Project Soldier for Poser 4 and above Copyright Ownership belongs to RPublishing. This product was originally acquired through VanishingPoint. Directions: Extract the files into the specified folders: Put the obj files into Runtime\Geometries\project_soldier Put the cr2/ rsr/ png (figure files) into Runtime\Libraries\Character\project_soldier Put the hd2/ rsr/ png (hand files) into Runtime\Libraries\Hand\project_soldier Put the pz2/ rsr/ png (pose files) into Runtime\Libraries\pose\project_soldier Put the pp2/ rsr/ png (prop files) into Runtime\Libraries\props\project_soldier Put the jpg files (textures) and gif files (templates) into Runtime\Textures\project_soldier --The gif files are the texture templates and are not used on the models. They are included in case you want to build your own textures. Notes: 1) Poser 4 users do not need to extract the png files and Poser Pro Pack and Poser 5 users do not need to extract the rsr files. Using the figure: 1) Start Poser. 2) Go to the Figures > Project_Soldier Library. 3) Add either the Soldier001 to your scene. Apply textures: 1) Go to the Poses > Project Soldier Library. 2) Apply any of the MAT poses to change the color. * OR* Select any of the other poses to change the position of the Soldier 001. To add the gun to the scene: 1) Go to the Props > Project Soldier Library. 2) Add the Gun to the scene. Note: you may want to use "Gun_Grip" hand file so the Soldier 001 looks like he's holding the gun. Change the position of the hands: 1) Go to the Hands > Project Soldier Library. 2) Apply any of the hand files to change the position of the fingers. 3) When Poser asks, be sure to select either the Right Hand or Left Hand to apply the hand pose. Notes: Project Soldier was designed around a robot concept with a humanoid look and action to it as opposed to my former 'Mech' designs. The figure is fully atonomous, just as any other Poser humanoid figure, right down to the finger joints (only 2 on this guy instead of 3 though). I've included the wonderful textures created by MrSparky as well as a few recolors and textures of my own for a total of seven (7) textures as well as the texture made specifically for the gun. (Just the one (1) texture for the gun for now.) There are also a few pose for the body (three (3)) and three (3) poses for the hands as well covering a fist, gun grip and default hand pose. The figure itself loads with no texture to speed up the loading process. Each texture set is already setup as a MAT pose for easy loading and switching. Of course, as usual, you can mix and match any pieces of the textures just by selecting them from the seperatly organized directories inside the Texture directory where you've installed your Poser program. The gun props to the right hand and can be changed in any way you see fit to suit your image needs. (Rotated, transitioned, etc) Short story about Project Soldier: Technology has come a long way. The year is 2159 and we're proud to announce the newest member of the armed forces. Soldier 001 is a fully atonomous robotic warrior that will take the place of the average grunt in the battle field. What this means is fewer human casualties and more direct and faster responses to military commands and on a 80% mark, a better execution of those orders. The secondary, but not as popular use, of the Soldier project, was to allow grunts that were formerly disabled in previous battles, to attach broken limbs to the inside of the Soldier unit and control it as if it were part of their own body. This allows those grunts that wish to enter battle, even against political suggestion to stay out of the fighting, they can do such under their own power without hindering or holding back their squad. Project Soldier has already showed itself to be successful in numerous battle field tests as well as private sector jobs such as hazmat control units and police emergency riot squads. Nothing controls a crowd faster than an unstoppable 8ft machine carrying a plasma rifle. So get your Soldier today, governments of the world! Soon the cost of production for Project Soldier will be cheap enough that the home user will be able to purchase one for home protection purposes! ----------------------------------- File Listing for Project Soldier !readme_ProjectSoldier.txt -this product's readme file license.txt -Renderosity end user license file ------------------------ Product Files: \runtime\geometries\project_soldier\plasmaRifle.obj \runtime\geometries\project_soldier\soldier.obj \runtime\libraries\character\Project_Soldier\Soldier001.cr2 \runtime\libraries\character\Project_Soldier\Soldier001.png \runtime\libraries\character\Project_Soldier\Soldier001.rsr \runtime\libraries\hand\Project_Soldier\Default.hd2 \runtime\libraries\hand\Project_Soldier\Default.png \runtime\libraries\hand\Project_Soldier\Default.rsr \runtime\libraries\hand\Project_Soldier\Fist.hd2 \runtime\libraries\hand\Project_Soldier\Fist.png \runtime\libraries\hand\Project_Soldier\Fist.rsr \runtime\libraries\hand\Project_Soldier\Gun_Grip.hd2 \runtime\libraries\hand\Project_Soldier\Gun_Grip.png \runtime\libraries\hand\Project_Soldier\Gun_Grip.rsr \runtime\libraries\pose\Project_Soldier\!