The Blob (C) copyright Edward Richman (edhoover) 2007 Release: February 2008, Version 2 All of this product's content was created by Edward Richman -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CONTACT DETAILS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Author: Edward Richman (edhoover) Email: EdHoover@Juno.com WWW: http://sys-personality.4t.com/ -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DESCRIPTION AND CONTENTS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is a figure of a blob that can used for anything from an amoeba to Lovecraft's Shoggoth. The figure includes 3 posable tendril (that can be loaded for as many tendrils as desired) and some props that can all be loaded as many times as desired. Props include an Eye (both smart-propped to the C psuedopod and non-smart-propped), a bubble, and a fence. This new version includes re-textured versions of the blob and tendril to correct seam errors with the previous version of the blob. I have also included a low-res Blob with almost all the morphs for those scenes where you need a lot of blobs without slowing down your computer! Both standard tendrils have morphs, though the narrowed version of the tendril has some added morphs. I have added "Blob Re-textured", "Tendril-Short Re-textured EP" and "Tendril-Long Re-textured EP" models to correct a seam issue with the old blob and tentril props. I still have the old blob and tendril models incase users want to keep aspects of the old texture (the Re-textured versions look a little different with the textures). These models also have new morphs were included to reduce the distortion caused when posing of pseudopods when the extend morph for that pseudopod is activated. Both the blobs and the tendrils have a straight pose included. Included are some blob textures: * Amoeba * Blob Black * Shoggoth * Shoggoth Bubble * Blob Green * Blob With Grit - Blue * Blob With Grit - Green * Blob With Grit - Red * Blob With Grit - Grey * Blob With Surface - Blue * Blob With Surface - Green * Blob With Surface - Red * Blob With Surface - Grey * Blob With Texture - Blue * Blob With Texture - Green * Blob With Texture - Red * Blob With Texture - Grey Additional Texture for ground * Terrain Texture The "Blob" and "Blob Re-textured" have the following morphs: * Mouth ab: to create a mouth between psudopods a and b * Mouth ac: to create a mouth between psudopods a and c * Mouth bc: to create a mouth between psudopods b and c * Mouth C: to create a mouth at the end of psudopods C * Mouth Bottom (Top Mass): to create a mouth on the bottom of the body and a mass on top * Flatten Body: to flatten the blob body * Thicken Base: to thicken the blob body into a rounded shape * Extend C: to extend pseudopod C * Thicken End C: to thicken the end of pseudopod C * Retract C: to retract pseudopod C * Narrow C: to narrow pseudopod C * Flatten C: to flatten pseudopod C * Split C: to split the end of pseudopod C * Extend A: to extend pseudopod A * Split Body at A: to thicken the end of pseudopod A so that the blob appears to be oozing through * Narrow A: to narrow pseudopod A * Flatten A: to flatten pseudopod A * Extend B: to extend pseudopod B * Narrow B: to narrow pseudopod B * Flatten B: to flatten pseudopod B * Widen End C: to make a widened end of pseudopod C as if it is trying to stick to an object NOTE: Morphs with letters A, B or C refer to a Pseudopod (e.g. "Extend A" refers to extending the A Pseudopod). The "tendril" and "Tendril-Short Re-textured EP" have the following morphs: * Extend: to extend the tendril * Flatten: to flatten then tenril * Narrow: to narrow the tendril The "tendril-narrow" and "Tendril-Short Re-textured EP" characters have the following additional morphs: * Mouth: to create a mouth at the end of the tendril * Suction: to create a type of bulb at the end of the tendril. To make an actual suction cup, also use the Mouth morph at 0.5. * Thicken End: to thicken the end of the tendril The "tendril-narrow" and "Tendril-Long Re-textured EP" characters have the following morphs: * End Mouth: to create a mouth at the end of the tendril * End Thicken: to thicken the end of the tendril