************************************************************ *Product Name: EnemyLwR_01 *Copyright EPICI 2007 *By: EPICI ************************************************************ EnemyLwR_01 is new LowPolygons character for Poser. Based on the mesh of SoldierLwR_02 can use every prop, pose and animation made for SoldierLwR_02. Fully rigged with standard Poser naming conventions, compatible with pose and animations made for Michael 3 by Daz3D. The character is suitable for crowd scenes, it is customizable using different props disposition, creating as many different soldiers as you need. The Head have all the base morphs for the lips synch: Tongue T - Tongue L - Mouth M - Mouth O - Mouth F - OpenLips - Blink Left - Blink Right - LBrowUP - RBrowUP. EnemyLwR_01 is compatible with Mimic 1 and Mimic 2, NOT Mimic 3. The HK G36 have 4 models with parented loader and smartparent flare, 1 morph for trigger, handle, bullet and back. Fully UV mapped and textured. -------------------------------------- System Requirements: PC and Mac compatible Poser 6 -------------------------------------- Ownership Statement: All of this product's content was created by EPICI -------------------------------------- Installation Instructions: Extract the zip file to your Poser folder (ex c:\program files\poser 5) with option "Use Folder Names" checked ON. -------------------------------------- Usage Tips or Limitations: EnemyLwR_01 is the base character, useful to create different soldiers, putting props in different positions. EnemyLwR_01a_full and EnemyLwR_01a_full are 2 exemples of full accessoried soldiers, a sniper and a raider, useful to see how to parent props in the best way. Feel free to create your custom version. Make the props for legs, parent of right or left thigh, not buttocks, to avoid bad alignments during posing or animation. Use right or left thigh to pose/animate legs, do not move buttocks, is not necessary. In the timeline remove keyframes from props, when you do not need them, it will help parented props to better follow the mesh. Use Enemy01_tex07a.jpg and Enemy01_tex08a.jpg when the character wear the cap and Enemy01_tex07b.jpg and Enemy01_tex08b.jpg when wear the helmet. The Head have all the base morphs for the lips synch: Tongue T Tongue L Mouth M Mouth O Mouth F OpenLips Blink Left Blink Right LBrowUP RBrowUP EnemyLwR_01 is compatible with Mimic 1 and Mimic 2, NOT Mimic 3. The HK G36 have 4 models with parented loader and smartparent flare, 1 morph for trigger, handle, bullet and back. To simulate the shot of the weapon do so: > set morph trigger to 1 > scale the flare > set morph "door" to 1 > set morph "bullet" to 1 Use keyframes to simulate the animation. -------------------------------------- Files Included in the Product: \Runtime\textures\EPICI\Templates\ Cap01.bmp E_pouch01.bmp E_pouch02.bmp E_pouch03_g36.bmp E_pouch04.bmp EnemyLwR1.bmp Flare.bmp Helmet.bmp granade02.bmp granade03.bmp radio01.bmp \Runtime\textures\EPICI\EnemyLwR1\ E_pouch01_tex01.jpg E_pouch02_tex01.jpg E_pouch04_tex01.jpg E_pouch05_tex01.jpg Enemy01_Cap_tex01.jpg Enemy01_Cap_tex08a.jpg Enemy01_cap07a.jpg Enemy01_helmet07b.jpg Enemy01_tex01a.jpg Enemy01_tex07a.jpg Enemy01_tex07b.jpg Enemy01_tex08a.jpg Enemy01_tex08b.jpg G36_BACK_01_tex01.jpg G36_CENTER_01_tex01.jpg G36_FRONT_01_tex01.jpg G36_HANDLE_tex01.jpg G36_MAG_tex01.jpg G36_TOP_01_tex01.jpg G36_TOP_02_tex01.jpg G36_bullet.jpg Helmet_tex08b.jpg flare_tex.jpg flare_tra.jpg g36_mag_band_tex01.jpg granade02_tex01.jpg granade03_tex01.jpg \Runtime\libraries\props\EPICI\EnemyLwR_01\ E_pouch01.png E_pouch01.pp2 E_pouch01_smart.png E_pouch01_smart.pp2 E_pouch02.png E_pouch02.pp2 E_pouch02_smart.png E_pouch02_smart.pp2 E_pouch03_g36.png E_pouch03_g36.pp2 E_pouch03_g36_smart.png E_pouch03_g36_smart.pp2 E_pouch04.png E_pouch04.pp2 G36_L_Flare_smart.png G36_L_Flare_smart.pp2 G36_L_full.png G36_L_full.pp2 G36_L_smart.png G36_L_smart.pp2 G36_mag.png G36_mag.pp2 G36_s1_Flare_smart.png G36_s1_Flare_smart.pp2 G36_s1_full.png G36_s1_full.pp2 G36_s1_smart.png G36_s1_smart.pp2 G36_s2_Flare_smart.png G36_s2_Flare_smart.pp2 G36_s2_full.png G36_s2_full.pp2 G36_s2_smart.png G36_s2_smart.pp2 G36_s3_Flare_smart.png G36_s3_Flare_smart.pp2 G36_s3_full.png G36_s3_full.pp2 G36_s3_smart.png G36_s3_smart.pp2 Glasses01.png Glasses01.pp2 cap01.png cap01.pp2 granade02.png granade02.pp2 granade02_smart.png granade02_smart.pp2 granade03.png granade03.pp2 granade03_smart.png granade03_smart.pp2 helmet01_smart.png helmet01_smart.pp2 radio01.png radio01.pp2 radio01_smart.png radio01_smart.pp2 \Runtime\libraries\Pose\EPICI\EnemyLwR_01\ Enemy_G36_L_FIT.png Enemy_G36_L_FIT.pz2 Enemy_G36_S_FIT.png Enemy_G36_S_FIT.pz2 Enemy_g36_L_001.png Enemy_g36_L_001.pz2 \Runtime\libraries\materials\EPICI\EnemyLwR_01\ Enemy01_01_body.mc6 Enemy01_01_body.png Enemy01_01_cap.mc6 Enemy01_01_cap.png Enemy01_07a_body.mc6 Enemy01_07a_body.png Enemy01_07a_cap.mc6 Enemy01_07a_cap.png Enemy01_07b_body.mc6 Enemy01_07b_body.png Enemy01_07b_helmet.mc6 Enemy01_07b_helmet.png Enemy01_08a_body.mc6 Enemy01_08a_body.png Enemy01_08a_cap.mc6 Enemy01_08a_cap.png Enemy01_08b_body.mc6 Enemy01_08b_body.png Enemy01_08b_helmet.mc6 Enemy01_08b_helmet.png \Runtime\libraries\character\EPICI\EnemyLwR_01\ EnemyLwR_01.cr2 EnemyLwR_01.png EnemyLwR_01a_full.cr2 EnemyLwR_01a_full.png EnemyLwR_01b_full.cr2 EnemyLwR_01b_full.png \Runtime\Geometries\EPICI\ Cap01.obj E_pouch01.obj E_pouch02.obj E_pouch03_g36.obj E_pouch04.obj EnemyLwR1.obj Flare.obj G36_L.obj G36_mag.obj G36_s1.obj G36_s2.obj G36_s3.obj Glasses01.obj Helmet.obj granade02.obj granade03.obj radio01.obj ======================================================================