Product Title: Annie and Mae for A3 Author: CDB_Productions Yarddog aka Dannyboy Chrislenn Product Date: 12th October 2006 Product Copyright: Chrislenn and yarddog -------------- Ownership statements or list of licensed source material: All of the content in this package was created by Chrislenn and yarddog, and may include derivatives of the following Vendor/Merchant resources: photo resources from imageafter.com photo resourses from 3d.sk Personal images and art work of yarddog and chrislenn, A Merchant Resource - Fenrissa Light Skin-Texture Kit - Morris Corinne's Pro Kit I New Base by Bice Mask's Merchant Resource #4 - MaskEdit XTX makeUp v. 3 for Merchants and Private Artists - XTrinityX ----------------- Needed Files List and System Required: Poser4 or above Aiko 3 /with head and body morphs -------------- Detailed Installation Instructions Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - In the window -Folders/drives-, select the folder that contain your Poser program. (ex. c:\program files\Poser4\ ). - The check box -Use Folder names- must be marked. That way, all files will placed in the correct path. ---------------- The following files will be installed to the following locations: Zip 1 ..\Runtime\libraries\chrislenn\!faetwins\ hidePBMCC_01-BODY.pz2 hidePBMCC_01-abdomen.pz2 hidePBMCC_01-chest.pz2 hidePBMCC_01-hip.pz2 hidePBMCC_01-lButtock.pz2 hidePBMCC_01-lCollar.pz2 hidePBMCC_01-rButtock.pz2 hidePBMCC_01-rCollar.pz2 hidePBMCC_02-chest.pz2 hidePBMCC_02-head.pz2 hidePBMCC_02-neck.pz2 hidePBMCC_04-BODY.pz2 hidePBMCC_04-abdomen.pz2 hidePBMCC_04-chest.pz2 hidePBMCC_04-hip.pz2 hidePBMCC_04-lButtock.pz2 hidePBMCC_04-lCollar.pz2 hidePBMCC_04-rButtock.pz2 hidePBMCC_04-rCollar.pz2 hidePBMCC_10-head.pz2 hidePBMCC_48-head.pz2 hidePBMCC_49-head.pz2 hidePBMCC_50-head.pz2 hidePBMDC_03-head.pz2 hidePBMDC_26-head.pz2 hidePBMDC_43-head.pz2 injPBMCC_01-BODY.pz2 injPBMCC_01-abdomen.pz2 injPBMCC_01-chest.pz2 injPBMCC_01-hip.pz2 injPBMCC_01-lButtock.pz2 injPBMCC_01-lCollar.pz2 injPBMCC_01-rButtock.pz2 injPBMCC_01-rCollar.pz2 injPBMCC_02-chest.pz2 injPBMCC_02-head.pz2 injPBMCC_02-neck.pz2 injPBMCC_04-BODY.pz2 injPBMCC_04-abdomen.pz2 injPBMCC_04-chest.pz2 injPBMCC_04-hip.pz2 injPBMCC_04-lButtock.pz2 injPBMCC_04-lCollar.pz2 injPBMCC_04-rButtock.pz2 injPBMCC_04-rCollar.pz2 injPBMCC_10-head.pz2 injPBMCC_48-head.pz2 injPBMCC_49-head.pz2 injPBMCC_50-head.pz2 injPBMDC_03-head.pz2 injPBMDC_26-head.pz2 injPBMDC_43-head.pz2 remPBMCC_01-BODY.pz2 remPBMCC_01-abdomen.pz2 remPBMCC_01-chest.pz2 remPBMCC_01-hip.pz2 remPBMCC_01-lButtock.pz2 remPBMCC_01-lCollar.pz2 remPBMCC_01-rButtock.pz2 remPBMCC_01-rCollar.pz2 remPBMCC_02-chest.pz2 remPBMCC_02-head.pz2 remPBMCC_02-neck.pz2 remPBMCC_04-BODY.pz2 remPBMCC_04-abdomen.pz2 remPBMCC_04-chest.pz2 remPBMCC_04-hip.pz2 remPBMCC_04-lButtock.pz2 remPBMCC_04-lCollar.pz2 remPBMCC_04-rButtock.pz2 remPBMCC_04-rCollar.pz2 remPBMCC_10-head.pz2 remPBMCC_48-head.pz2 remPBMCC_49-head.pz2 remPBMCC_50-head.pz2 remPBMDC_03-head.pz2 remPBMDC_26-head.pz2 remPBMDC_43-head.pz2 showPBMCC_01-BODY.pz2 