Bleak Future - Condominium (for Poser & VUE) Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list. An interior set of a sinister condominium, menacing and claustrophobic. A futuristic set in a rusty, industrial-revolution style. This set can be used with my other set "Bleak Future - Bedroom (for Poser & VUE)". The walls are also separate props to allow flexible camera positions. ______________FOR VUE_______________________ Directions: Extract the file Using the figure: 1) Start Vue. 2) Add the model to your scene. 3) The model contains some groups to allow animation, and all props can be saved seperately. 4) The model can be retextured using Vue materials. _____________FOR POSER_________________________ The product is composed of 36 props, grouped in 5 figures. For immediate load, there are also 2 .pz3 files. Also included 11 Camera Sets, 10 Light Sets, 23 materials Includes a good set of alternate materials. Poser prop format Files list (what is included in the zip): \runtime\ license.txt BleakFutureCondo_readme.txt \runtime\textures\BleakFuture_Condominium\ BFCbrk01B.jpg BFCbrk02B.jpg BFCbrk03B.jpg BFCbrkB4.jpg BFCbrkB5.jpg BFCflr01.jpg BFCflr02B.jpg BFCflr03B.jpg BFCflrB1.jpg BFCflrB2.jpg BFCmac01.jpg BFCmac01B.jpg BFCmtl01.jpg BFCmtl10.jpg BFCrst01.jpg BFCrst02.jpg BFCrst03.jpg BFCrst04.jpg BFCrst05.jpg BFCrst06.jpg BFCrst07.jpg BFCrstB1.jpg BFCrstB3.jpg BFCrstB4.jpg BFCstn01.jpg BFCstnB1.jpg BFCwalA1.jpg BFCwalA2.jpg BFCwalA3.jpg BFCwalA4.jpg BFCwalA5.jpg BFCwalA6.jpg BFCwalA7.jpg BFCwalB1.jpg \runtime\pz3scenes\ BFC_green.pz3 BFC_red.pz3 \runtime\libraries\Props\RPublishing\BleakFuture_Condominium\ CeilingLamps.png CeilingLamps.pp2 Clock.png Clock.pp2 Fan.png Fan.pp2 Fan_End.png Fan_End.pp2 Fan_Grid.png Fan_Grid.pp2 Floor01.png Floor01.pp2 Floor02.png Floor02.pp2 Floor02_Handrails.png Floor02_Handrails.pp2 Gate.png Gate.pp2 Isolated_BeamBent.png Isolated_BeamBent.pp2 Isolated_Camera.png Isolated_Camera.pp2 Isolated_CentralColumn.png Isolated_CentralColumn.pp2 Isolated_Column.png Isolated_Column.pp2 Isolated_Handrail.png Isolated_Handrail.pp2 Isolated_Ladder.png Isolated_Ladder.pp2 Top.png Top.pp2 WallBack.png WallBack.pp2 WallBack_Lamp.png WallBack_Lamp.pp2 Wall_A_Bent.png Wall_A_Bent.pp2 Wall_A_Columns.png Wall_A_Columns.pp2 Wall_A_DoorA_To_BFB.png Wall_A_DoorA_To_BFB.pp2 Wall_A_DoorB_To_BFB.png Wall_A_DoorB_To_BFB.pp2 Wall_A_Doors.png Wall_A_Doors.pp2 Wall_A_Down.png Wall_A_Down.pp2 Wall_A_Lamps.png Wall_A_Lamps.pp2 Wall_B_Bent.png Wall_B_Bent.pp2 Wall_B_Column.png Wall_B_Column.pp2 Wall_B_Door.png Wall_B_Door.pp2 Wall_B_Doors.png Wall_B_Doors.pp2 Wall_B_Down.png Wall_B_Down.pp2 Wall_B_Lamps.png Wall_B_Lamps.pp2 Wall_Fan.png Wall_Fan.pp2 Wall_Interior.png Wall_Interior.pp2 Wall_Interior_Columns.png Wall_Interior_Columns.pp2 Wall_Interior_Pipes.png Wall_Interior_Pipes.pp2 Walls_Wheels.png Walls_Wheels.pp2 \runtime\libraries\materials\RPublishing\BleakFuture_Condominium\ BFCFloor_B.mt5 BFCFloor_B.png BFCWalA_A.mt5 BFCWalA_A.png BFCWalA_B.mt5 BFCWalA_B.png BFCWalA_C.mt5 BFCWalA_C.png BFCWalA_D.mt5 BFCWalA_D.png BFCWalA_E.mt5 BFCWalA_E.png BFCWallB.mt5 BFCWallB.png BFCblk.mt5 BFCblk.png BFCfloor.mt5 BFCfloor.png BFClight.mt5 BFClight.png BFCmac01_A.mt5 BFCmac01_A.png BFCmac01_B.mt5 BFCmac01_B.png BFCmtl01.mt5 BFCmtl01.png BFCmtl10.mt5 BFCmtl10.png BFCrst01.mt5 BFCrst01.png BFCrst02.mt5 BFCrst02.png BFCrst03.mt5 BFCrst03.png BFCrst04.mt5 BFCrst04.png BFCrst05.mt5 BFCrst05.png BFCrst06.mt5 BFCrst06.png BFCrst07.mt5 BFCrst07.png BFCstn01.mt5 BFCstn01.png BFCwht.mt5 BFCwht.png \runtime\libraries\Light\Light Sets\RPublishing\BleakFuture_Condominium\ LS01.lt2 LS01.png LS02.lt2 LS02.png LS03.lt2 LS03.png LS04Point.lt2 LS04Point.png LS05.lt2 LS05.png LS05Point.lt2 LS05Point.png LS06.lt2 LS06.png LS07Point.lt2 LS07Point.png LS08Point.lt2 LS08Point.png LS09Point.lt2 LS09Point.png \runtime\libraries\Character\RPublishing\BleakFuture_Condominium\ Interior.cr2 Interior.png Wall_A.cr2 Wall_A.png Wall_B.cr2 Wall_B.png Wall_Back.cr2 Wall_Back.png Wall_With_Fan.cr2 Wall_With_Fan.png \runtime\libraries\Camera\Camera Sets\RPublishing\BleakFuture_Condominium\ CS01.cm2 CS01.png CS02.cm2 CS02.png CS03.cm2 CS03.png CS04.cm2 CS04.png CS05.cm2 CS05.png CS06.cm2 CS06.png CS07_No_Wall_Interior.cm2 CS07_No_Wall_Interior.png CS08.cm2 CS08.png CS09.cm2 CS09.png CS10.cm2 CS10.png CS11.cm2 CS11.png \runtime\Geometries\RPublishing\ Cameras_Pole.obj Cameras_Top.obj CeilingLamps.obj Clock.obj Fan.obj Fan_End.obj Fan_Grid.obj Floor01.obj Floor02.obj Floor02_Border.obj Floor02_Handrails.obj Gate.obj Isolated_BeamBent.obj Isolated_Camera.obj Isolated_CentralColumn.obj Isolated_Column.obj Isolated_Handrail.obj Isolated_Ladder.obj Lamps.obj Top.obj WallBack_Lamp.obj Wall_A_Bent.obj Wall_A_Columns.obj Wall_A_DoorA_To_BFB.obj Wall_A_DoorB_To_BFB.obj Wall_A_Doors.obj Wall_A_Down.obj Wall_A_Lamps.obj Wall_B_Bent.obj Wall_B_Column.obj Wall_B_Door.obj Wall_B_Doors.obj Wall_B_Down.obj Wall_B_Lamps.obj Wall_B_Pole.obj Wall_Back.obj Wall_Fan.obj Wall_Interior.obj Wall_Interior_Columns.obj Wall_Interior_Pipes.obj Walls_Wheels.obj Detailed installation instructions: I. Extract the zip file to your Poser folder (eg c:\program files\poser) with option "Use Folder Names" checked ON. (Note: prior of getting the lights, better delete the existing lights) There are 2 .pz3 files included, with all props necessary to the scene. Also for ease of use all the necessary props are gathered in 5 figures. Get the figures (and included props) from the "figures" folder, then "RPublishing", then "BleakFuture_Condominium" (ie from Runtime\libraries\characters\RPublishing\BleakFuture_Condominium). Get the light sets and camera sets: from their folders Light Sets and Camera Sets and clicking within those folders "RPublishing" folder and "BleakFuture_Condominium" folder. To apply different materials to the props, you have first to select the figure where the props belong to. To build the scene simply load the figures included or the pz3 files. All the props are also available at the props folder. There are also some props in the props folder, prefixed with "Isolated_" which are like so, to allow its easy use in other scenes. II. The material room includes all the materials used on the props and even some additional alternative materials. The alternative materials are the ones that have a different suffix, for example, BFCWalA_A, BFCWalA_B and so on. III. The light sets suffixed with Point may have shadows, which are raytraced. To get the shadows, turn Firefly render raytrace ON. Note that render times will be longer with raytrace ON. IV. This set can be used with my other set "Bleak Future - Bedroom (Poser)": one pair of the doors leads to that set. For that reason, the position of this present set is not centered (since Bleak Future - Bedroom is). To use both sets together, you have to delete either the 2 props "Wall_A_DoorA_To_BFB" and "Wall_A_DoorB_To_BFB" (from this product "Bleak Future - Condominium") OR the 2 props "A_DoorF01" and "A_DoorF02" (from product "Bleak Future - Bedroom"). Note that, when using both sets together, in order to allow a realistic opening/YRotate of the doors, you should displace all the door props (i.e. "Wall_A_Doors" and "Wall_A_DoorA_To_BFB" and "Wall_A_DoorB_To_BFB" OR "A_DoorF01" and "A_DoorF02") by ZTran = 1.150 V. Both Firefly and Poser renderer can be used. Firefly will deliver better results. If you use Firefly: Set Shadows to ON. Set Raytrace to ON, in the situations listed in point III. Set Smooth Polygons to OFF. The less value of Min Shading Rate (closer or equal to 0.0) the better quality the textures and the overall render will be. If you use Poser renderer: Set Shadows and AntiAlias to ON. Exact folder names and locations