************************************************************
*Product Name: Young Witch: Broom Flight
*Copyright 18 Oct 2007
*By: CJ-Studio
************************************************************

Young Witch: Broom Flight is a pack of dynamic clothes, accessories
and poses for V4.

This pack includes 7 items, which can be used together or separately.

Pack Items:

Broom
Hat
Dress
Stockings
UnderSkirt
Pants
Shoes

3 Color Schemes with MAT-poses and good textures for them,
10 witch poses.

***NOTE***" THIS PACK CONTAIN "DYNAMIC CLOTH" for the Poser CLOTH ROOM. 
IT IS NOT A "CONFORMING OBJECT". YOU NEED TO USE THE CLOTH ROOM 
TO FIT FOR POSES. The DYNAMIC cloth objects loads in START pose and 
processed in the Poser cloth room to fit the pose.

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System Requirements:

PC and Mac compatible
Poser 5 or above (with Cloth Room)

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Ownership Statement:

All of this product's content was created by CJ-Studio

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Needed Files:

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Installation Instructions:

Unzip the files to your Poser directory (c:/Program
Files/Metacreations/Poser4/..) using the folders option of your
unzipping program. I have set up the zip so that the files are placed
where they need to be.


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Usage Tips or Limitations:

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General Usage Tips:

MAT-poses are in folder CJ-Studio\Witch_MAT. 
MAT-poses working on figure-parented smart props only.

When you are using UnderSkirt as undercloth for the Dress, it's better to use MAT-poses
UnderSkirt_tr1, UnderSkirt_tr2, UnderSkirt_tr3 for it.
If UnderSkirt is used as standalone item, apply MAT-poses UnderSkirt_1, 
UnderSkirt_2, UnderSkirt_3.

-
Item Icons contains tips: 'dynamic' for dynamic clothes.

Try to avoid extremal bend angles for legs and arms.
Avoid intersection between body, legs and arms while moving.

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1. Simulate UnderSkirt before Dress simulation.
2. When UnderSkirt used as standalone item, set 'Collision Offset' to 2. ( Step 8
of Short Manual, after selection of collision objects ).
3. When simulating Dress, include UnderSkirt in list of collision objects.
4. When simulate Stockings include Feets and Toes in list of collision objects
   and be sure, than 'Ignore feet collision'flag is turned off.
5. For some simple poses the Pants can be used as a smart props without cloth simulation,
   if the Pants have no intersection with figure.
6. Using the Shoes with Stockings set 'Fit Stockings' dial for Left and Right Shoe to 1 (or above).
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Short Manual to use Dynamic Cloth:

1. Load Figure from Library. Turn off IK's.
2. Goto first frame. Apply Start Pose (if exist)
3. Goto last frame. Apply your body morphs and pose. (Cloth doesn't automatically pose to Figure)
4. Load Dynamic Clothting Item from Library
5. Goto Cloth Room
6. Press 'New Simulation' button. The 'Simulation Setting' box will appear. Simply, press 'Ok' button.
(Note: Click on checkbox 'Self collision' for better result, but note that it can increase amount of time it takes to fit the cloth.)
7. Press 'Clothify' button. The 'Clothify' box will appear. Select your clothing item from the dropdown list and click 'Ok'.
8. Press 'Collide Against'. The 'Cloth Collision Objects' box will appear. Click on 'Add/Remove'. The 'Hierarchy selection' box will appear. Choose body parts participating in collisions, and click 'Ok'. In the 'Cloth Collision Objects' box click 'Ok'.
9. Reassign groups (if needed)
10. Press 'Calculate' button and wait. When calculation finished, goto last frame. Your model ready to render.
11. If you need another clothing item, goto step 4.

Detailed Manuals with illustrations can be found at Renderosity tutorial section or in Poser Tutorials folder.

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Start Pose:

Start pose is 'Default' pose in folder CJ-Studio\Witch

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Files Included in the Product:


..\Runtime\Libraries\Pose\CJ-Studio\Witch\
   Default.png
   Default.pz2
   Witch_01.png
   Witch_01.pz2
   Witch_02.png
   Witch_02.pz2
   Witch_03.png
   Witch_03.pz2
   Witch_04.png
   Witch_04.pz2
   Witch_05.png
   Witch_05.pz2
   Witch_06.png
   Witch_06.pz2
   Witch_07.png
   Witch_07.pz2
   Witch_08.png
   Witch_08.pz2
   Witch_09.png
   Witch_09.pz2
   Witch_10.png
   Witch_10.pz2

..\Runtime\Libraries\Pose\CJ-Studio\Witch_MAT\
   Dress_1.png
   Dress_1.pz2
   Dress_2.png
   Dress_2.pz2
   Dress_3.png
   Dress_3.pz2
   Hat_1.png
   Hat_1.pz2
   Hat_2.png
   Hat_2.pz2
   Pants_1.png
   Pants_1.pz2
   Pants_2.png
   Pants_2.pz2
   Pants_3.png
   Pants_3.pz2
   Stockings_1.png
   Stockings_1.pz2
   Stockings_2.png
   Stockings_2.pz2
   Stockings_3.png
   Stockings_3.pz2
   UnderSkirt_1.png
   UnderSkirt_1.pz2
   UnderSkirt_2.png
   UnderSkirt_2.pz2
   UnderSkirt_3.png
   UnderSkirt_3.pz2
   UnderSkirt_tr1.png
   UnderSkirt_tr1.pz2
   UnderSkirt_tr2.png
   UnderSkirt_tr2.pz2
   UnderSkirt_tr3.png
   UnderSkirt_tr3.pz2

..\Runtime\Libraries\Props\CJ-Studio\Witch\
   Broom.png
   Broom.pp2
   Dress.png
   Dress.pp2
   Hat.png
   Hat.pp2
   Pants.png
   Pants.pp2
   Shoe_L.png
   Shoe_L.pp2
   Shoe_R.png
   Shoe_R.pp2
   Stockings.png
   Stockings.pp2
   UnderSkirt.png
   UnderSkirt.pp2

..\Runtime\Textures\CJStudio\Witch\
   WhtRefl.jpg
   broom_b.jpg
   broom_tr.jpg
   broom_tx.jpg
   skirt_bottom_b.jpg
   skirt_bottom_tr.jpg
   skirt_bottom_tr1.jpg
   skirt_bottom_tx1.jpg
   skirt_bottom_tx2.jpg
   skirt_bottom_tx3.jpg
   stockings_b.jpg
   stockings_tx1.jpg
   stockings_tx2.jpg
   stockings_tx3.jpg
   whitch_dress_b.jpg
   whitch_dress_tx1.jpg
   whitch_dress_tx2.jpg
   whitch_dress_tx3.jpg
   whitch_hat_b.jpg
   whitch_hat_tx1.jpg
   whitch_hat_tx2.jpg
   whitch_pants_b.jpg
   whitch_pants_tx1.jpg
   whitch_pants_tx2.jpg
   whitch_pants_tx3.jpg
   whitch_shoes_b.jpg
   whitch_shoes_tx.jpg