showPBMCC_01-abdomen.pz2 showPBMCC_01-chest.pz2 showPBMCC_01-hip.pz2 showPBMCC_01-lButtock.pz2 showPBMCC_01-lCollar.pz2 showPBMCC_01-rButtock.pz2 showPBMCC_01-rCollar.pz2 showPBMCC_02-chest.pz2 showPBMCC_02-head.pz2 showPBMCC_02-neck.pz2 showPBMCC_04-BODY.pz2 showPBMCC_04-abdomen.pz2 showPBMCC_04-chest.pz2 showPBMCC_04-hip.pz2 showPBMCC_04-lButtock.pz2 showPBMCC_04-lCollar.pz2 showPBMCC_04-rButtock.pz2 showPBMCC_04-rCollar.pz2 showPBMCC_10-head.pz2 showPBMCC_48-head.pz2 showPBMCC_49-head.pz2 showPBMCC_50-head.pz2 showPBMDC_03-head.pz2 showPBMDC_26-head.pz2 showPBMDC_43-head.pz2 ..\Runtime\libraries\pose\Annie_Mae_A3\ ! Annie_mat.png ! Annie_mat.pz2 ! Annie_mat.rsr ! Mae_mat.png ! Mae_mat.pz2 ! Mae_mat.rsr !Annie_full-INJ.png !Annie_full-INJ.pz2 !Annie_full-INJ.rsr !Annie_full-REM.png !Annie_full-REM.pz2 !Annie_full-REM.rsr !Annie_head-INJ.png !Annie_head-INJ.pz2 !Annie_head-INJ.rsr !Annie_head-REM.png !Annie_head-REM.pz2 !Annie_head-REM.rsr !Mae_full-INJ.png !Mae_full-INJ.pz2 !Mae_full-INJ.rsr !Mae_full-REM.png !Mae_full-REM.pz2 !Mae_full-REM.rsr !Mae_head-INJ.png !Mae_head-INJ.pz2 !Mae_head-INJ.rsr !Mae_head-REM.png !Mae_head-REM.pz2 !Mae_head-REM.rsr Brows_rem.png Brows_rem.pz2 Brows_rem.rsr Brows_restore.png Brows_restore.pz2 Brows_restore.rsr Ears_01.png Ears_01.pz2 Ears_01.rsr Makeup_01.pz2 Makeup_01.rsr Makeup_02.pz2 Makeup_02.rsr Makeup_03.pz2 Makeup_03.rsr Makeup_04.pz2 Makeup_04.rsr Makeup_05.pz2 Makeup_05.rsr Makeup_06.pz2 Makeup_06.rsr Makeup_07.pz2 Makeup_07.rsr Makeup_08.pz2 Makeup_08.rsr Makeup_09.pz2 Makeup_09.rsr Makeup_10.pz2 Makeup_10.rsr Makeup_11.pz2 Makeup_11.rsr Makeup_remove.pz2 Makeup_remove.rsr ears_02.png ears_02.pz2 ears_02.rsr ears_03.png ears_03.pz2 ears_03.rsr ears_04.png ears_04.pz2 ears_04.rsr ears_05.png ears_05.pz2 ears_05.rsr ears_06.png ears_06.pz2 ears_06.rsr ears_07.png ears_07.pz2 ears_07.rsr ears_08.png ears_08.pz2 ears_08.rsr ears_reset.png ears_reset.pz2 ears_reset.rsr eyes_01.png eyes_01.pz2 eyes_01.rsr eyes_02.png eyes_02.pz2 eyes_02.rsr eyes_03.png eyes_03.pz2 eyes_03.rsr eyes_04.png eyes_04.pz2 eyes_04.rsr eyes_05.png eyes_05.pz2 eyes_05.rsr eyes_06.png eyes_06.pz2 eyes_06.rsr eyes_07.png eyes_07.pz2 eyes_07.rsr eyes_08.png eyes_08.pz2 eyes_08.rsr eyes_09.png eyes_09.pz2 eyes_09.rsr eyes_10.png eyes_10.pz2 eyes_10.rsr eyes_11.png eyes_11.pz2 eyes_11.rsr eyes_12.png eyes_12.pz2 eyes_12.rsr eyes_13.png eyes_13.pz2 eyes_13.rsr eyes_14.png eyes_14.pz2 eyes_14.rsr eyes_15.png eyes_15.pz2 eyes_15.rsr eyes_16.png eyes_16.pz2 eyes_16.rsr eyes_17.png eyes_17.pz2 eyes_17.rsr eyes_Annie.png eyes_annie.pz2 eyes_annie.rsr eyes_mae.png eyes_mae.pz2 eyes_mae.rsr makeup_01.png makeup_02.png makeup_03.png makeup_04.png makeup_05.png makeup_06.png makeup_07.png makeup_08.png makeup_09.png makeup_10.png makeup_11.png makeup_remove.png ..\Runtime\readme\CDB_Productions\Annie_Mae_A3\ PackingList.txt Renderosity LICENSE.txt readme_CDBAnnie_mae.txt ..