Stone Walkways Kit (C) Edward Richman 2007 All of this product's content was created by Edward Richman -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CONTACT DETAILS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Author: Edward Richman WWW: http://sys-personality.4t.com/ -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DESCRIPTION AND CONTENTS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is a construction kit for making exterior sets of stone stairways, pathways, arches and walls. The kit consists of modular posable building blocks with morphs to create a variety of stone pathways and other structures. Building block characters consist of: * A posable stone stairway with a morph to widen the stairs, 2 morphs to lower either sidewall independently, and a morph to give the side walls a wavy top. * A posable stone path with 2 morphs to widen or lengthen the path, 2 morphs to lower either side wall independently, and a morph to give the side walls a wavy top. * A wide posable stone wall or path support with 3 morphs to widen, lengthen and heighten the wall (including one for an arched wall or bridge). The wide wall you can use either right side up or upside down, however, the bridge morph assumes the wall is right side up (the flattened side). * A thin posable stone wall (with a cave opening) with 3 morphs to widen, lengthen and heighten the wall. * A thin posable stone wall with 3 morphs to widen, lengthen and heighten the wall (including one for an arched wall or bridge). * A posable rock stairway with a morph to widen the stairs and two morphs to adjust the top rock to fit the rock pathway or another rock stairway. * A posable rock pathway with a morph to widen the path. Building block props consist of: * A square floor piece for linking the paths and stairs into an X branch. * A triangular floor piece for linking the paths and stairs into a Y branch. Building block poses consist of: * A straight pose (default) * A 90-degree turn * A reverse 90-degree turn * A 180-degree turn * A reverse 180-degree turn * An S curve * A reverse S curve * A slight S curve * A reverse slight S curve -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NEEDED FILES LIST -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Poser (tested in Poser 5). -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALLATION INSTRUCTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Unzip this archive to your Poser directory. This will ensure that all of the files are placed in the correct directories within your Poser Runtime directory. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EXACT ZIP FILE CONTENTS (FILES AND FOLDERS) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Runtime\Edhoover\Stone instruction.JPG Runtime\Edhoover\Stone promo 1.jpg Runtime\Edhoover\Stone promo 2.JPG Runtime\Edhoover\Stone promo 3.JPG Runtime\Edhoover\Stone promo 4.JPG Runtime\Geometries\Edhoover\Path - Rock.bmp Runtime\Geometries\Edhoover\Path - Rock.obj Runtime\Geometries\Edhoover\Path - Stone tex.bmp Runtime\Geometries\Edhoover\Path - Stone.bmp Runtime\Geometries\Edhoover\Path - Stone.obj Runtime\Geometries\Edhoover\Squ Path.bmp Runtime\Geometries\Edhoover\Squ Path.mtl Runtime\Geometries\Edhoover\Squ Path.OBJ Runtime\Geometries\Edhoover\Stairs - Rock.bmp Runtime\Geometries\Edhoover\Stairs - Rock.obj Runtime\Geometries\Edhoover\Stairs - Stone.bmp Runtime\Geometries\Edhoover\Stairs - Stone.obj Runtime\Geometries\Edhoover\Stone Wall - Cave.bmp Runtime\Geometries\Edhoover\Stone Wall - Cave.obj Runtime\Geometries\Edhoover\Stone Wall (Bridge).bmp Runtime\Geometries\Edhoover\Stone Wall (Bridge).obj Runtime\Geometries\Edhoover\Stone Wall.bmp Runtime\Geometries\Edhoover\Stone Wall.obj Runtime\Geometries\Edhoover\Tri Path.bmp Runtime\Geometries\Edhoover\Tri Path.mtl Runtime\Geometries\Edhoover\Tri Path.OBJ Runtime\libraries\character\Edhoover\Rock Path.cr2 Runtime\libraries\character\Edhoover\Rock Path.png Runtime\libraries\character\Edhoover\Rock Stairs.cr2 Runtime\libraries\character\Edhoover\Rock Stairs.png Runtime\libraries\character\Edhoover\Stone Path.cr2 Runtime\libraries\character\Edhoover\Stone Path.png Runtime\libraries\character\Edhoover\Stone Stairs.cr2 Runtime\libraries\character\Edhoover\Stone Stairs.png Runtime\libraries\character\Edhoover\Stone Wall - Cave.cr2 Runtime\libraries\character\Edhoover\Stone Wall - Cave.png Runtime\libraries\character\Edhoover\Stone Wall - thin.cr2 Runtime\libraries\character\Edhoover\Stone Wall - Thin.png Runtime\libraries\character\Edhoover\Stone Wall.cr2 Runtime\libraries\character\Edhoover\Stone Wall.png Runtime\libraries\character\Edhoover\Thumbs.db Runtime\libraries\materials\Ed's Tex\Stone Path.mt5 Runtime\libraries\materials\Ed's Tex\Stone Path.png Runtime\libraries\materials\Ed's Tex\Stone Pathway.mt5 Runtime\libraries\materials\Ed's Tex\Stone Pathway.png Runtime\libraries\materials\Ed's Tex\Stone.mt5 Runtime\libraries\materials\Ed's Tex\Stone.png Runtime\libraries\Pose\Edhoover\Stairs - (-180) Degrees.png Runtime\libraries\Pose\Edhoover\Stairs - (-180) Degrees.pz2 Runtime\libraries\Pose\Edhoover\Stairs - (-90) Degrees.png Runtime\libraries\Pose\Edhoover\Stairs - (-90) Degrees.pz2 Runtime\libraries\Pose\Edhoover\Stairs - 180 degrees.png Runtime\libraries\Pose\Edhoover\Stairs - 180 degrees.pz2 Runtime\libraries\Pose\Edhoover\Stairs - 90 Degrees.png Runtime\libraries\Pose\Edhoover\Stairs - 90 Degrees.pz2 Runtime\libraries\Pose\Edhoover\Stairs - Slight S Curve (reversed).png Runtime\libraries\Pose\Edhoover\Stairs - Slight S Curve (reversed).pz2 Runtime\libraries\Pose\Edhoover\Stairs - Slight S curve.png Runtime\libraries\Pose\Edhoover\Stairs - Slight S curve.pz2 Runtime\libraries\Pose\Edhoover\Stairs - Straight.png Runtime\libraries\Pose\Edhoover\Stairs - straight.pz2 Runtime\libraries\Pose\Edhoover\Stairs - Stronger S Curve (reversed).png Runtime\libraries\Pose\Edhoover\Stairs - Stronger S Curve (reversed).pz2 Runtime\libraries\Pose\Edhoover\Stairs - Stronger S Curve.png Runtime\libraries\Pose\Edhoover\Stairs - Stronger S Curve.pz2 Runtime\libraries\props\Edhoover\Path Link-3 Way.png Runtime\libraries\props\Edhoover\Path Link-3 way.pp2 Runtime\libraries\props\Edhoover\Path Link-4 Way.png Runtime\libraries\props\Edhoover\Path Link-4 way.pp2 Runtime\Stone Walkways Kit docs\License.txt Runtime\Stone Walkways Kit docs\Readme.txt Runtime\textures\Edhoover\Ed's Stone texture.JPG -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CONVERSION AND/OR APPLICATION INSTRUCTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- After desired posing, the models can be exported as an OBJ or 3DS file and read into most 3D applications such as Bryce. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- USEAGE TIPS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Although the pictures for them are of the rock stairs, these poses work for all posable characters (stairs, paths and walls). The default textures for the props are my stone textures. The props work well with the granite texture available in Poser 5. Note: 1) When posing stairs by hand by dragging stairs, you will want to set pose limits so that the stairs are limited to posing in the Y axis, not the X or Z axis. Otherwise, the stairs would twist and bend in ways that would make them hard for poser characters to step up and down on. 2) Individual segments of posable building blocks have the basic morphs for the entire building block, so you can morph just the end segments in order to fine-tune the attachment to the neighboring building block. 3) There is a pre-fabricated looking base to the stone path and stairs. To hide this base when a path or stairway is not at ground level, use a path or stairway below the relevant building block instead of the wide wall (as explained in the "Stone promo 4" image included). For pathways, the lower pathway should be placed at ground level, the "Lower Left Side" morph set to -5.5 (for each additional stair-height) to raise the side and the "Widen" morph set to .2 wider than that of the top pathway. For stairways, the lower stairway should be placed at ground level, the "Lower Left Side" morph set to -4.5 (for each additional stair-height) to raise the side and the "Widen" morph set to .3 wider than that of the top stairway. 4) The wide wall is intended as a support piece to place under elevated pathways (and allows them to be turned into bridges of a sort). 5) When using my textures, you may have to adjust the U_Scale and/or V_Scale values in the Image Map node. When increasing the height of the object 2 times, decrease the V_Scale value by half. Likewise, when increasing the length of the object 2 times, decrease the V_Scale value by half. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- USEAGE RESTRICTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As per enclosed Renderosity MarketPlace Licence