Ominous Power Station (for Poser, VUE & OBJ) Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. A fantasy/sci fi interpretation of a power station shaft with the overall design of the props, materials and lights made to provide a ominous, mysterious, adventureous mood. The set consists of 3 levels - ground floor and two upper levels. Includes a good set of alternate materials for the walls,floors and columns. ___________FOR VUE_______________________ Directions: Extract the file Using the figure: 1) Start Vue. 2) Add the model to your scene. 3) The model contains some groups to allow animation, and all props can be saved seperately. 4) The model can be retextured using Vue materials. _____________FOR POSER_____________________________ The set is composed of 44 props, grouped in 3 figures. Also included: 11 Camera Sets 10 Light Sets 23 materials The walls and floors are also separate props to allow flexible camera positions - the circular shape of the set is really composed of semi-circular walls and floors (and other props). For immediate load, there are also 2 .pz3 files. Poser prop format - tested in Poser Files list (what is included in the zip): license0409.txt OminousPowerStation_readme.txt \runtime\textures\OminousPowerStation\ OPSdial.jpg OPSmsk01.jpg OPSmsk02.jpg OPSmtl01.jpg OPSmtl02.jpg OPSmtl03.jpg OPSmtl04.jpg OPSmtl05.jpg OPSmtl06.jpg OPSmtl07.jpg OPSmtl08.jpg OPSmtlB3.jpg OPSmtlB6.jpg OPSrst01.jpg OPSrst02.jpg OPSrst03.jpg OPSrst04.jpg OPSrst05.jpg OPSrst06.jpg OPSrst07.jpg OPSrst08.jpg OPSrstB1.jpg OPSrstB3.jpg OPSrstB5.jpg OPStank1.jpg OPStank2.jpg OPStank3.jpg OPStank4.jpg \runtime\pz3scenes\ OPS01.pz3 OPS02.pz3 \runtime\libraries\Props\RPublishing\OminousPowerStation\ Ceiling.png Ceiling.pp2 Floor1_ColA.png Floor1_ColA.pp2 Floor1_ColB.png Floor1_ColB.pp2 Floor1_ColC.png Floor1_ColC.pp2 Floor1_ColD.png Floor1_ColD.pp2 Floor1_FloorA.png Floor1_FloorA.pp2 Floor1_FloorB.png Floor1_FloorB.pp2 Floor1_Handrail.png Floor1_Handrail.pp2 Floor1_LampA.png Floor1_LampA.pp2 Floor1_LampB.png Floor1_LampB.pp2 Floor1_LampC.png Floor1_LampC.pp2 Floor1_LampD.png Floor1_LampD.pp2 Floor1_Tank.png Floor1_Tank.pp2 Floor1_Tube.png Floor1_Tube.pp2 Floor1_WallA.png Floor1_WallA.pp2 Floor1_WallB.png Floor1_WallB.pp2 Floor2_ColA.png Floor2_ColA.pp2 Floor2_ColB.png Floor2_ColB.pp2 Floor2_ColC.png Floor2_ColC.pp2 Floor2_ColD.png Floor2_ColD.pp2 Floor2_FloorA.png Floor2_FloorA.pp2 Floor2_FloorB.png Floor2_FloorB.pp2 Floor2_Handrail.png Floor2_Handrail.pp2 Floor2_LampA.png Floor2_LampA.pp2 Floor2_LampB.png Floor2_LampB.pp2 Floor2_LampC.png Floor2_LampC.pp2 Floor2_LampD.png Floor2_LampD.pp2 Floor2_Tank.png Floor2_Tank.pp2 Floor2_Tube.png Floor2_Tube.pp2 Floor2_WallA.png Floor2_WallA.pp2 Floor2_WallB.png Floor2_WallB.pp2 Ground_Floor.png Ground_Floor.pp2 Ground_Generator.png Ground_Generator.pp2 Ground_Light.png Ground_Light.pp2 Ground_MachA.png Ground_MachA.pp2 Ground_MachB.png Ground_MachB.pp2 Ground_MachC.png Ground_MachC.pp2 Ground_MachD.png Ground_MachD.pp2 Ground_TubeA.png Ground_TubeA.pp2 Ground_TubeB.png Ground_TubeB.pp2 Ground_TubeC.png Ground_TubeC.pp2 Ground_TubeD.png Ground_TubeD.pp2 Ground_WallA.png Ground_WallA.pp2 Ground_WallB.png Ground_WallB.pp2 \runtime\libraries\materials\RPublishing\OminousPowerStation\ OPSDial.mt5 OPSDial.png OPSblack.mt5 OPSblack.png OPSlight.mt5 OPSlight.png OPSmtl01_A.mt5 OPSmtl01_A.png OPSmtl01_B.mt5 OPSmtl01_B.png OPSmtl01_C.mt5 OPSmtl01_C.png OPSmtl02_A.mt5 OPSmtl02_A.png OPSmtl02_B.mt5 OPSmtl02_B.png OPSmtl03_A.mt5 OPSmtl03_A.png OPSmtl03_B.mt5 OPSmtl03_B.png OPSmtl03_C.mt5 OPSmtl03_C.png OPSmtl06_A.mt5 OPSmtl06_A.png OPSrst01_A.mt5 OPSrst01_A.png OPSrst01_B.mt5 OPSrst01_B.png OPSrst04_A.mt5 OPSrst04_A.png OPSrst05_A.mt5 OPSrst05_A.png OPSrst06_A.mt5 OPSrst06_A.png OPSrst07_A.mt5 OPSrst07_A.png OPStank.mt5 OPStank.png OPStank_A.mt5 OPStank_A.png OPStank_B.mt5 OPStank_B.png OPStank_C.mt5 OPStank_C.png OPStub.mt5 OPStub.png \runtime\libraries\Light\Light Sets\RPublishing\OminousPowerStation\ LS01_Point.lt2 LS01_Point.png LS02.lt2 LS02.png LS03_Point.lt2 LS03_Point.png LS04_Point_AO.lt2 