\Runtime\textures\CDB_Productions\Annie_Mae_A3\ E_SP_10_lft.jpg E_SP_10_rgt.jpg char_ref_06.jpg ell_M_eye_08_lft.jpg ell_M_eye_08_rgt.jpg ftMup_01.jpg ftMup_02.jpg ftMup_03.jpg ftMup_03lip.jpg ft_e_01_lft.jpg ft_e_01_rgt.jpg ft_e_02_lft.jpg ft_e_02_rgt.jpg ft_e_03_lft.jpg ft_e_03_rgt.jpg ft_e_04_lft.jpg ft_e_04_rgt.jpg ft_e_05_lft.jpg ft_e_05_rgt.jpg ft_e_06_lft.jpg ft_e_06_rgt.jpg ft_e_07_lft.jpg ft_e_07_rgt.jpg ft_e_08_lft.jpg ft_e_08_rgt.jpg ft_e_09_lft.jpg ft_e_09_rgt.jpg ft_e_10_lft.jpg ft_e_10_rgt.jpg ft_e_11_lft.jpg ft_e_11_rgt.jpg ft_e_12_lft.jpg ft_e_12_rgt.jpg ft_e_13_lft.jpg ft_e_13_rgt.jpg ft_e_14_lft.jpg ft_e_14_rgt.jpg ft_e_15_lft.jpg ft_e_15_rgt.jpg ft_e_16_lft.jpg ft_e_16_rgt.jpg ft_e_17_lft.jpg ft_e_17_rgt.jpg ftbod.jpg fthd.jpg kazlash.jpg sumbrow.jpg sumtg.jpg Zip 2 ..\Runtime\readme\CDB_Productions\Annie_Mae_A3\ PackingList.txt Renderosity LICENSE.txt readme_CDBAnnie_mae.txt ..\Runtime\textures\CDB_Productions\Annie_Mae_A3\ ftMup_04.jpg ftMup_05.jpg ftMup_06.jpg ftMup_07.jpg ftMup_08.jpg ftMup_09.jpg ftMup_10.jpg ftMup_11.jpg Bonus ..\Runtime\libraries\pose\Annie_Mae_A3\ Makeup_12.pz2 Makeup_12.rsr Makeup_13.pz2 Makeup_13.rsr Makeup_14.pz2 Makeup_14.rsr Makeup_15.pz2 Makeup_15.rsr Makeup_16.pz2 Makeup_16.rsr makeup_12.png makeup_13.png makeup_14.png makeup_15.png makeup_16.png ..\Runtime\readme\CDB_Productions\Annie_Mae_A3\ PackingList.txt Renderosity LICENSE.txt readme_CDBAnnie_mae.txt ..\Runtime\textures\CDB_Productions\Annie_Mae_A3\ ftMup_12.jpg ftMup_13.jpg ftMup_14.jpg ftMup_15.jpg ftMup_16.jpg -------------- Conversion and/or application instructions Mac propack users may need to convert the rsr files using Maconverter by MartinC available free pc propack users should delete the png's and use the rsr's the png's work fine in poser 5 though -------------- -------------- Usage Tips/Limitations The Artist (Author) retains all copyrights to the enclosed materials. The Buyer is not purchasing the contents, only the right to use the contents. The Buyer may not redistribute this archive file, in whole or in part. The Buyer may not store it any place on a network or on the Internet where it may be referenced by a third party. Buyer acquires the copyright to any derivative works created using this work, provided none of the original materials can be extracted from the derivative work by any means. If Artist can show that any of the original material can be extracted from Buyer's derivative work, Artist can demand both the original and derivative work, and all copies thereof be deleted. For example, Buyer cannot make an image of a texture map mapped to a flat plane, such that the original texture map can be cut & pasted from the image. This is designed to protect the Artist from Buyers releasing work, which lets other users obtain the copyrighted material, and is not meant to infringe upon the artistic endeavors of the Buyer. Buyer may not make any MetaStream animation files with the enclosed materials, until this format can protect the original materials from being extracted. -------------- Thank you for choosing our work. We would love to see what you create using our product have fun Chris :o) and Dannyboy aka yarddog