######################################################## # # # "THE HOLE" - UNDERGROUND BAR # # # ######################################################## Set of props for Poser5-7 & DazStudio By Dominik Lenardo (coflek-gnorg) 1. INTRODUCTION 3. INSTALLATION 4. LIMITATIONS 5. TIPS & TRICKS 6. FILE LIST 7. OWNERSHIP STATEMENT -------------------- INTRODUCTION -------------------------- Welcome to "The Hole", underground bar on outskirts of un- named town! You'll get 3 buildings: Bar, Residential Building and Factory along with 9 decorative props for Bar (neon signs, billboards, airducts...). Residential Building and Factory are only decorative facades and You can remove them if they obstruct camera. Bar have entrance corridor, balcony corridor, ticket booth and VIP room (and little alley with back door in the back). The whole bar is only one prop so there's no moving door, etc. As usually, I created detailed textures with bump and spec maps. Pack is also supplied with 20 camera positions and 7 light positions/sets ------------------- INSTALATION --------------------------- POSER 5-7 users: Unpack TheHole.zip into Your Poser folder. If You're using Daz Studio, unpack zipped file into custom directory and IMPORT props into DAZ Studio. target folder for textures is: Runtime\textures\TheHole -------------------------- LIMITATIONS -------------------- Props aren't tested in Poser 4 and I can't guarantee proper functionality in that program. If You import .pp2 props into DAZ Studio You'll get all textures in place with proper mapping. However, You'll have to manually adjust specular maps and bump maps. It's easy to recognize and place those textures because they have same name as main textures and mark _s means specular map, _b bump map, _o opacity (transparency) map. ------------------------ TIPS & TRICKS -------------------- Camera and light sets are working together; first choose best camera position for Your scene and then pick corresponding light set (named as "for camera 1-3"). Don't forget to remove old lights before picking up light set. Light set "full" fits for any camera (but there's many light in scene so count on long render time). Prop "Dirty Ground" simulate accumulated dirt on ground by walls and some spills and smears (just to kill seamless tiling effect). It work as black material and 100% opacity with map edges_o.jpg. Refmap.jpg is for reflection effect on windows. ------------------------- FILE LIST ----------------------- \Runtime\libraries\props\TheHole\ Building Bar.png Building Bar.pp2 Building Factory.png Building Factory.pp2 Building Residential.png Building Residential.pp2 Deco Airducts.png Deco Airducts.pp2 Deco Arrow.png Deco Arrow.pp2 Deco Beer.png Deco Beer.pp2 Deco Billboard.png Deco Billboard.pp2 Deco Name.png Deco Name.pp2 Deco Neon.png Deco Neon.pp2 Deco Roof.png Deco Roof.pp2 Deco Sign.png Deco Sign.pp2 Dirty Ground.png Dirty Ground.pp2 \Runtime\libraries\camera\TheHole\ Camera 01.cm2 Camera 01.png Camera 02.cm2 Camera 02.png Camera 03.cm2 Camera 03.png Camera 04.cm2 Camera 04.png Camera 05.cm2 Camera 05.png Camera 06.cm2 Camera 06.png Camera 07.cm2 Camera 07.png Camera 08.cm2 Camera 08.png Camera 09.cm2 Camera 09.png Camera 10.cm2 Camera 10.png Camera 11.cm2 Camera 11.png Camera 12.cm2 Camera 12.png Camera 13.cm2 Camera 13.png Camera 14.cm2 Camera 14.png Camera 15.cm2 Camera 15.png Camera 16.cm2 Camera 16.png Camera 17.cm2 Camera 17.png Camera 18.cm2 Camera 18.png Camera 19.cm2 Camera 19.png Camera 20.cm2 Camera 20.png \Runtime\libraries\light\TheHole\ For Camera 1-3.lt2 For Camera 1-3.png For Camera 12-17.lt2 For Camera 12-17.png For Camera 18-20.lt2 For Camera 18-20.png For Camera 4-5.lt2 For Camera 4-5.png For Camera 6-8.lt2 For Camera 6-8.png For Camera 9-11.lt2 For Camera 9-11.png Full.lt2 Full.png \Runtime\textures\TheHole\ airvnt.jpg airvnt_s.jpg asbase.jpg bdoor1.jpg bwall1.jpg bwdow1.jpg carpet.jpg carpet_b.jpg carpet_s.jpg corme1.jpg corme1_s.jpg dconcr.jpg dconcr_b.jpg decoi1.jpg decoi1_b.jpg decoi2.jpg decoi2_s.jpg decoi3.jpg decoi3_b.jpg decoi3_s.jpg decoi4.jpg decopl.jpg decopl_b.jpg decopl_s.jpg dewood.jpg dewood_b.jpg dewood_s.jpg edges.jpg edges_o.jpg facwin.jpg facwin_b.jpg facwin_s.jpg facwl1.jpg facwl1_b.jpg facwl2.jpg facwl2_b.jpg fawal1.jpg fawal1_b.jpg fawal1_s.jpg fawal2.jpg fawal2_b.jpg fawal2_s.jpg granit.jpg granit_s.jpg hlway.jpg hlway_b.jpg hlway_s.jpg hpipes.jpg hpipes_s.jpg leather.jpg light.jpg mesh_o.jpg mesh_s.jpg refmap.jpg ticket.jpg ticket_o.jpg wallpp.jpg wframe.jpg wframe_s.jpg winwood.jpg ---------- OWNERSHIP STATEMENT --------------- All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 16.05.2008. Dominik Lenardo