LS04_Point_AO.png LS04_Point_Green.lt2 LS04_Point_Green.png LS04_Point_Red.lt2 LS04_Point_Red.png LS04_point.lt2 LS04_point.png LS05.lt2 LS05.png LS06.lt2 LS06.png LS07.lt2 LS07.png \runtime\libraries\Character\RPublishing\OminousPowerStation\ Floor1.cr2 Floor1.png Floor2.cr2 Floor2.png Ground.cr2 Ground.png \runtime\libraries\Camera\Camera Sets\RPublishing\OminousPowerStation\ CS01_P.cm2 CS01_P.png CS02_P.cm2 CS02_P.png CS03_WoCeiling.cm2 CS03_WoCeiling.png CS04_NEV.cm2 CS04_NEV.png CS05_NEV.cm2 CS05_NEV.png CS06_NEV.cm2 CS06_NEV.png CS07_P.cm2 CS07_P.png CS08_P.cm2 CS08_P.png CS09_WoFloor2WallB.cm2 CS09_WoFloor2WallB.png CS10_WoFloor1WallB.cm2 CS10_WoFloor1WallB.png CS11_P.cm2 CS11_P.png \runtime\Geometries\RPublishing\ Ceiling.obj Floor1_ColA.obj Floor1_ColB.obj Floor1_ColC.obj Floor1_ColD.obj Floor1_FloorA.obj Floor1_FloorB.obj Floor1_Handrail.obj Floor1_LampA.obj Floor1_LampB.obj Floor1_LampC.obj Floor1_LampD.obj Floor1_Tank.obj Floor1_Tube.obj Floor1_WallA.obj Floor1_WallB.obj Floor2_ColA.obj Floor2_ColB.obj Floor2_ColC.obj Floor2_ColD.obj Floor2_FloorA.obj Floor2_FloorB.obj Floor2_Handrail.obj Floor2_LampA.obj Floor2_LampB.obj Floor2_LampC.obj Floor2_LampD.obj Floor2_Tank.obj Floor2_Tube.obj Floor2_WallA.obj Floor2_WallB.obj Ground_Floor.obj Ground_Generator.obj Ground_Light.obj Ground_MachA.obj Ground_MachB.obj Ground_MachC.obj Ground_MachD.obj Ground_TubeA.obj Ground_TubeB.obj Ground_TubeC.obj Ground_TubeD.obj Ground_WallA.obj Ground_WallB.obj Extract the zip file to your Poser folder (eg c:\program files\poser) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights) There are 2 .pz3 files included, with all props necessary to the scene. Also for ease of use all the necessary props are gathered in 3 figures. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "OminousPowerStation" (ie from Runtime\libraries\characters\RPublishing\OminousPowerStation). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "OminousPowerStation" folder. To apply different materials to the props, you have first to select the figure where the props belong to. To build the scene simply load the figures included or the pz3 files. All the props are also available at the props folder. The material room includes all the materials used on the props and even some additional alternative materials. The alternative materials are the ones that have a different suffix, for example, OPSmtl03_A, OPSmtl03_B or OPSmtl03_C. You can also interchange materials of the same "type", for example, OPSmtl01_A with OPSmtl02_B. In any case, you can many of the materials that came with this product interchangeably with good results. The light sets suffixed with _AO have some (or all) of the lights with Ambient Occlusion. To get this effect, turn Firefly render raytrace option ON. The light sets suffixed with Point may have shadows, which are raytraced. To get the shadows, turn Firefly render raytrace ON. Note that render times will be longer with raytrace ON (specially with lights with Ambient Occlusion ON). The camera sets have suffixes: Those suffixed NEV refer to Normal Eye View, ie, they have "lenses" that produce similar results to the human normal eye. Those suffixed P have more exagerated perspective, like fish-eye lenses, and may look distorted, but they cover more props Those suffixed WO"SomeProp" mean that the prop refered in the suffix is to be deleted or made invisible. Both Firefly and Poser renderer can be used. Firefly will deliver better results. If you use Firefly: Set Shadows to ON. Set Raytrace to ON, in the situations listed in point II. and III. Set Smooth Polygons to OFF. The less value of Min Shading Rate (closer or equal to 0.0) the better quality the textures and the overall render will be. If you use Poser renderer: Set Shadows and AntiAlias to ON. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list. If you like this product, please make sure to give a product review. If you do not like this product, please SiteMail RPublishing with the reasons why so we can try to help you. Thank you for purchasing from RPublishing!