Product Title: Bad Cowboy
Author: Arduino
Product Date: october 22 - 2006
Product Copyright: Arduino

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Ownership statements or list of licensed source material: 

All of this products content was created by: Arduino

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Needed Files List and System Required: 

Poser version 4 Pro Pac or greater and DAZ Michael 3 Figure

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Detailed Installation Instructions

Extract the zip-archive with your zip program:
- Open WinZip and press the button -Extract-
- In the window -Folders/drives-, select the folder that contain your
Poser program.
(ex. c:\program files\Poser4\ ).
- The check box -Use Folder names- must be marked.
That way, all files will placed in the correct path.

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Files List and Exact folder names & locations: 

..\Runtime\Geometries\apgeometrie\CowBoy\
Bad_Belt.obj
Bad_Jacket.obj
BBoot.obj
BPants.obj
BShirt.obj

..\Runtime\textures\APTextures\CowBoy\
BadCowboyBody.jpg
BadCowboyBodyBMP.jpg
BadCowboyGEN.jpg
BadcowboyHead.jpg
BadcowboyHeadBMP.jpg
Bad_Belt.jpg
Bad_Hat.jpg
Bad_Jacket-BMP.jpg
Bad_Jacket.jpg
BBoot-BMP.jpg
BBoot.jpg
BPants-BMP.jpg
BPants.jpg
BShirt-BMP.jpg
BShirt.jpg
EyeBad.jpg
EyeLashesTR.JPG
Gold.jpg
GumTh.jpg
HairBad.jpg
HairBadTR.jpg
PIPE.jpg
PubicHair.jpg
Remington.jpg
ReminHandle.jpg
Silver.jpg
steel.jpg
steel1.jpg
steel3.jpg

..\Runtime\libraries\character\Cowboy\
Bad_Belt.cr2
Bad_Belt.png
Bad_Boots.cr2
Bad_Boots.png
Bad_Jacket.cr2
Bad_Jacket.png
Bad_Pants.cr2
Bad_Pants.png
Bad_Shirt.cr2
Bad_Shirt.png

..\Runtime\libraries\hair\ArduinoHair\
BadCowboyHair.hr2
BadCowboyHair.png

..\Runtime\libraries\Pose\!Cowboy-Bad\
06BCowboy.png
06Bcowboy.pz2
07BCowboy.png
07BCowboy.pz2
08BCowboy.png
08Bcowboy.pz2
09BCowboy.png
09BCowboy.pz2
10BCowboy.png
10BCowboy.pz2
11BCowboy.png
11BCowboy.pz2
12BCowboy.png
12BCowboy.pz2
13BCowboy.png
13BCowboy.pz2
BADCowboyINJ.png
BadCowboyINJ.pz2
MAT-BCowboy.png
MAT-BCowboy.pz2
MAT-BCowboyGen.png
MAT-BCowboyGen.pz2
MAT-Head-Bad-BMP.png
MAT-Head-Bad-BMP.pz2
MAT-Head-NO-BMP.png
MAT-Head-NO-BMP.pz2
zMAT-Belt-BUMP.png
zMAT-Belt-BUMP.pz2
zMAT-Belt-NoBMP.png
zMAT-Belt-NoBMP.pz2
zMAT-BJack-NO-BMP.png
zMAT-BJack-NO-BMP.pz2
zMAT-BJacket-BMP.png
zMAT-BJacket-BMP.pz2
zMAT-Boot-BMP.png
zMAT-Boot-BMP.pz2
zMAT-Boot-NO-BMP.png
zMAT-Boot-NO-BMP.pz2
zMAT-BPant-NO-BMP.png
zMAT-BPant-NO-BMP.pz2
zMAT-BPants-BMP.png
zMAT-BPants-BMP.pz2
zMAT-BShirt-BMP.png
zMAT-BShirt-BMP.pz2
zMAT-BShirt-NO-BMP.png
zMAT-BShirt-NO-BMP.pz2

..\Runtime\libraries\props\Cowboy\
BadGun-Hand.png
BadGun-Hand.pp2
BadGun-In-Belt.png
BadGun-in-Belt.pp2
Bad_Gun_Handle.png
Bad_Gun_Handle.pp2
Bad_Hat.png
Bad_Hat.pp2
BCwSpur-L.png
BCwSpur-L.pp2
BCwSpur-R.png
BCwSpur-R.pp2
Pipe-On-Hand.png
Pipe-On-Hand.pp2
Pipe-on-lips.png
Pipe-on-lips.pp2

..\Runtime\BadcowboyMT\
Bhead.obj
BLeftEye.obj
Bneck.obj
BRightEye.obj


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The product not require conversion
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Usage Tips/Limitations

INSTALLATION:
1- Open the library Figures-> DAZ People and load Michael 3 figure  
  
2- If you want, you can open the Michael genital figure and conform it to Michael character (if you want to use the Cowboy clothing skip this step).  
  
3- Select the Michael figure and open the library Poses->!Cowboy-Bad.  
  
4- apply the BadCowboyINJ (Injection pose) to the Michael figure  
BAD COWBOY MORPH
The Injection Pose use some Michael morph channels
If you don't wnat to use any Michael channel, you 
can manually apply the morph in poser.
You find the morph set in the folder:
..\Runtime\BadcowboyMT\
  
5- apply the The MAT-BCowboy to apply the textures of the body and the head.   
  
6- Use the Mat Bump pose only if you are sure that your Poser version is compatible, otherwise apply manually the bump map using the material room.  
  
7- Open the library Hair->ArduinoHair and apply the BadCowboyHair to the figure  
  
8-  Open the library Figures and load the Bad_Boot figure, then select the menu Figure option "conform to.." and conform the boot figure to Michael. Repeat the same procedure for the other clothing  
  
9- now you can go in the props library and apply some props, as ex. the Gun, hat, spur etc.  
  
IMPORTANT: To adjust the Jacket to the belt and the gun, you can select the jacket body and use the morph: Gun-R, or GunUnder-R  
  
The product include all the BUMP maps (body and head) I suggest you to setup manually this maps in accord to your version of Poser (see the poser manual material room).

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Thank you for choosing my work.
Arduino
http://www.arduino.net
  
  
