Allied Fleets Hangar OBJ format Copyright 2008 Keith Hazelet ============ Author: ============ Keith Hazelet ============ Product Description: ============ This is a detailed 3D (OBJ format) model of a large science-fiction hangar. The outside as well as the inside of the hangar are well guarded from outside attack by a series of turrets. The hangar also has a smaller "sub-hangar" inside of it. This hangar is a hub of activity for Allied Fleets capitol ships. The hangar's scale is defined by railings and walkways along the side, control room structures, as well as the small "crew doors" along the bottom (not to be confused for the larger vehicle doors). Using these, the hangar's size is approximately 44 meters tall, 120 meters wide, and 200 meters deep. The area around the hangar is enough of a starting point to allow easy integration with the hull of any capitol ship. This version differs from the previous version in four major ways: Simplicity - The huge area on the outside of the hangar is no longer included. This decreases the polygon count significantly. Compatibility - This is no longer only in MAX format, The model itself is in OBJ format to ensure compatibility with a large selection of software. Optimization - More interior detail with a much smaller polygon count (about 1/4 of the polygon count of the previous version). Bitmaps - The model is accompanied with excellent detailed textures as well as a materials file to assist with texturing the model. The objects are grouped according to detail level and all objects have UVW mapping coordinates. It is easy to change the color scheme of the hangar by modifying the texture bitmaps. There are 159,713 triangles spread across 110 objects. ============ System Requirements ============ A software package that can import OBJ files. The file was generated on a Windows PC. ============ Ownership statements: ============ All of this product's content was created by Keith Hazelet ============ Needed Files: ============ The contents of the package are the only needed files. ============ Installation instructions: ============ Import the model and accompanying materials Set up the material bitmaps using the instructions below set up some lighting (and ideally some glows for the white objects) and render ============ Usage Tips/Limitations: ============ The file does not come with any lighting or glowing effects. Those will need to be re-created once the file has been imported. I am willing to substitute a 3DS MAX version to anyone who wants the glows, object heirarchy, and object color coding. The material exporter (or maybe it's the importer) in MAX didn't get the materials quite right, so here are directions on how to recover them using the files provided: black: no maps needed, just make it a black material (or glowing if you want the command center windows to light up) blue_glowing: no maps needed, just set self illumination so it glows blue_hull: diffuse: h_b_diff.png specular_color: h_spec.png (specular level of 15% works well) bump:h_bump.png grey_hull: diffuse: h_g_diff.png specular_color: h_spec.png (specular level of 15% works well) bump:h_bump.png grey_hull_dark: diffuse: h_dg_diff.png specular_color: h_spec.png (specular level of 15% works well) bump:h_bump.png shiny_floor: diffuse: h_ddg_diff.png specular_color: h_spec.png (specular level of 15% works well) bump:h_bump.png use raytraced reflections All renderings were produced from 3DS MAX by recovering the materials as described and adding lighting not contained in this package. The planet is not included. ============ Files list ============ AF_hangar.mtl AF_hangar.obj license.txt readme.txt images/interior.jpg images/looking_out.jpg images/views.jpg images/wireframe.jpg textures/h_b_diff.png textures/h_bump.png textures/h_ddg_diff.png textures/h_dg_diff.png textures/h_g_diff.png textures/h_spec.png