######################################################## # # # THE ROOM # # # ######################################################## Highly detailed room props for Poser 5-7 & Daz studio By Dominik Lenardo (coflek-gnorg) 1. INTRODUCTION 3. INSTALLATION 4. FILE LIST 5. LIMITATIONS 6. OWNERSHIP STATEMENT -------------------- INTRODUCTION ----------------------- This is highly detailed model of Sci-Fi room. Each wall, ceiling and floor are separated props. That way, You won't have problem with posing camera inside room. Just remove wall that obstruct Your view or make it invinsible. Another good thing is that You don't need to waste render resources on all parts, just pose the one You need for scene. Room is modeled with high geometry details and hi- res textures for representative renders. In pack You'll find following props: - north wall (round window - can be equiped with shades) - east wall (with bed,table and shelves) - west wall (with shower, cabinets and diner counter) - south wall (entrance - can be equipped with door prop) - ceiling (with pipes) - floor - morphable simple chair (morphable to bar chair) - morphable shower curtain (in open or close position) - morphable window shades (in open or close position) - door for entrance - ceiling lamp ------------------- INSTALATION ------------------------ POSER 5-7 users: Unpack TheRoom.zip into Your Poser folder. If You're using Daz Studio, unpack zipped file into custom directory and IMPORT props into DAZ Studio. target folder for textures is: Runtime\textures\TheRoom --------------------- FILE LIST ------------------------ \Runtime\libraries\props\TheRoom\ Ceiling Lamp.png Ceiling Lamp.pp2 Ceiling.png Ceiling.pp2 Door.png Door.pp2 Floor.png Floor.pp2 Shower Curtain.png Shower Curtain.pp2 Simple Chair.png Simple Chair.pp2 WALL_East.png WALL_East.pp2 WALL_South.png WALL_South.pp2 WALL_West.png WALL_West.pp2 WALL_north.png WALL_north.pp2 Window Shade.png Window Shade.pp2 \Runtime\textures\TheRoom\ bariv1.jpg bariv1_b.jpg bariv1_s.jpg bariv2.jpg bariv2_b.jpg bariv2_s.jpg bariv3.jpg bariv3_b.jpg bariv3_s.jpg barive.jpg bedcov.jpg bedsid.jpg bedsid_b.jpg bedsid_s.jpg betrim.jpg betrim_b.jpg betrim_s.jpg brsmet.jpg brsmet_s.jpg cbnets.jpg cbnets_b.jpg cbnets_s.jpg ceipan.jpg ceipan_b.jpg ceipan_s.jpg certil.jpg certil_b.jpg certil_s.jpg cpipes.jpg cpipes_b.jpg cpipes_s.jpg drapan.jpg drapan_b.jpg drapan_s.jpg entdor.jpg entdor_b.jpg entdor_s.jpg fakemb.jpg fakemb_s.jpg grate1.jpg grate1_b.jpg grate1_s.jpg hpipes.jpg hpipes_b.jpg hpipes_s.jpg kitapp.jpg kitapp_b.jpg kitapp_s.jpg lgtoff.jpg lgton.jpg panel1.jpg panel1_b.jpg panel1_s.jpg panel2.jpg panel2_b.jpg panel2_s.jpg panel3.jpg panel3_b.jpg panel3_s.jpg rfloor.jpg rfloor_b.jpg rfloor_s.jpg shotub.jpg shotub_s.jpg shower.jpg shower_o.jpg tehpns.jpg tehpns_b.jpg tehpns_s.jpg walpn1.jpg walpn1_b.jpg walpn1_s.jpg wired.jpg -------------------------- LIMITATIONS --------------------------- Props aren't tested in Poser 4 and I can't guarantee proper functionality in that program. If You import .pp2 props into DAZ Studio You'll get all textures in place with proper mapping. However, You'll have to manually adjust specular maps and bump maps. It's easy to recognize and place those textures because they have same name as main textures and mark _s means specular map, _b bump map. ----------------------- OWNERSHIP STATEMENT ----------------------- All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 01.10.2007. Dominik Lenardo