Leeta for V4 by Thorne and Sarsa -------------------------------- As sweet as a rose, as graceful as a swan, our beautiful Leeta will surely capture your heart! Featuring all original textures and morph targets, with multiple options for creating gorgeous renders. Features: * Hand-crafted custom face and neck morph targets * Two (2) unique and separate custom faerie ears morph targets * Body MOR and ZERO file for Victoria 4 standard morph pack * High resolution, original head and body textures created entirely from photos * Four (4) additional gorgeous head makeup texture maps, 5 head maps total * Three (3) complete eyes texture maps * Two (2) different eyelashes transparency maps * Bump maps, teeth, mouth, and gums map, eyelash transparency map * Separate INJ and REM files for all head and body morphs * MAT files for applying all options in Poser 5 and up The ORIGINAL style, the GENUINE artical... Quality Work Always from the Names You Trust for Beautiful Characters ------------------------------------------------------------------------------- System Requirements/Instructions: ------------------------------------------------------------------------------- Poser 6 or above, 512 mb RAM or greater is recommended for high-resolution texture maps. This product is based on and requires the previous installation of the Victoria 4 or above figure WITH morph targets from DAZ3D and an unzipping utility to unzip and install the files included. UnZIP all files to your Poser root folder. Be sure to check the "Use Folder Names" option. Victoria 4 full body morph package required for body MOR pose. Load the V4 figure from your Poser Library. BE SURE THAT V4 IS THE ONLY CHARACTER IN YOUR POSER SCENE! DO NOT include background characters, such as skydomes, or any other characters before applying the custom morph injections to V4. This will avoid any crosstalk problems with other characters. Apply the morph injection poses and texture MAT files which can be found in folder: :Runtime:Libraries:Pose:ThorneWorks:! ! Leeta: After the custom injection poses have been applied, other figures, clothing, etc. may be safely added to your scene. Texture MAT files are included for application with bump maps. Bump maps are provided in .JPG format only. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- !!CUSTOM EYES PLACEMENT!!! (PLEASE READ) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Because this character is created using CUSTOM morph targets, the eye positions and scaling are adjusted to fit the new face. Most poses available DO NOT REMOVE the built-in eye translations that Poser automatically included when saving a pose. Applying poses therefore may result in the custom eye positions being changed with "eye-popping" effects. THIS IS EASY TO FIX using one of the following THREE METHODS: 1. A special pose file named "5_LeetaEyes_FIX" is included in Leeta's pose folder. Apply this pose to your V4 figure any time AFTER applying Leeta's INJ pose to reset the eyeballs to the proper positions and scale values for this character. 2. Each eyeball is "memorized" in the correct position by the injection pose file(s). Select each eye separately and apply the Poser menu function "Edit:Restore:Element". This resets the eyes to the correct position. 3. The last method that can be used to reset the eyeball positions is to simply re-apply the head injection pose. This will not effect the head morph if it is already injected, but it will reset the eyes to their proper values for this custom character. ------------------------------------------------------------------------------- Complete File List: ------------------------------------------------------------------------------- :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:!_LeetaHead_INJ.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:!_LeetaHead_INJ.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:!_LeetaHead_REM.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:!_LeetaHead_REM.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:1_LeetaBody_MOR.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:1_LeetaBody_MOR.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:1_V4Body_ZERO.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:1_V4Body_ZERO.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:2_LeetaMAT.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:2_LeetaMAT.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:3_Makeup-01.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:3_Makeup-01.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:3_Makeup-02.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:3_Makeup-02.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:3_Makeup-03.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:3_Makeup-03.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:3_Makeup-04.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:3_Makeup-04.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_Eye-01.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_Eye-01.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_Eye-02.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_Eye-02.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_Eye-03.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_Eye-03.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_Lashes-01.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_Lashes-01.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_Lashes-02.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_Lashes-02.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_LeetaEars-01_INJ.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_LeetaEars-01_INJ.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_LeetaEars-01_REM.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_LeetaEars-01_REM.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_LeetaEars-02_INJ.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_LeetaEars-02_INJ.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_LeetaEars-02_REM.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:4_LeetaEars-02_REM.pz2 :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:5_LeetaEyes_FIX.png :Runtime:Libraries:Pose:! ! ! ThorneWorks:! ! Leeta:5_LeetaEyes_FIX.pz2 :Runtime:Textures:ThorneWorks:Leeta:1_v4Leeta01.jpg :Runtime:Textures:ThorneWorks:Leeta:1_v4Leeta02.jpg :Runtime:Textures:ThorneWorks:Leeta:1_v4Leeta03.jpg :Runtime:Textures:ThorneWorks:Leeta:1_v4Leeta04.jpg :Runtime:Textures:ThorneWorks:Leeta:1_v4Leeta05.jpg :Runtime:Textures:ThorneWorks:Leeta:1_v4LeetaB.jpg :Runtime:Textures:ThorneWorks:Leeta:2_v4Leeta.jpg :Runtime:Textures:ThorneWorks:Leeta:2_v4LeetaB.jpg :Runtime:Textures:ThorneWorks:Leeta:3_v4Leeta.jpg :Runtime:Textures:ThorneWorks:Leeta:3_v4LeetaB.jpg :Runtime:Textures:ThorneWorks:Leeta:4_v4LeetaB.jpg :Runtime:Textures:ThorneWorks:Leeta:4_v4LeetaM.jpg :Runtime:Textures:ThorneWorks:Leeta:5_v4Leeta01.jpg :Runtime:Textures:ThorneWorks:Leeta:5_v4Leeta02.jpg :Runtime:Textures:ThorneWorks:Leeta:5_v4Leeta03.jpg :Runtime:Textures:ThorneWorks:Leeta:6_v4Leeta.jpg :Runtime:Textures:ThorneWorks:Leeta:6_v4Leeta2.jpg :Runtime:Textures:ThorneWorks:Leeta:v4LeetaEyeT.jpg :Runtime:ThorneSarsaReadMEs:Read-Me-Leeta.txt :Runtime:ThorneSarsaReadMEs:RenderosityLICENSE.txt ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- STATEMENT OF OWNERSHIP All of this product's content was created by Thorne & Sarsa using the following merchant resources: High Quality Photos from 3dsk Personal stock of photos, materials, and painting skills ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Contact information available in product archive