###############################################
#                                             #
#        "SPACESHIP SEGMENTS Vol 4"           #
#             - ROOMS & HALLS -               #
#                                             #
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Set of props for creating spaceship environment
 For Poser 5, Poser 6, Poser 7 and DAZ Studio

      By Dominik Lenardo (coflek-gnorg)

1. INTRODUCTION
2. INSTALLATION
3. FILE LIST
4. LIMITATIONS
5. DAZ STUDIO COMPATIBILITY
6. TIPS & TRICKS
7. OWNERSHIP STATEMENT

------------- INTRODUCTION -------------------

It's construction time again!
This time, set of 9 seamless segments for
constructing rooms and halls on Your spaceship

Big wall
Big wall with windows
Wall with doorway
Big corner segment
Middle segment (only floor and ceiling)

and some segments for narrow rooms:

Small corner segment - left
Small corner segment - right
Small wall
Small wall with windows


All those segments can be interconnected or
combined with segments from previous Spaceship
segments products or used as stand-alone.

-------------- INSTALATION -------------------

Unpack SpShVol4.zip into Your Poser directory.
If You're using Daz Studio, unpack zipped file
into custom directory and IMPORT props into
DAZ Studio.

CAUTION!

If You already purchased and installed Vol1,
Vol2 or 3 then You'll be asked to overwrite 
some of existing textures. Those files are
same, there will be no error if You overwrite
them or not.

--------------- FILE LIST --------------------

Runtime\libraries\props\Spaceship\

   Room_Corner_B.png
   Room_Corner_B.pp2
   Room_Corner_SL.png
   Room_Corner_SL.pp2
   Room_Corner_SR.png
   Room_Corner_SR.pp2
   Room_Door.png
   Room_Door.pp2
   Room_Middle.png
   Room_Middle.pp2
   Room_Wall_S.png
   Room_Wall_S.pp2
   Room_Window_S.png
   Room_Window_S.pp2
   Room_wall_b.png
   Room_wall_b.pp2
   Room_window_B.png
   Room_window_B.pp2

Runtime\textures\Spaceship\

   apptus.jpg
   apptus_b.jpg
   apptus_s.jpg
   cetile.jpg
   cetile_b.jpg
   cetile_s.jpg
   dorfrm.jpg
   dorfrm_b.jpg
   dorfrm_s.jpg
   fltrim.jpg
   fltrim_b.jpg
   fltrim_s.jpg
   hulwin_o.jpg
   hulwin_s.jpg
   light.jpg
   old.zip
   pipart.jpg
   pipart_b.jpg
   pipart_s.jpg
   rubflo.jpg
   rubflo_b.jpg
   rubflo_s.jpg
   shmet1.jpg
   shmet1_s.jpg
   smbcol.jpg
   smbcol_b.jpg
   smbcol_s.jpg
   traver.jpg
   traver_b.jpg
   traver_s.jpg
   venbody.jpg
   venbody_b.jpg
   venbody_s.jpg
   vencans.jpg
   vencans_s.jpg
   venglass_o.jpg
   verhed.jpg
   verhed_b.jpg
   verhed_s.jpg
   vertba.jpg
   vertba_b.jpg
   vertba_s.jpg
   walb.jpg
   walb_b.jpg
   walb_s.jpg
   walcur.jpg
   walcur_b.jpg
   walcur_s.jpg
   walldo.jpg
   walldo_b.jpg
   walldo_s.jpg
   wallw.jpg
   wallw_b.jpg
   wallw_s.jpg
   walm.jpg
   walm_b.jpg
   walm_s.jpg
   wiriso.jpg
   wiriso_b.jpg

-------------- LIMITATIONS -------------------

Props aren't tested in Poser 4 & PP and I 
can't guarantee proper functionality in those
programs. Testing props in Poser 5, 6 and 7 
(and Daz Studio) didn't result with any 
problem in geometry or textures.

------- DAZ STUDIO COMPATIBILITY -------------

If You import props into DAZ Studio You'll get
all textures in place with proper mapping,
however, You'll have to manually adjust 
specular maps and bump maps. It's easy to 
recognize and place those textures because they 
have same name as main textures and mark _s 
means specular map, _b bump map and _o 
oppacity map.


------------- TIPS & TRICKS ------------------

when You place props on scene, You'll notice 
cross-sectioned boxes below base of each 
segment. Those boxes aren't forgotten geometry
or bugs, use them to align segments. Do not 
overlap them, just don't leave space between
them. Best way to do that is to change view to
bottom camera and use outline display for geo-
metry.

---------- OWNERSHIP STATEMENT ----------------

All of this product's content was created by 
Dominik Lenardo (coflek-gnorg of renderosity). 
Copyright 04.03.2007. Dominik Lenardo
