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#        ABOVE THE CYBERPUNK STREETS          #
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  Set of props For Poser 5-7 and DAZ Studio

      By Dominik Lenardo (coflek-gnorg)

1. INTRODUCTION
2. INSTALLATION
3. FILE LIST
4. LIMITATIONS
5. DAZ STUDIO COMPATIBILITY
6. OWNERSHIP STATEMENT

------------- INTRODUCTION -------------------

With props from this pack You can easily Set-up
whole building facade with lots of details.
Main prop is building segment with large room, 
4 windows, balcony and balcony door.
Windows and door are morphing props (each window
/door can be open/close separately).
With back wall You can close room (if You render
interior, remove back wall so You won't obstruct 
camera). Mid section can be placed between 
building segments.
Decorative props can be placed on facade and 
balcony; Chinese lanterns, air conditioner, 
balcony sunscreen, chair, neon sign, sushi sign, 
3 different satellite dishes, 3 different 
billboards, 5 decorative cables (which can be 
placed in front of building to achieve render's 
'depth').
Interior is simplified, I focused on exterior 
for this model.   
I also included 5 lights sets and 10 camera
positions.

-------------- INSTALATION -------------------

Unpack CyberStreets.zip into Your Poser directory.
If You're using Daz Studio, unpack zipped file
into custom directory and IMPORT props into
DAZ Studio.

--------------- FILE LIST --------------------

Runtime\libraries\props\CyberpunkStreets\

   Aircondition.png
   Aircondition.pp2
   Back Wall.png
   Back Wall.pp2
   Bar Sign.png
   Bar Sign.pp2
   Building.png
   Building.pp2
   Chair.png
   Chair.pp2
   Hanging Wire 1.png
   Hanging Wire 1.pp2
   Hanging Wire 2.png
   Hanging Wire 2.pp2
   Hanging Wire 3.png
   Hanging Wire 3.pp2
   Hanging Wire 4.png
   Hanging Wire 4.pp2
   Hanging Wire 5.png
   Hanging Wire 5.pp2
   Lanterns.png
   Lanterns.pp2
   Mid Segment.png
   Mid Segment.pp2
   Satellite Dish1.png
   Satellite Dish1.pp2
   Satellite Dish2.png
   Satellite Dish2.pp2
   Satellite Dish3.png
   Satellite Dish3.pp2
   Sign 1.png
   Sign 1.pp2
   Sign 2.png
   Sign 2.pp2
   Sign 3.png
   Sign 3.pp2
   Sunscreen.png
   Sunscreen.pp2
   Sushi Sign.png
   Sushi Sign.pp2
   Windows.png
   Windows.pp2

Runtime\textures\CyberpunkStreets\

   1wall.jpg
   1wall_b.jpg
   1wall_s.jpg
   2wall.jpg
   2wall_b.jpg
   2wall_s.jpg
   aircon.jpg
   aircon_b.jpg
   aircon_s.jpg
   chafab.jpg
   cysign.jpg
   cysign_s.jpg
   drmrbl.jpg
   drmrbl_s.jpg
   hwires.jpg
   hwires_b.jpg
   hwires_s.jpg
   inceil.jpg
   lanter.jpg
   lanter_a.jpg
   neons1.jpg
   neons1_g.jpg
   neons1_s.jpg
   raimet.jpg
   raimet_s.jpg
   sbglss.jpg
   sbglss_o.jpg
   sbglss_s.jpg
   sdish1.jpg
   sdish1_s.jpg
   sdish2.jpg
   sdish2_s.jpg
   sdish3.jpg
   sdish3_s.jpg
   sushis.jpg
   sushis_s.jpg
   tripil.jpg
   tripil_b.jpg
   tripil_s.jpg
   wallin.jpg
   wnglss_o.jpg
   wwinds.jpg
   wwinds_s.jpg

Runtime\libraries\camera\CyberpunkStreets\

   Camera 1.cm2
   Camera 1.png
   Camera 10.cm2
   Camera 10.png
   Camera 2.cm2
   Camera 2.png
   Camera 3.cm2
   Camera 3.png
   Camera 4.cm2
   Camera 4.png
   Camera 5.cm2
   Camera 5.png
   Camera 6.cm2
   Camera 6.png
   Camera 7.cm2
   Camera 7.png
   Camera 8.cm2
   Camera 8.png
   Camera 9.cm2
   Camera 9.png

Runtime\libraries\light\CyberpunkStreets\

   Acid Rain.lt2
   Acid Rain.png
   City Riots.lt2
   City Riots.png
   Cold Blue.lt2
   Cold Blue.png
   Dusk.lt2
   Dusk.png
   Misty Dawn.lt2
   Misty Dawn.png
   Street Lights.lt2
   Street Lights.png

-------------- LIMITATIONS -------------------

Props aren't tested in Poser 4 & PP and I 
can't guarantee proper functionality in those
programs. Testing props in Poser 5, 6 and 7 
(and Daz Studio) didn't result with any 
problem in geometry or textures.

------- DAZ STUDIO COMPATIBILITY -------------

If You import props into DAZ Studio You'll get
all textures in place with proper mapping,
however, You'll have to manually adjust 
specular maps and bump maps. It's easy to 
recognize and place those textures because they 
have same name as main textures and mark _s 
means specular map, _b bump map, _o opacity map


---------- OWNERSHIP STATEMENT ----------------

All of this product's content was created by 
Dominik Lenardo (coflek-gnorg of renderosity). 
Copyright 19.03.2008. Dominik Lenardo
