Mag20R.jpg AR_Mag10R.jpg GI_CigPack-Soft_1.jpg GI_CigPack-Soft_2.jpg GI_CigPack-Soft_3.jpg GI_CigPack-Soft_4.jpg GI_CigPack-Soft_bum.jpg GI_Cigarette.jpg GI_Cigarette1_UV.jpg GI_CombatPack.jpg GI_CombatPack_G.jpg GI_DogTags.jpg GI_DogTags_S.jpg GI_FirstAidPouch.jpg GI_FirstAidPouch_G.jpg GI_GunOil.jpg GI_HelmetStraps.jpg GI_HelmetStraps_Back.jpg GI_HelmetStraps_Closed.jpg GI_WCanteen.jpg GI_WCanteen_G.jpg GI_Watch4.jpg M14_GrenIncen.jpg M16_20Rpouch.jpg M16_20Rpouch_1.jpg M16_20Rpouch_G.jpg M16_20Rpouch_Gl.jpg M16_30Rpouch.jpg M16_30Rpouch_1.jpg M16_67pouch.jpg M16_67pouch_1.jpg M16_67pouch_G.jpg M16_67pouch_Gl.jpg M16_Mag20R.jpg M16_Mag30R.jpg M18_Green.jpg M18_Red.jpg M18_Violet.jpg M18_Yellow.jpg M1_Helmet_Band.jpg M1_Helmet_Cammo.jpg M1_Helmet_Cammo1.jpg M1_Helmet_Green.jpg M1_Helmet_Peace.jpg M1_Helmet_Plain.jpg M1_Helmet_SeeYa.jpg M61_FragGrenade.jpg M67_FragGrenade.jpg M7CS_Gren.jpg M7_GasGren.jpg M9_Bayonet.jpg M9_Sheath.jpg USAR15_Mag20R.jpg USAR15_Sling_1.jpg USAR15_Sling_2.jpg USAR15_Sling_3.jpg USAR15_v10.jpg