_Default.png \runtime\libraries\pose\Project_Soldier\!_Default.pz2 \runtime\libraries\pose\Project_Soldier\!_Default.rsr \runtime\libraries\pose\Project_Soldier\!_Fight.png \runtime\libraries\pose\Project_Soldier\!_Fight.pz2 \runtime\libraries\pose\Project_Soldier\!_Fight.rsr \runtime\libraries\pose\Project_Soldier\!_Kneeling.png \runtime\libraries\pose\Project_Soldier\!_Kneeling.pz2 \runtime\libraries\pose\Project_Soldier\!_Kneeling.rsr \runtime\libraries\pose\Project_Soldier\Army.png \runtime\libraries\pose\Project_Soldier\Army.pz2 \runtime\libraries\pose\Project_Soldier\Army.rsr \runtime\libraries\pose\Project_Soldier\black_white.png \runtime\libraries\pose\Project_Soldier\black_white.pz2 \runtime\libraries\pose\Project_Soldier\black_white.rsr \runtime\libraries\pose\Project_Soldier\Cop.png \runtime\libraries\pose\Project_Soldier\Cop.pz2 \runtime\libraries\pose\Project_Soldier\Cop.rsr \runtime\libraries\pose\Project_Soldier\Desert.png \runtime\libraries\pose\Project_Soldier\Desert.pz2 \runtime\libraries\pose\Project_Soldier\Desert.rsr \runtime\libraries\pose\Project_Soldier\Grey.png \runtime\libraries\pose\Project_Soldier\Grey.pz2 \runtime\libraries\pose\Project_Soldier\Grey.rsr \runtime\libraries\pose\Project_Soldier\Hazard.png \runtime\libraries\pose\Project_Soldier\Hazard.pz2 \runtime\libraries\pose\Project_Soldier\Hazard.rsr \runtime\libraries\pose\Project_Soldier\Red_Cop.png \runtime\libraries\pose\Project_Soldier\Red_Cop.pz2 \runtime\libraries\pose\Project_Soldier\Red_Cop.rsr \runtime\libraries\props\Project_Soldier\gun.png \runtime\libraries\props\Project_Soldier\Gun.pp2 \runtime\libraries\props\Project_Soldier\gun.rsr \runtime\templates\Project_Soldier\AMSOL_01.jpg \runtime\templates\Project_Soldier\AMSOL_02.jpg \runtime\templates\Project_Soldier\AMSOL_03.jpg \runtime\templates\Project_Soldier\AMSOL_04.jpg \runtime\templates\Project_Soldier\AMSOL_05.jpg \runtime\templates\Project_Soldier\AMSOL_06.jpg \runtime\templates\Project_Soldier\AMSOL_07.jpg \runtime\templates\Project_Soldier\AMSOL_08.jpg \runtime\templates\Project_Soldier\AMSOL_09.jpg \runtime\templates\Project_Soldier\AMSOL_10.jpg \runtime\templates\Project_Soldier\AMSOL_11.jpg \runtime\templates\Project_Soldier\AMSOL_12.jpg \runtime\templates\Project_Soldier\AMSOL_13.jpg \runtime\templates\Project_Soldier\AMSOL_14.jpg \runtime\templates\Project_Soldier\AMSOL_15.jpg \runtime\templates\Project_Soldier\AMSOL_16.jpg \runtime\templates\Project_Soldier\GUN_01.jpg \runtime\templates\Project_Soldier\GUN_02.jpg \runtime\templates\Project_Soldier\GUN_03.jpg \runtime\templates\Project_Soldier\GUN_04.jpg \runtime\textures\Project_Soldier\GUN_01.jpg \runtime\textures\Project_Soldier\GUN_02.jpg \runtime\textures\Project_Soldier\GUN_03.jpg \runtime\textures\Project_Soldier\GUN_04.jpg \runtime\textures\Project_Soldier\Army\AMSOL_01.jpg \runtime\textures\Project_Soldier\Army\AMSOL_02.jpg \runtime\textures\Project_Soldier\Army\AMSOL_03.jpg \runtime\textures\Project_Soldier\Army\AMSOL_04.jpg \runtime\textures\Project_Soldier\Army\AMSOL_05.jpg \runtime\textures\Project_Soldier\Army\AMSOL_06.jpg \runtime\textures\Project_Soldier\Army\AMSOL_07.jpg \runtime\textures\Project_Soldier\Army\AMSOL_08.jpg \runtime\textures\Project_Soldier\Army\AMSOL_09.jpg \runtime\textures\Project_Soldier\Army\AMSOL_10.jpg \runtime\textures\Project_Soldier\Army\AMSOL_11.jpg \runtime\textures\Project_Soldier\Army\AMSOL_12.jpg \runtime\textures\Project_Soldier\Army\AMSOL_13.jpg \runtime\textures\Project_Soldier\Army\AMSOL_14.jpg \runtime\textures\Project_Soldier\Army\AMSOL_15.jpg \runtime\textures\Project_Soldier\Army\AMSOL_16.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_01.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_02.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_03.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_04.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_05.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_06.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_07.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_08.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_09.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_10.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_11.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_12.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_13.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_14.