The "Tendril-Short Re-textured EP" and "Tendril-Long Re-textured EP" characters have the following additional EasyPose morphs: * Scale * xScale * yScale * zScale * TwistAll * SideSideAll * BendAll * SSide * SBend * SpiralSide * SpiralBend * xScaleAll * yScaleAll * zScaleAll * CatenaryS45 To bend the tendril sideways * CatenaryS55 To bend the tendril sideways * CatenaryS65 To bend the tendril sideways * CatenaryS75 To bend the tendril sideways * CatenaryB45 To bend the tendril * CatenaryB55 To bend the tendril * CatenaryB65 To bend the tendril * CatenaryB75 To bend the tendril -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NEEDED FILES LIST -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Poser (tested in Poser 5 and Poser 4.03). -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALLATION INSTRUCTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Unzip this archive to your Poser directory. This will ensure that all of the files are placed in the correct directories within your Poser Runtime directory. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EXACT ZIP FILE CONTENTS (FILES AND FOLDERS) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Runtime\Geometries\EdHoover\BASE.obj Runtime\Geometries\EdHoover\BLOB BODY.obj Runtime\Geometries\EdHoover\BLOB EYE.obj Runtime\Geometries\EdHoover\BLOB NO UV.obj Runtime\Geometries\EdHoover\BODY.obj Runtime\Geometries\EdHoover\BUBBLE.obj Runtime\Geometries\EdHoover\FENSE.obj Runtime\Geometries\EdHoover\PSEUDOPOD C EYE.OBJ Runtime\Geometries\EdHoover\PSEUDOPODA1.OBJ Runtime\Geometries\EdHoover\PSEUDOPODA2.OBJ Runtime\Geometries\EdHoover\PSEUDOPODA3.OBJ Runtime\Geometries\EdHoover\PSEUDOPODA4.OBJ Runtime\Geometries\EdHoover\PSEUDOPODA5.OBJ Runtime\Geometries\EdHoover\PSEUDOPODA6.OBJ Runtime\Geometries\EdHoover\PSEUDOPODA7.OBJ Runtime\Geometries\EdHoover\PSEUDOPODB1.OBJ Runtime\Geometries\EdHoover\PSEUDOPODB10.OBJ Runtime\Geometries\EdHoover\PSEUDOPODB11.OBJ Runtime\Geometries\EdHoover\PSEUDOPODB2.OBJ Runtime\Geometries\EdHoover\PSEUDOPODB3.OBJ Runtime\Geometries\EdHoover\PSEUDOPODB4.OBJ Runtime\Geometries\EdHoover\PSEUDOPODB5.OBJ Runtime\Geometries\EdHoover\PSEUDOPODB6.OBJ Runtime\Geometries\EdHoover\PSEUDOPODB7.OBJ Runtime\Geometries\EdHoover\PSEUDOPODB8.OBJ Runtime\Geometries\EdHoover\PSEUDOPODB9.OBJ Runtime\Geometries\EdHoover\PSEUDOPODC1.OBJ Runtime\Geometries\EdHoover\PSEUDOPODC2.OBJ Runtime\Geometries\EdHoover\PSEUDOPODC3.OBJ Runtime\Geometries\EdHoover\PSEUDOPODC4.OBJ Runtime\Geometries\EdHoover\PSEUDOPODC5.OBJ Runtime\Geometries\EdHoover\PSEUDOPODC6.OBJ Runtime\Geometries\EdHoover\PSEUDOPODC7.OBJ Runtime\Geometries\EdHoover\TENDRIL NO UV.OBJ Runtime\Geometries\EdHoover\TENDRIL_1.OBJ Runtime\Geometries\EdHoover\TENDRIL_2.OBJ Runtime\Geometries\EdHoover\TENDRIL_3.OBJ Runtime\Geometries\EdHoover\TENDRIL_4.OBJ Runtime\Geometries\EdHoover\TENDRIL_5.OBJ Runtime\Geometries\EdHoover\TENDRIL_6.OBJ Runtime\Geometries\EdHoover\TENDRIL_7.OBJ Runtime\Geometries\EdHoover\TENDRIL_8.OBJ Runtime\Geometries\EdHoover\TENDRIL_9.OBJ Runtime\Geometries\The Blob\Blob Eye (Top).obj Runtime\Geometries\The Blob\Blob eye.obj Runtime\Geometries\The Blob\Bubble.obj Runtime\Geometries\The Blob\Fense.obj Runtime\Geometries\The Blob\Pseudopod C Eye.obj Runtime\Geometries\The Blob\Pseudopod Eye.obj Runtime\libraries\character\EdHoover\Blob Re-textured.cr2 Runtime\libraries\character\EdHoover\Blob Re-textured.png Runtime\libraries\character\EdHoover\Blob Re-textured.rsr Runtime\libraries\character\EdHoover\Tendril Re-Textured.cr2 Runtime\libraries\character\EdHoover\Tendril Re-Textured.png Runtime\libraries\character\EdHoover\Tendril Re-textured.rsr Runtime\libraries\character\EdHoover\Thumbs.db Runtime\libraries\materials\EdHoover\Amoeba.mt5 Runtime\libraries\materials\EdHoover\Blob Black.mt5 Runtime\libraries\materials\EdHoover\Blob Green.mt5 Runtime\libraries\materials\EdHoover\Blob Grit - Blue.mt5 Runtime\libraries\materials\EdHoover\Blob Grit - Green.mt5 Runtime\libraries\materials\EdHoover\Blob Grit - Grey.mt5 Runtime\libraries\materials\EdHoover\Blob Grit - Red.mt5 Runtime\libraries\materials\EdHoover\Blob Surface - Blue.mt5 Runtime\libraries\materials\EdHoover\Blob