Deco Hallway (Poser & OBJ) Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. In a flashy style, based on the art deco, this product features a hallway, composed of a circular hall with stairs, a corridor and the corridor end, with ocasional furniture. Includes a good set of alternate materials for the walls and columns. The set is composed of 37 props, grouped in 5 figures. Also included: 11 Camera Sets 10 Light Sets 36 materials Almost all doors open, and the curtains have a morph to open. The walls are also separate props to allow flexible camera positions. For immediate load, there is also a .pz3 file. Poser prop format - tested in Poser Files list (what is included in the zip): \Runtime\ license.txt readme.txt \Runtime\textures\DecoHallway\ DHcolo1.jpg DHcolo2.jpg DHflr1.jpg DHflr2.jpg DHflr3.jpg DHfrost1.jpg DHgold.jpg DHleaf.jpg DHmrb1.jpg DHmrb10.jpg DHmrb11.jpg DHmrb2.jpg DHmrb3.jpg DHmrb4.jpg DHmrb5.jpg DHmrb6.jpg DHmrb7.jpg DHmrb8.jpg DHmrb9.jpg DHmtl01.jpg DHmtl02.jpg DHmtl03.jpg DHmtl04.jpg DHtrk.jpg DHwallp.jpg DHwood1.jpg DHwood2.jpg DHwood3.jpg DHwood4.jpg \Runtime\pz3scenes\ DecoHallway.pz3 \Runtime\libraries\Props\RPublishing\DecoHallway\ Ceiling.png Ceiling.pp2 CircleWallA.png CircleWallA.pp2 CircleWallA_Cols.png CircleWallA_Cols.pp2 CircleWallA_Steps.png CircleWallA_Steps.pp2 CircleWallB.png CircleWallB.pp2 CircleWallB_Cols.png CircleWallB_Cols.pp2 CircleWallB_Steps.png CircleWallB_Steps.pp2 CorridorLeft.png CorridorLeft.pp2 CorridorRight.png CorridorRight.pp2 CurtainsA.pmd CurtainsA.png CurtainsA.pp2 CurtainsB.pmd CurtainsB.png CurtainsB.pp2 Door1.png Door1.pp2 Door2.png Door2.pp2 Door3.png Door3.pp2 Door4.png Door4.pp2 Door5.png Door5.pp2 Door6.png Door6.pp2 Door7.png Door7.pp2 Door8.png Door8.pp2 Door9.png Door9.pp2 DoorLift.png DoorLift.pp2 Doors10.png Doors10.pp2 FloorA.png FloorA.pp2 FloorB.png FloorB.pp2 FloorC.png FloorC.pp2 PlantA.png PlantA.pp2 PlantB.png PlantB.pp2 SconcesA.png SconcesA.pp2 SconcesB.png SconcesB.pp2 SofaA.png SofaA.pp2 SofaB.png SofaB.pp2 Table.png Table.pp2 WallSideA.png WallSideA.pp2 WallSideA_Glass.png WallSideA_Glass.pp2 WallSideB.png WallSideB.pp2 WallSideB_Glass.png WallSideB_Glass.pp2 \Runtime\libraries\materials\RPublishing\DecoHallway\ DHFloor1_A.mt5 DHFloor1_A.png DHFloor1_B.mt5 DHFloor1_B.png DHFloor1_C.mt5 DHFloor1_C.png DHFloor2_A.mt5 DHFloor2_A.png DHFloor2_B.mt5 DHFloor2_B.png DHFloor2_C.mt5 DHFloor2_C.png DHFloor3_A.mt5 DHFloor3_A.png DHFloor3_B.mt5 DHFloor3_B.png DHFloor3_C.mt5 DHFloor3_C.png DHGlass_A.mt5 DHGlass_A.png DHGlass_B.mt5 DHGlass_B.png DHGlass_C.mt5 DHGlass_C.png DHbasic.mt5 DHbasic.png DHbrite.mt5 DHbrite.png DHcrims_A.mt5 DHcrims_A.png DHcrims_B.mt5 DHcrims_B.png DHfglass.mt5 DHfglass.png DHgold.mt5 DHgold.png DHgreen.mt5 DHgreen.png DHleaf.mt5 DHleaf.png DHmtl01.mt5 DHmtl01.png DHmtl02.mt5 DHmtl02.png DHmtl03.mt5 DHmtl03.png DHmtl04.mt5 DHmtl04.png DHsteps_A.mt5 DHsteps_A.png DHsteps_B.mt5 DHsteps_B.png DHsupp.mt5 DHsupp.png DHtrk01.mt5 DHtrk01.png DHwall1_A.mt5 DHwall1_A.png DHwall1_B.mt5 DHwall1_B.png DHwall1_C.mt5 DHwall1_C.png DHwall1_D.mt5 DHwall1_D.png DHwood1.mt5 DHwood1.png DHwood2.mt5 DHwood2.png DHwood3.mt5 DHwood3.png DHwood4.mt5 DHwood4.png \Runtime\libraries\Light\Light Sets\RPublishing\DecoHallway\ LS01_AO.lt2 LS01_AO.png LS02.lt2 LS02.png LS02Partial.lt2 LS02Partial.png LS03.lt2 LS03.png LS03_AO.lt2 LS03_AO.png LS03_AO_b.lt2 LS03_AO_b.png LS04Point.lt2 LS04Point.png LS05Point.lt2 LS05Point.png LS06Point.lt2 LS06Point.png LS07_AO.lt2 LS07_AO.png \Runtime\libraries\Character\RPublishing\DecoHallway\ CeilingAndLamps.cr2 CeilingAndLamps.png CircularHall.cr2 CircularHall.pmd CircularHall.png CorridorHall.cr2 CorridorHall.png Furniture.cr2 Furniture.png SquaredHall.cr2 SquaredHall.png \Runtime\libraries\Camera\Camera Sets\RPublishing\DecoHallway\ CS01.cm2 CS01.png CS02.cm2 CS02.png CS03.cm2 CS03.png CS04.cm2 CS04.png CS05.cm2 CS05.png CS06.cm2 CS06.png CS07.cm2 CS07.png CS08.cm2 CS08.png CS09.cm2 CS09.png CS10.cm2 CS10.png CS11.cm2 CS11.png \Runtime\Geometries\RPublishingDH\ Ceiling.obj CircleWallA.obj CircleWallA_Cols.obj CircleWallA_Steps.obj CircleWallB.obj CircleWallB_Cols.obj CircleWallB_Steps.obj CorridorLeft.obj CorridorRight.obj CurtainsA.obj CurtainsB.obj Door1.obj Door2.obj Door3.obj Door4.obj Door5.obj Door6.obj Door7.obj Door8.obj Door9.obj DoorLift.obj Doors10.obj FloorA.obj FloorB.obj FloorC.obj PlantA.obj PlantB.obj SconcesA.obj SconcesB.obj SofaA.obj SofaB.obj Table.obj WallSideA.obj WallSideA_Glass.obj WallSideB.obj WallSideB_Glass.obj Extract the zip file to your Poser folder (eg c:\program files\psmith micro\oser) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights) There is one .pz3 file included, with all props necessary to the scene. Also for ease of use all the necessary props are gathered in 5 figures. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "DecoHallway" (ie from Runtime\libraries\characters\RPublishing\DecoHallway). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "DecoHallway" folder. To apply different materials to the props, you have first to select the figure where the props belong to. To build the scene simply load the figures included or the pz3 file. All the props are also available at the props folder, including an alternate sconce set. The material room includes all the materials used on the props and even some additional alternative materials. The alternative materials are the ones that have a different suffix, for example, DHFloor1_A, DHFloor1_B or DHFloor1_C. In any case, you can many of the materials that came with this product interchangeably with good results. Note that the materials listed below have reflect (raytrace) capabilities, which to get you have to check "raytrace" on the Firefly render. Note also that the render times will increase significantly using these materials and raytrace=on. DHbasic.mt5 DHFloor1_B.mt5 DHFloor1_C.mt5 DHFloor2_B.mt5 DHFloor2_C.mt5 DHFloor3_B.mt5 DHFloor3_C.mt5 DHsteps_B.mt5 DHwall1_C.mt5 DHwall1_D.mt5 The light sets suffixed with _AO have some (or all) of the lights with Ambient Occlusion. To get this effect, turn Firefly render raytrace option ON. The light sets suffixed with Point may have shadows, which are raytraced. To get the shadows, turn Firefly render raytrace ON Note that render times will be longer with raytrace ON (specially with lights with Ambient Occlusion ON. Both Firefly and Poser renderer can be used. Firefly will deliver better results. If you use Firefly: Set Shadows to ON. Set Raytrace to ON, in the situations listed in point II. and III. Set Smooth Polygons to OFF. The less value of Min Shading Rate (closer or equal to 0.0) the better quality the textures and the overall render will be. If you use Poser renderer: Set Shadows and AntiAlias to ON. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list. If you like this product, please make sure to give a product review. If you do not like this product, please SiteMail RPublishing with the reasons why so we can try to help you. Thank you for purchasing from RPublishing!