************************************************************ *Product Name: SoldierLwR_02 *Copyright EPICI 2007 *By: EPICI ************************************************************ SoldierLwR_02 is new stand-alone, low polygon character for Poser. The character is suitable for crowd scenes, it is customizable using different props disposition. Fully rigged with standard Poser naming conventions, compatible with pose and animations made for Michael 3 by Daz3D. Fully UV mapped and textured. The Head have all the base morphs for the lips synch: Tongue T Tongue L Mouth M Mouth O Mouth F OpenLips Blink Left Blink Right LBrowUP RBrowUP SoldierLwR_02 is compatible with Mimic 1 and Mimic 2, NOT Mimic 3. -------------------------------------- System Requirements: PC and Mac compatible Poser 6 -------------------------------------- Ownership Statement: All of this product's content was created by EPICI -------------------------------------- Installation Instructions: Extract the zip file to your Poser folder (ex c:\program files\poser 5) with option "Use Folder Names" checked ON. -------------------------------------- Usage Tips or Limitations: SoldierLwR_02 is the base character, useful to create different soldiers, putting props in different positions. SoldierLwR_02a_full and SoldierLwR_02b_full are 2 exemples of full accessoried soldiers, a sniper and a raider, useful to see how to parent props in the best way. Feel free to create your custom version. Use SoldierLwR2_tex02a when SoldierLwR2 wear the helmet. The M4a1 have 2 models with parented loader and bullet and smartparent flare, 1 morph for trigger, handle, door (bullet expulsion) and back. To put M4a1 on hand (right) do so: > Load SoldierLwR_02 > disable IK > zero figure in Joint Editor window > load m4a1_RIS_smart or m4a1_sniper_smart > click on the relative hand pose > click on the relative "00" pose DONE! To simulate the shot of the weapon: > set morph "trigger" to 1 > scale the flare > set morph "door" to 1 > move bullet out Use keyframes to simulate the animation. -------------------------------------- Files Included in the Product: \Runtime\textures\EPICI\SoldierLwR2\ Helmet_tex01.jpg M4a1_flare_tex.jpg M4a1_flare_tra.jpg S2_pouch01_tex02.jpg S2_pouch02_tex02.jpg S2_pouch04_tex01.jpg S2_pouch05_tex01.jpg S2_radio_tex01.jpg SoldierLwR2_tex02a.jpg SoldierLwR2_tex02b.jpg m4a1_RIS_mag.jpg m4a1_RIS_tex01.jpg m4a1_bullet.jpg m4a1_sniper_mag.jpg m4a1_sniper_tex01.jpg \Runtime\textures\EPICI\SoldierLwR2\TEMPLATES\ Helmet.bmp M4a1_RIS.bmp M4a1_RIS_mag.bmp M4a1_bullet.bmp M4a1_flare.bmp M4a1_sniper.bmp M4a1_sniper_mag.bmp S2_pouch01.bmp S2_pouch02.bmp S2_pouch04.bmp S2_pouch05.bmp S2_radio_01.bmp SoldierLwR2.bmp Thumbs.db \Runtime\libraries\props\EPICI\SoldierLwR_02\ M4a1_RIS_bullet.png M4a1_RIS_bullet.pp2 M4a1_RIS_flare.png M4a1_RIS_flare.pp2 M4a1_RIS_full.png M4a1_RIS_full.pp2 M4a1_RIS_mag.png M4a1_RIS_mag.pp2 M4a1_RIS_smart.png M4a1_RIS_smart.pp2 M4a1_sniper_Full.pp2 M4a1_sniper_bullet.png M4a1_sniper_bullet.pp2 M4a1_sniper_flare.png M4a1_sniper_flare.pp2 M4a1_sniper_full.png M4a1_sniper_mag.png M4a1_sniper_mag.pp2 M4a1_sniper_smart.png M4a1_sniper_smart.pp2 S2_pouch01_smart.png S2_pouch01_smart.pp2 S2_pouch02_smart.png S2_pouch02_smart.pp2 S2_pouch04_smart.png S2_pouch04_smart.pp2 S2_pouch05_smart.png S2_pouch05_smart.pp2 S2_radio_01_smart.png S2_radio_01_smart.pp2 helmet.png helmet.pp2 \Runtime\libraries\Pose\EPICI\SoldierLwR_02\ M4a1_RIS_00.png M4a1_RIS_00.pz2 M4a1_sniper_00.png M4a1_sniper_00.pz2 Soldier_M4a1_01.png Soldier_M4a1_01.pz2 \Runtime\libraries\materials\EPICI\SoldierLwR_02\ SoldierLwR2_tex02a.mc6 SoldierLwR2_tex02a.png SoldierLwR2_tex02b.mc6 SoldierLwR2_tex02b.png \Runtime\libraries\hand\EPICI\SoldierLwR_02\ M4a1_RIS_hand.hd2 M4a1_RIS_hand.png M4a1_sniper_Hand.hd2 M4a1_sniper_Hand.png \Runtime\libraries\character\EPICI\SoldierLwR_02\ SoldierLwR_02.cr2 SoldierLwR_02.png SoldierLwR_02a_full.cr2 SoldierLwR_02a_full.png SoldierLwR_02b_full.cr2 SoldierLwR_02b_full.png \Runtime\Geometries\EPICI\ Helmet.obj M4a1_RIS.obj M4a1_RIS_mag.obj M4a1_bullet.obj M4a1_flare.obj M4a1_sniper.obj M4a1_sniper_bullet.obj M4a1_sniper_mag.obj S2_pouch01.obj S2_pouch02.obj S2_pouch04.obj S2_pouch05.obj S2_radio_01.obj SoldierLwR2.obj ======================================================================