Surface - Green.mt5 Runtime\libraries\materials\EdHoover\Blob Surface - Grey.mt5 Runtime\libraries\materials\EdHoover\Blob Surface - Red.mt5 Runtime\libraries\materials\EdHoover\Blob Texture - Blue.mt5 Runtime\libraries\materials\EdHoover\Blob Texture - Green.mt5 Runtime\libraries\materials\EdHoover\Blob Texture - Grey.mt5 Runtime\libraries\materials\EdHoover\Blob Texture - Red.mt5 Runtime\libraries\materials\EdHoover\Shoggoth Bubble.mt5 Runtime\libraries\materials\EdHoover\Shoggoth.mt5 Runtime\libraries\materials\EdHoover\Terrain Texture.mt5 Runtime\libraries\Pose\EdHoover\Blob - Straight.png Runtime\libraries\Pose\EdHoover\Blob - Straight.pz2 Runtime\libraries\Pose\EdHoover\Blob - Straight.rsr Runtime\libraries\Pose\EdHoover\Tendril - Straight.png Runtime\libraries\Pose\EdHoover\Tendril - Straight.pz2 Runtime\libraries\Pose\EdHoover\Tendril - Straight.rsr Runtime\libraries\props\EdHoover\Blob Eye (Top).png Runtime\libraries\props\EdHoover\Blob Eye (Top).pp2 Runtime\libraries\props\EdHoover\Blob Eye (Top).rsr Runtime\libraries\props\EdHoover\Bubble.png Runtime\libraries\props\EdHoover\Bubble.pp2 Runtime\libraries\props\EdHoover\Bubble.rsr Runtime\libraries\props\EdHoover\Fense.png Runtime\libraries\props\EdHoover\Fense.pp2 Runtime\libraries\props\EdHoover\Fense.rsr Runtime\libraries\props\EdHoover\Pseudopod Eye.png Runtime\libraries\props\EdHoover\Pseudopod Eye.pp2 Runtime\libraries\props\EdHoover\Pseudopod Eye.rsr Runtime\textures\EdHoover\Alt Blob mat b.JPG Runtime\textures\EdHoover\Alt Blob mat c.JPG Runtime\textures\EdHoover\Alt Blob mat f.JPG Runtime\textures\EdHoover\Ed's Stone texture.JPG Runtime\textures\EdHoover\Thumbs.db Runtime\The Blob docs\License.txt Runtime\The Blob docs\Readme.txt -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CONVERSION AND/OR APPLICATION INSTRUCTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- After desired posing, the models can be exported as an OBJ or 3DS file and read into most 3D applications such as Bryce. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- USEAGE TIPS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Note: 1) When posing the blob by hand by dragging pseudopod joints, you may want to turn the "Use Limits" on (particularly when the Extend A, Extend B, or Extend C morphs are used) to avoid excessive distortion of the pseudopods. 2) When using certain morphs (particularly the "extend" morphs for pseudopods A, B or C) you will have to decide if the blob looks better with the "curve" parameter set to 0 or 1 for the pseudopods. 3) I have included several basic blob textures. You may want to modify those textures as desired (e.g. changing the color, transparency, etc.). Also, the basic blob and tendril models have UV mapping, but the Re-textured blob and tendril models have no UV mapping in order to avoid seam issues. The textures (particularly the ones with "grit") will look different on the re-textured blob and tendril models. 4) I have included poses to straighten the blob and tendril to return it to the "default" pose. There are 2 poses for the blob: "Blob - Straight" (which is for the "Blob" and "Blob lo-res" and "Blob - Straight (re-textured)" which is for the "Blob (Re-textured)" I have also included bending poses. 5) Due to the distortion of the Extend morph and bending, you may prefer to either use the flatten and narrow morphs and enlarge the Tendril to get a longer tendril without using the extend morph or just use the "Tendril-Long Re-textured EP" figure. 6) When using some morphs with a smart-propped eye attached to the blob or tendril, you may want to apply a scaling change to the eye so that it still fits the blob or tendril shape. 7) When using the suction morph, you will want to use the mouth morph at a setting of 0.5 instead of setting of 1.0. 8) The "Blob Eye" prop is not smart propped, and so will not move with the blob. You will need to position the eye as desired and manually make it a child of the blob in the hierarchy window. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- USEAGE RESTRICTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As per enclosed Renderotica MarketPlace Licence