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_15.jpg \runtime\textures\Project_Soldier\Black_White\BWSOL_16.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_01.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_02.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_03.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_04.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_05.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_06.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_07.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_08.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_09.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_10.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_11.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_12.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_13.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_14.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_15.jpg \runtime\textures\Project_Soldier\Cop\COPSOL_16.jpg \runtime\textures\Project_Soldier\Desert\YSOL_01.jpg \runtime\textures\Project_Soldier\Desert\YSOL_02.jpg \runtime\textures\Project_Soldier\Desert\YSOL_03.jpg \runtime\textures\Project_Soldier\Desert\YSOL_04.jpg \runtime\textures\Project_Soldier\Desert\YSOL_05.jpg \runtime\textures\Project_Soldier\Desert\YSOL_06.jpg \runtime\textures\Project_Soldier\Desert\YSOL_07.jpg \runtime\textures\Project_Soldier\Desert\YSOL_08.jpg \runtime\textures\Project_Soldier\Desert\YSOL_09.jpg \runtime\textures\Project_Soldier\Desert\YSOL_10.jpg \runtime\textures\Project_Soldier\Desert\YSOL_11.jpg \runtime\textures\Project_Soldier\Desert\YSOL_12.jpg \runtime\textures\Project_Soldier\Desert\YSOL_13.jpg \runtime\textures\Project_Soldier\Desert\YSOL_14.jpg \runtime\textures\Project_Soldier\Desert\YSOL_15.jpg \runtime\textures\Project_Soldier\Desert\YSOL_16.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_01.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_05.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_06.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_07.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_08.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_10.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_11.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_12.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_13.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_14.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_15.jpg \runtime\textures\Project_Soldier\Grey\GRSOL_16.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_01.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_02.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_03.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_04.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_05.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_06.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_07.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_08.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_09.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_10.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_11.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_12.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_13.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_14.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_15.jpg \runtime\textures\Project_Soldier\Hazmat\HAZSOL_16.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_01.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_02.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_03.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_04.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_05.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_06.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_07.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_08.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_09.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_10.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_11.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_12.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_13.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_14.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_15.jpg \runtime\textures\Project_Soldier\Red_Cop\R_COPSOL_16.jpg NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by Renderosity SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list. If you like this product, please make sure to give a product review. If you do not like this product, please SiteMail RPublishing with the reasons why so we can try to help you. We love to hear stories about how you use our models. Thank you for purchasing from RPublishing! Happy Renderings!